| 1 |
function scr_battle_core_directory_check_selected_textscr_battle_core_directory_check_selected_textfunction scr_battle_core_directory_check_selected_text()
{
var battle_enemy_name, enemy_attack_stat, enemy_defense_stat, enemy_mode, enemy_low_hp;
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
enemy_attack_stat = global.enemy_attack_stat;
enemy_defense_stat = global.enemy_defense_stat;
enemy_mode = global.enemy_mode;
enemy_low_hp = global.enemy_low_hp;
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
enemy_attack_stat = global.enemy_attack_stat;
enemy_defense_stat = global.enemy_defense_stat;
enemy_mode = global.enemy_mode;
enemy_low_hp = global.enemy_low_hp;
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
enemy_attack_stat = global.enemy_attack_stat_2;
enemy_defense_stat = global.enemy_defense_stat_2;
enemy_mode = global.enemy_mode_2;
enemy_low_hp = global.enemy_low_hp_2;
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
enemy_attack_stat = global.enemy_attack_stat_3;
enemy_defense_stat = global.enemy_defense_stat_3;
enemy_mode = global.enemy_mode_3;
enemy_low_hp = global.enemy_low_hp_3;
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
enemy_attack_stat = global.enemy_attack_stat;
enemy_defense_stat = global.enemy_defense_stat;
enemy_mode = global.enemy_mode;
enemy_low_hp = global.enemy_low_hp;
}
}
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
{
message[0] = "* CRANIEX -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Gifted logically, stubborn# emotionally.";
}
else if (battle_enemy_name == "ms mettaton")
{
if (global.ms_mettaton_transformed == false)
message[0] = "* MS. METTATON -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Her speed renders her# invulnerable to attack.";
else
message[0] = "* MS. METTATON EX ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The ultimate, yet imperfect,# killer robot!";
}
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "froggit intro")
{
message[0] = "* FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Life is difficult for this# enemy.";
}
else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c")
{
message[0] = "* FLIER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Flier feels nothing.";
}
else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b")
{
message[0] = "* PENILLA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A sketchy character.";
}
else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b")
{
message[0] = "* SWEET CORN -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Constantly on a sugar rush.";
}
else if (battle_enemy_name == "crispy scroll a")
{
message[0] = "* CRISPY SCROLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for someone who can# match his enthusiasm.";
}
else if (battle_enemy_name == "rorrim a")
{
message[0] = "* RORRIM -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Rorrim's expression is blank.";
}
else if (battle_enemy_name == "decibat")
{
message[0] = "* DECIBAT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Missing his quiet solitude.";
}
else if (battle_enemy_name == "dalv")
{
switch (enemy_mode)
{
case 0:
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wants to be left alone.";
break;
case 1:
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Acting somber.";
break;
case 2:
... () |
| 2 |
{ |
| 3 |
var battle_enemy_name, enemy_attack_stat, enemy_defense_stat, enemy_mode, enemy_low_hp; |
| 4 |
if (global.battling_boss == true) |
| 5 |
{ |
| 6 |
battle_enemy_name = global.battle_enemy_name; |
| 7 |
enemy_attack_stat = global.enemy_attack_stat; |
| 8 |
enemy_defense_stat = global.enemy_defense_stat; |
| 9 |
enemy_mode = global.enemy_mode; |
| 10 |
enemy_low_hp = global.enemy_low_hp; |
| 11 |
} |
| 12 |
else |
| 13 |
{ |
| 14 |
var act_number = global.act_number; |
| 15 |
switch (act_number) |
| 16 |
{ |
| 17 |
case 1: |
| 18 |
battle_enemy_name = global.battle_enemy_name_1; |
| 19 |
enemy_attack_stat = global.enemy_attack_stat; |
| 20 |
enemy_defense_stat = global.enemy_defense_stat; |
| 21 |
enemy_mode = global.enemy_mode; |
| 22 |
enemy_low_hp = global.enemy_low_hp; |
| 23 |
break; |
| 24 |
