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function scr_battle_core_directory_flavor_text_enemy_1_default_1scr_battle_core_directory_flavor_text_enemy_1_default_1function scr_battle_core_directory_flavor_text_enemy_1_default_1()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* Smells like freshly opened# textbooks!";
else if (battle_enemy_name == "ms mettaton")
message[0] = "* Ms. Mettaton.";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla is drawing a practice# sketch of you.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* It smells like burning candle# wax.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* It smells like burning candle# wax.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* It smells like burning candle# wax.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll is asking if he# can get a picture with you.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll is asking if he# can get a picture with you.";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* You are momentarily blinded by# Rorrim's dazzling shine.";
}
else if (battle_enemy_name == "decibat")
{
message[0] = "* Decibat is not enjoying the# music.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Dalv seems to be dreading his# next attack.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* A gentle breeze causes# Micro Froggit to lose its# balance.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* The air is crisp.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* The air is crisp.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone is pointing excitedly# at something in the distance.#* It looks to be a tree.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone is pointing excitedly# at something in the distance.#* It looks to be a tree.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* You think you see the igloo# move a bit.";
break;
case 1:
message[0] = "* Frostermit seems to be# contemplating hiding again.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* You think you see the igloo# move a bit.";
break;
... () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var enemy_mode = global.enemy_mode; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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if (battle_enemy_name == "craniex") |
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message[0] = "* Smells like freshly opened# textbooks!"; |
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else if (battle_enemy_name == "ms mettaton") |
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message[0] = "* Ms. Mettaton."; |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "flier solo") |
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{ |
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message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray."; |
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} |
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else if (battle_enemy_name == "flier trio") |
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{ |
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message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray."; |
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} |
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else if (battle_enemy_name == "penilla solo") |
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{ |
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message[0] = "* Penilla is drawing a practice# sketch of you."; |
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} |
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else if (battle_enemy_name == "flier penilla duo") |
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{ |
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message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray."; |
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} |
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else if (battle_enemy_name == "sweet corn solo") |
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{ |
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message[0] = "* It smells like burning candle# wax."; |
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} |
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else if (battle_enemy_name == "sweet corn duo") |
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{ |
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message[0] = "* It smells like burning candle# wax."; |
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} |
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else if (battle_enemy_name == "sweet corn penilla duo") |
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{ |
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message[0] = "* It smells like burning candle# wax."; |
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} |
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else if (battle_enemy_name == "crispy scroll solo") |
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{ |
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message[0] = "* Crispy Scroll is asking if he# can get a picture with you."; |
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} |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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{ |
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message[0] = "* Crispy Scroll is asking if he# can get a picture with you."; |
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} |
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else if (battle_enemy_name == "rorrim solo") |
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{ |
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message[0] = "* You are momentarily blinded by# Rorrim's dazzling shine."; |
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} |
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else if (battle_enemy_name == "decibat") |
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{ |
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message[0] = "* Decibat is not enjoying the# music."; |
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} |
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else if (battle_enemy_name == "dalv") |
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{ |
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message[0] = "* Dalv seems to be dreading his# next attack."; |
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} |
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else if (battle_enemy_name == "micro froggit") |
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{ |
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message[0] = "* A gentle breeze causes# Micro Froggit to lose its# balance."; |
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} |
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else if (battle_enemy_name == "insomnitot solo") |
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{ |
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message[0] = "* The air is crisp."; |
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} |
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else if (battle_enemy_name == "insomnitot duo") |
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{ |
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message[0] = "* The air is crisp."; |
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} |
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else if (battle_enemy_name == "know cone solo") |
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{ |
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message[0] = "* Know Cone is pointing excitedly# at something in the distance.#* It looks to be a tree."; |
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} |
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else if (battle_enemy_name == "know cone insomnitot duo") |
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{ |
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message[0] = "* Know Cone is pointing excitedly# at something in the distance.#* It looks to be a tree."; |
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} |
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else if (battle_enemy_name == "frostermit solo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* You think you see the igloo# move a bit."; |
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break; |
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case 1: |
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message[0] = "* Frostermit seems to be# contemplating hiding again."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "frostermit know cone duo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* You think you see the igloo# move a bit."; |
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break; |
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case 1: |
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message[0] = "* Frostermit seems to be# contemplating hiding again."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "trihecta together") |
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{ |
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message[0] = "* Trihecta bickers amongst itself."; |
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} |
