| 1 |
function scr_battle_core_directory_action_3_namescr_battle_core_directory_action_3_namefunction scr_battle_core_directory_action_3_name(arg0, arg1)
{
var battle_enemy_name;
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
if (global.action_3_important == true)
draw_set_color(global.action_3_color);
else
draw_set_color(c_white);
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
if (global.action_3_important == true)
draw_set_color(global.action_3_color);
else
draw_set_color(c_white);
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
if (global.action_3_important_2 == true)
draw_set_color(global.action_3_color_2);
else
draw_set_color(c_white);
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
if (global.action_3_important_3 == true)
draw_set_color(global.action_3_color_3);
else
draw_set_color(c_white);
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
if (global.action_3_important == true)
{
draw_set_color(global.action_3_color);
break;
}
draw_set_color(c_white);
}
}
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Joke";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "ms mettaton")
{
var turns_passed = global.turns_passed;
if (turns_passed > 4)
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Envy";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
}
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Criticize";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Gift";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "crispy scroll a")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Judge";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "rorrim a")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Smile";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "decibat")
{
... (arg0, arg1) |
| 2 |
{ |
| 3 |
var battle_enemy_name; |
| 4 |
if (global.battling_boss == true) |
| 5 |
{ |
| 6 |
battle_enemy_name = global.battle_enemy_name; |
| 7 |
if (global.action_3_important == true) |
| 8 |
draw_set_color(global.action_3_color); |
| 9 |
else |
| 10 |
draw_set_color(c_white); |
| 11 |
} |
| 12 |
else |
| 13 |
{ |
| 14 |
var act_number = global.act_number; |
| 15 |
switch (act_number) |
| 16 |
{ |
| 17 |
case 1: |
| 18 |
battle_enemy_name = global.battle_enemy_name_1; |
| 19 |
if (global.action_3_important == true) |
| 20 |
draw_set_color(global.action_3_color); |
| 21 |
else |
| 22 |
draw_set_color(c_white); |
| 23 |
break; |
| 24 |
case 2: |
| 25 |
battle_enemy_name = global.battle_enemy_name_2; |
| 26 |
if (global.action_3_important_2 == true) |
| 27 |
draw_set_color(global.action_3_color_2); |
| 28 |
else |
| 29 |
draw_set_color(c_white); |
| 30 |
break; |
| 31 |
case 3: |
| 32 |
battle_enemy_name = global.battle_enemy_name_3; |
| 33 |
if (global.action_3_important_3 == true) |
| 34 |
draw_set_color(global.action_3_color_3); |
| 35 |
else |
| 36 |
draw_set_color(c_white); |
| 37 |
break; |
| 38 |
default: |
| 39 |
battle_enemy_name = global.battle_enemy_name_1; |
| 40 |
if (global.action_3_important == true) |
| 41 |
{ |
| 42 |
draw_set_color(global.action_3_color); |
| 43 |
break; |
| 44 |
} |
| 45 |
draw_set_color(c_white); |
| 46 |
} |
| 47 |
} |
| 48 |
var game_mode = global.game_mode; |
| 49 |
if (game_mode == "customs") |
| 50 |
{ |
| 51 |
if (battle_enemy_name == "craniex") |
| 52 |
{ |
| 53 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 54 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 55 |
battle_menu_option_string = "* Joke"; |
| 56 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 57 |
} |
| 58 |
else if (battle_enemy_name == "ms mettaton") |
| 59 |
{ |
| 60 |
var turns_passed = global.turns_passed; |
| 61 |
if (turns_passed > 4) |
| 62 |
{ |
| 63 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 64 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 65 |
battle_menu_option_string = "* Envy"; |
| 66 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 67 |
} |
| 68 |
} |
| 69 |
} |
| 70 |
else if (game_mode == "yellow") |
| 71 |
{ |
| 72 |
if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c") |
| 73 |
{ |
| 74 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 75 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 76 |
battle_menu_option_string = "* Criticize"; |
| 77 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 78 |
} |
| 79 |
else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b") |
| 80 |
{ |
| 81 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 82 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 83 |
battle_menu_option_string = "* Gift"; |
| 84 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 85 |
} |
| 86 |
else if (battle_enemy_name == "crispy scroll a") |
| 87 |
{ |
| 88 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 89 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 90 |
battle_menu_option_string = "* Judge"; |
