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function scr_battle_core_directory_flavor_text_enemy_1_default_2scr_battle_core_directory_flavor_text_enemy_1_default_2function scr_battle_core_directory_flavor_text_enemy_1_default_2()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* When will this semester end?!";
else if (battle_enemy_name == "ms mettaton")
message[0] = "* Like, totally!";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier uses hip slang like the# kids.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier uses hip slang like the# kids.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla scraps her drawing and# starts over.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Flier uses hip slang like the# kids.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* It seems that Sweet Corn can't# stop twitching.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* It seems that Sweet Corn can't# stop twitching.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* It seems that Sweet Corn can't# stop twitching.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll makes an obscure# reference.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll makes an obscure# reference.";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Rorrim reflects on his current# circumstances.";
}
else if (battle_enemy_name == "decibat")
{
message[0] = "* Decibat is whispering something# too quiet to hear.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Dalv takes a break to brush off# his cloak.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* You catch a faint whiff of# mustard seed.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* The smell of french fries wafts# past you.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* The smell of french fries wafts# past you.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone starts doing a# primitive dance.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone starts doing a# primitive dance.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* The igloo towers over you# menacingly.#* Kidding. It's just an igloo.";
break;
case 1:
message[0] = "* Frostermit is coming out of its# shell a bit.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* The igloo towers over you# menacingly.#* Kidding. It's just an igloo.";
break;
... () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var enemy_mode = global.enemy_mode; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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if (battle_enemy_name == "craniex") |
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message[0] = "* When will this semester end?!"; |
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else if (battle_enemy_name == "ms mettaton") |
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message[0] = "* Like, totally!"; |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "flier solo") |
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{ |
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message[0] = "* Flier uses hip slang like the# kids."; |
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} |
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else if (battle_enemy_name == "flier trio") |
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{ |
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message[0] = "* Flier uses hip slang like the# kids."; |
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} |
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else if (battle_enemy_name == "penilla solo") |
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{ |
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message[0] = "* Penilla scraps her drawing and# starts over."; |
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} |
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else if (battle_enemy_name == "flier penilla duo") |
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{ |
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message[0] = "* Flier uses hip slang like the# kids."; |
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} |
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else if (battle_enemy_name == "sweet corn solo") |
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{ |
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message[0] = "* It seems that Sweet Corn can't# stop twitching."; |
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} |
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else if (battle_enemy_name == "sweet corn duo") |
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{ |
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message[0] = "* It seems that Sweet Corn can't# stop twitching."; |
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} |
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else if (battle_enemy_name == "sweet corn penilla duo") |
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{ |
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message[0] = "* It seems that Sweet Corn can't# stop twitching."; |
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} |
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else if (battle_enemy_name == "crispy scroll solo") |
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{ |
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message[0] = "* Crispy Scroll makes an obscure# reference."; |
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} |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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{ |
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message[0] = "* Crispy Scroll makes an obscure# reference."; |
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} |
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else if (battle_enemy_name == "rorrim solo") |
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{ |
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message[0] = "* Rorrim reflects on his current# circumstances."; |
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} |
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else if (battle_enemy_name == "decibat") |
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{ |
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message[0] = "* Decibat is whispering something# too quiet to hear."; |
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} |
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else if (battle_enemy_name == "dalv") |
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{ |
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message[0] = "* Dalv takes a break to brush off# his cloak."; |
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} |
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else if (battle_enemy_name == "micro froggit") |
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{ |
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message[0] = "* You catch a faint whiff of# mustard seed."; |
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} |
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else if (battle_enemy_name == "insomnitot solo") |
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{ |
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message[0] = "* The smell of french fries wafts# past you."; |
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} |
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else if (battle_enemy_name == "insomnitot duo") |
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{ |
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message[0] = "* The smell of french fries wafts# past you."; |
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} |
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else if (battle_enemy_name == "know cone solo") |
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{ |
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message[0] = "* Know Cone starts doing a# primitive dance."; |
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} |
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else if (battle_enemy_name == "know cone insomnitot duo") |
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{ |
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message[0] = "* Know Cone starts doing a# primitive dance."; |
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} |
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else if (battle_enemy_name == "frostermit solo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* The igloo towers over you# menacingly.#* Kidding. It's just an igloo."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is coming out of its# shell a bit."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "frostermit know cone duo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* The igloo towers over you# menacingly.#* Kidding. It's just an igloo."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is coming out of its# shell a bit."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "trihecta together") |
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{ |
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message[0] = "* Trihecta seem to be pushing# each other's buttons."; |
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} |
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else if (battle_enemy_name == "trihecta separated") |
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{ |
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message[0] = "* Tri is fretting over the others'# bumps and bruises."; |
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} |
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else if (battle_enemy_name == "martlet pacifist") |
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{ |
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message[0] = "* Everything smells like# bird-seed with a tasteful hint# of vanilla and orange blossom."; |
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} |
