|
1
|
function scr_battle_core_directory_check_selected_textscr_battle_core_directory_check_selected_text
function scr_battle_core_directory_check_selected_text()
{
var battle_enemy_name, enemy_attack_stat, enemy_defense_stat, enemy_mode, enemy_low_hp;
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
enemy_attack_stat = global.enemy_attack_stat;
enemy_defense_stat = global.enemy_defense_stat;
enemy_mode = global.enemy_mode;
enemy_low_hp = global.enemy_low_hp;
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
enemy_attack_stat = global.enemy_attack_stat;
enemy_defense_stat = global.enemy_defense_stat;
enemy_mode = global.enemy_mode;
enemy_low_hp = global.enemy_low_hp;
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
enemy_attack_stat = global.enemy_attack_stat_2;
enemy_defense_stat = global.enemy_defense_stat_2;
enemy_mode = global.enemy_mode_2;
enemy_low_hp = global.enemy_low_hp_2;
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
enemy_attack_stat = global.enemy_attack_stat_3;
enemy_defense_stat = global.enemy_defense_stat_3;
enemy_mode = global.enemy_mode_3;
enemy_low_hp = global.enemy_low_hp_3;
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
enemy_attack_stat = global.enemy_attack_stat;
enemy_defense_stat = global.enemy_defense_stat;
enemy_mode = global.enemy_mode;
enemy_low_hp = global.enemy_low_hp;
}
}
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
{
message[0] = "* CRANIEX -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Gifted logically, stubborn# emotionally.";
}
else if (battle_enemy_name == "ms mettaton")
{
if (global.ms_mettaton_transformed == false)
message[0] = "* MS. METTATON -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Her speed renders her# invulnerable to attack.";
else
message[0] = "* MS. METTATON EX ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The ultimate, yet imperfect,# killer robot!";
}
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "froggit intro")
{
message[0] = "* FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Life is difficult for this# enemy.";
}
else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c")
{
message[0] = "* FLIER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Flier feels nothing.";
}
else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b")
{
message[0] = "* PENILLA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A sketchy character.";
}
else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b")
{
message[0] = "* SWEET CORN -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Constantly on a sugar rush.";
}
else if (battle_enemy_name == "crispy scroll a")
{
message[0] = "* CRISPY SCROLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for someone who can# match his enthusiasm.";
}
else if (battle_enemy_name == "rorrim a")
{
message[0] = "* RORRIM -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Rorrim's expression is blank.";
}
else if (battle_enemy_name == "decibat")
{
message[0] = "* DECIBAT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Missing his quiet solitude.";
}
else if (battle_enemy_name == "dalv")
{
switch (enemy_mode)
{
case 0:
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wants to be left alone.";
break;
case 1:
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Acting somber.";
break;
case 2:
... ()
|
|
2
|
{
|
|
3
|
var battle_enemy_name, enemy_attack_stat, enemy_defense_stat, enemy_mode, enemy_low_hp;
|
|
4
|
if (global.battling_boss == true)
|
|
5
|
{
|
|
6
|
battle_enemy_name = global.battle_enemy_name;
|
|
7
|
enemy_attack_stat = global.enemy_attack_stat;
|
|
8
|
enemy_defense_stat = global.enemy_defense_stat;
|
|
9
|
enemy_mode = global.enemy_mode;
|
|
10
|
enemy_low_hp = global.enemy_low_hp;
|
|
11
|
}
|
|
12
|
else
|
|
13
|
{
|
|
14
|
var act_number = global.act_number;
|
|
15
|
switch (act_number)
|
|
16
|
{
|
|
17
|
case 1:
|
|
18
|
battle_enemy_name = global.battle_enemy_name_1;
|
|
19
|
enemy_attack_stat = global.enemy_attack_stat;
|
|
20
|
enemy_defense_stat = global.enemy_defense_stat;
|
|
21
|
enemy_mode = global.enemy_mode;
|
|
22
|
enemy_low_hp = global.enemy_low_hp;
|
|
23
|
break;
|
|
24
