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function scr_battle_core_directory_flavor_text_enemy_1_default_3scr_battle_core_directory_flavor_text_enemy_1_default_3function scr_battle_core_directory_flavor_text_enemy_1_default_3()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* You are nervous about the next# midterm.";
if (battle_enemy_name == "ms mettaton")
message[0] = "* Glitz and glamour.";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier doesn't think the# position of \"enemy\" fits him.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier doesn't think the# position of \"enemy\" fits him.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* The battlefield is covered in# eraser shavings.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Flier doesn't think the# position of \"enemy\" fits him.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* Sweet Corn tries to encourage# you to smile.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* Sweet Corn tries to encourage# you to smile.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Sweet Corn tries to encourage# you to smile.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll is trying to be# cute.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll is trying to be# cute.";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Rorrim mimics your movements.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Dalv assumes an intimidating# facade.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* You momentarily lose track of# Micro Froggit.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* Insomnitot catches itself# nodding off.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* Insomnitot catches itself# nodding off.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone is yelling random# noises that sound like they# could be a made-up language.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone is yelling random# noises that sound like they# could be a made-up language.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* There is an igloo here.";
break;
case 1:
message[0] = "* Frostermit is tapping out a# rhythm with his pincers.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* There is an igloo here.";
break;
case 1:
message[0] = "* Frostermit is tapping out a# rhythm with his pincers.";
break;
}
... () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var enemy_mode = global.enemy_mode; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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if (battle_enemy_name == "craniex") |
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message[0] = "* You are nervous about the next# midterm."; |
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if (battle_enemy_name == "ms mettaton") |
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message[0] = "* Glitz and glamour."; |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "flier solo") |
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{ |
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message[0] = "* Flier doesn't think the# position of \"enemy\" fits him."; |
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} |
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else if (battle_enemy_name == "flier trio") |
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{ |
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message[0] = "* Flier doesn't think the# position of \"enemy\" fits him."; |
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} |
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else if (battle_enemy_name == "penilla solo") |
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{ |
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message[0] = "* The battlefield is covered in# eraser shavings."; |
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} |
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else if (battle_enemy_name == "flier penilla duo") |
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{ |
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message[0] = "* Flier doesn't think the# position of \"enemy\" fits him."; |
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} |
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else if (battle_enemy_name == "sweet corn solo") |
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{ |
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message[0] = "* Sweet Corn tries to encourage# you to smile."; |
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} |
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else if (battle_enemy_name == "sweet corn duo") |
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{ |
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message[0] = "* Sweet Corn tries to encourage# you to smile."; |
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} |
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else if (battle_enemy_name == "sweet corn penilla duo") |
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{ |
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message[0] = "* Sweet Corn tries to encourage# you to smile."; |
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} |
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else if (battle_enemy_name == "crispy scroll solo") |
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{ |
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message[0] = "* Crispy Scroll is trying to be# cute."; |
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} |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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{ |
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message[0] = "* Crispy Scroll is trying to be# cute."; |
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} |
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else if (battle_enemy_name == "rorrim solo") |
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{ |
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message[0] = "* Rorrim mimics your movements."; |
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} |
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else if (battle_enemy_name == "dalv") |
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{ |
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message[0] = "* Dalv assumes an intimidating# facade."; |
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} |
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else if (battle_enemy_name == "micro froggit") |
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{ |
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message[0] = "* You momentarily lose track of# Micro Froggit."; |
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} |
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else if (battle_enemy_name == "insomnitot solo") |
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{ |
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message[0] = "* Insomnitot catches itself# nodding off."; |
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} |
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else if (battle_enemy_name == "insomnitot duo") |
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{ |
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message[0] = "* Insomnitot catches itself# nodding off."; |
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} |
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else if (battle_enemy_name == "know cone solo") |
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{ |
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message[0] = "* Know Cone is yelling random# noises that sound like they# could be a made-up language."; |
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} |
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else if (battle_enemy_name == "know cone insomnitot duo") |
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{ |
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message[0] = "* Know Cone is yelling random# noises that sound like they# could be a made-up language."; |
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} |
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else if (battle_enemy_name == "frostermit solo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* There is an igloo here."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is tapping out a# rhythm with his pincers."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "frostermit know cone duo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* There is an igloo here."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is tapping out a# rhythm with his pincers."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "trihecta together") |
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{ |
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message[0] = "* A gust of wind threatens to# topple Trihecta's pile."; |
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} |
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else if (battle_enemy_name == "trihecta separated") |
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{ |
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message[0] = "* Tri, Hec, and Ta are friendly# and free."; |
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} |
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else if (battle_enemy_name == "martlet pacifist") |
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{ |
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message[0] = "* A gust of wind blows a little# blue feather in your face.#* Martlet looks embarrassed."; |
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} |
