| 1 |
function scr_battle_core_directory_flavor_text_enemy_1_default_5scr_battle_core_directory_flavor_text_enemy_1_default_5function scr_battle_core_directory_flavor_text_enemy_1_default_5()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier is telling the other# monsters about his cool new# ride.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla seems busy drawing.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Penilla rolls her eyes.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* The Sweet Corns hop to the# rhythm.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Sweet Corn jumps up and down in# celebration.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll can't decide what# genre to role play.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll can't decide what# genre to role play.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* Micro Froggit ran away. Wait.# Nope, there it is.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Electricity crackles and# whirrs around you.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* One Insomnitot starts to drift# off but the other pokes its# friend awake again.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Frostermit is considering a# renovation.";
break;
case 1:
message[0] = "* Frostermit is considering a# renovation.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Frostermit is considering a# renovation.";
break;
case 1:
message[0] = "* Frostermit is considering a# renovation.";
break;
}
}
else if (battle_enemy_name == "martlet pacifist")
{
message[0] = "* Martlet catches herself getting# lost in the music.";
}
else if (battle_enemy_name == "martlet genocide")
{
switch (enemy_mode)
{
case 3:
message[0] = "* Martlet prepares her next# attack.";
break;
}
}
else if (battle_enemy_name == "cactony slither duo")
{
message[0] = "* Sir Slither is trying to# butter Cactony up.";
}
else if (battle_enemy_name == "el bailador")
{
... () |
| 2 |
{ |
| 3 |
var battle_enemy_name = global.battle_enemy_name; |
| 4 |
var enemy_mode = global.enemy_mode; |
| 5 |
var game_mode = global.game_mode; |
| 6 |
if (game_mode == "customs") |
| 7 |
{ |
| 8 |
} |
| 9 |
else if (game_mode == "yellow") |
| 10 |
{ |
| 11 |
if (battle_enemy_name == "flier trio") |
| 12 |
{ |
| 13 |
message[0] = "* Flier is telling the other# monsters about his cool new# ride."; |
| 14 |
} |
| 15 |
else if (battle_enemy_name == "penilla solo") |
| 16 |
{ |
| 17 |
message[0] = "* Penilla seems busy drawing."; |
| 18 |
} |
| 19 |
else if (battle_enemy_name == "flier penilla duo") |
| 20 |
{ |
| 21 |
message[0] = "* Penilla rolls her eyes."; |
| 22 |
} |
| 23 |
else if (battle_enemy_name == "sweet corn duo") |
| 24 |
{ |
| 25 |
message[0] = "* The Sweet Corns hop to the# rhythm."; |
| 26 |
} |
| 27 |
else if (battle_enemy_name == "sweet corn penilla duo") |
| 28 |
{ |
| 29 |
message[0] = "* Sweet Corn jumps up and down in# celebration."; |
| 30 |
} |
| 31 |
else if (battle_enemy_name == "crispy scroll solo") |
| 32 |
{ |
| 33 |
message[0] = "* Crispy Scroll can't decide what# genre to role play."; |
| 34 |
} |
| 35 |
else if (battle_enemy_name == "crispy scroll penilla duo") |
| 36 |
{ |
| 37 |
message[0] = "* Crispy Scroll can't decide what# genre to role play."; |
| 38 |
} |
| 39 |
else if (battle_enemy_name == "micro froggit") |
| 40 |
{ |
| 41 |
message[0] = "* Micro Froggit ran away. Wait.# Nope, there it is."; |
| 42 |
} |
| 43 |
else if (battle_enemy_name == "dalv") |
| 44 |
{ |
| 45 |
message[0] = "* Electricity crackles and# whirrs around you."; |
| 46 |
} |
| 47 |
else if (battle_enemy_name == "insomnitot duo") |
| 48 |
{ |
| 49 |
message[0] = "* One Insomnitot starts to drift# off but the other pokes its# friend awake again."; |
| 50 |
} |
| 51 |
else if (battle_enemy_name == "know cone solo") |
| 52 |
{ |
| 53 |
message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries."; |
| 54 |
} |
| 55 |
else if (battle_enemy_name == "know cone insomnitot duo") |
| 56 |
{ |
| 57 |
message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries."; |
| 58 |
} |
| 59 |
else if (battle_enemy_name == "frostermit solo") |
| 60 |
{ |
| 61 |
switch (enemy_mode) |
