1 |
function scr_battle_core_directory_action_3_namescr_battle_core_directory_action_3_namefunction scr_battle_core_directory_action_3_name(arg0, arg1)
{
var battle_enemy_name;
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
if (global.action_3_important == true)
draw_set_color(global.action_3_color);
else
draw_set_color(c_white);
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
if (global.action_3_important == true)
draw_set_color(global.action_3_color);
else
draw_set_color(c_white);
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
if (global.action_3_important_2 == true)
draw_set_color(global.action_3_color_2);
else
draw_set_color(c_white);
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
if (global.action_3_important_3 == true)
draw_set_color(global.action_3_color_3);
else
draw_set_color(c_white);
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
if (global.action_3_important == true)
{
draw_set_color(global.action_3_color);
break;
}
draw_set_color(c_white);
}
}
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Joke";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "ms mettaton")
{
var turns_passed = global.turns_passed;
if (turns_passed > 4)
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Envy";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
}
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Criticize";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Gift";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "crispy scroll a")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Judge";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "rorrim a")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Smile";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "decibat")
{
... (arg0, arg1) |
2 |
{ |
3 |
var battle_enemy_name; |
4 |
if (global.battling_boss == true) |
5 |
{ |
6 |
battle_enemy_name = global.battle_enemy_name; |
7 |
if (global.action_3_important == true) |
8 |
draw_set_color(global.action_3_color); |
9 |
else |
10 |
draw_set_color(c_white); |
11 |
} |
12 |
else |
13 |
{ |
14 |
var act_number = global.act_number; |
15 |
switch (act_number) |
16 |
{ |
17 |
case 1: |
18 |
battle_enemy_name = global.battle_enemy_name_1; |
19 |
if (global.action_3_important == true) |
20 |
draw_set_color(global.action_3_color); |
21 |
else |
22 |
draw_set_color(c_white); |
23 |
break; |
24 |
case 2: |
25 |
battle_enemy_name = global.battle_enemy_name_2; |
26 |
if (global.action_3_important_2 == true) |
27 |
draw_set_color(global.action_3_color_2); |
28 |
else |
29 |
draw_set_color(c_white); |
30 |
break; |
31 |
case 3: |
32 |
battle_enemy_name = global.battle_enemy_name_3; |
33 |
if (global.action_3_important_3 == true) |
34 |
draw_set_color(global.action_3_color_3); |
35 |
else |
36 |
draw_set_color(c_white); |
37 |
break; |
38 |
default: |
39 |
battle_enemy_name = global.battle_enemy_name_1; |
40 |
if (global.action_3_important == true) |
41 |
{ |
42 |
draw_set_color(global.action_3_color); |
43 |
break; |
44 |
} |
45 |
draw_set_color(c_white); |
46 |
} |
47 |
} |
48 |
var game_mode = global.game_mode; |
49 |
if (game_mode == "customs") |
50 |
{ |
51 |
if (battle_enemy_name == "craniex") |
52 |
{ |
53 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
54 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
55 |
battle_menu_option_string = "* Joke"; |
56 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
57 |
} |
58 |
else if (battle_enemy_name == "ms mettaton") |
59 |
{ |
60 |
var turns_passed = global.turns_passed; |
61 |
if (turns_passed > 4) |
62 |
{ |
63 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
64 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
65 |
battle_menu_option_string = "* Envy"; |
66 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
67 |
} |
68 |
} |
69 |
} |
70 |
else if (game_mode == "yellow") |
71 |
{ |
72 |
if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c") |
73 |
{ |
74 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
75 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
76 |
battle_menu_option_string = "* Criticize"; |
77 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
78 |
} |
79 |
else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b") |
80 |
{ |
81 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
82 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
83 |
battle_menu_option_string = "* Gift"; |
84 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
85 |
} |
86 |
else if (battle_enemy_name == "crispy scroll a") |
87 |
{ |
88 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
89 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
90 |
battle_menu_option_string = "* Judge"; |
91 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
92 |
} |
93 |
else if (battle_enemy_name == "rorrim a") |
94 |
{ |
95 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
96 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
97 |
battle_menu_option_string = "* Smile"; |
98 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
99 |
} |
100 |
else if (battle_enemy_name == "decibat") |
101 |
{ |
102 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
103 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
104 |
battle_menu_option_string = "* Shoo"; |
105 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
106 |
} |
107 |
else if (battle_enemy_name == "micro froggit") |
108 |
{ |
109 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
110 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
111 |
battle_menu_option_string = "* Stomp"; |
112 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
113 |
} |
114 |
else if (battle_enemy_name == "insomnitot a" || battle_enemy_name == "insomnitot b") |
115 |
{ |
116 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
117 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
118 |
battle_menu_option_string = "* Hypnotize"; |
119 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
120 |
} |
121 |
else if (battle_enemy_name == "know cone a" || battle_enemy_name == "know cone b") |
122 |
{ |
123 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
124 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
125 |
battle_menu_option_string = "* Berate"; |
126 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
127 |
} |
128 |
else if (battle_enemy_name == "frostermit a") |
129 |
{ |
130 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
131 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
132 |
battle_menu_option_string = "* Compliment"; |
133 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
134 |
} |
135 |
else if (battle_enemy_name == "trihecta") |
136 |
{ |
137 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
138 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
139 |
battle_menu_option_string = "* Climb"; |
140 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
141 |
} |
142 |
else if (battle_enemy_name == "martlet pacifist") |
143 |
{ |
144 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
145 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
