1 |
function scr_battle_core_directory_flavor_text_enemy_1_default_4scr_battle_core_directory_flavor_text_enemy_1_default_4function scr_battle_core_directory_flavor_text_enemy_1_default_4()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* So much information overload!";
else if (battle_enemy_name == "ms mettaton")
message[0] = "* You know what I'm saying?!";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier is caught up in old# memories.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier is caught up in old# memories.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla signs her sketch and# starts a new one.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Flier is caught up in old# memories.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* Your ears are ringing from the# chatter.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Sweet Corn makes her signature# squeaky toy noise.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll is talking in# circles.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll is talking in# circles.";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Rorrim is looking around.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Dalv seems to be in conflict# with his more humane side.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* If you squint, Micro Froggit# looks happy.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* Insomnitot is trying to shake# the sleepiness away.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* Insomnitot is trying to shake# the sleepiness away.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone is banging a rock# against a fallen branch.#* The branch breaks.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone is banging a rock# against a fallen branch.#* The branch breaks.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Something smells fishy.";
break;
case 1:
message[0] = "* Frostermit is doing a# crusta-shuffle.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Something smells fishy.";
break;
case 1:
message[0] = "* Frostermit is doing a# crusta-shuffle.";
break;
}
}
else if (battle_enemy_name == "trihecta together")
{
message[0] = "* Trihecta is considering# purchasing a long trench coat.";
... () |
2 |
{ |
3 |
var battle_enemy_name = global.battle_enemy_name; |
4 |
var enemy_mode = global.enemy_mode; |
5 |
var game_mode = global.game_mode; |
6 |
if (game_mode == "customs") |
7 |
{ |
8 |
if (battle_enemy_name == "craniex") |
9 |
message[0] = "* So much information overload!"; |
10 |
else if (battle_enemy_name == "ms mettaton") |
11 |
message[0] = "* You know what I'm saying?!"; |
12 |
} |
13 |
else if (game_mode == "yellow") |
14 |
{ |
15 |
if (battle_enemy_name == "flier solo") |
16 |
{ |
17 |
message[0] = "* Flier is caught up in old# memories."; |
18 |
} |
19 |
else if (battle_enemy_name == "flier trio") |
20 |
{ |
21 |
message[0] = "* Flier is caught up in old# memories."; |
22 |
} |
23 |
else if (battle_enemy_name == "penilla solo") |
24 |
{ |
25 |
message[0] = "* Penilla signs her sketch and# starts a new one."; |
26 |
} |
27 |
else if (battle_enemy_name == "flier penilla duo") |
28 |
{ |
29 |
message[0] = "* Flier is caught up in old# memories."; |
30 |
} |
31 |
else if (battle_enemy_name == "sweet corn duo") |
32 |
{ |
33 |
message[0] = "* Your ears are ringing from the# chatter."; |
34 |
} |
35 |
else if (battle_enemy_name == "sweet corn penilla duo") |
36 |
{ |
37 |
message[0] = "* Sweet Corn makes her signature# squeaky toy noise."; |
38 |
} |
39 |
else if (battle_enemy_name == "crispy scroll solo") |
40 |
{ |
41 |
message[0] = "* Crispy Scroll is talking in# circles."; |
42 |
} |
43 |
else if (battle_enemy_name == "crispy scroll penilla duo") |
44 |
{ |
45 |
message[0] = "* Crispy Scroll is talking in# circles."; |
46 |
} |
47 |
else if (battle_enemy_name == "rorrim solo") |
48 |
{ |
49 |
message[0] = "* Rorrim is looking around."; |
50 |
} |
51 |
else if (battle_enemy_name == "dalv") |
52 |
{ |
53 |
message[0] = "* Dalv seems to be in conflict# with his more humane side."; |
54 |
} |
55 |
else if (battle_enemy_name == "micro froggit") |
56 |
{ |
57 |
message[0] = "* If you squint, Micro Froggit# looks happy."; |
58 |
} |
59 |
else if (battle_enemy_name == "insomnitot solo") |
60 |
{ |
61 |
message[0] = "* Insomnitot is trying to shake# the sleepiness away."; |
62 |
} |
63 |
else if (battle_enemy_name == "insomnitot duo") |
64 |
{ |
65 |
message[0] = "* Insomnitot is trying to shake# the sleepiness away."; |
66 |
} |
67 |
else if (battle_enemy_name == "know cone solo") |
68 |
{ |
69 |
message[0] = "* Know Cone is banging a rock# against a fallen branch.#* The branch breaks."; |
70 |
} |
71 |
else if (battle_enemy_name == "know cone insomnitot duo") |
72 |
{ |
73 |
