1 |
function scr_battle_core_directory_check_selected_textscr_battle_core_directory_check_selected_textfunction scr_battle_core_directory_check_selected_text()
{
var battle_enemy_name, enemy_attack_stat, enemy_defense_stat, enemy_mode, enemy_low_hp;
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
enemy_attack_stat = global.enemy_attack_stat;
enemy_defense_stat = global.enemy_defense_stat;
enemy_mode = global.enemy_mode;
enemy_low_hp = global.enemy_low_hp;
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
enemy_attack_stat = global.enemy_attack_stat;
enemy_defense_stat = global.enemy_defense_stat;
enemy_mode = global.enemy_mode;
enemy_low_hp = global.enemy_low_hp;
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
enemy_attack_stat = global.enemy_attack_stat_2;
enemy_defense_stat = global.enemy_defense_stat_2;
enemy_mode = global.enemy_mode_2;
enemy_low_hp = global.enemy_low_hp_2;
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
enemy_attack_stat = global.enemy_attack_stat_3;
enemy_defense_stat = global.enemy_defense_stat_3;
enemy_mode = global.enemy_mode_3;
enemy_low_hp = global.enemy_low_hp_3;
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
enemy_attack_stat = global.enemy_attack_stat;
enemy_defense_stat = global.enemy_defense_stat;
enemy_mode = global.enemy_mode;
enemy_low_hp = global.enemy_low_hp;
}
}
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
{
message[0] = "* CRANIEX -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Gifted logically, stubborn# emotionally.";
}
else if (battle_enemy_name == "ms mettaton")
{
if (global.ms_mettaton_transformed == false)
message[0] = "* MS. METTATON -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Her speed renders her# invulnerable to attack.";
else
message[0] = "* MS. METTATON EX ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The ultimate, yet imperfect,# killer robot!";
}
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "froggit intro")
{
message[0] = "* FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Life is difficult for this# enemy.";
}
else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c")
{
message[0] = "* FLIER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Flier feels nothing.";
}
else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b")
{
message[0] = "* PENILLA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A sketchy character.";
}
else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b")
{
message[0] = "* SWEET CORN -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Constantly on a sugar rush.";
}
else if (battle_enemy_name == "crispy scroll a")
{
message[0] = "* CRISPY SCROLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for someone who can# match his enthusiasm.";
}
else if (battle_enemy_name == "rorrim a")
{
message[0] = "* RORRIM -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Rorrim's expression is blank.";
}
else if (battle_enemy_name == "decibat")
{
message[0] = "* DECIBAT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Missing his quiet solitude.";
}
else if (battle_enemy_name == "dalv")
{
switch (enemy_mode)
{
case 0:
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wants to be left alone.";
break;
case 1:
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Acting somber.";
break;
case 2:
... () |
2 |
{ |
3 |
var battle_enemy_name, enemy_attack_stat, enemy_defense_stat, enemy_mode, enemy_low_hp; |
4 |
if (global.battling_boss == true) |
5 |
{ |
6 |
battle_enemy_name = global.battle_enemy_name; |
7 |
enemy_attack_stat = global.enemy_attack_stat; |
8 |
enemy_defense_stat = global.enemy_defense_stat; |
9 |
enemy_mode = global.enemy_mode; |
10 |
enemy_low_hp = global.enemy_low_hp; |
11 |
} |
12 |
else |
13 |
{ |
14 |
var act_number = global.act_number; |
15 |
switch (act_number) |
16 |
{ |
17 |
case 1: |
18 |
battle_enemy_name = global.battle_enemy_name_1; |
19 |
enemy_attack_stat = global.enemy_attack_stat; |
20 |
enemy_defense_stat = global.enemy_defense_stat; |
21 |