|
case 2:
|
|
25
|
battle_enemy_name = global.battle_enemy_name_2;
|
|
26
|
enemy_attack_stat = global.enemy_attack_stat_2;
|
|
27
|
enemy_defense_stat = global.enemy_defense_stat_2;
|
|
28
|
enemy_mode = global.enemy_mode_2;
|
|
29
|
enemy_low_hp = global.enemy_low_hp_2;
|
|
30
|
break;
|
|
31
|
case 3:
|
|
32
|
battle_enemy_name = global.battle_enemy_name_3;
|
|
33
|
enemy_attack_stat = global.enemy_attack_stat_3;
|
|
34
|
enemy_defense_stat = global.enemy_defense_stat_3;
|
|
35
|
enemy_mode = global.enemy_mode_3;
|
|
36
|
enemy_low_hp = global.enemy_low_hp_3;
|
|
37
|
break;
|
|
38
|
default:
|
|
39
|
battle_enemy_name = global.battle_enemy_name_1;
|
|
40
|
enemy_attack_stat = global.enemy_attack_stat;
|
|
41
|
enemy_defense_stat = global.enemy_defense_stat;
|
|
42
|
enemy_mode = global.enemy_mode;
|
|
43
|
enemy_low_hp = global.enemy_low_hp;
|
|
44
|
}
|
|
45
|
}
|
|
46
|
var game_mode = global.game_mode;
|
|
47
|
if (game_mode == "customs")
|
|
48
|
{
|
|
49
|
if (battle_enemy_name == "craniex")
|
|
50
|
{
|
|
51
|
message[0] = "* CRANIEX -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Gifted logically, stubborn# emotionally.";
|
|
52
|
}
|
|
53
|
else if (battle_enemy_name == "ms mettaton")
|
|
54
|
{
|
|
55
|
if (global.ms_mettaton_transformed == false)
|
|
56
|
message[0] = "* MS. METTATON -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Her speed renders her# invulnerable to attack.";
|
|
57
|
else
|
|
58
|
message[0] = "* MS. METTATON EX ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The ultimate, yet imperfect,# killer robot!";
|
|
59
|
}
|
|
60
|
}
|
|
61
|
else if (game_mode == "yellow")
|
|
62
|
{
|
|
63
|
if (battle_enemy_name == "froggit intro")
|
|
64
|
{
|
|
65
|
message[0] = "* FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Life is difficult for this# enemy.";
|
|
66
|
}
|
|
67
|
else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c")
|
|
68
|
{
|
|
69
|
message[0] = "* FLIER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Flier feels nothing.";
|
|
70
|
}
|
|
71
|
else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b")
|
|
72
|
{
|
|
73
|
message[0] = "* PENILLA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A sketchy character.";
|
|
74
|
}
|
|
75
|
else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b")
|
|
76
|
{
|
|
77
|
message[0] = "* SWEET CORN -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Constantly on a sugar rush.";
|
|
78
|
}
|
|
79
|
else if (battle_enemy_name == "crispy scroll a")
|
|
80
|
{
|
|
81
|
message[0] = "* CRISPY SCROLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for someone who can# match his enthusiasm.";
|
|
82
|
}
|
|
83
|
else if (battle_enemy_name == "rorrim a")
|
|
84
|
{
|
|
85
|
message[0] = "* RORRIM -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Rorrim's expression is blank.";
|
|
86
|
}
|
|
87
|
else if (battle_enemy_name == "decibat")
|
|
88
|
{
|
|
89
|
message[0] = "* DECIBAT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Missing his quiet solitude.";
|
|
90
|
}
|
|
91
|
else if (battle_enemy_name == "dalv")
|
|
92
|
{
|
|
93
|
switch (enemy_mode)
|
|
94
|
{
|
|
95
|
case 0:
|
|
96
|
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wants to be left alone.";
|
|
97
|
break;
|
|
98
|
case 1:
|
|
99
|
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Acting somber.";
|
|
100
|
break;
|
|
101
|
case 2:
|
|
102
|
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Finally alone.";
|
|
103
|
break;
|
|
104
|
default:
|
|
105
|
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wants to be left alone.";
|
|
106
|
}
|
|
107
|
}
|
|
108
|
else if (battle_enemy_name == "micro froggit")
|
|
109
|
{
|
|
110
|
message[0] = "* MICRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Often falls through the cracks.";
|
|
111
|
}
|
|
112
|
else if (battle_enemy_name == "insomnitot a" || battle_enemy_name == "insomnitot b")
|
|
113
|
{
|
|
114
|
message[0] = "* INSOMNITOT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Up past its bedtime.";
|
|
115
|
}
|
|
116
|
else if (battle_enemy_name == "know cone a" || battle_enemy_name == "know cone b")
