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function scr_battle_core_directory_flavor_text_enemy_1_default_5scr_battle_core_directory_flavor_text_enemy_1_default_5function scr_battle_core_directory_flavor_text_enemy_1_default_5()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier is telling the other# monsters about his cool new# ride.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla seems busy drawing.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Penilla rolls her eyes.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* The Sweet Corns hop to the# rhythm.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Sweet Corn jumps up and down in# celebration.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll can't decide what# genre to role play.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll can't decide what# genre to role play.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* Micro Froggit ran away. Wait.# Nope, there it is.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Electricity crackles and# whirrs around you.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* One Insomnitot starts to drift# off but the other pokes its# friend awake again.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Frostermit is considering a# renovation.";
break;
case 1:
message[0] = "* Frostermit is considering a# renovation.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Frostermit is considering a# renovation.";
break;
case 1:
message[0] = "* Frostermit is considering a# renovation.";
break;
}
}
else if (battle_enemy_name == "martlet pacifist")
{
message[0] = "* Martlet catches herself getting# lost in the music.";
}
else if (battle_enemy_name == "martlet genocide")
{
switch (enemy_mode)
{
case 3:
message[0] = "* Martlet prepares her next# attack.";
break;
}
}
else if (battle_enemy_name == "cactony slither duo")
{
message[0] = "* Sir Slither is trying to# butter Cactony up.";
}
else if (battle_enemy_name == "el bailador")
{
... () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var enemy_mode = global.enemy_mode; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "flier trio") |
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{ |
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message[0] = "* Flier is telling the other# monsters about his cool new# ride."; |
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} |
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else if (battle_enemy_name == "penilla solo") |
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{ |
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message[0] = "* Penilla seems busy drawing."; |
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} |
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else if (battle_enemy_name == "flier penilla duo") |
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{ |
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message[0] = "* Penilla rolls her eyes."; |
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} |
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else if (battle_enemy_name == "sweet corn duo") |
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{ |
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message[0] = "* The Sweet Corns hop to the# rhythm."; |
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} |
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else if (battle_enemy_name == "sweet corn penilla duo") |
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{ |
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message[0] = "* Sweet Corn jumps up and down in# celebration."; |
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} |
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else if (battle_enemy_name == "crispy scroll solo") |
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{ |
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message[0] = "* Crispy Scroll can't decide what# genre to role play."; |
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} |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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{ |
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message[0] = "* Crispy Scroll can't decide what# genre to role play."; |
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} |
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else if (battle_enemy_name == "micro froggit") |
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{ |
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message[0] = "* Micro Froggit ran away. Wait.# Nope, there it is."; |
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} |
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else if (battle_enemy_name == "dalv") |
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{ |
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message[0] = "* Electricity crackles and# whirrs around you."; |
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} |
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else if (battle_enemy_name == "insomnitot duo") |
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{ |
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message[0] = "* One Insomnitot starts to drift# off but the other pokes its# friend awake again."; |
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} |
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else if (battle_enemy_name == "know cone solo") |
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{ |
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message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries."; |
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} |
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else if (battle_enemy_name == "know cone insomnitot duo") |
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{ |
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message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries."; |
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} |
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else if (battle_enemy_name == "frostermit solo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* Frostermit is considering a# renovation."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is considering a# renovation."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "frostermit know cone duo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* Frostermit is considering a# renovation."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is considering a# renovation."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "martlet pacifist") |
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{ |
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message[0] = "* Martlet catches herself getting# lost in the music."; |
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} |
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else if (battle_enemy_name == "martlet genocide") |
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{ |
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switch (enemy_mode) |
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{ |
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case 3: |
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message[0] = "* Martlet prepares her next# attack."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "cactony slither duo") |
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{ |
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message[0] = "* Sir Slither is trying to# butter Cactony up."; |
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} |
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else if (battle_enemy_name == "el bailador") |
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{ |
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if (global.route == 3) |
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message[0] = "* ..."; |
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else |
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message[0] = "* All the flashing lights make# you dizzy."; |
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} |
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else if (battle_enemy_name == "jandroid goosic duo") |
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{ |
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message[0] = "* Goosic's music is making# Jandroid extra energetic."; |
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} |
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else if (battle_enemy_name == "jandroid duo") |
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{ |
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message[0] = "* The Jandroid's are trying to# harmonize."; |
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} |
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else if (battle_enemy_name == "ceroba genocide") |
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{ |
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message[0] = "* The fight rages."; |
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} |
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else if (battle_enemy_name == "starlo") |
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{ |
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if (global.attack_cycle < 10) |
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message[0] = "* Starlo's lasso grips you# tightly."; |
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else |
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message[0] = "* Starlo tries to tape his lasso# back but can't find the end of# the tape on his roll."; |
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} |
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else if (battle_enemy_name == "slither solo") |
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{ |
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message[0] = "* Sir Slither is going through a# divorce."; |
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} |
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else if (battle_enemy_name == "tellyvis") |
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{ |
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message[0] = "* Telly starts to sing an anime# opening. Vis begs her to stop."; |
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} |
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else if (battle_enemy_name == "goosic") |
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{ |
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message[0] = "* Goosic does a little two-step# like it's nothing."; |
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} |
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else if (battle_enemy_name == "sousborg") |
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{ |
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message[0] = "* Sousborg preheats his next# attack."; |
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} |
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else if (battle_enemy_name == "axis") |
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{ |
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message[0] = "* Axis seems on edge."; |
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} |
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else if (battle_enemy_name == "axis genocide") |
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{ |
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message[0] = "* Finish what you started."; |
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} |
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else if (battle_enemy_name == "macro froggit") |
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{ |
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message[0] = "* Macro Froggit reigns!"; |
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} |
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else if (battle_enemy_name == "guardener") |
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{ |
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if (global.enemy_mode == 0) |
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message[0] = "* Smells like lawnmower# clippings."; |
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else if (global.enemy_mode >= 1) |
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message[0] = "* You're starting to think you've# had your fill of plants."; |
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} |
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else if (battle_enemy_name == "flowey") |
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{ |
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message[0] = "* missing."; |
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} |
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else if (battle_enemy_name == "ceroba") |
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{ |
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switch (global.hotland_flag[2]) |
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{ |
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case 0: |
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message[0] = "* The battle continues."; |
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break; |
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case 1: |
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message[0] = "* Mayhem has been unleashed."; |
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break; |
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case 2: |
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message[0] = "* A crack has formed on Ceroba's# mask."; |
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break; |
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case 3: |
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message[0] = "* A desperate chaos unfolds all# around you."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "martlet genocide final") |
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{ |
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message[0] = "* The enemy grows weaker."; |
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if (global.hotland_flag[9] >= 2) |
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message[0] = "* Righteousness."; |
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} |
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} |
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} |