| 1 | function scr_battle_core_directory_action_2_selected_textscr_battle_core_directory_action_2_selected_text()function scr_battle_core_directory_action_2_selected_text ()
{
    if (global.battling_boss == true)
    {
        battle_enemy_name = global.battle_enemy_name;
        enemy_mode = global.enemy_mode;
    }
    else
    {
        var act_number = global.act_number;
        switch (act_number)
        {
            case 1:
                battle_enemy_name = global.battle_enemy_name_1;
                enemy_mode = global.enemy_mode;
                break;
            case 2:
                battle_enemy_name = global.battle_enemy_name_2;
                enemy_mode = global.enemy_mode_2;
                break;
            case 3:
                battle_enemy_name = global.battle_enemy_name_3;
                enemy_mode = global.enemy_mode_3;
                break;
            default:
                battle_enemy_name = global.battle_enemy_name_1;
                enemy_mode = global.enemy_mode;
        }
    }
    game_mode = global.game_mode;
    if (game_mode == "customs")
    {
        if (battle_enemy_name == "craniex")
            script_execute(scr_dialogue_battle_action_selected_action_2_craniex);
        else if (battle_enemy_name == "ms mettaton")
            script_execute(scr_dialogue_battle_action_selected_action_2_ms_mettaton);
    }
    else if (game_mode == "yellow")
    {
        if (battle_enemy_name == "froggit intro")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_froggit_intro_yellow);
        }
        else if (battle_enemy_name == "flier a")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_flier_a);
        }
        else if (battle_enemy_name == "flier b")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_flier_b);
        }
        else if (battle_enemy_name == "flier c")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_flier_c);
        }
        else if (battle_enemy_name == "penilla a")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_penilla_a);
        }
        else if (battle_enemy_name == "penilla b")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_penilla_b);
        }
        else if (battle_enemy_name == "sweet corn a")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_sweet_corn_a);
        }
        else if (battle_enemy_name == "sweet corn b")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_sweet_corn_b);
        }
        else if (battle_enemy_name == "crispy scroll a")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_crispy_scroll_a);
        }
        else if (battle_enemy_name == "rorrim a")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_rorrim_a);
        }
        else if (battle_enemy_name == "decibat")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_decibat);
        }
        else if (battle_enemy_name == "dalv")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_dalv);
        }
        else if (battle_enemy_name == "micro froggit")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_micro_froggit);
        }
        else if (battle_enemy_name == "insomnitot a")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_insomnitot_a);
        }
        else if (battle_enemy_name == "insomnitot b")
        {
            script_execute(scr_dialogue_battle_action_selected_action_2_insomnitot_b);
        }
        else if (battle_enemy_name == "know cone a")
        {
... | 
    
    
        | 2 | { | 
    
    
        | 3 |     if (global.battling_boss == true) | 
    
    
        | 4 |     { | 
    
    
        | 5 |         battle_enemy_name = global.battle_enemy_name; | 
    
    
        | 6 |         enemy_mode = global.enemy_mode; | 
    
    
        | 7 |     } | 
    
    
        | 8 |     else | 
    
    
        | 9 |     { | 
    
    
        | 10 |         var act_number = global.act_number; | 
    
    
        | 11 |         switch (act_number) | 
    
    
        | 12 |         { | 
    
    
        | 13 |             case 1: | 
    
    
        | 14 |                 battle_enemy_name = global.battle_enemy_name_1; | 
    
    
        | 15 |                 enemy_mode = global.enemy_mode; | 
    
    
        | 16 |                 break; | 
    
    
        | 17 |             case 2: | 
    
    
        | 18 |                 battle_enemy_name = global.battle_enemy_name_2; | 
    
    
        | 19 |                 enemy_mode = global.enemy_mode_2; | 
    
    
        | 20 |                 break; | 
    
    
        | 21 |             case 3: | 
    
    
        | 22 |                 battle_enemy_name = global.battle_enemy_name_3; | 
    
    
        | 23 |                 enemy_mode = global.enemy_mode_3; | 
    
    
        | 24 |                 break; | 
    
    
        | 25 |             default: | 
    
    
        | 26 |                 battle_enemy_name = global.battle_enemy_name_1; | 
    
    
        | 27 |                 enemy_mode = global.enemy_mode; | 
    
    
        | 28 |         } | 
    
    
        | 29 |     } | 
    
    
        | 30 |     game_mode = global.game_mode; | 
    
    
        | 31 |     if (game_mode == "customs") | 
    
    
        | 32 |     { | 
    
    
        | 33 |         if (battle_enemy_name == "craniex") | 
    
    
        | 34 |             script_execute(scr_dialogue_battle_action_selected_action_2_craniex); | 
    
