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function scr_battle_core_directory_flavor_text_enemy_1_default_4scr_battle_core_directory_flavor_text_enemy_1_default_4function scr_battle_core_directory_flavor_text_enemy_1_default_4()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* So much information overload!";
else if (battle_enemy_name == "ms mettaton")
message[0] = "* You know what I'm saying?!";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier is caught up in old# memories.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier is caught up in old# memories.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla signs her sketch and# starts a new one.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Flier is caught up in old# memories.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* Your ears are ringing from the# chatter.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Sweet Corn makes her signature# squeaky toy noise.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll is talking in# circles.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll is talking in# circles.";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Rorrim is looking around.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Dalv seems to be in conflict# with his more humane side.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* If you squint, Micro Froggit# looks happy.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* Insomnitot is trying to shake# the sleepiness away.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* Insomnitot is trying to shake# the sleepiness away.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone is banging a rock# against a fallen branch.#* The branch breaks.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone is banging a rock# against a fallen branch.#* The branch breaks.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Something smells fishy.";
break;
case 1:
message[0] = "* Frostermit is doing a# crusta-shuffle.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Something smells fishy.";
break;
case 1:
message[0] = "* Frostermit is doing a# crusta-shuffle.";
break;
}
}
else if (battle_enemy_name == "trihecta together")
{
message[0] = "* Trihecta is considering# purchasing a long trench coat.";
... () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var enemy_mode = global.enemy_mode; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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if (battle_enemy_name == "craniex") |
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message[0] = "* So much information overload!"; |
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else if (battle_enemy_name == "ms mettaton") |
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message[0] = "* You know what I'm saying?!"; |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "flier solo") |
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{ |
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message[0] = "* Flier is caught up in old# memories."; |
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} |
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else if (battle_enemy_name == "flier trio") |
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{ |
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message[0] = "* Flier is caught up in old# memories."; |
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} |
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else if (battle_enemy_name == "penilla solo") |
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{ |
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message[0] = "* Penilla signs her sketch and# starts a new one."; |
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} |
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else if (battle_enemy_name == "flier penilla duo") |
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{ |
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message[0] = "* Flier is caught up in old# memories."; |
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} |
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else if (battle_enemy_name == "sweet corn duo") |
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{ |
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message[0] = "* Your ears are ringing from the# chatter."; |
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} |
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else if (battle_enemy_name == "sweet corn penilla duo") |
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{ |
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message[0] = "* Sweet Corn makes her signature# squeaky toy noise."; |
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} |
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else if (battle_enemy_name == "crispy scroll solo") |
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{ |
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message[0] = "* Crispy Scroll is talking in# circles."; |
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} |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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{ |
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message[0] = "* Crispy Scroll is talking in# circles."; |
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} |
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else if (battle_enemy_name == "rorrim solo") |
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{ |
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message[0] = "* Rorrim is looking around."; |
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} |
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else if (battle_enemy_name == "dalv") |
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{ |
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message[0] = "* Dalv seems to be in conflict# with his more humane side."; |
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} |
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else if (battle_enemy_name == "micro froggit") |
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{ |
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message[0] = "* If you squint, Micro Froggit# looks happy."; |
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} |
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else if (battle_enemy_name == "insomnitot solo") |
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{ |
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message[0] = "* Insomnitot is trying to shake# the sleepiness away."; |
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} |
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else if (battle_enemy_name == "insomnitot duo") |
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{ |
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message[0] = "* Insomnitot is trying to shake# the sleepiness away."; |
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} |
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else if (battle_enemy_name == "know cone solo") |
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{ |
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message[0] = "* Know Cone is banging a rock# against a fallen branch.#* The branch breaks."; |
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} |
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else if (battle_enemy_name == "know cone insomnitot duo") |
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{ |
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message[0] = "* Know Cone is banging a rock# against a fallen branch.#* The branch breaks."; |
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} |
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else if (battle_enemy_name == "frostermit solo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* Something smells fishy."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is doing a# crusta-shuffle."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "frostermit know cone duo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* Something smells fishy."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is doing a# crusta-shuffle."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "trihecta together") |
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{ |
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message[0] = "* Trihecta is considering# purchasing a long trench coat."; |
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} |
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else if (battle_enemy_name == "martlet pacifist") |
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{ |
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message[0] = "* Martlet is trying to strike a# pose that looks professional# and imposing."; |
