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gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_2

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function scr_battle_core_directory_flavor_text_enemy_1_default_2
scr_battle_core_directory_flavor_text_enemy_1_default_2

function scr_battle_core_directory_flavor_text_enemy_1_default_2() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") message[0] = "* When will this semester end?!"; else if (battle_enemy_name == "ms mettaton") message[0] = "* Like, totally!"; } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Flier uses hip slang like the# kids."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Flier uses hip slang like the# kids."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla scraps her drawing and# starts over."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Flier uses hip slang like the# kids."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* It seems that Sweet Corn can't# stop twitching."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* It seems that Sweet Corn can't# stop twitching."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* It seems that Sweet Corn can't# stop twitching."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll makes an obscure# reference."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll makes an obscure# reference."; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Rorrim reflects on his current# circumstances."; } else if (battle_enemy_name == "decibat") { message[0] = "* Decibat is whispering something# too quiet to hear."; } else if (battle_enemy_name == "dalv") { message[0] = "* Dalv takes a break to brush off# his cloak."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* You catch a faint whiff of# mustard seed."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* The smell of french fries wafts# past you."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* The smell of french fries wafts# past you."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone starts doing a# primitive dance."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone starts doing a# primitive dance."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* The igloo towers over you# menacingly.#* Kidding. It's just an igloo."; break; case 1: message[0] = "* Frostermit is coming out of its# shell a bit."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* The igloo towers over you# menacingly.#* Kidding. It's just an igloo."; break; ...
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var enemy_mode = global.enemy_mode;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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        if (battle_enemy_name == "craniex")
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            message[0] = "* When will this semester end?!";
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        else if (battle_enemy_name == "ms mettaton")
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            message[0] = "* Like, totally!";
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "flier solo")
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        {
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            message[0] = "* Flier uses hip slang like the#  kids.";
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        }
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        else if (battle_enemy_name == "flier trio")
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        {
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            message[0] = "* Flier uses hip slang like the#  kids.";
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        }
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        else if (battle_enemy_name == "penilla solo")
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        {
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            message[0] = "* Penilla scraps her drawing and#  starts over.";
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        }
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        else if (battle_enemy_name == "flier penilla duo")
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        {
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            message[0] = "* Flier uses hip slang like the#  kids.";
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        }
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        else if (battle_enemy_name == "sweet corn solo")
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        {
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            message[0] = "* It seems that Sweet Corn can't#  stop twitching.";
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        }
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        else if (battle_enemy_name == "sweet corn duo")
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        {
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            message[0] = "* It seems that Sweet Corn can't#  stop twitching.";
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        }
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        else if (battle_enemy_name == "sweet corn penilla duo")
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        {
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            message[0] = "* It seems that Sweet Corn can't#  stop twitching.";
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        }
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        else if (battle_enemy_name == "crispy scroll solo")
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        {
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            message[0] = "* Crispy Scroll makes an obscure#  reference.";
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        }
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        else if (battle_enemy_name == "crispy scroll penilla duo")
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        {
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            message[0] = "* Crispy Scroll makes an obscure#  reference.";
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        }
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        else if (battle_enemy_name == "rorrim solo")
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        {
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            message[0] = "* Rorrim reflects on his current#  circumstances.";
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        }
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        else if (battle_enemy_name == "decibat")
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        {
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            message[0] = "* Decibat is whispering something#  too quiet to hear.";
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        }
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        else if (battle_enemy_name == "dalv")
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        {
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            message[0] = "* Dalv takes a break to brush off#  his cloak.";
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        }
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        else if (battle_enemy_name == "micro froggit")
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        {
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            message[0] = "* You catch a faint whiff of#  mustard seed.";
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        }
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        else if (battle_enemy_name == "insomnitot solo")
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        {
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            message[0] = "* The smell of french fries wafts#  past you.";
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        }
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        else if (battle_enemy_name == "insomnitot duo")
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        {
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            message[0] = "* The smell of french fries wafts#  past you.";
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        }
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        else if (battle_enemy_name == "know cone solo")
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        {
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            message[0] = "* Know Cone starts doing a#  primitive dance.";
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        }
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        else if (battle_enemy_name == "know cone insomnitot duo")
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        {
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            message[0] = "* Know Cone starts doing a#  primitive dance.";
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        }
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        else if (battle_enemy_name == "frostermit solo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* The igloo towers over you#  menacingly.#* Kidding. It's just an igloo.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit is coming out of its#  shell a bit.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "frostermit know cone duo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* The igloo towers over you#  menacingly.#* Kidding. It's just an igloo.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit is coming out of its#  shell a bit.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "trihecta together")
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        {
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            message[0] = "* Trihecta seem to be pushing#  each other's buttons.";
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        }
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        else if (battle_enemy_name == "trihecta separated")
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        {
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            message[0] = "* Tri is fretting over the others'#  bumps and bruises.";
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        }
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        else if (battle_enemy_name == "martlet pacifist")
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        {
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            message[0] = "* Everything smells like#  bird-seed with a tasteful hint#  of vanilla and orange blossom.";
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        }
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        else if (battle_enemy_name == "martlet genocide")
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        {