message[0] = "* Know Cone is banging a rock# against a fallen branch.#* The branch breaks."; |
74 |
} |
75 |
else if (battle_enemy_name == "frostermit solo") |
76 |
{ |
77 |
switch (enemy_mode) |
78 |
{ |
79 |
case 0: |
80 |
message[0] = "* Something smells fishy."; |
81 |
break; |
82 |
case 1: |
83 |
message[0] = "* Frostermit is doing a# crusta-shuffle."; |
84 |
break; |
85 |
} |
86 |
} |
87 |
else if (battle_enemy_name == "frostermit know cone duo") |
88 |
{ |
89 |
switch (enemy_mode) |
90 |
{ |
91 |
case 0: |
92 |
message[0] = "* Something smells fishy."; |
93 |
break; |
94 |
case 1: |
95 |
message[0] = "* Frostermit is doing a# crusta-shuffle."; |
96 |
break; |
97 |
} |
98 |
} |
99 |
else if (battle_enemy_name == "trihecta together") |
100 |
{ |
101 |
message[0] = "* Trihecta is considering# purchasing a long trench coat."; |
102 |
} |
103 |
else if (battle_enemy_name == "martlet pacifist") |
104 |
{ |
105 |
message[0] = "* Martlet is trying to strike a# pose that looks professional# and imposing."; |
106 |
} |
107 |
else if (battle_enemy_name == "martlet genocide") |
108 |
{ |
109 |
switch (enemy_mode) |
110 |
{ |
111 |
case 3: |
112 |
message[0] = "* Martlet is holding back tears."; |
113 |
break; |
114 |
} |
115 |
} |
116 |
else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") |
117 |
{ |
118 |
message[0] = "* Smells like sandpaper."; |
119 |
} |
120 |
else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") |
121 |
{ |
122 |
message[0] = "* Cactony gives you an empty look."; |
123 |
} |
124 |
else if (battle_enemy_name == "slither solo") |
125 |
{ |
126 |
message[0] = "* You hear some jingling as Sir# Slither rattles inside his pot.# "; |
127 |
} |
128 |
else if (battle_enemy_name == "bowll solo") |
129 |
{ |
130 |
message[0] = "* Sounds like a hundred toasts."; |
131 |
} |
132 |
else if (battle_enemy_name == "el bailador") |
133 |
{ |
134 |
if (global.route == 3) |
135 |
message[0] = "* The enemy glances around# awkwardly."; |
136 |
else |
137 |
message[0] = "* El Bailador flexes his huge# muscles!"; |
138 |
} |
139 |
else if (battle_enemy_name == "flower girls") |
140 |
{ |
141 |
switch (global.dunes_flag[31]) |
142 |
{ |
143 |
case 1: |
144 |
message[0] = "* Violetta takes her time."; |
145 |
break; |
146 |
case 2: |
147 |
message[0] = "* Pedla starts humming a song# you recognize."; |
148 |
break; |
149 |
case 3: |
150 |
message[0] = "* Rosa sways back and forth# cheerfully."; |
151 |
break; |
152 |
} |
153 |
} |
154 |
else if (battle_enemy_name == "ceroba genocide") |
155 |
{ |
156 |
message[0] = "* She stares into your SOUL."; |
157 |
} |
158 |
else if (battle_enemy_name == "starlo") |
159 |
{ |
160 |
if (global.attack_cycle < 10) |
161 |
message[0] = "* A tumbleweed rolls by. It says# hello."; |
162 |
else |
163 |
message[0] = "* A tension in the air grows."; |
164 |
} |
165 |
else if (battle_enemy_name == "tellyvis") |
166 |
{ |
167 |
message[0] = "* The sound of TV static fills# your head."; |
168 |
} |
169 |
else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo") |
170 |
{ |
171 |
message[0] = "* Jandroid tosses garbage this# way and that."; |
172 |
} |
173 |
else if (battle_enemy_name == "goosic") |
174 |
{ |
175 |
message[0] = "* Your eardrums do not appreciate# the current situation."; |
176 |
} |
177 |
else if (battle_enemy_name == "sousborg") |
178 |
{ |
179 |
message[0] = "* Smells like... food? Nice!"; |
180 |
} |
181 |
else if (battle_enemy_name == "axis") |
182 |
{ |
183 |
message[0] = "* Smells like an unfortunate BBQ."; |
184 |
} |
185 |
else if (battle_enemy_name == "axis genocide") |
186 |
{ |
187 |
message[0] = "* One is all it will take. Keep# going."; |
188 |
} |
189 |
else if (battle_enemy_name == "macro froggit") |
190 |
{ |
191 |
message[0] = "* Macro Froggit stomps around,# shaking the whole room."; |
192 |
} |
193 |
else if (battle_enemy_name == "guardener") |
194 |
{ |
195 |
if (global.enemy_mode == 0) |
196 |
message[0] = "* Guardener looks down upon you,# twitching slightly."; |
197 |
else if (global.enemy_mode >= 1) |
198 |
message[0] = "* Guardener twitches at an# alarming rate. This can't be# good for her."; |
199 |
} |
200 |
else if (battle_enemy_name == "flowey") |
201 |
{ |
202 |
message[0] = "* FILE 01 - [REDACTED]"; |
203 |
} |
204 |
else if (battle_enemy_name == "ceroba") |
205 |
{ |
206 |
switch (global.hotland_flag[2]) |
207 |
{ |
208 |
case 0: |
209 |
message[0] = "* Ceroba stares into your SOUL# with regret."; |
210 |
break; |
211 |
case 1: |
212 |
case 2: |
213 |
case 3: |
214 |
message[0] = "* Your SOUL pulses with great# power."; |
215 |
break; |
216 |
} |
217 |
} |
218 |
else if (battle_enemy_name == "martlet genocide final") |
219 |
{ |
220 |
message[0] = "* The enemy's defense can be# destroyed."; |
221 |
if (global.hotland_flag[9] >= 2) |
222 |
message[0] = "* Freedom."; |
223 |
} |
224 |
} |
225 |
} |