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gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_3

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function scr_battle_core_directory_flavor_text_enemy_1_default_3
scr_battle_core_directory_flavor_text_enemy_1_default_3

function scr_battle_core_directory_flavor_text_enemy_1_default_3() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") message[0] = "* You are nervous about the next# midterm."; if (battle_enemy_name == "ms mettaton") message[0] = "* Glitz and glamour."; } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Flier doesn't think the# position of \"enemy\" fits him."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Flier doesn't think the# position of \"enemy\" fits him."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* The battlefield is covered in# eraser shavings."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Flier doesn't think the# position of \"enemy\" fits him."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* Sweet Corn tries to encourage# you to smile."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* Sweet Corn tries to encourage# you to smile."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Sweet Corn tries to encourage# you to smile."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll is trying to be# cute."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll is trying to be# cute."; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Rorrim mimics your movements."; } else if (battle_enemy_name == "dalv") { message[0] = "* Dalv assumes an intimidating# facade."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* You momentarily lose track of# Micro Froggit."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* Insomnitot catches itself# nodding off."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* Insomnitot catches itself# nodding off."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone is yelling random# noises that sound like they# could be a made-up language."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone is yelling random# noises that sound like they# could be a made-up language."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* There is an igloo here."; break; case 1: message[0] = "* Frostermit is tapping out a# rhythm with his pincers."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* There is an igloo here."; break; case 1: message[0] = "* Frostermit is tapping out a# rhythm with his pincers."; break; } ...
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var enemy_mode = global.enemy_mode;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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        if (battle_enemy_name == "craniex")
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            message[0] = "* You are nervous about the next#  midterm.";
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        if (battle_enemy_name == "ms mettaton")
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            message[0] = "* Glitz and glamour.";
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "flier solo")
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        {
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            message[0] = "* Flier doesn't think the#  position of \"enemy\" fits him.";
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        }
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        else if (battle_enemy_name == "flier trio")
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        {
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            message[0] = "* Flier doesn't think the#  position of \"enemy\" fits him.";
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        }
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        else if (battle_enemy_name == "penilla solo")
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        {
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            message[0] = "* The battlefield is covered in#  eraser shavings.";
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        }
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        else if (battle_enemy_name == "flier penilla duo")
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        {
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            message[0] = "* Flier doesn't think the#  position of \"enemy\" fits him.";
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        }
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        else if (battle_enemy_name == "sweet corn solo")
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        {
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            message[0] = "* Sweet Corn tries to encourage#  you to smile.";
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        }
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        else if (battle_enemy_name == "sweet corn duo")
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        {
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            message[0] = "* Sweet Corn tries to encourage#  you to smile.";
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        }
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        else if (battle_enemy_name == "sweet corn penilla duo")
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        {
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            message[0] = "* Sweet Corn tries to encourage#  you to smile.";
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        }
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        else if (battle_enemy_name == "crispy scroll solo")
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        {
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            message[0] = "* Crispy Scroll is trying to be#  cute.";
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        }
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        else if (battle_enemy_name == "crispy scroll penilla duo")
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        {
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            message[0] = "* Crispy Scroll is trying to be#  cute.";
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        }
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        else if (battle_enemy_name == "rorrim solo")
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        {
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            message[0] = "* Rorrim mimics your movements.";
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        }
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        else if (battle_enemy_name == "dalv")
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        {
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            message[0] = "* Dalv assumes an intimidating#  facade.";
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        }
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        else if (battle_enemy_name == "micro froggit")
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        {
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            message[0] = "* You momentarily lose track of#  Micro Froggit.";
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        }
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        else if (battle_enemy_name == "insomnitot solo")
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        {
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            message[0] = "* Insomnitot catches itself#  nodding off.";
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        }
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        else if (battle_enemy_name == "insomnitot duo")
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        {
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            message[0] = "* Insomnitot catches itself#  nodding off.";
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        }
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        else if (battle_enemy_name == "know cone solo")
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        {
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            message[0] = "* Know Cone is yelling random#  noises that sound like they#  could be a made-up language.";
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        }
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        else if (battle_enemy_name == "know cone insomnitot duo")
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        {
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            message[0] = "* Know Cone is yelling random#  noises that sound like they#  could be a made-up language.";
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        }
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        else if (battle_enemy_name == "frostermit solo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* There is an igloo here.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit is tapping out a#  rhythm with his pincers.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "frostermit know cone duo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* There is an igloo here.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit is tapping out a#  rhythm with his pincers.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "trihecta together")
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        {
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            message[0] = "* A gust of wind threatens to#  topple Trihecta's pile.";
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        }
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        else if (battle_enemy_name == "trihecta separated")
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        {
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            message[0] = "* Tri, Hec, and Ta are friendly#  and free.";
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        }
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        else if (battle_enemy_name == "martlet pacifist")
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        {
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            message[0] = "* A gust of wind blows a little#  blue feather in your face.#* Martlet looks embarrassed.";
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        }
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        else if (battle_enemy_name == "martlet genocide")
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        {
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            switch (enemy_mode)
