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function scr_battle_core_directory_flavor_text_enemy_1_default_1scr_battle_core_directory_flavor_text_enemy_1_default_1
function scr_battle_core_directory_flavor_text_enemy_1_default_1()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* Smells like freshly opened# textbooks!";
else if (battle_enemy_name == "ms mettaton")
message[0] = "* Ms. Mettaton.";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla is drawing a practice# sketch of you.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* It smells like burning candle# wax.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* It smells like burning candle# wax.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* It smells like burning candle# wax.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll is asking if he# can get a picture with you.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll is asking if he# can get a picture with you.";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* You are momentarily blinded by# Rorrim's dazzling shine.";
}
else if (battle_enemy_name == "decibat")
{
message[0] = "* Decibat is not enjoying the# music.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Dalv seems to be dreading his# next attack.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* A gentle breeze causes# Micro Froggit to lose its# balance.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* The air is crisp.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* The air is crisp.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone is pointing excitedly# at something in the distance.#* It looks to be a tree.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone is pointing excitedly# at something in the distance.#* It looks to be a tree.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* You think you see the igloo# move a bit.";
break;
case 1:
message[0] = "* Frostermit seems to be# contemplating hiding again.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* You think you see the igloo# move a bit.";
break;
... ()
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{
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var battle_enemy_name = global.battle_enemy_name;
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var enemy_mode = global.enemy_mode;
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var game_mode = global.game_mode;
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if (game_mode == "customs")
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{
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if (battle_enemy_name == "craniex")
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message[0] = "* Smells like freshly opened# textbooks!";
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else if (battle_enemy_name == "ms mettaton")
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message[0] = "* Ms. Mettaton.";
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}
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else if (game_mode == "yellow")
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{
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if (battle_enemy_name == "flier solo")
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{
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message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray.";
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}
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else if (battle_enemy_name == "flier trio")
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{
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message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray.";
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}
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else if (battle_enemy_name == "penilla solo")
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{
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message[0] = "* Penilla is drawing a practice# sketch of you.";
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}
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else if (battle_enemy_name == "flier penilla duo")
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{
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message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray.";
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}
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else if (battle_enemy_name == "sweet corn solo")
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{
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message[0] = "* It smells like burning candle# wax.";
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}
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else if (battle_enemy_name == "sweet corn duo")
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{
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message[0] = "* It smells like burning candle# wax.";
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}
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else if (battle_enemy_name == "sweet corn penilla duo")
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{
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message[0] = "* It smells like burning candle# wax.";
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}
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else if (battle_enemy_name == "crispy scroll solo")
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{
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message[0] = "* Crispy Scroll is asking if he# can get a picture with you.";
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}
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else if (battle_enemy_name == "crispy scroll penilla duo")
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{
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message[0] = "* Crispy Scroll is asking if he# can get a picture with you.";
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}
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else if (battle_enemy_name == "rorrim solo")
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{
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message[0] = "* You are momentarily blinded by# Rorrim's dazzling shine.";
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}
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else if (battle_enemy_name == "decibat")
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{
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message[0] = "* Decibat is not enjoying the# music.";
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}
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else if (battle_enemy_name == "dalv")
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{
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message[0] = "* Dalv seems to be dreading his# next attack.";
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}
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else if (battle_enemy_name == "micro froggit")
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{
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message[0] = "* A gentle breeze causes# Micro Froggit to lose its# balance.";
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}
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else if (battle_enemy_name == "insomnitot solo")
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{
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message[0] = "* The air is crisp.";
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}
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else if (battle_enemy_name == "insomnitot duo")
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{
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message[0] = "* The air is crisp.";
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}
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else if (battle_enemy_name == "know cone solo")
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{
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message[0] = "* Know Cone is pointing excitedly# at something in the distance.#* It looks to be a tree.";
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}
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else if (battle_enemy_name == "know cone insomnitot duo")
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{
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message[0] = "* Know Cone is pointing excitedly# at something in the distance.#* It looks to be a tree.";
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}
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else if (battle_enemy_name == "frostermit solo")
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{
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switch (enemy_mode)
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{
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case 0:
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message[0] = "* You think you see the igloo# move a bit.";
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break;
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case 1:
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message[0] = "* Frostermit seems to be# contemplating hiding again.";
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break;
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}
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}
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else if (battle_enemy_name == "frostermit know cone duo")
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{
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switch (enemy_mode)
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{
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case 0:
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message[0] = "* You think you see the igloo# move a bit.";
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break;
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case 1:
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message[0] = "* Frostermit seems to be# contemplating hiding again.";
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break;
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}
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}
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else if (battle_enemy_name == "trihecta together")
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{