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else if (battle_enemy_name == "martlet genocide") |
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{ |
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switch (enemy_mode) |
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{ |
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case 3: |
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message[0] = "* Martlet is nursing her wounds."; |
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break; |
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default: |
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message[0] = "* The sound of the chilled wind# surrounds you."; |
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} |
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} |
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else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") |
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{ |
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message[0] = "* Dunebud begins to gargle a song."; |
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} |
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else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") |
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{ |
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message[0] = "* Cactony tries to gather some# needles he dropped."; |
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} |
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else if (battle_enemy_name == "slither solo") |
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{ |
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message[0] = "* Sir Slither looks you up and# down."; |
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} |
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else if (battle_enemy_name == "bowll solo") |
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{ |
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message[0] = "* Huffs and puffs and other# stuffs."; |
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} |
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else if (battle_enemy_name == "el bailador") |
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{ |
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if (global.route == 3) |
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message[0] = "* Get this over with."; |
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else |
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message[0] = "* Smells like disco."; |
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} |
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else if (battle_enemy_name == "flower girls") |
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{ |
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switch (global.dunes_flag[31]) |
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{ |
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case 1: |
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message[0] = "* Violetta nervously shuffles# her feet."; |
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break; |
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case 2: |
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message[0] = "* Pedla wants you to know that# you are loved!"; |
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break; |
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case 3: |
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message[0] = "* Rosa bursts into laughter but# you have no idea why."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "dummy training pacifist") |
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{ |
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message[0] = "* Smells like lead and burlap."; |
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} |
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else if (battle_enemy_name == "ceroba genocide") |
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{ |
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message[0] = "* The sand swirls around you."; |
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} |
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else if (battle_enemy_name == "starlo") |
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{ |
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if (global.attack_cycle < 10) |
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message[0] = "* Smells like leather boots and# dashing looks."; |
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else |
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message[0] = "* Smells like leather boots and# broken dreams."; |
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} |
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else if (battle_enemy_name == "tellyvis") |
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{ |
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message[0] = "* Vis reminds Telly what time his# favorite show airs but she only# makes fun of him."; |
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} |
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else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo") |
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{ |
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message[0] = "* Smells like poor choices."; |
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} |
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else if (battle_enemy_name == "goosic") |
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{ |
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message[0] = "* Goosic blasts battle music from# its beak."; |
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} |
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else if (battle_enemy_name == "sousborg") |
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{ |
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message[0] = "* Sousborg cooks you some# spaghetti! ...without water."; |
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} |
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else if (battle_enemy_name == "axis") |
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{ |
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message[0] = "* You feel the furnace's heat# waves engulf you."; |
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} |
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else if (battle_enemy_name == "axis genocide") |
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{ |
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message[0] = "* Outlast his efforts."; |
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} |
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else if (battle_enemy_name == "macro froggit") |
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{ |
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message[0] = "* Ribbit???"; |
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} |
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else if (battle_enemy_name == "guardener") |
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{ |
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if (global.enemy_mode == 0) |
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message[0] = "* A great hostility is# blossoming!"; |
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else if (global.enemy_mode >= 1) |
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message[0] = "* Vines weave in and out of the# ground all around you."; |
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} |
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else if (battle_enemy_name == "flowey") |
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{ |
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message[0] = "* r3537 7ry 4641n r3537 7ry 4641n# r3537 7ry 4641n r3537 7ry 4641n# r3537"; |
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} |
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else if (battle_enemy_name == "ceroba") |
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{ |
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switch (global.hotland_flag[2]) |
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{ |
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case 0: |
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message[0] = "* A chilling breeze envelops the# area."; |
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break; |
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case 1: |
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message[0] = "* Ceroba gazes down upon the# Underground."; |
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break; |
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case 2: |
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message[0] = "* You prepare yourself for# whatever comes next."; |
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break; |
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case 3: |
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message[0] = "* Ceroba's emotions wane, but# she stays resolute."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "martlet genocide final") |
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{ |
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message[0] = "* The enemy prepares to attack."; |
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if (global.hotland_flag[9] >= 2) |
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message[0] = "* Home."; |
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} |
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} |
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} |