    
        | 35 |         else if (battle_enemy_name == "ms mettaton") | 
    
    
        | 36 |             script_execute(scr_dialogue_battle_action_selected_action_2_ms_mettaton); | 
    
    
        | 37 |     } | 
    
    
        | 38 |     else if (game_mode == "yellow") | 
    
    
        | 39 |     { | 
    
    
        | 40 |         if (battle_enemy_name == "froggit intro") | 
    
    
        | 41 |         { | 
    
    
        | 42 |             script_execute(scr_dialogue_battle_action_selected_action_2_froggit_intro_yellow); | 
    
    
        | 43 |         } | 
    
    
        | 44 |         else if (battle_enemy_name == "flier a") | 
    
    
        | 45 |         { | 
    
    
        | 46 |             script_execute(scr_dialogue_battle_action_selected_action_2_flier_a); | 
    
    
        | 47 |         } | 
    
    
        | 48 |         else if (battle_enemy_name == "flier b") | 
    
    
        | 49 |         { | 
    
    
        | 50 |             script_execute(scr_dialogue_battle_action_selected_action_2_flier_b); | 
    
    
        | 51 |         } | 
    
    
        | 52 |         else if (battle_enemy_name == "flier c") | 
    
    
        | 53 |         { | 
    
    
        | 54 |             script_execute(scr_dialogue_battle_action_selected_action_2_flier_c); | 
    
    
        | 55 |         } | 
    
    
        | 56 |         else if (battle_enemy_name == "penilla a") | 
    
    
        | 57 |         { | 
    
    
        | 58 |             script_execute(scr_dialogue_battle_action_selected_action_2_penilla_a); | 
    
    
        | 59 |         } | 
    
    
        | 60 |         else if (battle_enemy_name == "penilla b") | 
    
    
        | 61 |         { | 
    
    
        | 62 |             script_execute(scr_dialogue_battle_action_selected_action_2_penilla_b); | 
    
    
        | 63 |         } | 
    
    
        | 64 |         else if (battle_enemy_name == "sweet corn a") | 
    
    
        | 65 |         { | 
    
    
        | 66 |             script_execute(scr_dialogue_battle_action_selected_action_2_sweet_corn_a); | 
    
    
        | 67 |         } | 
    
    
        | 68 |         else if (battle_enemy_name == "sweet corn b") | 
    
    
        | 69 |         { | 
    
    
        | 70 |             script_execute(scr_dialogue_battle_action_selected_action_2_sweet_corn_b); | 
    
    
        | 71 |         } | 
    
    
        | 72 |         else if (battle_enemy_name == "crispy scroll a") | 
    
    
        | 73 |         { | 
    
    
        | 74 |             script_execute(scr_dialogue_battle_action_selected_action_2_crispy_scroll_a); | 
    
    
        | 75 |         } | 
    
    
        | 76 |         else if (battle_enemy_name == "rorrim a") | 
    
    
        | 77 |         { | 
    
    
        | 78 |             script_execute(scr_dialogue_battle_action_selected_action_2_rorrim_a); | 
    
    
        | 79 |         } | 
    
    
        | 80 |         else if (battle_enemy_name == "decibat") | 
    
    
        | 81 |         { | 
    
    
        | 82 |             script_execute(scr_dialogue_battle_action_selected_action_2_decibat); | 
    
    
        | 83 |         } | 
    
    
        | 84 |         else if (battle_enemy_name == "dalv") | 
    
    
        | 85 |         { | 
    
    
        | 86 |             script_execute(scr_dialogue_battle_action_selected_action_2_dalv); | 
    
    
        | 87 |         } | 
    
    
        | 88 |         else if (battle_enemy_name == "micro froggit") | 
    
    
        | 89 |         { | 
    
    
        | 90 |             script_execute(scr_dialogue_battle_action_selected_action_2_micro_froggit); | 
    
    
        | 91 |         } | 
    
    
        | 92 |         else if (battle_enemy_name == "insomnitot a") | 
    
    
        | 93 |         { | 
    
    
        | 94 |             script_execute(scr_dialogue_battle_action_selected_action_2_insomnitot_a); | 
    
    
        | 95 |         } | 
    
    
        | 96 |         else if (battle_enemy_name == "insomnitot b") | 
    
    
        | 97 |         { | 
    
    
        | 98 |             script_execute(scr_dialogue_battle_action_selected_action_2_insomnitot_b); | 
    
    
        | 99 |         } | 
    
    
        | 100 |         else if (battle_enemy_name == "know cone a") | 
    
    
        | 101 |         { | 
    
    
        | 102 |             script_execute(scr_dialogue_battle_action_selected_action_2_know_cone_a); | 
    
