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function scr_battle_core_directory_flavor_text_enemy_1_default_3scr_battle_core_directory_flavor_text_enemy_1_default_3
function scr_battle_core_directory_flavor_text_enemy_1_default_3()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* You are nervous about the next# midterm.";
if (battle_enemy_name == "ms mettaton")
message[0] = "* Glitz and glamour.";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier doesn't think the# position of \"enemy\" fits him.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier doesn't think the# position of \"enemy\" fits him.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* The battlefield is covered in# eraser shavings.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Flier doesn't think the# position of \"enemy\" fits him.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* Sweet Corn tries to encourage# you to smile.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* Sweet Corn tries to encourage# you to smile.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Sweet Corn tries to encourage# you to smile.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll is trying to be# cute.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll is trying to be# cute.";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Rorrim mimics your movements.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Dalv assumes an intimidating# facade.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* You momentarily lose track of# Micro Froggit.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* Insomnitot catches itself# nodding off.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* Insomnitot catches itself# nodding off.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone is yelling random# noises that sound like they# could be a made-up language.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone is yelling random# noises that sound like they# could be a made-up language.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* There is an igloo here.";
break;
case 1:
message[0] = "* Frostermit is tapping out a# rhythm with his pincers.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* There is an igloo here.";
break;
case 1:
message[0] = "* Frostermit is tapping out a# rhythm with his pincers.";
break;
}
... ()
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{
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var battle_enemy_name = global.battle_enemy_name;
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var enemy_mode = global.enemy_mode;
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var game_mode = global.game_mode;
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if (game_mode == "customs")
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{
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if (battle_enemy_name == "craniex")
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message[0] = "* You are nervous about the next# midterm.";
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if (battle_enemy_name == "ms mettaton")
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message[0] = "* Glitz and glamour.";
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}
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else if (game_mode == "yellow")
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{
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if (battle_enemy_name == "flier solo")
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{
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message[0] = "* Flier doesn't think the# position of \"enemy\" fits him.";
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}
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else if (battle_enemy_name == "flier trio")
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{
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message[0] = "* Flier doesn't think the# position of \"enemy\" fits him.";
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}
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else if (battle_enemy_name == "penilla solo")
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{
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message[0] = "* The battlefield is covered in# eraser shavings.";
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}
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else if (battle_enemy_name == "flier penilla duo")
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{
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message[0] = "* Flier doesn't think the# position of \"enemy\" fits him.";
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}
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else if (battle_enemy_name == "sweet corn solo")
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{
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message[0] = "* Sweet Corn tries to encourage# you to smile.";
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}
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else if (battle_enemy_name == "sweet corn duo")
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{
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message[0] = "* Sweet Corn tries to encourage# you to smile.";
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}
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else if (battle_enemy_name == "sweet corn penilla duo")
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{
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message[0] = "* Sweet Corn tries to encourage# you to smile.";
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}
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else if (battle_enemy_name == "crispy scroll solo")
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{
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message[0] = "* Crispy Scroll is trying to be# cute.";
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}
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else if (battle_enemy_name == "crispy scroll penilla duo")
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{
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message[0] = "* Crispy Scroll is trying to be# cute.";
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}
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else if (battle_enemy_name == "rorrim solo")
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{
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message[0] = "* Rorrim mimics your movements.";
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}
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else if (battle_enemy_name == "dalv")
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{
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message[0] = "* Dalv assumes an intimidating# facade.";
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}
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else if (battle_enemy_name == "micro froggit")
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{
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message[0] = "* You momentarily lose track of# Micro Froggit.";
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}
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else if (battle_enemy_name == "insomnitot solo")
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{
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message[0] = "* Insomnitot catches itself# nodding off.";
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}
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else if (battle_enemy_name == "insomnitot duo")
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{
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message[0] = "* Insomnitot catches itself# nodding off.";
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}
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else if (battle_enemy_name == "know cone solo")
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{
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message[0] = "* Know Cone is yelling random# noises that sound like they# could be a made-up language.";
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}
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else if (battle_enemy_name == "know cone insomnitot duo")
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{
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message[0] = "* Know Cone is yelling random# noises that sound like they# could be a made-up language.";
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}
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else if (battle_enemy_name == "frostermit solo")
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{
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switch (enemy_mode)
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{
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case 0:
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message[0] = "* There is an igloo here.";
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break;
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case 1:
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message[0] = "* Frostermit is tapping out a# rhythm with his pincers.";
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break;
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}
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}
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else if (battle_enemy_name == "frostermit know cone duo")
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{
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switch (enemy_mode)
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{
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case 0:
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message[0] = "* There is an igloo here.";
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break;
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case 1:
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message[0] = "* Frostermit is tapping out a# rhythm with his pincers.";
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break;
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}
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}
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else if (battle_enemy_name == "trihecta together")
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{
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message[0] = "* A gust of wind threatens to# topple Trihecta's pile.";
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}
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else if (battle_enemy_name == "trihecta separated")
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{