| 91 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 92 |
} |
| 93 |
else if (battle_enemy_name == "rorrim a") |
| 94 |
{ |
| 95 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 96 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 97 |
battle_menu_option_string = "* Smile"; |
| 98 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 99 |
} |
| 100 |
else if (battle_enemy_name == "decibat") |
| 101 |
{ |
| 102 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 103 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 104 |
battle_menu_option_string = "* Shoo"; |
| 105 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 106 |
} |
| 107 |
else if (battle_enemy_name == "micro froggit") |
| 108 |
{ |
| 109 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 110 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 111 |
battle_menu_option_string = "* Stomp"; |
| 112 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 113 |
} |
| 114 |
else if (battle_enemy_name == "insomnitot a" || battle_enemy_name == "insomnitot b") |
| 115 |
{ |
| 116 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 117 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 118 |
battle_menu_option_string = "* Hypnotize"; |
| 119 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 120 |
} |
| 121 |
else if (battle_enemy_name == "know cone a" || battle_enemy_name == "know cone b") |
| 122 |
{ |
| 123 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 124 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 125 |
battle_menu_option_string = "* Berate"; |
| 126 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 127 |
} |
| 128 |
else if (battle_enemy_name == "frostermit a") |
| 129 |
{ |
| 130 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 131 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 132 |
battle_menu_option_string = "* Compliment"; |
| 133 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 134 |
} |
| 135 |
else if (battle_enemy_name == "trihecta") |
| 136 |
{ |
| 137 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 138 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 139 |
battle_menu_option_string = "* Climb"; |
| 140 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 141 |
} |
| 142 |
else if (battle_enemy_name == "martlet pacifist") |
| 143 |
{ |
| 144 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 145 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 146 |
battle_menu_option_string = "* Insult"; |
| 147 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 148 |
} |
| 149 |
else if (battle_enemy_name == "dunebud a" || battle_enemy_name == "dunebud b") |
| 150 |
{ |
| 151 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 152 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 153 |
battle_menu_option_string = "* Shoo"; |
| 154 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 155 |
} |
| 156 |
else if (battle_enemy_name == "slither a" || battle_enemy_name == "slither b") |
| 157 |
{ |
| 158 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 159 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 160 |
battle_menu_option_string = "* Doubt"; |
| 161 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 162 |
} |
| 163 |
else if (battle_enemy_name == "bowll a") |
| 164 |
{ |
| 165 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 166 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 167 |
battle_menu_option_string = "* Console"; |
| 168 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 169 |
} |
| 170 |
else if (battle_enemy_name == "el bailador") |
| 171 |
{ |
| 172 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 173 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 174 |
battle_menu_option_string = "* Stare"; |
| 175 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 176 |
} |
| 177 |
else if (battle_enemy_name == "flower girls") |
| 178 |
{ |
| 179 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 180 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 181 |
switch (global.dunes_flag[31]) |
| 182 |
{ |
| 183 |
case 1: |
| 184 |
battle_menu_option_string = "* Insult"; |
| 185 |
break; |
| 186 |
case 2: |
| 187 |
battle_menu_option_string = "* Deny"; |
| 188 |
break; |
| 189 |
case 3: |
| 190 |
battle_menu_option_string = "* Insult"; |
| 191 |
break; |
| 192 |
} |
| 193 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 194 |
} |
| 195 |
else if (battle_enemy_name == "ceroba genocide") |
| 196 |
{ |
| 197 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 198 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 199 |
battle_menu_option_string = "* Mock"; |
| 200 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 201 |
} |
| 202 |
else if (battle_enemy_name == "starlo") |
| 203 |
{ |
| 204 |
if (global.attack_cycle < 10) |
| 205 |
{ |
