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gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_1

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function scr_battle_core_directory_flavor_text_enemy_1_default_1
scr_battle_core_directory_flavor_text_enemy_1_default_1

function scr_battle_core_directory_flavor_text_enemy_1_default_1() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") message[0] = "* Smells like freshly opened# textbooks!"; else if (battle_enemy_name == "ms mettaton") message[0] = "* Ms. Mettaton."; } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla is drawing a practice# sketch of you."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* It smells like burning candle# wax."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* It smells like burning candle# wax."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* It smells like burning candle# wax."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll is asking if he# can get a picture with you."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll is asking if he# can get a picture with you."; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* You are momentarily blinded by# Rorrim's dazzling shine."; } else if (battle_enemy_name == "decibat") { message[0] = "* Decibat is not enjoying the# music."; } else if (battle_enemy_name == "dalv") { message[0] = "* Dalv seems to be dreading his# next attack."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* A gentle breeze causes# Micro Froggit to lose its# balance."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* The air is crisp."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* The air is crisp."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone is pointing excitedly# at something in the distance.#* It looks to be a tree."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone is pointing excitedly# at something in the distance.#* It looks to be a tree."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* You think you see the igloo# move a bit."; break; case 1: message[0] = "* Frostermit seems to be# contemplating hiding again."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* You think you see the igloo# move a bit."; break; ...
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var enemy_mode = global.enemy_mode;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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        if (battle_enemy_name == "craniex")
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            message[0] = "* Smells like freshly opened#  textbooks!";
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        else if (battle_enemy_name == "ms mettaton")
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            message[0] = "* Ms. Mettaton.";
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "flier solo")
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        {
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            message[0] = "* Everything has that new car#  smell with a faint whiff of#  bodyspray.";
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        }
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        else if (battle_enemy_name == "flier trio")
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        {
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            message[0] = "* Everything has that new car#  smell with a faint whiff of#  bodyspray.";
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        }
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        else if (battle_enemy_name == "penilla solo")
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        {
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            message[0] = "* Penilla is drawing a practice#  sketch of you.";
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        }
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        else if (battle_enemy_name == "flier penilla duo")
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        {
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            message[0] = "* Everything has that new car#  smell with a faint whiff of#  bodyspray.";
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        }
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        else if (battle_enemy_name == "sweet corn solo")
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        {
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            message[0] = "* It smells like burning candle#  wax.";
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        }
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        else if (battle_enemy_name == "sweet corn duo")
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        {
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            message[0] = "* It smells like burning candle#  wax.";
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        }
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        else if (battle_enemy_name == "sweet corn penilla duo")
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        {
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            message[0] = "* It smells like burning candle#  wax.";
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        }
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        else if (battle_enemy_name == "crispy scroll solo")
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        {
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            message[0] = "* Crispy Scroll is asking if he#  can get a picture with you.";
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        }
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        else if (battle_enemy_name == "crispy scroll penilla duo")
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        {
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            message[0] = "* Crispy Scroll is asking if he#  can get a picture with you.";
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        }
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        else if (battle_enemy_name == "rorrim solo")
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        {
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            message[0] = "* You are momentarily blinded by#  Rorrim's dazzling shine.";
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        }
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        else if (battle_enemy_name == "decibat")
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        {
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            message[0] = "* Decibat is not enjoying the#  music.";
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        }
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        else if (battle_enemy_name == "dalv")
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        {
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            message[0] = "* Dalv seems to be dreading his#  next attack.";
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        }
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        else if (battle_enemy_name == "micro froggit")
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        {
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            message[0] = "* A gentle breeze causes#  Micro Froggit to lose its#  balance.";
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        }
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        else if (battle_enemy_name == "insomnitot solo")
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        {
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            message[0] = "* The air is crisp.";
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        }
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        else if (battle_enemy_name == "insomnitot duo")
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        {
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            message[0] = "* The air is crisp.";
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        }
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        else if (battle_enemy_name == "know cone solo")
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        {
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            message[0] = "* Know Cone is pointing excitedly#  at something in the distance.#* It looks to be a tree.";
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        }
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        else if (battle_enemy_name == "know cone insomnitot duo")
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        {
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            message[0] = "* Know Cone is pointing excitedly#  at something in the distance.#* It looks to be a tree.";
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        }
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        else if (battle_enemy_name == "frostermit solo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* You think you see the igloo#  move a bit.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit seems to be#  contemplating hiding again.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "frostermit know cone duo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* You think you see the igloo#  move a bit.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit seems to be#  contemplating hiding again.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "trihecta together")
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        {
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            message[0] = "* Trihecta bickers amongst itself.";
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        }
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        else if (battle_enemy_name == "trihecta separated")
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        {
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            message[0] = "* Tri is exploring their newfound#  freedom.";
