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gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_4

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function scr_battle_core_directory_flavor_text_enemy_1_default_4
scr_battle_core_directory_flavor_text_enemy_1_default_4

function scr_battle_core_directory_flavor_text_enemy_1_default_4() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") message[0] = "* So much information overload!"; else if (battle_enemy_name == "ms mettaton") message[0] = "* You know what I'm saying?!"; } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Flier is caught up in old# memories."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Flier is caught up in old# memories."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla signs her sketch and# starts a new one."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Flier is caught up in old# memories."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* Your ears are ringing from the# chatter."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Sweet Corn makes her signature# squeaky toy noise."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll is talking in# circles."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll is talking in# circles."; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Rorrim is looking around."; } else if (battle_enemy_name == "dalv") { message[0] = "* Dalv seems to be in conflict# with his more humane side."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* If you squint, Micro Froggit# looks happy."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* Insomnitot is trying to shake# the sleepiness away."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* Insomnitot is trying to shake# the sleepiness away."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone is banging a rock# against a fallen branch.#* The branch breaks."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone is banging a rock# against a fallen branch.#* The branch breaks."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* Something smells fishy."; break; case 1: message[0] = "* Frostermit is doing a# crusta-shuffle."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* Something smells fishy."; break; case 1: message[0] = "* Frostermit is doing a# crusta-shuffle."; break; } } else if (battle_enemy_name == "trihecta together") { message[0] = "* Trihecta is considering# purchasing a long trench coat."; ...
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var enemy_mode = global.enemy_mode;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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        if (battle_enemy_name == "craniex")
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            message[0] = "* So much information overload!";
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        else if (battle_enemy_name == "ms mettaton")
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            message[0] = "* You know what I'm saying?!";
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "flier solo")
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        {
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            message[0] = "* Flier is caught up in old#  memories.";
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        }
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        else if (battle_enemy_name == "flier trio")
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        {
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            message[0] = "* Flier is caught up in old#  memories.";
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        }
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        else if (battle_enemy_name == "penilla solo")
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        {
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            message[0] = "* Penilla signs her sketch and#  starts a new one.";
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        }
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        else if (battle_enemy_name == "flier penilla duo")
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        {
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            message[0] = "* Flier is caught up in old#  memories.";
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        }
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        else if (battle_enemy_name == "sweet corn duo")
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        {
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            message[0] = "* Your ears are ringing from the#  chatter.";
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        }
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        else if (battle_enemy_name == "sweet corn penilla duo")
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        {
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            message[0] = "* Sweet Corn makes her signature#  squeaky toy noise.";
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        }
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        else if (battle_enemy_name == "crispy scroll solo")
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        {
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            message[0] = "* Crispy Scroll is talking in#  circles.";
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        }
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        else if (battle_enemy_name == "crispy scroll penilla duo")
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        {
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            message[0] = "* Crispy Scroll is talking in#  circles.";
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        }
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        else if (battle_enemy_name == "rorrim solo")
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        {
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            message[0] = "* Rorrim is looking around.";
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        }
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        else if (battle_enemy_name == "dalv")
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        {
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            message[0] = "* Dalv seems to be in conflict#  with his more humane side.";
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        }
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        else if (battle_enemy_name == "micro froggit")
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        {
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            message[0] = "* If you squint, Micro Froggit#  looks happy.";
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        }
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        else if (battle_enemy_name == "insomnitot solo")
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        {
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            message[0] = "* Insomnitot is trying to shake#  the sleepiness away.";
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        }
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        else if (battle_enemy_name == "insomnitot duo")
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        {
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            message[0] = "* Insomnitot is trying to shake#  the sleepiness away.";
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        }
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        else if (battle_enemy_name == "know cone solo")
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        {
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            message[0] = "* Know Cone is banging a rock#  against a fallen branch.#* The branch breaks.";
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        }
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        else if (battle_enemy_name == "know cone insomnitot duo")
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        {
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            message[0] = "* Know Cone is banging a rock#  against a fallen branch.#* The branch breaks.";
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        }
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        else if (battle_enemy_name == "frostermit solo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* Something smells fishy.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit is doing a#  crusta-shuffle.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "frostermit know cone duo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* Something smells fishy.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit is doing a#  crusta-shuffle.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "trihecta together")
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        {
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            message[0] = "* Trihecta is considering#  purchasing a long trench coat.";
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        }
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        else if (battle_enemy_name == "martlet pacifist")
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        {
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            message[0] = "* Martlet is trying to strike a#  pose that looks professional#  and imposing.";
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        }