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else if (battle_enemy_name == "trihecta separated") |
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{ |
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message[0] = "* Tri is exploring their newfound# freedom."; |
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} |
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else if (battle_enemy_name == "martlet pacifist") |
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{ |
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message[0] = "* Martlet is blinking a lot.#* Maybe it's a code.#* It probably isn't."; |
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} |
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else if (battle_enemy_name == "martlet genocide") |
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{ |
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switch (enemy_mode) |
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{ |
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case 3: |
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message[0] = "* Feathers litter the ground."; |
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break; |
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case 4: |
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message[0] = "* Martlet is deep in thought."; |
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break; |
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default: |
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message[0] = "* Martlet looks disheveled."; |
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} |
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} |
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else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") |
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{ |
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message[0] = "* Dunebud shifts this way and# that."; |
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} |
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else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") |
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{ |
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message[0] = "* Cactony would like to cry, but# it's too hot."; |
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} |
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else if (battle_enemy_name == "slither solo") |
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{ |
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message[0] = "* Sir Slither does his iconic# side-eyed smirk."; |
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} |
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else if (battle_enemy_name == "bowll solo") |
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{ |
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message[0] = "* Bowll is applying super glue to# his head."; |
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} |
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else if (battle_enemy_name == "el bailador") |
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{ |
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if (global.route == 3) |
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message[0] = "* The enemy seems puzzled."; |
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else |
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message[0] = "* El Bailador glides around the# dancefloor with ease."; |
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} |
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else if (battle_enemy_name == "dummy training pacifist") |
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{ |
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message[0] = "* Sand covers the dummy."; |
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} |
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else if (battle_enemy_name == "flower girls") |
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{ |
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message[0] = "* The pleasant scent of flowers# fills the air."; |
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} |
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else if (battle_enemy_name == "ceroba genocide") |
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{ |
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message[0] = "* There is no hope."; |
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} |
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else if (battle_enemy_name == "starlo") |
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{ |
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if (global.attack_cycle < 10) |
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message[0] = "* Starlo keeps a steady eye on# you."; |
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else |
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message[0] = "* Starlo keeps two steady eyes# on you."; |
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} |
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else if (battle_enemy_name == "tellyvis") |
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{ |
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message[0] = "* Telly-Vis are debating which# season of the news is superior."; |
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} |
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else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo") |
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{ |
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message[0] = "* Jandroid wrings out their# mop... over their head."; |
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} |
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else if (battle_enemy_name == "goosic") |
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{ |
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message[0] = "* Goosic slowly scratches a# record with its needle. The# sound is unbearable."; |
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} |
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else if (battle_enemy_name == "sousborg") |
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{ |
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message[0] = "* Looks like you're on the# chopping block!"; |
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} |
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else if (battle_enemy_name == "axis") |
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{ |
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message[0] = "* The air thickens."; |
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} |
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else if (battle_enemy_name == "axis genocide") |
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{ |
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message[0] = "* Can't hold out forever."; |
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} |
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else if (battle_enemy_name == "macro froggit") |
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{ |
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message[0] = "* Frog."; |
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} |
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else if (battle_enemy_name == "guardener") |
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{ |
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message[0] = "* White spores swirl through the# air."; |
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} |
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else if (battle_enemy_name == "flowey") |
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{ |
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message[0] = "* one two three four five six# seven Seven sSevVen 7sEv=en sVmn# 0sE7n SevvevvVvvvvVVVVV"; |
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} |
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else if (battle_enemy_name == "ceroba") |
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{ |
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switch (global.hotland_flag[2]) |
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{ |
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case 0: |
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message[0] = "* Ceroba tries to ignore the# condition of her friends."; |
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break; |
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case 1: |
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case 2: |
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case 3: |
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message[0] = "* A mother's love."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "martlet genocide final") |
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{ |
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message[0] = "* The enemy gazes onward."; |
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if (global.hotland_flag[9] >= 2) |
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message[0] = "* Endtimes."; |
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} |
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} |
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} |