| 206 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 207 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 208 |
battle_menu_option_string = "* Bite"; |
| 209 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 210 |
} |
| 211 |
else |
| 212 |
{ |
| 213 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 214 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 215 |
battle_menu_option_string = "* Focus"; |
| 216 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 217 |
} |
| 218 |
} |
| 219 |
else if (battle_enemy_name == "ed" || battle_enemy_name == "moray" || battle_enemy_name == "ace" || battle_enemy_name == "mooch") |
| 220 |
{ |
| 221 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 222 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 223 |
battle_menu_option_string = "* Smirk"; |
| 224 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 225 |
} |
| 226 |
else if (battle_enemy_name == "tellyvis a") |
| 227 |
{ |
| 228 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 229 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 230 |
battle_menu_option_string = "* Signal"; |
| 231 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 232 |
} |
| 233 |
else if (battle_enemy_name == "jandroid a" || battle_enemy_name == "jandroid b") |
| 234 |
{ |
| 235 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 236 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 237 |
battle_menu_option_string = "* Analyze"; |
| 238 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 239 |
} |
| 240 |
else if (battle_enemy_name == "goosic a" || battle_enemy_name == "goosic b") |
| 241 |
{ |
| 242 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 243 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 244 |
battle_menu_option_string = "* Needle"; |
| 245 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 246 |
} |
| 247 |
else if (battle_enemy_name == "sousborg") |
| 248 |
{ |
| 249 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 250 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 251 |
switch (global.enemy_mode) |
| 252 |
{ |
| 253 |
case 1: |
| 254 |
battle_menu_option_string = "* Bake"; |
| 255 |
break; |
| 256 |
case 2: |
| 257 |
battle_menu_option_string = "* Season"; |
| 258 |
break; |
| 259 |
} |
| 260 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 261 |
} |
| 262 |
else if (battle_enemy_name == "guardener") |
| 263 |
{ |
| 264 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 265 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 266 |
battle_menu_option_string = "* Antagonize"; |
| 267 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 268 |
} |
| 269 |
else if (battle_enemy_name == "axis") |
| 270 |
{ |
| 271 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 272 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 273 |
battle_menu_option_string = "* Cool"; |
| 274 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 275 |
} |
| 276 |
else if (battle_enemy_name == "axis genocide") |
| 277 |
{ |
| 278 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 279 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 280 |
battle_menu_option_string = "* Toughen"; |
| 281 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 282 |
} |
| 283 |
else if (battle_enemy_name == "macro froggit") |
| 284 |
{ |
| 285 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 286 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 287 |
if (global.turns_passed == 0) |
| 288 |
battle_menu_option_string = "* Stomp"; |
| 289 |
else |
| 290 |
battle_menu_option_string = "* Frog"; |
| 291 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 292 |
} |
| 293 |
else if (battle_enemy_name == "flowey") |
| 294 |
{ |
| 295 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 296 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 297 |
switch (global.flowey_act[2]) |
| 298 |
{ |
| 299 |
case 0: |
| 300 |
battle_menu_option_string = "* Stress"; |
| 301 |
break; |
| 302 |
case 1: |
| 303 |
battle_menu_option_string = "* Beg"; |
| 304 |
break; |
| 305 |
case 2: |
| 306 |
battle_menu_option_string = "* Weaken"; |
| 307 |
break; |
| 308 |
case 3: |
| 309 |
battle_menu_option_string = "* Decay"; |
| 310 |
break; |
| 311 |
case 4: |
| 312 |
battle_menu_option_string = "* Endure"; |
| 313 |
break; |
| 314 |
} |
| 315 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 316 |
} |
| 317 |
else if (battle_enemy_name == "ceroba") |
| 318 |
{ |
| 319 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 320 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 321 |
switch (global.hotland_flag[2]) |
| 322 |
{ |
| 323 |
case 0: |
| 324 |
battle_menu_option_string = "* Scowl"; |
| 325 |
break; |
| 326 |
default: |
| 327 |
battle_menu_option_string = "* Remember"; |
| 328 |
break; |
| 329 |
} |
| 330 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 331 |
} |
| 332 |
} |
| 333 |
} |