enemy_mode = global.enemy_mode; |
22 |
enemy_low_hp = global.enemy_low_hp; |
23 |
break; |
24 |
case 2: |
25 |
battle_enemy_name = global.battle_enemy_name_2; |
26 |
enemy_attack_stat = global.enemy_attack_stat_2; |
27 |
enemy_defense_stat = global.enemy_defense_stat_2; |
28 |
enemy_mode = global.enemy_mode_2; |
29 |
enemy_low_hp = global.enemy_low_hp_2; |
30 |
break; |
31 |
case 3: |
32 |
battle_enemy_name = global.battle_enemy_name_3; |
33 |
enemy_attack_stat = global.enemy_attack_stat_3; |
34 |
enemy_defense_stat = global.enemy_defense_stat_3; |
35 |
enemy_mode = global.enemy_mode_3; |
36 |
enemy_low_hp = global.enemy_low_hp_3; |
37 |
break; |
38 |
default: |
39 |
battle_enemy_name = global.battle_enemy_name_1; |
40 |
enemy_attack_stat = global.enemy_attack_stat; |
41 |
enemy_defense_stat = global.enemy_defense_stat; |
42 |
enemy_mode = global.enemy_mode; |
43 |
enemy_low_hp = global.enemy_low_hp; |
44 |
} |
45 |
} |
46 |
var game_mode = global.game_mode; |
47 |
if (game_mode == "customs") |
48 |
{ |
49 |
if (battle_enemy_name == "craniex") |
50 |
{ |
51 |
message[0] = "* CRANIEX -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Gifted logically, stubborn# emotionally."; |
52 |
} |
53 |
else if (battle_enemy_name == "ms mettaton") |
54 |
{ |
55 |
if (global.ms_mettaton_transformed == false) |
56 |
message[0] = "* MS. METTATON -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Her speed renders her# invulnerable to attack."; |
57 |
else |
58 |
message[0] = "* MS. METTATON EX ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The ultimate, yet imperfect,# killer robot!"; |
59 |
} |
60 |
} |
61 |
else if (game_mode == "yellow") |
62 |
{ |
63 |
if (battle_enemy_name == "froggit intro") |
64 |
{ |
65 |
message[0] = "* FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Life is difficult for this# enemy."; |
66 |
} |
67 |
else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c") |
68 |
{ |
69 |
message[0] = "* FLIER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Flier feels nothing."; |
70 |
} |
71 |
else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b") |
72 |
{ |
73 |
message[0] = "* PENILLA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A sketchy character."; |
74 |
} |
75 |
else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b") |
76 |
{ |
77 |
message[0] = "* SWEET CORN -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Constantly on a sugar rush."; |
78 |
} |
79 |
else if (battle_enemy_name == "crispy scroll a") |
80 |
{ |
81 |
message[0] = "* CRISPY SCROLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for someone who can# match his enthusiasm."; |
82 |
} |
83 |
else if (battle_enemy_name == "rorrim a") |
84 |
{ |
85 |
message[0] = "* RORRIM -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Rorrim's expression is blank."; |
86 |
} |
87 |
else if (battle_enemy_name == "decibat") |
88 |
{ |
89 |
message[0] = "* DECIBAT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Missing his quiet solitude."; |
90 |
} |
91 |
else if (battle_enemy_name == "dalv") |
92 |
{ |
93 |
switch (enemy_mode) |
94 |
{ |
95 |
case 0: |
96 |
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wants to be left alone."; |
97 |
break; |
98 |
case 1: |
99 |
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Acting somber."; |
100 |
break; |
101 |
case 2: |
102 |
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Finally alone."; |
103 |
break; |
104 |
default: |
105 |
message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wants to be left alone."; |
106 |
} |
107 |
} |
108 |
else if (battle_enemy_name == "micro froggit") |
109 |
{ |
110 |
message[0] = "* MICRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Often falls through the cracks."; |
111 |
} |
112 |
else if (battle_enemy_name == "insomnitot a" || battle_enemy_name == "insomnitot b") |
113 |
{ |
114 |
message[0] = "* INSOMNITOT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Up past its bedtime."; |
115 |
} |
116 |