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} |
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else if (battle_enemy_name == "martlet genocide") |
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{ |
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switch (enemy_mode) |
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{ |
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case 3: |
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message[0] = "* Martlet is holding back tears."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") |
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{ |
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message[0] = "* Smells like sandpaper."; |
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} |
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else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") |
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{ |
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message[0] = "* Cactony gives you an empty look."; |
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} |
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else if (battle_enemy_name == "slither solo") |
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{ |
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message[0] = "* You hear some jingling as Sir# Slither rattles inside his pot.# "; |
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} |
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else if (battle_enemy_name == "bowll solo") |
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{ |
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message[0] = "* Sounds like a hundred toasts."; |
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} |
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else if (battle_enemy_name == "el bailador") |
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{ |
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if (global.route == 3) |
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message[0] = "* The enemy glances around# awkwardly."; |
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else |
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message[0] = "* El Bailador flexes his huge# muscles!"; |
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} |
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else if (battle_enemy_name == "flower girls") |
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{ |
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switch (global.dunes_flag[31]) |
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{ |
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case 1: |
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message[0] = "* Violetta takes her time."; |
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break; |
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case 2: |
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message[0] = "* Pedla starts humming a song# you recognize."; |
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break; |
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case 3: |
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message[0] = "* Rosa sways back and forth# cheerfully."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "ceroba genocide") |
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{ |
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message[0] = "* She stares into your SOUL."; |
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} |
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else if (battle_enemy_name == "starlo") |
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{ |
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if (global.attack_cycle < 10) |
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message[0] = "* A tumbleweed rolls by. It says# hello."; |
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else |
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message[0] = "* A tension in the air grows."; |
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} |
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else if (battle_enemy_name == "tellyvis") |
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{ |
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message[0] = "* The sound of TV static fills# your head."; |
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} |
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else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo") |
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{ |
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message[0] = "* Jandroid tosses garbage this# way and that."; |
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} |
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else if (battle_enemy_name == "goosic") |
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{ |
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message[0] = "* Your eardrums do not appreciate# the current situation."; |
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} |
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else if (battle_enemy_name == "sousborg") |
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{ |
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message[0] = "* Smells like... food? Nice!"; |
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} |
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else if (battle_enemy_name == "axis") |
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{ |
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message[0] = "* Smells like an unfortunate BBQ."; |
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} |
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else if (battle_enemy_name == "axis genocide") |
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{ |
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message[0] = "* One is all it will take. Keep# going."; |
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} |
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else if (battle_enemy_name == "macro froggit") |
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{ |
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message[0] = "* Macro Froggit stomps around,# shaking the whole room."; |
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} |
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else if (battle_enemy_name == "guardener") |
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{ |
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if (global.enemy_mode == 0) |
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message[0] = "* Guardener looks down upon you,# twitching slightly."; |
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else if (global.enemy_mode >= 1) |
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message[0] = "* Guardener twitches at an# alarming rate. This can't be# good for her."; |
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} |
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else if (battle_enemy_name == "flowey") |
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{ |
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message[0] = "* FILE 01 - [REDACTED]"; |
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} |
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else if (battle_enemy_name == "ceroba") |
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{ |
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switch (global.hotland_flag[2]) |
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{ |
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case 0: |
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message[0] = "* Ceroba stares into your SOUL# with regret."; |
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break; |
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case 1: |
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case 2: |
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case 3: |
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message[0] = "* Your SOUL pulses with great# power."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "martlet genocide final") |
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{ |
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message[0] = "* The enemy's defense can be# destroyed."; |
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if (global.hotland_flag[9] >= 2) |
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message[0] = "* Freedom."; |
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} |
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} |
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} |