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            switch (enemy_mode)
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            {
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                case 3:
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                    message[0] = "* Martlet is searching for her#  guide book for first-aid#  procedures.";
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                    break;
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                case 4:
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                    message[0] = "* Martlet is pacing.";
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                    break;
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                default:
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                    message[0] = "* Martlet paranoidly glances#  around.";
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            }
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        }
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        else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
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        {
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            message[0] = "* Dunebud is getting antsy.";
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        }
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        else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo")
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        {
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            message[0] = "* Cactony stares into your soul.";
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        }
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        else if (battle_enemy_name == "slither solo")
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        {
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            message[0] = "* Sir Slither lost access to his#  bank account. He wonders if he#  could borrow yours.";
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        }
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        else if (battle_enemy_name == "bowll solo")
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        {
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            message[0] = "* Bowll notices a red object but#  fights against the temptation#  to run at it.";
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        }
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        else if (battle_enemy_name == "el bailador")
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        {
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            if (global.route == 3)
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                message[0] = "* You're getting annoyed by the#  music.";
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            else
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                message[0] = "* El Bailador strikes a#  motivating pose!";
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        }
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        else if (battle_enemy_name == "dummy training pacifist")
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        {
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            message[0] = "* The dummy does nothing.";
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        }
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        else if (battle_enemy_name == "flower girls")
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        {
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            switch (global.dunes_flag[31])
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            {
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                case 1:
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                    message[0] = "* Violetta is looking everywhere#  else but at you.";
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                    break;
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                case 2:
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                    message[0] = "* Pedla twirls around the sand.";
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                    break;
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                case 3:
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                    message[0] = "* Rosa dances through life's#  dangers with stunning#  confidence!";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "ceroba genocide")
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        {
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            message[0] = "* She wipes sweat from#  her brow.";
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        }
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        else if (battle_enemy_name == "starlo")
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        {
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            if (global.attack_cycle < 10)
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                message[0] = "* Starlo's fingers itch for his#  six-shooter.";
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            else
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                message[0] = "* Starlo grinds his teeth#  together in frustration.";
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        }
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        else if (battle_enemy_name == "tellyvis")
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        {
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            message[0] = "* Telly pushes Vis' mouth-flap#  back and forth for amusement.#  Vis isn't having it.";
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        }
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        else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo")
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        {
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            message[0] = "* Jandroid tries to whistle to#  the music.";
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        }
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        else if (battle_enemy_name == "goosic")
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        {
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            message[0] = "* Goosic begins spinning in#  circles.";
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        }
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        else if (battle_enemy_name == "sousborg")
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        {
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            message[0] = "* Sousborg is juggling cleavers.";
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        }
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        else if (battle_enemy_name == "axis")
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        {
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            message[0] = "* Death by metal & magic.";
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        }
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        else if (battle_enemy_name == "axis genocide")
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        {
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            message[0] = "* In your way.";
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        }
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        else if (battle_enemy_name == "macro froggit")
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        {
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            message[0] = "* Smells like frog.";
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        }
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        else if (battle_enemy_name == "guardener")
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        {
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            if (global.enemy_mode == 0)
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                message[0] = "* Guardener waters your cage.";
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            else if (global.enemy_mode >= 1)
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                message[0] = "* Guardener slams her arms into#  the floor in agitation.";
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        }
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        else if (battle_enemy_name == "flowey")
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        {
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            message[0] = "* smells like Aa;1rW4,je2FpA,,.";
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        }
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        else if (battle_enemy_name == "ceroba")
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        {
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            switch (global.hotland_flag[2])
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            {
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                case 0:
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                    message[0] = "* Ceroba wipes sweat from her#  brow.";
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                    break;
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                case 1:
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                    message[0] = "* Petals rain from the heavens.";
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                    break;
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                case 2:
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                    message[0] = "* Ceroba radiates with anger.";
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                    break;
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                case 3:
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                    message[0] = "* The end is near.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "martlet genocide final")
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        {
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            message[0] = "* The enemy tries to persist.";
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            if (global.hotland_flag[9] >= 2)
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                message[0] = "* Closure.";
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        }
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    }
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}