|
1
|
function scr_battle_core_directory_flavor_text_enemy_1_default_2scr_battle_core_directory_flavor_text_enemy_1_default_2
function scr_battle_core_directory_flavor_text_enemy_1_default_2()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* When will this semester end?!";
else if (battle_enemy_name == "ms mettaton")
message[0] = "* Like, totally!";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier uses hip slang like the# kids.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier uses hip slang like the# kids.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla scraps her drawing and# starts over.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Flier uses hip slang like the# kids.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* It seems that Sweet Corn can't# stop twitching.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* It seems that Sweet Corn can't# stop twitching.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* It seems that Sweet Corn can't# stop twitching.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll makes an obscure# reference.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll makes an obscure# reference.";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Rorrim reflects on his current# circumstances.";
}
else if (battle_enemy_name == "decibat")
{
message[0] = "* Decibat is whispering something# too quiet to hear.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Dalv takes a break to brush off# his cloak.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* You catch a faint whiff of# mustard seed.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* The smell of french fries wafts# past you.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* The smell of french fries wafts# past you.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone starts doing a# primitive dance.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone starts doing a# primitive dance.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* The igloo towers over you# menacingly.#* Kidding. It's just an igloo.";
break;
case 1:
message[0] = "* Frostermit is coming out of its# shell a bit.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* The igloo towers over you# menacingly.#* Kidding. It's just an igloo.";
break;
... ()
|
|
2
|
{
|
|
3
|
var battle_enemy_name = global.battle_enemy_name;
|
|
4
|
var enemy_mode = global.enemy_mode;
|
|
5
|
var game_mode = global.game_mode;
|
|
6
|
if (game_mode == "customs")
|
|
7
|
{
|
|
8
|
if (battle_enemy_name == "craniex")
|
|
9
|
message[0] = "* When will this semester end?!";
|
|
10
|
else if (battle_enemy_name == "ms mettaton")
|
|
11
|
message[0] = "* Like, totally!";
|
|
12
|
}
|
|
13
|
else if (game_mode == "yellow")
|
|
14
|
{
|
|
15
|
if (battle_enemy_name == "flier solo")
|
|
16
|
{
|
|
17
|
message[0] = "* Flier uses hip slang like the# kids.";
|
|
18
|
}
|
|
19
|
else if (battle_enemy_name == "flier trio")
|
|
20
|
{
|
|
21
|
message[0] = "* Flier uses hip slang like the# kids.";
|
|
22
|
}
|
|
23
|
else if (battle_enemy_name == "penilla solo")
|
|
24
|
{
|
|
25
|
message[0] = "* Penilla scraps her drawing and# starts over.";
|
|
26
|
}
|
|
27
|
else if (battle_enemy_name == "flier penilla duo")
|
|
28
|
{
|
|
29
|
message[0] = "* Flier uses hip slang like the# kids.";
|
|
30
|
}
|
|
31
|
else if (battle_enemy_name == "sweet corn solo")
|
|
32
|
{
|
|
33
|
message[0] = "* It seems that Sweet Corn can't# stop twitching.";
|
|
34
|
}
|
|
35
|
else if (battle_enemy_name == "sweet corn duo")
|
|
36
|
{
|
|
37
|
message[0] = "* It seems that Sweet Corn can't# stop twitching.";
|
|
38
|
}
|
|
39
|
else if (battle_enemy_name == "sweet corn penilla duo")
|
|
40
|
{
|
|
41