|
|
117
|
{
|
|
118
|
if (global.route == 2)
|
|
119
|
message[0] = "* KNOW CONE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* One ski short of a snowmobile.";
|
|
120
|
else
|
|
121
|
message[0] = "* KNOW CONE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* An eager mind filled with a# burning passion.";
|
|
122
|
}
|
|
123
|
else if (battle_enemy_name == "frostermit a")
|
|
124
|
{
|
|
125
|
if (enemy_mode == 1)
|
|
126
|
message[0] = "* FROSTERMIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Always right at home.";
|
|
127
|
else
|
|
128
|
message[0] = "* FROSTERMIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A suspicious igloo.";
|
|
129
|
}
|
|
130
|
else if (battle_enemy_name == "trihecta")
|
|
131
|
{
|
|
132
|
message[0] = "* TRIHECTA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Intimidatingly tall.";
|
|
133
|
}
|
|
134
|
else if (battle_enemy_name == "tri")
|
|
135
|
{
|
|
136
|
if (enemy_low_hp == true)
|
|
137
|
message[0] = "* TRI -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating.";
|
|
138
|
else
|
|
139
|
message[0] = "* TRI -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Taking things one step at a# time.";
|
|
140
|
}
|
|
141
|
else if (battle_enemy_name == "hec")
|
|
142
|
{
|
|
143
|
if (enemy_low_hp == true)
|
|
144
|
message[0] = "* HEC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating.";
|
|
145
|
else
|
|
146
|
message[0] = "* HEC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Day is getting better.";
|
|
147
|
}
|
|
148
|
else if (battle_enemy_name == "ta")
|
|
149
|
{
|
|
150
|
if (enemy_low_hp == true)
|
|
151
|
message[0] = "* TA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating.";
|
|
152
|
else
|
|
153
|
message[0] = "* TA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Hopping with excitement!!";
|
|
154
|
}
|
|
155
|
else if (battle_enemy_name == "martlet pacifist")
|
|
156
|
{
|
|
157
|
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A little scatterbrained.";
|
|
158
|
}
|
|
159
|
else if (battle_enemy_name == "martlet genocide")
|
|
160
|
{
|
|
161
|
if (enemy_mode == 3)
|
|
162
|
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Standing firm.";
|
|
163
|
else
|
|
164
|
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Scatterbrained.";
|
|
165
|
}
|
|
166
|
else if (battle_enemy_name == "dunebud a" || battle_enemy_name == "dunebud b")
|
|
167
|
{
|
|
168
|
if (enemy_low_hp == true)
|
|
169
|
message[0] = "* DUNEBUD -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wondering.";
|
|
170
|
else
|
|
171
|
message[0] = "* DUNEBUD -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for some fun.";
|
|
172
|
}
|
|
173
|
else if (battle_enemy_name == "cactony a")
|
|
174
|
{
|
|
175
|
message[0] = "* CACTONY -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Lacks physical affection.";
|
|
176
|
}
|
|
177
|
else if (battle_enemy_name == "slither a" || battle_enemy_name == "slither b")
|
|
178
|
{
|
|
179
|
message[0] = "* SLITHER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Trying to get a leg up in the# world.";
|
|
180
|
}
|
|
181
|
else if (battle_enemy_name == "bowll a")
|
|
182
|
{
|
|
183
|
message[0] = "* BOWLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A fragile facade.";
|
|
184
|
}
|
|
185
|
else if (battle_enemy_name == "el bailador")
|
|
186
|
{
|
|
187
|
if (global.route != 3)
|
|
188
|
message[0] = "* EL BAILADOR -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The definition of passion!";
|
|
189
|
else
|
|
190
|
message[0] = "* EL BAILADOR -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Another roadblock.";
|
|
191
|
}
|
|
192
|
else if (battle_enemy_name == "flower girls")
|
|
193
|
{
|
|
194
|
switch (global.dunes_flag[31])
|
|
195
|
{
|
|
196
|
case 1:
|
|
197
|
message[0] = "* Violetta -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Not one for conversation.";
|
|
198
|
break;
|
|
199
|
case 2:
|
|
200
|
message[0] = "* Pedla -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Loves to give away flowers.";
|
|
201
|
break;
|
|
202
|
case 3:
|
|
203
|