146 |
battle_menu_option_string = "* Insult"; |
147 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
148 |
} |
149 |
else if (battle_enemy_name == "dunebud a" || battle_enemy_name == "dunebud b") |
150 |
{ |
151 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
152 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
153 |
battle_menu_option_string = "* Shoo"; |
154 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
155 |
} |
156 |
else if (battle_enemy_name == "slither a" || battle_enemy_name == "slither b") |
157 |
{ |
158 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
159 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
160 |
battle_menu_option_string = "* Doubt"; |
161 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
162 |
} |
163 |
else if (battle_enemy_name == "bowll a") |
164 |
{ |
165 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
166 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
167 |
battle_menu_option_string = "* Console"; |
168 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
169 |
} |
170 |
else if (battle_enemy_name == "el bailador") |
171 |
{ |
172 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
173 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
174 |
battle_menu_option_string = "* Stare"; |
175 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
176 |
} |
177 |
else if (battle_enemy_name == "flower girls") |
178 |
{ |
179 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
180 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
181 |
switch (global.dunes_flag[31]) |
182 |
{ |
183 |
case 1: |
184 |
battle_menu_option_string = "* Insult"; |
185 |
break; |
186 |
case 2: |
187 |
battle_menu_option_string = "* Deny"; |
188 |
break; |
189 |
case 3: |
190 |
battle_menu_option_string = "* Insult"; |
191 |
break; |
192 |
} |
193 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
194 |
} |
195 |
else if (battle_enemy_name == "ceroba genocide") |
196 |
{ |
197 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
198 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
199 |
battle_menu_option_string = "* Mock"; |
200 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
201 |
} |
202 |
else if (battle_enemy_name == "starlo") |
203 |
{ |
204 |
if (global.attack_cycle < 10) |
205 |
{ |
206 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
207 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
208 |
battle_menu_option_string = "* Bite"; |
209 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
210 |
} |
211 |
else |
212 |
{ |
213 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
214 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
215 |
battle_menu_option_string = "* Focus"; |
216 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
217 |
} |
218 |
} |
219 |
else if (battle_enemy_name == "ed" || battle_enemy_name == "moray" || battle_enemy_name == "ace" || battle_enemy_name == "mooch") |
220 |
{ |
221 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
222 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
223 |
battle_menu_option_string = "* Smirk"; |
224 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
225 |
} |
226 |
else if (battle_enemy_name == "tellyvis a") |
227 |
{ |
228 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
229 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
230 |
battle_menu_option_string = "* Signal"; |
231 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
232 |
} |
233 |
else if (battle_enemy_name == "jandroid a" || battle_enemy_name == "jandroid b") |
234 |
{ |
235 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
236 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
237 |
battle_menu_option_string = "* Analyze"; |
238 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
239 |
} |
240 |
else if (battle_enemy_name == "goosic a" || battle_enemy_name == "goosic b") |
241 |
{ |
242 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
243 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
244 |
battle_menu_option_string = "* Needle"; |
245 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
246 |
} |
247 |
else if (battle_enemy_name == "sousborg") |
248 |
{ |
249 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
250 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
251 |
switch (global.enemy_mode) |
252 |
{ |
253 |
case 1: |
254 |
battle_menu_option_string = "* Bake"; |
255 |
break; |
256 |
case 2: |
257 |
battle_menu_option_string = "* Season"; |
258 |
break; |
259 |
} |
260 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
261 |
} |
262 |
else if (battle_enemy_name == "guardener") |
263 |
{ |
264 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
265 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
266 |
battle_menu_option_string = "* Antagonize"; |
267 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
268 |
} |
269 |
else if (battle_enemy_name == "axis") |
270 |
{ |
271 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
272 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
273 |
battle_menu_option_string = "* Cool"; |
274 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
275 |
} |
276 |
else if (battle_enemy_name == "axis genocide") |
277 |
{ |
278 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
279 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
280 |
battle_menu_option_string = "* Toughen"; |
281 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
282 |
} |
283 |
else if (battle_enemy_name == "macro froggit") |
284 |
{ |
285 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
286 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
287 |
if (global.turns_passed == 0) |
288 |
battle_menu_option_string = "* Stomp"; |
289 |
else |
290 |
battle_menu_option_string = "* Frog"; |
291 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
292 |
} |
293 |
else if (battle_enemy_name == "flowey") |
294 |
{ |
295 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
296 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
297 |
switch (global.flowey_act[2]) |
298 |
{ |
299 |
case 0: |
300 |
battle_menu_option_string = "* Stress"; |
301 |
break; |
302 |
case 1: |
303 |
battle_menu_option_string = "* Beg"; |
304 |
break; |
305 |
case 2: |
306 |
battle_menu_option_string = "* Weaken"; |
307 |
break; |
308 |
case 3: |
309 |
battle_menu_option_string = "* Decay"; |
310 |
break; |
311 |
case 4: |
312 |
battle_menu_option_string = "* Endure"; |
313 |
break; |
314 |
} |
315 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
316 |
} |
317 |
else if (battle_enemy_name == "ceroba") |
318 |
{ |
319 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
320 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
321 |
switch (global.hotland_flag[2]) |
322 |
{ |
323 |
case 0: |
324 |
battle_menu_option_string = "* Scowl"; |
325 |
break; |
326 |
default: |
327 |
battle_menu_option_string = "* Remember"; |
328 |
break; |
329 |
} |
330 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
331 |
} |
332 |
} |
333 |
} |