|
message[0] = "* It seems that Sweet Corn can't# stop twitching.";
|
|
42
|
}
|
|
43
|
else if (battle_enemy_name == "crispy scroll solo")
|
|
44
|
{
|
|
45
|
message[0] = "* Crispy Scroll makes an obscure# reference.";
|
|
46
|
}
|
|
47
|
else if (battle_enemy_name == "crispy scroll penilla duo")
|
|
48
|
{
|
|
49
|
message[0] = "* Crispy Scroll makes an obscure# reference.";
|
|
50
|
}
|
|
51
|
else if (battle_enemy_name == "rorrim solo")
|
|
52
|
{
|
|
53
|
message[0] = "* Rorrim reflects on his current# circumstances.";
|
|
54
|
}
|
|
55
|
else if (battle_enemy_name == "decibat")
|
|
56
|
{
|
|
57
|
message[0] = "* Decibat is whispering something# too quiet to hear.";
|
|
58
|
}
|
|
59
|
else if (battle_enemy_name == "dalv")
|
|
60
|
{
|
|
61
|
message[0] = "* Dalv takes a break to brush off# his cloak.";
|
|
62
|
}
|
|
63
|
else if (battle_enemy_name == "micro froggit")
|
|
64
|
{
|
|
65
|
message[0] = "* You catch a faint whiff of# mustard seed.";
|
|
66
|
}
|
|
67
|
else if (battle_enemy_name == "insomnitot solo")
|
|
68
|
{
|
|
69
|
message[0] = "* The smell of french fries wafts# past you.";
|
|
70
|
}
|
|
71
|
else if (battle_enemy_name == "insomnitot duo")
|
|
72
|
{
|
|
73
|
message[0] = "* The smell of french fries wafts# past you.";
|
|
74
|
}
|
|
75
|
else if (battle_enemy_name == "know cone solo")
|
|
76
|
{
|
|
77
|
message[0] = "* Know Cone starts doing a# primitive dance.";
|
|
78
|
}
|
|
79
|
else if (battle_enemy_name == "know cone insomnitot duo")
|
|
80
|
{
|
|
81
|
message[0] = "* Know Cone starts doing a# primitive dance.";
|
|
82
|
}
|
|
83
|
else if (battle_enemy_name == "frostermit solo")
|
|
84
|
{
|
|
85
|
switch (enemy_mode)
|
|
86
|
{
|
|
87
|
case 0:
|
|
88
|
message[0] = "* The igloo towers over you# menacingly.#* Kidding. It's just an igloo.";
|
|
89
|
break;
|
|
90
|
case 1:
|
|
91
|
message[0] = "* Frostermit is coming out of its# shell a bit.";
|
|
92
|
break;
|
|
93
|
}
|
|
94
|
}
|
|
95
|
else if (battle_enemy_name == "frostermit know cone duo")
|
|
96
|
{
|
|
97
|
switch (enemy_mode)
|
|
98
|
{
|
|
99
|
case 0:
|
|
100
|
message[0] = "* The igloo towers over you# menacingly.#* Kidding. It's just an igloo.";
|
|
101
|
break;
|
|
102
|
case 1:
|
|
103
|
message[0] = "* Frostermit is coming out of its# shell a bit.";
|
|
104
|
break;
|
|
105
|
}
|
|
106
|
}
|
|
107
|
else if (battle_enemy_name == "trihecta together")
|
|
108
|
{
|
|
109
|
message[0] = "* Trihecta seem to be pushing# each other's buttons.";
|
|
110
|
}
|
|
111
|
else if (battle_enemy_name == "trihecta separated")
|
|
112
|
{
|
|
113
|
message[0] = "* Tri is fretting over the others'# bumps and bruises.";
|
|
114
|
}
|
|
115
|
else if (battle_enemy_name == "martlet pacifist")
|
|
116
|
{
|
|
117
|
message[0] = "* Everything smells like# bird-seed with a tasteful hint# of vanilla and orange blossom.";
|
|
118
|
}
|
|
119
|
else if (battle_enemy_name == "martlet genocide")
|
|
120
|
{
|
|
121
|
switch (enemy_mode)
|
|
122
|
{
|
|
123
|
case 3:
|
|
124
|
message[0] = "* Martlet is searching for her# guide book for first-aid# procedures.";
|
|
125
|
break;
|
|
126
|
case 4:
|
|
127
|
message[0] = "* Martlet is pacing.";
|
|
128
|
break;
|
|
129
|
default:
|
|
130
|
message[0] = "* Martlet paranoidly glances# around.";
|
|
131
|
}
|
|
132
|
}
|
|
133
|
else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
|
|
134
|
{
|
|
135
|
message[0] = "* Dunebud is getting antsy.";
|
|
136
|
}
|
|
137
|
else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo")
|
|
138
|
{
|
|
139
|
message[0] = "* Cactony stares into your soul.";
|
|
140
|
}
|
|
141
|
else if (battle_enemy_name == "slither solo")
|
|
142
|
{
|
|
143
|
