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gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_5

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function scr_battle_core_directory_flavor_text_enemy_1_default_5
scr_battle_core_directory_flavor_text_enemy_1_default_5

function scr_battle_core_directory_flavor_text_enemy_1_default_5() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier trio") { message[0] = "* Flier is telling the other# monsters about his cool new# ride."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla seems busy drawing."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Penilla rolls her eyes."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* The Sweet Corns hop to the# rhythm."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Sweet Corn jumps up and down in# celebration."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll can't decide what# genre to role play."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll can't decide what# genre to role play."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* Micro Froggit ran away. Wait.# Nope, there it is."; } else if (battle_enemy_name == "dalv") { message[0] = "* Electricity crackles and# whirrs around you."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* One Insomnitot starts to drift# off but the other pokes its# friend awake again."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* Frostermit is considering a# renovation."; break; case 1: message[0] = "* Frostermit is considering a# renovation."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* Frostermit is considering a# renovation."; break; case 1: message[0] = "* Frostermit is considering a# renovation."; break; } } else if (battle_enemy_name == "martlet pacifist") { message[0] = "* Martlet catches herself getting# lost in the music."; } else if (battle_enemy_name == "martlet genocide") { switch (enemy_mode) { case 3: message[0] = "* Martlet prepares her next# attack."; break; } } else if (battle_enemy_name == "cactony slither duo") { message[0] = "* Sir Slither is trying to# butter Cactony up."; } else if (battle_enemy_name == "el bailador") { ...
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var enemy_mode = global.enemy_mode;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "flier trio")
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        {
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            message[0] = "* Flier is telling the other#  monsters about his cool new#  ride.";
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        }
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        else if (battle_enemy_name == "penilla solo")
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        {
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            message[0] = "* Penilla seems busy drawing.";
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        }
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        else if (battle_enemy_name == "flier penilla duo")
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        {
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            message[0] = "* Penilla rolls her eyes.";
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        }
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        else if (battle_enemy_name == "sweet corn duo")
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        {
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            message[0] = "* The Sweet Corns hop to the#  rhythm.";
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        }
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        else if (battle_enemy_name == "sweet corn penilla duo")
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        {
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            message[0] = "* Sweet Corn jumps up and down in#  celebration.";
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        }
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        else if (battle_enemy_name == "crispy scroll solo")
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        {
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            message[0] = "* Crispy Scroll can't decide what#  genre to role play.";
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        }
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        else if (battle_enemy_name == "crispy scroll penilla duo")
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        {
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            message[0] = "* Crispy Scroll can't decide what#  genre to role play.";
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        }
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        else if (battle_enemy_name == "micro froggit")
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        {
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            message[0] = "* Micro Froggit ran away. Wait.#  Nope, there it is.";
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        }
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        else if (battle_enemy_name == "dalv")
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        {
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            message[0] = "* Electricity crackles and#  whirrs around you.";
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        }
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        else if (battle_enemy_name == "insomnitot duo")
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        {
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            message[0] = "* One Insomnitot starts to drift#  off but the other pokes its#  friend awake again.";
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        }
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        else if (battle_enemy_name == "know cone solo")
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        {
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            message[0] = "* Know Cone takes a break from#  hunting for fire to gather some#  berries.";
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        }
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        else if (battle_enemy_name == "know cone insomnitot duo")
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        {
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            message[0] = "* Know Cone takes a break from#  hunting for fire to gather some#  berries.";
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        }
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        else if (battle_enemy_name == "frostermit solo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* Frostermit is considering a#  renovation.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit is considering a#  renovation.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "frostermit know cone duo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* Frostermit is considering a#  renovation.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit is considering a#  renovation.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "martlet pacifist")
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        {
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            message[0] = "* Martlet catches herself getting#  lost in the music.";
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        }
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        else if (battle_enemy_name == "martlet genocide")
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        {
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            switch (enemy_mode)
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            {
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                case 3:
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                    message[0] = "* Martlet prepares her next#  attack.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "cactony slither duo")
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        {
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            message[0] = "* Sir Slither is trying to#  butter Cactony up.";
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        }
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        else if (battle_enemy_name == "el bailador")
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        {
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            if (global.route == 3)
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                message[0] = "* ...";
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            else
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                message[0] = "* All the flashing lights make#  you dizzy.";
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        }
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        else if (battle_enemy_name == "jandroid goosic duo")
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        {
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            message[0] = "* Goosic's music is making#  Jandroid extra energetic.";
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        }
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        else if (battle_enemy_name == "jandroid duo")
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        {
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            message[0] = "* The Jandroid's are trying to#  harmonize.";
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        }
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        else if (battle_enemy_name == "ceroba genocide")
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        {
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            message[0] = "* The fight rages.";
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        }
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        else if (battle_enemy_name == "starlo")
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        {
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            if (global.attack_cycle < 10)
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                message[0] = "* Starlo's lasso grips you#  tightly.";
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            else
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                message[0] = "* Starlo tries to tape his lasso#  back but can't find the end of#  the tape on his roll.";
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        }
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        else if (battle_enemy_name == "slither solo")
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        {
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            message[0] = "* Sir Slither is going through a#  divorce.";
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        }
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        else if (battle_enemy_name == "tellyvis")
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        {
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            message[0] = "* Telly starts to sing an anime#  opening. Vis begs her to stop.";
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        }
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        else if (battle_enemy_name == "goosic")
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        {
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            message[0] = "* Goosic does a little two-step#  like it's nothing.";
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        }
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        else if (battle_enemy_name == "sousborg")
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        {
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            message[0] = "* Sousborg preheats his next#  attack.";
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        }
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        else if (battle_enemy_name == "axis")
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        {
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            message[0] = "* Axis seems on edge.";
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        }
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        else if (battle_enemy_name == "axis genocide")
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        {
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            message[0] = "* Finish what you started.";
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        }
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        else if (battle_enemy_name == "macro froggit")
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        {
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            message[0] = "* Macro Froggit reigns!";
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        }
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        else if (battle_enemy_name == "guardener")
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        {
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            if (global.enemy_mode == 0)
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                message[0] = "* Smells like lawnmower#  clippings.";
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            else if (global.enemy_mode >= 1)
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                message[0] = "* You're starting to think you've#  had your fill of plants.";
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        }
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        else if (battle_enemy_name == "flowey")
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        {
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            message[0] = "* missing.";
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        }
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        else if (battle_enemy_name == "ceroba")
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        {
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            switch (global.hotland_flag[2])
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            {
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                case 0:
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                    message[0] = "* The battle continues.";
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                    break;
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                case 1:
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                    message[0] = "* Mayhem has been unleashed.";
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                    break;
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                case 2:
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                    message[0] = "* A crack has formed on Ceroba's#  mask.";
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                    break;
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                case 3:
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                    message[0] = "* A desperate chaos unfolds all#  around you.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "martlet genocide final")
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        {
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            message[0] = "* The enemy grows weaker.";
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            if (global.hotland_flag[9] >= 2)
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                message[0] = "* Righteousness.";
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        }
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    }
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}