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            {
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                case 3:
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                    message[0] = "* Martlet is nursing her wounds.";
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                    break;
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                default:
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                    message[0] = "* The sound of the chilled wind#  surrounds you.";
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            }
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        }
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        else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
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        {
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            message[0] = "* Dunebud begins to gargle a song.";
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        }
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        else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo")
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        {
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            message[0] = "* Cactony tries to gather some#  needles he dropped.";
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        }
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        else if (battle_enemy_name == "slither solo")
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        {
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            message[0] = "* Sir Slither looks you up and#  down.";
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        }
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        else if (battle_enemy_name == "bowll solo")
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        {
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            message[0] = "* Huffs and puffs and other#  stuffs.";
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        }
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        else if (battle_enemy_name == "el bailador")
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        {
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            if (global.route == 3)
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                message[0] = "* Get this over with.";
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            else
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                message[0] = "* Smells like disco.";
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        }
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        else if (battle_enemy_name == "flower girls")
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        {
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            switch (global.dunes_flag[31])
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            {
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                case 1:
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                    message[0] = "* Violetta nervously shuffles#  her feet.";
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                    break;
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                case 2:
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                    message[0] = "* Pedla wants you to know that#  you are loved!";
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                    break;
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                case 3:
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                    message[0] = "* Rosa bursts into laughter but#  you have no idea why.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "dummy training pacifist")
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        {
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            message[0] = "* Smells like lead and burlap.";
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        }
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        else if (battle_enemy_name == "ceroba genocide")
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        {
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            message[0] = "* The sand swirls around you.";
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        }
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        else if (battle_enemy_name == "starlo")
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        {
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            if (global.attack_cycle < 10)
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                message[0] = "* Smells like leather boots and#  dashing looks.";
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            else
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                message[0] = "* Smells like leather boots and#  broken dreams.";
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        }
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        else if (battle_enemy_name == "tellyvis")
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        {
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            message[0] = "* Vis reminds Telly what time his#  favorite show airs but she only#  makes fun of him.";
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        }
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        else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo")
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        {
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            message[0] = "* Smells like poor choices.";
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        }
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        else if (battle_enemy_name == "goosic")
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        {
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            message[0] = "* Goosic blasts battle music from#  its beak.";
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        }
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        else if (battle_enemy_name == "sousborg")
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        {
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            message[0] = "* Sousborg cooks you some#  spaghetti! ...without water.";
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        }
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        else if (battle_enemy_name == "axis")
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        {
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            message[0] = "* You feel the furnace's heat#  waves engulf you.";
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        }
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        else if (battle_enemy_name == "axis genocide")
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        {
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            message[0] = "* Outlast his efforts.";
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        }
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        else if (battle_enemy_name == "macro froggit")
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        {
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            message[0] = "* Ribbit???";
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        }
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        else if (battle_enemy_name == "guardener")
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        {
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            if (global.enemy_mode == 0)
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                message[0] = "* A great hostility is#  blossoming!";
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            else if (global.enemy_mode >= 1)
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                message[0] = "* Vines weave in and out of the#  ground all around you.";
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        }
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        else if (battle_enemy_name == "flowey")
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        {
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            message[0] = "* r3537 7ry 4641n r3537 7ry 4641n#  r3537 7ry 4641n r3537 7ry 4641n#  r3537";
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        }
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        else if (battle_enemy_name == "ceroba")
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        {
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            switch (global.hotland_flag[2])
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            {
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                case 0:
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                    message[0] = "* A chilling breeze envelops the#  area.";
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                    break;
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                case 1:
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                    message[0] = "* Ceroba gazes down upon the#  Underground.";
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                    break;
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                case 2:
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                    message[0] = "* You prepare yourself for#  whatever comes next.";
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                    break;
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                case 3:
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                    message[0] = "* Ceroba's emotions wane, but#  she stays resolute.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "martlet genocide final")
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        {
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            message[0] = "* The enemy prepares to attack.";
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            if (global.hotland_flag[9] >= 2)
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                message[0] = "* Home.";
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        }
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    }
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}