message[0] = "* Sir Slither lost access to his# bank account. He wonders if he# could borrow yours.";
|
|
144
|
}
|
|
145
|
else if (battle_enemy_name == "bowll solo")
|
|
146
|
{
|
|
147
|
message[0] = "* Bowll notices a red object but# fights against the temptation# to run at it.";
|
|
148
|
}
|
|
149
|
else if (battle_enemy_name == "el bailador")
|
|
150
|
{
|
|
151
|
if (global.route == 3)
|
|
152
|
message[0] = "* You're getting annoyed by the# music.";
|
|
153
|
else
|
|
154
|
message[0] = "* El Bailador strikes a# motivating pose!";
|
|
155
|
}
|
|
156
|
else if (battle_enemy_name == "dummy training pacifist")
|
|
157
|
{
|
|
158
|
message[0] = "* The dummy does nothing.";
|
|
159
|
}
|
|
160
|
else if (battle_enemy_name == "flower girls")
|
|
161
|
{
|
|
162
|
switch (global.dunes_flag[31])
|
|
163
|
{
|
|
164
|
case 1:
|
|
165
|
message[0] = "* Violetta is looking everywhere# else but at you.";
|
|
166
|
break;
|
|
167
|
case 2:
|
|
168
|
message[0] = "* Pedla twirls around the sand.";
|
|
169
|
break;
|
|
170
|
case 3:
|
|
171
|
message[0] = "* Rosa dances through life's# dangers with stunning# confidence!";
|
|
172
|
break;
|
|
173
|
}
|
|
174
|
}
|
|
175
|
else if (battle_enemy_name == "ceroba genocide")
|
|
176
|
{
|
|
177
|
message[0] = "* She wipes sweat from# her brow.";
|
|
178
|
}
|
|
179
|
else if (battle_enemy_name == "starlo")
|
|
180
|
{
|
|
181
|
if (global.attack_cycle < 10)
|
|
182
|
message[0] = "* Starlo's fingers itch for his# six-shooter.";
|
|
183
|
else
|
|
184
|
message[0] = "* Starlo grinds his teeth# together in frustration.";
|
|
185
|
}
|
|
186
|
else if (battle_enemy_name == "tellyvis")
|
|
187
|
{
|
|
188
|
message[0] = "* Telly pushes Vis' mouth-flap# back and forth for amusement.# Vis isn't having it.";
|
|
189
|
}
|
|
190
|
else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo")
|
|
191
|
{
|
|
192
|
message[0] = "* Jandroid tries to whistle to# the music.";
|
|
193
|
}
|
|
194
|
else if (battle_enemy_name == "goosic")
|
|
195
|
{
|
|
196
|
message[0] = "* Goosic begins spinning in# circles.";
|
|
197
|
}
|
|
198
|
else if (battle_enemy_name == "sousborg")
|
|
199
|
{
|
|
200
|
message[0] = "* Sousborg is juggling cleavers.";
|
|
201
|
}
|
|
202
|
else if (battle_enemy_name == "axis")
|
|
203
|
{
|
|
204
|
message[0] = "* Death by metal & magic.";
|
|
205
|
}
|
|
206
|
else if (battle_enemy_name == "axis genocide")
|
|
207
|
{
|
|
208
|
message[0] = "* In your way.";
|
|
209
|
}
|
|
210
|
else if (battle_enemy_name == "macro froggit")
|
|
211
|
{
|
|
212
|
message[0] = "* Smells like frog.";
|
|
213
|
}
|
|
214
|
else if (battle_enemy_name == "guardener")
|
|
215
|
{
|
|
216
|
if (global.enemy_mode == 0)
|
|
217
|
message[0] = "* Guardener waters your cage.";
|
|
218
|
else if (global.enemy_mode >= 1)
|
|
219
|
message[0] = "* Guardener slams her arms into# the floor in agitation.";
|
|
220
|
}
|
|
221
|
else if (battle_enemy_name == "flowey")
|
|
222
|
{
|
|
223
|
message[0] = "* smells like Aa;1rW4,je2FpA,,.";
|
|
224
|
}
|
|
225
|
else if (battle_enemy_name == "ceroba")
|
|
226
|
{
|
|
227
|
switch (global.hotland_flag[2])
|
|
228
|
{
|
|
229
|
case 0:
|
|
230
|
message[0] = "* Ceroba wipes sweat from her# brow.";
|
|
231
|
break;
|
|
232
|
case 1:
|
|
233
|
message[0] = "* Petals rain from the heavens.";
|
|
234
|
break;
|
|
235
|
case 2:
|
|
236
|
message[0] = "* Ceroba radiates with anger.";
|
|
237
|
break;
|
|
238
|
case 3:
|
|
239
|
message[0] = "* The end is near.";
|
|
240
|
break;
|
|
241
|
}
|
|
242
|
}
|
|
243
|
else if (battle_enemy_name == "martlet genocide final")
|
|
244
|
{
|
|
245
|
message[0] = "* The enemy tries to persist.";
|
|
246
|
if (global.hotland_flag[9] >= 2)
|
|
247
|
message[0] = "* Closure.";
|
|
248
|
}
|
|
249
|
}
|
|
250
|
}
|