case 2: |
| 25 |
battle_enemy_name = global.battle_enemy_name_2; |
| 26 |
enemy_attack_stat = global.enemy_attack_stat_2; |
| 27 |
enemy_defense_stat = global.enemy_defense_stat_2; |
| 28 |
enemy_mode = global.enemy_mode_2; |
| 29 |
enemy_low_hp = global.enemy_low_hp_2; |
| 30 |
break; |
| 31 |
case 3: |
| 32 |
battle_enemy_name = global.battle_enemy_name_3; |
| 33 |
enemy_attack_stat = global.enemy_attack_stat_3; |
| 34 |
enemy_defense_stat = global.enemy_defense_stat_3; |
| 35 |
enemy_mode = global.enemy_mode_3; |
| 36 |
enemy_low_hp = global.enemy_low_hp_3; |
| 37 |
break; |
| 38 |
default: |
| 39 |
battle_enemy_name = global.battle_enemy_name_1; |
| 40 |
enemy_attack_stat = global.enemy_attack_stat; |
| 41 |
enemy_defense_stat = global.enemy_defense_stat; |
| 42 |
enemy_mode = global.enemy_mode; |
| 43 |
enemy_low_hp = global.enemy_low_hp; |
| 44 |
} |
| 45 |
} |
| 46 |
var game_mode = global.game_mode; |
| 47 |
if (game_mode == "customs") |
| 48 |
{ |
| 49 |
if (battle_enemy_name == "craniex") |
| 50 |
{ |
| 51 |
message[0] = "* CRANIEX -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Gifted logically, stubborn# emotionally."; |
| 52 |
} |
| 53 |
else if (battle_enemy_name == "ms mettaton") |
| 54 |
{ |
| 55 |
if (global.ms_mettaton_transformed == false) |
| 56 |
message[0] = "* MS. METTATON -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Her speed renders her# invulnerable to attack."; |
| 57 |
else |
| 58 |
message[0] = "* MS. METTATON EX ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The ultimate, yet imperfect,# killer robot!"; |
| 59 |
} |
| 60 |
} |
| 61 |
else if (game_mode == "yellow") |
| 62 |
{ |
| 63 |
if (battle_enemy_name == "froggit intro") |
| 64 |
{ |
| 65 |
message[0] = "* FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Life is difficult for this# enemy."; |
| 66 |
} |
| 67 |
else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c") |
| 68 |
{ |
| 69 |
message[0] = "* FLIER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Flier feels nothing."; |
| 70 |
} |
| 71 |
else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b") |
| 72 |
{ |
| 73 |
message[0] = "* PENILLA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A sketchy character."; |
| 74 |
} |
| 75 |
else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b") |
| 76 |
{ |
| 77 |
message[0] = "* SWEET CORN -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Constantly on a sugar rush."; |
| 78 |
} |
| 79 |
else if (battle_enemy_name == "crispy scroll a") |
| 80 |
{ |
| 81 |
message[0] = "* CRISPY SCROLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for someone who can# match his enthusiasm."; |
| 82 |
} |
| 83 |
else if (battle_enemy_name == "rorrim a") |
| 84 |
{ |
| 85 |
message[0] = "* RORRIM -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Rorrim's expression is blank."; |
| 86 |
} |
| 87 |
else if (battle_enemy_name == "decibat") |
| 88 |
{ |
| 89 |
message[0] = "* DECIBAT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Missing his quiet solitude."; |
| 90 |
} |
| 91 |
else if (battle_enemy_name == "dalv") |
| 92 |
{ |
| 93 |
switch (enemy_mode) |
| 94 |
{ |
| 95 |
case 0: |
| 96 |
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wants to be left alone."; |
| 97 |
break; |
| 98 |
case 1: |
| 99 |
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Acting somber."; |
| 100 |
break; |
| 101 |
case 2: |
| 102 |
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Finally alone."; |
| 103 |
break; |
| 104 |
default: |
| 105 |
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wants to be left alone."; |
| 106 |
} |
| 107 |
} |
| 108 |
else if (battle_enemy_name == "micro froggit") |
| 109 |
{ |
| 110 |
message[0] = "* MICRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Often falls through the cracks."; |
| 111 |
} |
| 112 |
else if (battle_enemy_name == "insomnitot a" || battle_enemy_name == "insomnitot b") |
| 113 |
{ |
| 114 |
message[0] = "* INSOMNITOT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Up past its bedtime."; |
| 115 |
} |
| 116 |
else if (battle_enemy_name == "know cone a" || battle_enemy_name == "know cone b") |