    
        | 103 |         } | 
    
    
        | 104 |         else if (battle_enemy_name == "know cone b") | 
    
    
        | 105 |         { | 
    
    
        | 106 |             script_execute(scr_dialogue_battle_action_selected_action_2_know_cone_b); | 
    
    
        | 107 |         } | 
    
    
        | 108 |         else if (battle_enemy_name == "frostermit a") | 
    
    
        | 109 |         { | 
    
    
        | 110 |             script_execute(scr_dialogue_battle_action_selected_action_2_frostermit_a); | 
    
    
        | 111 |         } | 
    
    
        | 112 |         else if (battle_enemy_name == "trihecta") | 
    
    
        | 113 |         { | 
    
    
        | 114 |             script_execute(scr_dialogue_battle_action_selected_action_2_trihecta); | 
    
    
        | 115 |         } | 
    
    
        | 116 |         else if (battle_enemy_name == "tri") | 
    
    
        | 117 |         { | 
    
    
        | 118 |             script_execute(scr_dialogue_battle_action_selected_action_2_tri); | 
    
    
        | 119 |         } | 
    
    
        | 120 |         else if (battle_enemy_name == "hec") | 
    
    
        | 121 |         { | 
    
    
        | 122 |             script_execute(scr_dialogue_battle_action_selected_action_2_hec); | 
    
    
        | 123 |         } | 
    
    
        | 124 |         else if (battle_enemy_name == "ta") | 
    
    
        | 125 |         { | 
    
    
        | 126 |             script_execute(scr_dialogue_battle_action_selected_action_2_ta); | 
    
    
        | 127 |         } | 
    
    
        | 128 |         else if (battle_enemy_name == "martlet pacifist") | 
    
    
        | 129 |         { | 
    
    
        | 130 |             script_execute(scr_dialogue_battle_action_selected_action_2_martlet_pacifist); | 
    
    
        | 131 |         } | 
    
    
        | 132 |         else if (battle_enemy_name == "martlet genocide") | 
    
    
        | 133 |         { | 
    
    
        | 134 |             script_execute(scr_dialogue_battle_action_selected_action_2_martlet_genocide); | 
    
    
        | 135 |         } | 
    
    
        | 136 |         else if (battle_enemy_name == "dunebud a") | 
    
    
        | 137 |         { | 
    
    
        | 138 |             script_execute(scr_dialogue_battle_action_selected_action_2_dunebud_a); | 
    
    
        | 139 |         } | 
    
    
        | 140 |         else if (battle_enemy_name == "dunebud b") | 
    
    
        | 141 |         { | 
    
    
        | 142 |             script_execute(scr_dialogue_battle_action_selected_action_2_dunebud_b); | 
    
    
        | 143 |         } | 
    
    
        | 144 |         else if (battle_enemy_name == "cactony a") | 
    
    
        | 145 |         { | 
    
    
        | 146 |             script_execute(scr_dialogue_battle_action_selected_action_2_cactony_a); | 
    
    
        | 147 |         } | 
    
    
        | 148 |         else if (battle_enemy_name == "slither a") | 
    
    
        | 149 |         { | 
    
    
        | 150 |             script_execute(scr_dialogue_battle_action_selected_action_2_slither_a); | 
    
    
        | 151 |         } | 
    
    
        | 152 |         else if (battle_enemy_name == "slither b") | 
    
    
        | 153 |         { | 
    
    
        | 154 |             script_execute(scr_dialogue_battle_action_selected_action_2_slither_b); | 
    
    
        | 155 |         } | 
    
    
        | 156 |         else if (battle_enemy_name == "bowll a") | 
    
    
        | 157 |         { | 
    
    
        | 158 |             script_execute(scr_dialogue_battle_action_selected_action_2_bowll_a); | 
    
    
        | 159 |         } | 
    
    
        | 160 |         else if (battle_enemy_name == "el bailador") | 
    
    
        | 161 |         { | 
    
    
        | 162 |             script_execute(scr_dialogue_battle_action_selected_action_2_el_bailador); | 
    
    
        | 163 |         } | 
    
    
        | 164 |         else if (battle_enemy_name == "flower girls") | 
    
    
        | 165 |         { | 
    
    
        | 166 |             script_execute(scr_dialogue_battle_action_selected_action_2_flower_girls); | 
    
    
        | 167 |         } | 
    
    
        | 168 |         else if (battle_enemy_name == "ceroba genocide") | 
    
    
        | 169 |         { | 
    
    
        | 170 |             script_execute(scr_dialogue_battle_action_selected_action_2_ceroba); | 
    