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        }
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        else if (battle_enemy_name == "martlet pacifist")
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        {
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            message[0] = "* Martlet is blinking a lot.#* Maybe it's a code.#* It probably isn't.";
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        }
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        else if (battle_enemy_name == "martlet genocide")
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        {
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            switch (enemy_mode)
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            {
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                case 3:
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                    message[0] = "* Feathers litter the ground.";
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                    break;
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                case 4:
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                    message[0] = "* Martlet is deep in thought.";
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                    break;
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                default:
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                    message[0] = "* Martlet looks disheveled.";
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            }
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        }
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        else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
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        {
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            message[0] = "* Dunebud shifts this way and#  that.";
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        }
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        else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo")
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        {
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            message[0] = "* Cactony would like to cry, but#  it's too hot.";
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        }
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        else if (battle_enemy_name == "slither solo")
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        {
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            message[0] = "* Sir Slither does his iconic#  side-eyed smirk.";
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        }
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        else if (battle_enemy_name == "bowll solo")
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        {
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            message[0] = "* Bowll is applying super glue to#  his head.";
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        }
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        else if (battle_enemy_name == "el bailador")
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        {
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            if (global.route == 3)
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                message[0] = "* The enemy seems puzzled.";
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            else
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                message[0] = "* El Bailador glides around the#  dancefloor with ease.";
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        }
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        else if (battle_enemy_name == "dummy training pacifist")
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        {
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            message[0] = "* Sand covers the dummy.";
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        }
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        else if (battle_enemy_name == "flower girls")
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        {
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            message[0] = "* The pleasant scent of flowers#  fills the air.";
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        }
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        else if (battle_enemy_name == "ceroba genocide")
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        {
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            message[0] = "* There is no hope.";
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        }
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        else if (battle_enemy_name == "starlo")
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        {
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            if (global.attack_cycle < 10)
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                message[0] = "* Starlo keeps a steady eye on#  you.";
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            else
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                message[0] = "* Starlo keeps two steady eyes#  on you.";
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        }
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        else if (battle_enemy_name == "tellyvis")
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        {
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            message[0] = "* Telly-Vis are debating which#  season of the news is superior.";
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        }
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        else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo")
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        {
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            message[0] = "* Jandroid wrings out their#  mop... over their head.";
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        }
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        else if (battle_enemy_name == "goosic")
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        {
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            message[0] = "* Goosic slowly scratches a#  record with its needle. The#  sound is unbearable.";
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        }
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        else if (battle_enemy_name == "sousborg")
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        {
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            message[0] = "* Looks like you're on the#  chopping block!";
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        }
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        else if (battle_enemy_name == "axis")
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        {
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            message[0] = "* The air thickens.";
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        }
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        else if (battle_enemy_name == "axis genocide")
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        {
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            message[0] = "* Can't hold out forever.";
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        }
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        else if (battle_enemy_name == "macro froggit")
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        {
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            message[0] = "* Frog.";
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        }
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        else if (battle_enemy_name == "guardener")
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        {
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            message[0] = "* White spores swirl through the#  air.";
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        }
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        else if (battle_enemy_name == "flowey")
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        {
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            message[0] = "* one two three four five six#  seven Seven sSevVen 7sEv=en sVmn#  0sE7n SevvevvVvvvvVVVVV";
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        }
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        else if (battle_enemy_name == "ceroba")
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        {
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            switch (global.hotland_flag[2])
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            {
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                case 0:
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                    message[0] = "* Ceroba tries to ignore the#  condition of her friends.";
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                    break;
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                case 1:
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                case 2:
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                case 3:
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                    message[0] = "* A mother's love.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "martlet genocide final")
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        {
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            message[0] = "* The enemy gazes onward.";
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            if (global.hotland_flag[9] >= 2)
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                message[0] = "* Endtimes.";
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        }
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    }
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}