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message[0] = "* Trihecta bickers amongst itself.";
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}
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else if (battle_enemy_name == "trihecta separated")
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{
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message[0] = "* Tri is exploring their newfound# freedom.";
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}
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else if (battle_enemy_name == "martlet pacifist")
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{
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message[0] = "* Martlet is blinking a lot.#* Maybe it's a code.#* It probably isn't.";
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}
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else if (battle_enemy_name == "martlet genocide")
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{
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switch (enemy_mode)
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{
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case 3:
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message[0] = "* Feathers litter the ground.";
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break;
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case 4:
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message[0] = "* Martlet is deep in thought.";
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break;
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default:
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message[0] = "* Martlet looks disheveled.";
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}
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}
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else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
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{
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message[0] = "* Dunebud shifts this way and# that.";
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}
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else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo")
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{
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message[0] = "* Cactony would like to cry, but# it's too hot.";
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}
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else if (battle_enemy_name == "slither solo")
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{
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message[0] = "* Sir Slither does his iconic# side-eyed smirk.";
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}
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else if (battle_enemy_name == "bowll solo")
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{
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message[0] = "* Bowll is applying super glue to# his head.";
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}
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else if (battle_enemy_name == "el bailador")
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{
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if (global.route == 3)
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message[0] = "* The enemy seems puzzled.";
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else
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message[0] = "* El Bailador glides around the# dancefloor with ease.";
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}
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else if (battle_enemy_name == "dummy training pacifist")
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{
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message[0] = "* Sand covers the dummy.";
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}
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else if (battle_enemy_name == "flower girls")
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{
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message[0] = "* The pleasant scent of flowers# fills the air.";
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}
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else if (battle_enemy_name == "ceroba genocide")
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{
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message[0] = "* There is no hope.";
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}
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else if (battle_enemy_name == "starlo")
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{
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if (global.attack_cycle < 10)
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message[0] = "* Starlo keeps a steady eye on# you.";
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else
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message[0] = "* Starlo keeps two steady eyes# on you.";
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}
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else if (battle_enemy_name == "tellyvis")
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{
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message[0] = "* Telly-Vis are debating which# season of the news is superior.";
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}
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else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo")
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{
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message[0] = "* Jandroid wrings out their# mop... over their head.";
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}
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else if (battle_enemy_name == "goosic")
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{
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message[0] = "* Goosic slowly scratches a# record with its needle. The# sound is unbearable.";
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}
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else if (battle_enemy_name == "sousborg")
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{
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message[0] = "* Looks like you're on the# chopping block!";
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}
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else if (battle_enemy_name == "axis")
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{
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message[0] = "* The air thickens.";
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}
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else if (battle_enemy_name == "axis genocide")
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{
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message[0] = "* Can't hold out forever.";
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}
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else if (battle_enemy_name == "macro froggit")
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{
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message[0] = "* Frog.";
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}
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else if (battle_enemy_name == "guardener")
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204
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{
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message[0] = "* White spores swirl through the# air.";
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206
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}
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else if (battle_enemy_name == "flowey")
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{
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message[0] = "* one two three four five six# seven Seven sSevVen 7sEv=en sVmn# 0sE7n SevvevvVvvvvVVVVV";
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210
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}
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else if (battle_enemy_name == "ceroba")
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212
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{
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213
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switch (global.hotland_flag[2])
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214
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{
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215
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case 0:
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message[0] = "* Ceroba tries to ignore the# condition of her friends.";
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break;
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218
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case 1:
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219
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case 2:
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220
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case 3:
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221
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message[0] = "* A mother's love.";
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222
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break;
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223
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}
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224
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}
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225
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else if (battle_enemy_name == "martlet genocide final")
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{
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message[0] = "* The enemy gazes onward.";
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if (global.hotland_flag[9] >= 2)
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message[0] = "* Endtimes.";
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230
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}
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231
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}
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}
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