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else if (battle_enemy_name == "martlet genocide") |
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{ |
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switch (enemy_mode) |
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{ |
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case 3: |
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message[0] = "* Martlet is searching for her# guide book for first-aid# procedures."; |
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break; |
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case 4: |
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message[0] = "* Martlet is pacing."; |
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break; |
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default: |
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message[0] = "* Martlet paranoidly glances# around."; |
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} |
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} |
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else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") |
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{ |
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message[0] = "* Dunebud is getting antsy."; |
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} |
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else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") |
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{ |
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message[0] = "* Cactony stares into your soul."; |
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} |
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else if (battle_enemy_name == "slither solo") |
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{ |
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message[0] = "* Sir Slither lost access to his# bank account. He wonders if he# could borrow yours."; |
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} |
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else if (battle_enemy_name == "bowll solo") |
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{ |
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message[0] = "* Bowll notices a red object but# fights against the temptation# to run at it."; |
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} |
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else if (battle_enemy_name == "el bailador") |
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{ |
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if (global.route == 3) |
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message[0] = "* You're getting annoyed by the# music."; |
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else |
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message[0] = "* El Bailador strikes a# motivating pose!"; |
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} |
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else if (battle_enemy_name == "dummy training pacifist") |
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{ |
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message[0] = "* The dummy does nothing."; |
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} |
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else if (battle_enemy_name == "flower girls") |
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{ |
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switch (global.dunes_flag[31]) |
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{ |
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case 1: |
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message[0] = "* Violetta is looking everywhere# else but at you."; |
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break; |
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case 2: |
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message[0] = "* Pedla twirls around the sand."; |
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break; |
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case 3: |
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message[0] = "* Rosa dances through life's# dangers with stunning# confidence!"; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "ceroba genocide") |
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{ |
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message[0] = "* She wipes sweat from# her brow."; |
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} |
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else if (battle_enemy_name == "starlo") |
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{ |
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if (global.attack_cycle < 10) |
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message[0] = "* Starlo's fingers itch for his# six-shooter."; |
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else |
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message[0] = "* Starlo grinds his teeth# together in frustration."; |
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} |
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else if (battle_enemy_name == "tellyvis") |
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{ |
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message[0] = "* Telly pushes Vis' mouth-flap# back and forth for amusement.# Vis isn't having it."; |
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} |
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else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo") |
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{ |
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message[0] = "* Jandroid tries to whistle to# the music."; |
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} |
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else if (battle_enemy_name == "goosic") |
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{ |
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message[0] = "* Goosic begins spinning in# circles."; |
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} |
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else if (battle_enemy_name == "sousborg") |
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{ |
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message[0] = "* Sousborg is juggling cleavers."; |
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} |
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else if (battle_enemy_name == "axis") |
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{ |
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message[0] = "* Death by metal & magic."; |
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} |
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else if (battle_enemy_name == "axis genocide") |
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{ |
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message[0] = "* In your way."; |
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} |
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else if (battle_enemy_name == "macro froggit") |
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{ |
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message[0] = "* Smells like frog."; |
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} |
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else if (battle_enemy_name == "guardener") |
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{ |
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if (global.enemy_mode == 0) |
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message[0] = "* Guardener waters your cage."; |
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else if (global.enemy_mode >= 1) |
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message[0] = "* Guardener slams her arms into# the floor in agitation."; |
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} |
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else if (battle_enemy_name == "flowey") |
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{ |
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message[0] = "* smells like Aa;1rW4,je2FpA,,."; |
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} |
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else if (battle_enemy_name == "ceroba") |
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{ |
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switch (global.hotland_flag[2]) |
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{ |
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case 0: |
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message[0] = "* Ceroba wipes sweat from her# brow."; |
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break; |
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case 1: |
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message[0] = "* Petals rain from the heavens."; |
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break; |
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case 2: |
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message[0] = "* Ceroba radiates with anger."; |
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break; |
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case 3: |
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message[0] = "* The end is near."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "martlet genocide final") |
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{ |
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message[0] = "* The enemy tries to persist."; |
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if (global.hotland_flag[9] >= 2) |
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message[0] = "* Closure."; |
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} |
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} |
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} |