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function scr_battle_core_directory_flavor_text_enemy_1_default_5scr_battle_core_directory_flavor_text_enemy_1_default_5
function scr_battle_core_directory_flavor_text_enemy_1_default_5()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier is telling the other# monsters about his cool new# ride.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla seems busy drawing.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Penilla rolls her eyes.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* The Sweet Corns hop to the# rhythm.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Sweet Corn jumps up and down in# celebration.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll can't decide what# genre to role play.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll can't decide what# genre to role play.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* Micro Froggit ran away. Wait.# Nope, there it is.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Electricity crackles and# whirrs around you.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* One Insomnitot starts to drift# off but the other pokes its# friend awake again.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Frostermit is considering a# renovation.";
break;
case 1:
message[0] = "* Frostermit is considering a# renovation.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Frostermit is considering a# renovation.";
break;
case 1:
message[0] = "* Frostermit is considering a# renovation.";
break;
}
}
else if (battle_enemy_name == "martlet pacifist")
{
message[0] = "* Martlet catches herself getting# lost in the music.";
}
else if (battle_enemy_name == "martlet genocide")
{
switch (enemy_mode)
{
case 3:
message[0] = "* Martlet prepares her next# attack.";
break;
}
}
else if (battle_enemy_name == "cactony slither duo")
{
message[0] = "* Sir Slither is trying to# butter Cactony up.";
}
else if (battle_enemy_name == "el bailador")
{
... ()
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{
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var battle_enemy_name = global.battle_enemy_name;
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var enemy_mode = global.enemy_mode;
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var game_mode = global.game_mode;
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if (game_mode == "customs")
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{
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}
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else if (game_mode == "yellow")
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{
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if (battle_enemy_name == "flier trio")
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{
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message[0] = "* Flier is telling the other# monsters about his cool new# ride.";
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}
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else if (battle_enemy_name == "penilla solo")
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{
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message[0] = "* Penilla seems busy drawing.";
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}
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else if (battle_enemy_name == "flier penilla duo")
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{
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message[0] = "* Penilla rolls her eyes.";
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}
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else if (battle_enemy_name == "sweet corn duo")
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{
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message[0] = "* The Sweet Corns hop to the# rhythm.";
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}
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else if (battle_enemy_name == "sweet corn penilla duo")
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{
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message[0] = "* Sweet Corn jumps up and down in# celebration.";
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}
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else if (battle_enemy_name == "crispy scroll solo")
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{
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message[0] = "* Crispy Scroll can't decide what# genre to role play.";
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}
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else if (battle_enemy_name == "crispy scroll penilla duo")
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{
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message[0] = "* Crispy Scroll can't decide what# genre to role play.";
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}
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else if (battle_enemy_name == "micro froggit")
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{
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message[0] = "* Micro Froggit ran away. Wait.# Nope, there it is.";
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}
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else if (battle_enemy_name == "dalv")
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{
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message[0] = "* Electricity crackles and# whirrs around you.";
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}
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else if (battle_enemy_name == "insomnitot duo")
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{
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message[0] = "* One Insomnitot starts to drift# off but the other pokes its# friend awake again.";
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}
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else if (battle_enemy_name == "know cone solo")
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{
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message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries.";
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}
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else if (battle_enemy_name == "know cone insomnitot duo")
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{
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message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries.";
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}
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else if (battle_enemy_name == "frostermit solo")
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{
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switch (enemy_mode)
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{
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case 0:
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message[0] = "* Frostermit is considering a# renovation.";
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break;
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case 1:
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message[0] = "* Frostermit is considering a# renovation.";
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break;
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}
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}
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else if (battle_enemy_name == "frostermit know cone duo")
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{
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switch (enemy_mode)
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{
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case 0:
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message[0] = "* Frostermit is considering a# renovation.";
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break;
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case 1:
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message[0] = "* Frostermit is considering a# renovation.";
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break;
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}
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}
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else if (battle_enemy_name == "martlet pacifist")
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{
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message[0] = "* Martlet catches herself getting# lost in the music.";
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}
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else if (battle_enemy_name == "martlet genocide")
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{
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switch (enemy_mode)
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{
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case 3:
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message[0] = "* Martlet prepares her next# attack.";
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break;
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}
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}
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else if (battle_enemy_name == "cactony slither duo")
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{
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message[0] = "* Sir Slither is trying to# butter Cactony up.";
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}
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else if (battle_enemy_name == "el bailador")
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{
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if (global.route == 3)
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message[0] = "* ...";
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else
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message[0] = "* All the flashing lights make# you dizzy.";
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}
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else if (battle_enemy_name == "jandroid goosic duo")
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{
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message[0] = "* Goosic's music is making# Jandroid extra energetic.";
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}
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else if (battle_enemy_name == "jandroid duo")
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{
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message[0] = "* The Jandroids are trying to# harmonize.";
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}
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else if (battle_enemy_name == "ceroba genocide")
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{
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message[0] = "* The fight rages.";
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}
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else if (battle_enemy_name == "starlo")
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{
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if (global.attack_cycle < 10)
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message[0] = "* Starlo's lasso grips you# tightly.";
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else
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message[0] = "* Starlo tries to tape his lasso# back but can't find the end of# the tape on his roll.";
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}
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else if (battle_enemy_name == "slither solo")
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{
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message[0] = "* Sir Slither is going through a# divorce.";
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}
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else if (battle_enemy_name == "tellyvis")
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{
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message[0] = "* Telly starts to sing an anime# opening. Vis begs her to stop.";
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}
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else if (battle_enemy_name == "goosic")
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{
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message[0] = "* Goosic does a little two-step# like it's nothing.";
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}
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else if (battle_enemy_name == "sousborg")
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{
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message[0] = "* Sousborg preheats his next# attack.";
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}
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else if (battle_enemy_name == "axis")
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{
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message[0] = "* Axis seems on edge.";
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}
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else if (battle_enemy_name == "axis genocide")
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{
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message[0] = "* Finish what you started.";
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}
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else if (battle_enemy_name == "macro froggit")
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{
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message[0] = "* Macro Froggit reigns!";
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}
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else if (battle_enemy_name == "guardener")
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{
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if (global.enemy_mode == 0)
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message[0] = "* Smells like lawnmower# clippings.";
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else if (global.enemy_mode >= 1)
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message[0] = "* You're starting to think you've# had your fill of plants.";
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}
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else if (battle_enemy_name == "flowey")
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{
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message[0] = "* missing.";
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}
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else if (battle_enemy_name == "ceroba")
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{
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switch (global.hotland_flag[2])
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{
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case 0:
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message[0] = "* The battle continues.";
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break;
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case 1:
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message[0] = "* Mayhem has been unleashed.";
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break;
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case 2:
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message[0] = "* A crack has formed on Ceroba's# mask.";
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break;
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case 3:
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message[0] = "* A desperate chaos unfolds all# around you.";
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break;
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}
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}
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else if (battle_enemy_name == "martlet genocide final")
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{
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message[0] = "* The enemy grows weaker.";
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if (global.hotland_flag[9] >= 2)
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message[0] = "* Righteousness.";
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}
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}
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}
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