    
        | 171 |         } | 
    
    
        | 172 |         else if (battle_enemy_name == "starlo") | 
    
    
        | 173 |         { | 
    
    
        | 174 |             script_execute(scr_dialogue_battle_action_selected_action_2_starlo); | 
    
    
        | 175 |         } | 
    
    
        | 176 |         else if (battle_enemy_name == "tellyvis a") | 
    
    
        | 177 |         { | 
    
    
        | 178 |             script_execute(scr_dialogue_battle_action_selected_action_2_tellyvis_a); | 
    
    
        | 179 |         } | 
    
    
        | 180 |         else if (battle_enemy_name == "jandroid a") | 
    
    
        | 181 |         { | 
    
    
        | 182 |             script_execute(scr_dialogue_battle_action_selected_action_2_jandroid_a); | 
    
    
        | 183 |         } | 
    
    
        | 184 |         else if (battle_enemy_name == "goosic a") | 
    
    
        | 185 |         { | 
    
    
        | 186 |             script_execute(scr_dialogue_battle_action_selected_action_2_goosic_a); | 
    
    
        | 187 |         } | 
    
    
        | 188 |         else if (battle_enemy_name == "jandroid b") | 
    
    
        | 189 |         { | 
    
    
        | 190 |             script_execute(scr_dialogue_battle_action_selected_action_2_jandroid_b); | 
    
    
        | 191 |         } | 
    
    
        | 192 |         else if (battle_enemy_name == "goosic b") | 
    
    
        | 193 |         { | 
    
    
        | 194 |             script_execute(scr_dialogue_battle_action_selected_action_2_goosic_b); | 
    
    
        | 195 |         } | 
    
    
        | 196 |         else if (battle_enemy_name == "sousborg") | 
    
    
        | 197 |         { | 
    
    
        | 198 |             script_execute(scr_dialogue_battle_action_selected_action_2_sousborg); | 
    
    
        | 199 |         } | 
    
    
        | 200 |         else if (battle_enemy_name == "axis") | 
    
    
        | 201 |         { | 
    
    
        | 202 |             script_execute(scr_dialogue_battle_action_selected_action_2_axis); | 
    
    
        | 203 |         } | 
    
    
        | 204 |         else if (battle_enemy_name == "macro froggit") | 
    
    
        | 205 |         { | 
    
    
        | 206 |             script_execute(scr_dialogue_battle_action_selected_action_2_macro); | 
    
    
        | 207 |         } | 
    
    
        | 208 |         else if (battle_enemy_name == "axis genocide") | 
    
    
        | 209 |         { | 
    
    
        | 210 |             script_execute(scr_dialogue_battle_action_selected_action_2_axis_geno); | 
    
    
        | 211 |         } | 
    
    
        | 212 |         else if (battle_enemy_name == "guardener") | 
    
    
        | 213 |         { | 
    
    
        | 214 |             script_execute(scr_dialogue_battle_action_selected_action_2_guardener); | 
    
    
        | 215 |         } | 
    
    
        | 216 |         else if (battle_enemy_name == "ed" || battle_enemy_name == "ace" || battle_enemy_name == "moray" || battle_enemy_name == "mooch") | 
    
    
        | 217 |         { | 
    
    
        | 218 |             script_execute(scr_dialogue_battle_action_selected_action_2_feisty_four); | 
    
    
        | 219 |         } | 
    
    
        | 220 |         else if (battle_enemy_name == "flowey") | 
    
    
        | 221 |         { | 
    
    
        | 222 |             if (global.flowey_act[1] == 4) | 
    
    
        | 223 |             { | 
    
    
        | 224 |                 message[0] = "* Recovered 30% of your HP!"; | 
    
    
        | 225 |             } | 
    
    
        | 226 |             else | 
    
    
        | 227 |             { | 
    
    
        | 228 |                 message[0] = ""; | 
    
    
        | 229 |                 script_execute(scr_battle_core_directory_action_2_selected_event); | 
    
    
        | 230 |                 instance_destroy(); | 
    
    
        | 231 |             } | 
    
    
        | 232 |         } | 
    
    
        | 233 |         else if (battle_enemy_name == "ceroba") | 
    
    
        | 234 |         { | 
    
    
        | 235 |             script_execute(scr_dialogue_battle_action_selected_action_2_ceroba_pacifist); | 
    
    
        | 236 |         } | 
    
    
        | 237 |         else if (battle_enemy_name == "martlet genocide final") | 
    
    
        | 238 |         { | 
    
    
        | 239 |             script_execute(scr_dialogue_battle_action_selected_action_2_martlet_final); | 
    
    
        | 240 |         } | 
    
    
        | 241 |     } | 
    
    
        | 242 | } |