| 117 |
{ |
| 118 |
if (global.route == 2) |
| 119 |
message[0] = "* KNOW CONE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* One ski short of a snowmobile."; |
| 120 |
else |
| 121 |
message[0] = "* KNOW CONE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* An eager mind filled with a# burning passion."; |
| 122 |
} |
| 123 |
else if (battle_enemy_name == "frostermit a") |
| 124 |
{ |
| 125 |
if (enemy_mode == 1) |
| 126 |
message[0] = "* FROSTERMIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Always right at home."; |
| 127 |
else |
| 128 |
message[0] = "* FROSTERMIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A suspicious igloo."; |
| 129 |
} |
| 130 |
else if (battle_enemy_name == "trihecta") |
| 131 |
{ |
| 132 |
message[0] = "* TRIHECTA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Intimidatingly tall."; |
| 133 |
} |
| 134 |
else if (battle_enemy_name == "tri") |
| 135 |
{ |
| 136 |
if (enemy_low_hp == true) |
| 137 |
message[0] = "* TRI -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating."; |
| 138 |
else |
| 139 |
message[0] = "* TRI -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Taking things one step at a# time."; |
| 140 |
} |
| 141 |
else if (battle_enemy_name == "hec") |
| 142 |
{ |
| 143 |
if (enemy_low_hp == true) |
| 144 |
message[0] = "* HEC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating."; |
| 145 |
else |
| 146 |
message[0] = "* HEC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Day is getting better."; |
| 147 |
} |
| 148 |
else if (battle_enemy_name == "ta") |
| 149 |
{ |
| 150 |
if (enemy_low_hp == true) |
| 151 |
message[0] = "* TA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating."; |
| 152 |
else |
| 153 |
message[0] = "* TA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Hopping with excitement!!"; |
| 154 |
} |
| 155 |
else if (battle_enemy_name == "martlet pacifist") |
| 156 |
{ |
| 157 |
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A little scatterbrained."; |
| 158 |
} |
| 159 |
else if (battle_enemy_name == "martlet genocide") |
| 160 |
{ |
| 161 |
if (enemy_mode == 3) |
| 162 |
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Standing firm."; |
| 163 |
else |
| 164 |
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Scatterbrained."; |
| 165 |
} |
| 166 |
else if (battle_enemy_name == "dunebud a" || battle_enemy_name == "dunebud b") |
| 167 |
{ |
| 168 |
if (enemy_low_hp == true) |
| 169 |
message[0] = "* DUNEBUD -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wondering."; |
| 170 |
else |
| 171 |
message[0] = "* DUNEBUD -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for some fun."; |
| 172 |
} |
| 173 |
else if (battle_enemy_name == "cactony a") |
| 174 |
{ |
| 175 |
message[0] = "* CACTONY -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Lacks physical affection."; |
| 176 |
} |
| 177 |
else if (battle_enemy_name == "slither a" || battle_enemy_name == "slither b") |
| 178 |
{ |
| 179 |
message[0] = "* SLITHER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Trying to get a leg up in the# world."; |
| 180 |
} |
| 181 |
else if (battle_enemy_name == "bowll a") |
| 182 |
{ |
| 183 |
message[0] = "* BOWLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A fragile facade."; |
| 184 |
} |
| 185 |
else if (battle_enemy_name == "el bailador") |
| 186 |
{ |
| 187 |
if (global.route != 3) |
| 188 |
message[0] = "* EL BAILADOR -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The definition of passion!"; |
| 189 |
else |
| 190 |
message[0] = "* EL BAILADOR -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Another roadblock."; |
| 191 |
} |
| 192 |
else if (battle_enemy_name == "flower girls") |
| 193 |
{ |
| 194 |
switch (global.dunes_flag[31]) |
| 195 |
{ |
| 196 |
case 1: |
| 197 |
message[0] = "* Violetta -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Not one for conversation."; |
| 198 |
break; |
| 199 |
case 2: |
| 200 |
message[0] = "* Pedla -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Loves to give away flowers."; |
| 201 |
break; |
| 202 |
case 3: |
| 203 |