else if (battle_enemy_name == "know cone a" || battle_enemy_name == "know cone b") |
117 |
{ |
118 |
if (global.route == 2) |
119 |
message[0] = "* KNOW CONE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* One ski short of a snowmobile."; |
120 |
else |
121 |
message[0] = "* KNOW CONE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* An eager mind filled with a# burning passion."; |
122 |
} |
123 |
else if (battle_enemy_name == "frostermit a") |
124 |
{ |
125 |
if (enemy_mode == 1) |
126 |
message[0] = "* FROSTERMIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Always right at home."; |
127 |
else |
128 |
message[0] = "* FROSTERMIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A suspicious igloo."; |
129 |
} |
130 |
else if (battle_enemy_name == "trihecta") |
131 |
{ |
132 |
message[0] = "* TRIHECTA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Intimidatingly tall."; |
133 |
} |
134 |
else if (battle_enemy_name == "tri") |
135 |
{ |
136 |
if (enemy_low_hp == true) |
137 |
message[0] = "* TRI -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating."; |
138 |
else |
139 |
message[0] = "* TRI -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Taking things one step at a# time."; |
140 |
} |
141 |
else if (battle_enemy_name == "hec") |
142 |
{ |
143 |
if (enemy_low_hp == true) |
144 |
message[0] = "* HEC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating."; |
145 |
else |
146 |
message[0] = "* HEC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Day is getting better."; |
147 |
} |
148 |
else if (battle_enemy_name == "ta") |
149 |
{ |
150 |
if (enemy_low_hp == true) |
151 |
message[0] = "* TA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating."; |
152 |
else |
153 |
message[0] = "* TA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Hopping with excitement!!"; |
154 |
} |
155 |
else if (battle_enemy_name == "martlet pacifist") |
156 |
{ |
157 |
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A little scatterbrained."; |
158 |
} |
159 |
else if (battle_enemy_name == "martlet genocide") |
160 |
{ |
161 |
if (enemy_mode == 3) |
162 |
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Standing firm."; |
163 |
else |
164 |
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Scatterbrained."; |
165 |
} |
166 |
else if (battle_enemy_name == "dunebud a" || battle_enemy_name == "dunebud b") |
167 |
{ |
168 |
if (enemy_low_hp == true) |
169 |
message[0] = "* DUNEBUD -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wondering."; |
170 |
else |
171 |
message[0] = "* DUNEBUD -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for some fun."; |
172 |
} |
173 |
else if (battle_enemy_name == "cactony a") |
174 |
{ |
175 |
message[0] = "* CACTONY -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Lacks physical affection."; |
176 |
} |
177 |
else if (battle_enemy_name == "slither a" || battle_enemy_name == "slither b") |
178 |
{ |
179 |
message[0] = "* SLITHER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Trying to get a leg up in the# world."; |
180 |
} |
181 |
else if (battle_enemy_name == "bowll a") |
182 |
{ |
183 |
message[0] = "* BOWLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A fragile facade."; |
184 |
} |
185 |
else if (battle_enemy_name == "el bailador") |
186 |
{ |
187 |
if (global.route != 3) |
188 |
message[0] = "* EL BAILADOR -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The definition of passion!"; |
189 |
else |
190 |
message[0] = "* EL BAILADOR -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Another roadblock."; |
191 |
} |
192 |
else if (battle_enemy_name == "flower girls") |
193 |
{ |
194 |
switch (global.dunes_flag[31]) |
195 |
{ |
196 |
case 1: |
197 |
message[0] = "* Violetta -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Not one for conversation."; |
198 |
break; |
199 |
case 2: |
200 |
message[0] = "* Pedla -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Loves to give away flowers."; |
201 |
break; |
202 |
case 3: |
203 |