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        else if (battle_enemy_name == "martlet genocide")
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        {
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            switch (enemy_mode)
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            {
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                case 3:
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                    message[0] = "* Martlet is holding back tears.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
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        {
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            message[0] = "* Smells like sandpaper.";
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        }
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        else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo")
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        {
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            message[0] = "* Cactony gives you an empty look.";
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        }
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        else if (battle_enemy_name == "slither solo")
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        {
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            message[0] = "* You hear some jingling as Sir#  Slither rattles inside his pot.#  ";
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        }
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        else if (battle_enemy_name == "bowll solo")
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        {
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            message[0] = "* Sounds like a hundred toasts.";
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        }
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        else if (battle_enemy_name == "el bailador")
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        {
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            if (global.route == 3)
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                message[0] = "* The enemy glances around#  awkwardly.";
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            else
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                message[0] = "* El Bailador flexes his huge#  muscles!";
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        }
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        else if (battle_enemy_name == "flower girls")
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        {
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            switch (global.dunes_flag[31])
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            {
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                case 1:
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                    message[0] = "* Violetta takes her time.";
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                    break;
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                case 2:
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                    message[0] = "* Pedla starts humming a song#  you recognize.";
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                    break;
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                case 3:
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                    message[0] = "* Rosa sways back and forth#  cheerfully.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "ceroba genocide")
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        {
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            message[0] = "* She stares into your SOUL.";
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        }
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        else if (battle_enemy_name == "starlo")
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        {
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            if (global.attack_cycle < 10)
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                message[0] = "* A tumbleweed rolls by. It says#  hello.";
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            else
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                message[0] = "* A tension in the air grows.";
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        }
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        else if (battle_enemy_name == "tellyvis")
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        {
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            message[0] = "* The sound of TV static fills#  your head.";
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        }
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        else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo")
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        {
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            message[0] = "* Jandroid tosses garbage this#  way and that.";
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        }
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        else if (battle_enemy_name == "goosic")
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        {
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            message[0] = "* Your eardrums do not appreciate#  the current situation.";
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        }
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        else if (battle_enemy_name == "sousborg")
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        {
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            message[0] = "* Smells like... food? Nice!";
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        }
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        else if (battle_enemy_name == "axis")
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        {
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            message[0] = "* Smells like an unfortunate BBQ.";
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        }
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        else if (battle_enemy_name == "axis genocide")
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        {
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            message[0] = "* One is all it will take. Keep#  going.";
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        }
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        else if (battle_enemy_name == "macro froggit")
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        {
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            message[0] = "* Macro Froggit stomps around,#  shaking the whole room.";
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        }
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        else if (battle_enemy_name == "guardener")
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        {
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            if (global.enemy_mode == 0)
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                message[0] = "* Guardener looks down upon you,#  twitching slightly.";
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            else if (global.enemy_mode >= 1)
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                message[0] = "* Guardener twitches at an#  alarming rate. This can't be#  good for her.";
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        }
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        else if (battle_enemy_name == "flowey")
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        {
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            message[0] = "* FILE 01 - [REDACTED]";
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        }
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        else if (battle_enemy_name == "ceroba")
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        {
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            switch (global.hotland_flag[2])
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            {
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                case 0:
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                    message[0] = "* Ceroba stares into your SOUL#  with regret.";
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                    break;
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                case 1:
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                case 2:
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                case 3:
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                    message[0] = "* Your SOUL pulses with great#  power.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "martlet genocide final")
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        {
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            message[0] = "* The enemy's defense can be#  destroyed.";
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            if (global.hotland_flag[9] >= 2)
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                message[0] = "* Freedom.";
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        }
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    }
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}