message[0] = "* Rosa -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Likes a good challenge."; |
| 204 |
break; |
| 205 |
} |
| 206 |
} |
| 207 |
else if (battle_enemy_name == "dummy training pacifist") |
| 208 |
{ |
| 209 |
message[0] = "* DUMMY -- ATK ? DEF ?#* Just a dummy."; |
| 210 |
} |
| 211 |
else if (battle_enemy_name == "ceroba genocide") |
| 212 |
{ |
| 213 |
message[0] = "* CEROBA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Nothing left."; |
| 214 |
} |
| 215 |
else if (battle_enemy_name == "starlo") |
| 216 |
{ |
| 217 |
if (global.attack_cycle < 10) |
| 218 |
message[0] = "* STARLO -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The almighty Sheriff."; |
| 219 |
else |
| 220 |
message[0] = "* STARLO -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The not-so-almighty Sheriff."; |
| 221 |
} |
| 222 |
else if (battle_enemy_name == "ed") |
| 223 |
{ |
| 224 |
message[0] = "* ED -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"; |
| 225 |
} |
| 226 |
else if (battle_enemy_name == "moray") |
| 227 |
{ |
| 228 |
message[0] = "* MORAY -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"; |
| 229 |
} |
| 230 |
else if (battle_enemy_name == "ace") |
| 231 |
{ |
| 232 |
message[0] = "* ACE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"; |
| 233 |
} |
| 234 |
else if (battle_enemy_name == "mooch") |
| 235 |
{ |
| 236 |
message[0] = "* MOOCH -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"; |
| 237 |
} |
| 238 |
else if (battle_enemy_name == "tellyvis a") |
| 239 |
{ |
| 240 |
message[0] = "* TELLYVIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Can't live with or without# one another."; |
| 241 |
} |
| 242 |
else if (battle_enemy_name == "jandroid a" || battle_enemy_name == "jandroid b") |
| 243 |
{ |
| 244 |
message[0] = "* JANDROID -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* \"Hygiene\" is not in their# vocabulary."; |
| 245 |
} |
| 246 |
else if (battle_enemy_name == "goosic a" || battle_enemy_name == "goosic b") |
| 247 |
{ |
| 248 |
message[0] = "* GOOSIC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Music drives the mood."; |
| 249 |
} |
| 250 |
else if (battle_enemy_name == "sousborg") |
| 251 |
{ |
| 252 |
message[0] = "* SOUSBORG -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A recipe for disaster."; |
| 253 |
} |
| 254 |
else if (battle_enemy_name == "axis") |
| 255 |
{ |
| 256 |
message[0] = "* AXIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Today means the Surface."; |
| 257 |
} |
| 258 |
else if (battle_enemy_name == "axis genocide") |
| 259 |
{ |
| 260 |
message[0] = "* AXIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat); |
| 261 |
} |
| 262 |
else if (battle_enemy_name == "macro froggit") |
| 263 |
{ |
| 264 |
if (global.turns_passed == 0) |
| 265 |
message[0] = "* MICRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Often falls through the cracks."; |
| 266 |
else |
| 267 |
message[0] = "* MACRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Big frog."; |
| 268 |
} |
| 269 |
else if (battle_enemy_name == "guardener") |
| 270 |
{ |
| 271 |
if (global.enemy_mode == 0) |
| 272 |
message[0] = "* GUARDENER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Traps offenders for easy# apprehension."; |
| 273 |
else |
| 274 |
message[0] = "* GUARDENER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Should take her rage down a few# notches."; |
| 275 |
} |
| 276 |
else if (battle_enemy_name == "flowey") |
| 277 |
{ |
| 278 |
message[0] = "* Your best friend!"; |
| 279 |
} |
| 280 |
else if (battle_enemy_name == "ceroba") |
| 281 |
{ |
| 282 |
if (global.hotland_flag[2] == 0) |
| 283 |
message[0] = "* CEROBA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A legacy not to be forgotten."; |
| 284 |
else |
| 285 |
message[0] = "* Absolute devotion."; |
| 286 |
} |
| 287 |
else if (battle_enemy_name == "martlet genocide final") |
| 288 |
{ |
| 289 |
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A worthy opponent."; |
| 290 |
if (global.hotland_flag[9] >= 2) |
| 291 |
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Fallen down."; |
| 292 |
} |
| 293 |
} |
| 294 |
} |