message[0] = "* Rosa -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Likes a good challenge.";
|
|
204
|
break;
|
|
205
|
}
|
|
206
|
}
|
|
207
|
else if (battle_enemy_name == "dummy training pacifist")
|
|
208
|
{
|
|
209
|
message[0] = "* DUMMY -- ATK ? DEF ?#* Just a dummy.";
|
|
210
|
}
|
|
211
|
else if (battle_enemy_name == "ceroba genocide")
|
|
212
|
{
|
|
213
|
message[0] = "* CEROBA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Nothing left.";
|
|
214
|
}
|
|
215
|
else if (battle_enemy_name == "starlo")
|
|
216
|
{
|
|
217
|
if (global.attack_cycle < 10)
|
|
218
|
message[0] = "* STARLO -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The almighty Sheriff.";
|
|
219
|
else
|
|
220
|
message[0] = "* STARLO -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The not-so-almighty Sheriff.";
|
|
221
|
}
|
|
222
|
else if (battle_enemy_name == "ed")
|
|
223
|
{
|
|
224
|
message[0] = "* ED -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!";
|
|
225
|
}
|
|
226
|
else if (battle_enemy_name == "moray")
|
|
227
|
{
|
|
228
|
message[0] = "* MORAY -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!";
|
|
229
|
}
|
|
230
|
else if (battle_enemy_name == "ace")
|
|
231
|
{
|
|
232
|
message[0] = "* ACE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!";
|
|
233
|
}
|
|
234
|
else if (battle_enemy_name == "mooch")
|
|
235
|
{
|
|
236
|
message[0] = "* MOOCH -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!";
|
|
237
|
}
|
|
238
|
else if (battle_enemy_name == "tellyvis a")
|
|
239
|
{
|
|
240
|
message[0] = "* TELLYVIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Can't live with or without# one another.";
|
|
241
|
}
|
|
242
|
else if (battle_enemy_name == "jandroid a" || battle_enemy_name == "jandroid b")
|
|
243
|
{
|
|
244
|
message[0] = "* JANDROID -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* \"Hygiene\" is not in their# vocabulary.";
|
|
245
|
}
|
|
246
|
else if (battle_enemy_name == "goosic a" || battle_enemy_name == "goosic b")
|
|
247
|
{
|
|
248
|
message[0] = "* GOOSIC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Music drives the mood.";
|
|
249
|
}
|
|
250
|
else if (battle_enemy_name == "sousborg")
|
|
251
|
{
|
|
252
|
message[0] = "* SOUSBORG -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A recipe for disaster.";
|
|
253
|
}
|
|
254
|
else if (battle_enemy_name == "axis")
|
|
255
|
{
|
|
256
|
message[0] = "* AXIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Today means the Surface.";
|
|
257
|
}
|
|
258
|
else if (battle_enemy_name == "axis genocide")
|
|
259
|
{
|
|
260
|
message[0] = "* AXIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat);
|
|
261
|
}
|
|
262
|
else if (battle_enemy_name == "macro froggit")
|
|
263
|
{
|
|
264
|
if (global.turns_passed == 0)
|
|
265
|
message[0] = "* MICRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Often falls through the cracks.";
|
|
266
|
else
|
|
267
|
message[0] = "* MACRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Big frog.";
|
|
268
|
}
|
|
269
|
else if (battle_enemy_name == "guardener")
|
|
270
|
{
|
|
271
|
if (global.enemy_mode == 0)
|
|
272
|
message[0] = "* GUARDENER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Traps offenders for easy# apprehension.";
|
|
273
|
else
|
|
274
|
message[0] = "* GUARDENER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Should take her rage down a few# notches.";
|
|
275
|
}
|
|
276
|
else if (battle_enemy_name == "flowey")
|
|
277
|
{
|
|
278
|
message[0] = "* Your best friend!";
|
|
279
|
}
|
|
280
|
else if (battle_enemy_name == "ceroba")
|
|
281
|
{
|
|
282
|
if (global.hotland_flag[2] == 0)
|
|
283
|
message[0] = "* CEROBA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A legacy not to be forgotten.";
|
|
284
|
else
|
|
285
|
message[0] = "* Absolute devotion.";
|
|
286
|
}
|
|
287
|
else if (battle_enemy_name == "martlet genocide final")
|
|
288
|
{
|
|
289
|
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A worthy opponent.";
|
|
290
|
if (global.hotland_flag[9] >= 2)
|
|
291
|
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Fallen down.";
|
|
292
|
}
|
|
293
|
}
|
|
294
|
}
|