message[0] = "* Rosa -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Likes a good challenge."; |
204 |
break; |
205 |
} |
206 |
} |
207 |
else if (battle_enemy_name == "dummy training pacifist") |
208 |
{ |
209 |
message[0] = "* DUMMY -- ATK ? DEF ?#* Just a dummy."; |
210 |
} |
211 |
else if (battle_enemy_name == "ceroba genocide") |
212 |
{ |
213 |
message[0] = "* CEROBA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Nothing left."; |
214 |
} |
215 |
else if (battle_enemy_name == "starlo") |
216 |
{ |
217 |
if (global.attack_cycle < 10) |
218 |
message[0] = "* STARLO -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The almighty Sheriff."; |
219 |
else |
220 |
message[0] = "* STARLO -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The not-so-almighty Sheriff."; |
221 |
} |
222 |
else if (battle_enemy_name == "ed") |
223 |
{ |
224 |
message[0] = "* ED -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"; |
225 |
} |
226 |
else if (battle_enemy_name == "moray") |
227 |
{ |
228 |
message[0] = "* MORAY -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"; |
229 |
} |
230 |
else if (battle_enemy_name == "ace") |
231 |
{ |
232 |
message[0] = "* ACE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"; |
233 |
} |
234 |
else if (battle_enemy_name == "mooch") |
235 |
{ |
236 |
message[0] = "* MOOCH -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"; |
237 |
} |
238 |
else if (battle_enemy_name == "tellyvis a") |
239 |
{ |
240 |
message[0] = "* TELLYVIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Can't live with or without# one another."; |
241 |
} |
242 |
else if (battle_enemy_name == "jandroid a" || battle_enemy_name == "jandroid b") |
243 |
{ |
244 |
message[0] = "* JANDROID -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* \"Hygiene\" is not in their# vocabulary."; |
245 |
} |
246 |
else if (battle_enemy_name == "goosic a" || battle_enemy_name == "goosic b") |
247 |
{ |
248 |
message[0] = "* GOOSIC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Music drives the mood."; |
249 |
} |
250 |
else if (battle_enemy_name == "sousborg") |
251 |
{ |
252 |
message[0] = "* SOUSBORG -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A recipe for disaster."; |
253 |
} |
254 |
else if (battle_enemy_name == "axis") |
255 |
{ |
256 |
message[0] = "* AXIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Today means the Surface."; |
257 |
} |
258 |
else if (battle_enemy_name == "axis genocide") |
259 |
{ |
260 |
message[0] = "* AXIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat); |
261 |
} |
262 |
else if (battle_enemy_name == "macro froggit") |
263 |
{ |
264 |
if (global.turns_passed == 0) |
265 |
message[0] = "* MICRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Often falls through the cracks."; |
266 |
else |
267 |
message[0] = "* MACRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Big frog."; |
268 |
} |
269 |
else if (battle_enemy_name == "guardener") |
270 |
{ |
271 |
if (global.enemy_mode == 0) |
272 |
message[0] = "* GUARDENER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Traps offenders for easy# apprehension."; |
273 |
else |
274 |
message[0] = "* GUARDENER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Should take her rage down a few# notches."; |
275 |
} |
276 |
else if (battle_enemy_name == "flowey") |
277 |
{ |
278 |
message[0] = "* Your best friend!"; |
279 |
} |
280 |
else if (battle_enemy_name == "ceroba") |
281 |
{ |
282 |
if (global.hotland_flag[2] == 0) |
283 |
message[0] = "* CEROBA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A legacy not to be forgotten."; |
284 |
else |
285 |
message[0] = "* Absolute devotion."; |
286 |
} |
287 |
else if (battle_enemy_name == "martlet genocide final") |
288 |
{ |
289 |
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A worthy opponent."; |
290 |
if (global.hotland_flag[9] >= 2) |
291 |
message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Fallen down."; |
292 |
} |
293 |
} |
294 |
} |