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message[0] = "* Tri, Hec, and Ta are friendly# and free.";
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}
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else if (battle_enemy_name == "martlet pacifist")
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{
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message[0] = "* A gust of wind blows a little# blue feather in your face.#* Martlet looks embarrassed.";
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}
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else if (battle_enemy_name == "martlet genocide")
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{
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switch (enemy_mode)
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{
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case 3:
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message[0] = "* Martlet is nursing her wounds.";
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break;
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default:
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message[0] = "* The sound of the chilled wind# surrounds you.";
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}
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}
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else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
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{
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message[0] = "* Dunebud begins to gargle a song.";
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}
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else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo")
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{
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message[0] = "* Cactony tries to gather some# needles he dropped.";
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}
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else if (battle_enemy_name == "slither solo")
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{
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message[0] = "* Sir Slither looks you up and# down.";
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}
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else if (battle_enemy_name == "bowll solo")
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{
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message[0] = "* Huffs and puffs and other# stuffs.";
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}
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else if (battle_enemy_name == "el bailador")
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{
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if (global.route == 3)
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message[0] = "* Get this over with.";
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else
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message[0] = "* Smells like disco.";
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}
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else if (battle_enemy_name == "flower girls")
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{
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switch (global.dunes_flag[31])
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{
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case 1:
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message[0] = "* Violetta nervously shuffles# her feet.";
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break;
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case 2:
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message[0] = "* Pedla wants you to know that# you are loved!";
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break;
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case 3:
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message[0] = "* Rosa bursts into laughter but# you have no idea why.";
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break;
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}
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}
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else if (battle_enemy_name == "dummy training pacifist")
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{
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message[0] = "* Smells like lead and burlap.";
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}
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else if (battle_enemy_name == "ceroba genocide")
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{
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message[0] = "* The sand swirls around you.";
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}
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else if (battle_enemy_name == "starlo")
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{
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if (global.attack_cycle < 10)
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message[0] = "* Smells like leather boots and# dashing looks.";
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else
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message[0] = "* Smells like leather boots and# broken dreams.";
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}
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else if (battle_enemy_name == "tellyvis")
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{
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message[0] = "* Vis reminds Telly what time his# favorite show airs but she only# makes fun of him.";
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}
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else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo")
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{
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message[0] = "* Smells like poor choices.";
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}
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else if (battle_enemy_name == "goosic")
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{
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message[0] = "* Goosic blasts battle music from# its beak.";
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}
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else if (battle_enemy_name == "sousborg")
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{
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message[0] = "* Sousborg cooks you some# spaghetti! ...without water.";
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}
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else if (battle_enemy_name == "axis")
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{
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message[0] = "* You feel the furnace's heat# waves engulf you.";
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}
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else if (battle_enemy_name == "axis genocide")
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{
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message[0] = "* Outlast his efforts.";
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}
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else if (battle_enemy_name == "macro froggit")
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{
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message[0] = "* Ribbit???";
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}
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else if (battle_enemy_name == "guardener")
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{
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if (global.enemy_mode == 0)
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message[0] = "* A great hostility is# blossoming!";
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else if (global.enemy_mode >= 1)
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message[0] = "* Vines weave in and out of the# ground all around you.";
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}
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else if (battle_enemy_name == "flowey")
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{
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message[0] = "* r3537 7ry 4641n r3537 7ry 4641n# r3537 7ry 4641n r3537 7ry 4641n# r3537";
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}
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else if (battle_enemy_name == "ceroba")
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{
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switch (global.hotland_flag[2])
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221
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{
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case 0:
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message[0] = "* A chilling breeze envelops the# area.";
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224
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break;
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case 1:
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message[0] = "* Ceroba gazes down upon the# Underground.";
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break;
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case 2:
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229
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message[0] = "* You prepare yourself for# whatever comes next.";
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break;
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case 3:
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message[0] = "* Ceroba's emotions wane, but# she stays resolute.";
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break;
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}
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}
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else if (battle_enemy_name == "martlet genocide final")
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{
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message[0] = "* The enemy prepares to attack.";
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if (global.hotland_flag[9] >= 2)
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240
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message[0] = "* Home.";
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241
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}
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}
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}
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