| 62 |
{ |
| 63 |
case 0: |
| 64 |
message[0] = "* Frostermit is considering a# renovation."; |
| 65 |
break; |
| 66 |
case 1: |
| 67 |
message[0] = "* Frostermit is considering a# renovation."; |
| 68 |
break; |
| 69 |
} |
| 70 |
} |
| 71 |
else if (battle_enemy_name == "frostermit know cone duo") |
| 72 |
{ |
| 73 |
switch (enemy_mode) |
| 74 |
{ |
| 75 |
case 0: |
| 76 |
message[0] = "* Frostermit is considering a# renovation."; |
| 77 |
break; |
| 78 |
case 1: |
| 79 |
message[0] = "* Frostermit is considering a# renovation."; |
| 80 |
break; |
| 81 |
} |
| 82 |
} |
| 83 |
else if (battle_enemy_name == "martlet pacifist") |
| 84 |
{ |
| 85 |
message[0] = "* Martlet catches herself getting# lost in the music."; |
| 86 |
} |
| 87 |
else if (battle_enemy_name == "martlet genocide") |
| 88 |
{ |
| 89 |
switch (enemy_mode) |
| 90 |
{ |
| 91 |
case 3: |
| 92 |
message[0] = "* Martlet prepares her next# attack."; |
| 93 |
break; |
| 94 |
} |
| 95 |
} |
| 96 |
else if (battle_enemy_name == "cactony slither duo") |
| 97 |
{ |
| 98 |
message[0] = "* Sir Slither is trying to# butter Cactony up."; |
| 99 |
} |
| 100 |
else if (battle_enemy_name == "el bailador") |
| 101 |
{ |
| 102 |
if (global.route == 3) |
| 103 |
message[0] = "* ..."; |
| 104 |
else |
| 105 |
message[0] = "* All the flashing lights make# you dizzy."; |
| 106 |
} |
| 107 |
else if (battle_enemy_name == "jandroid goosic duo") |
| 108 |
{ |
| 109 |
message[0] = "* Goosic's music is making# Jandroid extra energetic."; |
| 110 |
} |
| 111 |
else if (battle_enemy_name == "jandroid duo") |
| 112 |
{ |
| 113 |
message[0] = "* The Jandroid's are trying to# harmonize."; |
| 114 |
} |
| 115 |
else if (battle_enemy_name == "ceroba genocide") |
| 116 |
{ |
| 117 |
message[0] = "* The fight rages."; |
| 118 |
} |
| 119 |
else if (battle_enemy_name == "starlo") |
| 120 |
{ |
| 121 |
if (global.attack_cycle < 10) |
| 122 |
message[0] = "* Starlo's lasso grips you# tightly."; |
| 123 |
else |
| 124 |
message[0] = "* Starlo tries to tape his lasso# back but can't find the end of# the tape on his roll."; |
| 125 |
} |
| 126 |
else if (battle_enemy_name == "slither solo") |
| 127 |
{ |
| 128 |
message[0] = "* Sir Slither is going through a# divorce."; |
| 129 |
} |
| 130 |
else if (battle_enemy_name == "tellyvis") |
| 131 |
{ |
| 132 |
message[0] = "* Telly starts to sing an anime# opening. Vis begs her to stop."; |
| 133 |
} |
| 134 |
else if (battle_enemy_name == "goosic") |
| 135 |
{ |
| 136 |
message[0] = "* Goosic does a little two-step# like it's nothing."; |
| 137 |
} |
| 138 |
else if (battle_enemy_name == "sousborg") |
| 139 |
{ |
| 140 |
message[0] = "* Sousborg preheats his next# attack."; |
| 141 |
} |
| 142 |
else if (battle_enemy_name == "axis") |
| 143 |
{ |
| 144 |
message[0] = "* Axis seems on edge."; |
| 145 |
} |
| 146 |
else if (battle_enemy_name == "axis genocide") |
| 147 |
{ |
| 148 |
message[0] = "* Finish what you started."; |
| 149 |
} |
| 150 |
else if (battle_enemy_name == "macro froggit") |
| 151 |
{ |
| 152 |
message[0] = "* Macro Froggit reigns!"; |
| 153 |
} |
| 154 |
else if (battle_enemy_name == "guardener") |
| 155 |
{ |
| 156 |
if (global.enemy_mode == 0) |
| 157 |
message[0] = "* Smells like lawnmower# clippings."; |
| 158 |
else if (global.enemy_mode >= 1) |
| 159 |
message[0] = "* You're starting to think you've# had your fill of plants."; |
| 160 |
} |
| 161 |
else if (battle_enemy_name == "flowey") |
| 162 |
{ |
| 163 |
message[0] = "* missing."; |
| 164 |
} |
| 165 |
else if (battle_enemy_name == "ceroba") |
| 166 |
{ |
| 167 |
switch (global.hotland_flag[2]) |
| 168 |
{ |
| 169 |
case 0: |
| 170 |
message[0] = "* The battle continues."; |
| 171 |
break; |
| 172 |
case 1: |
| 173 |
message[0] = "* Mayhem has been unleashed."; |
| 174 |
break; |
| 175 |
case 2: |
| 176 |
message[0] = "* A crack has formed on Ceroba's# mask."; |
| 177 |
break; |
| 178 |
case 3: |
| 179 |
message[0] = "* A desperate chaos unfolds all# around you."; |
| 180 |
break; |
| 181 |
} |
| 182 |
} |
| 183 |
else if (battle_enemy_name == "martlet genocide final") |
| 184 |
{ |
| 185 |
message[0] = "* The enemy grows weaker."; |
| 186 |
if (global.hotland_flag[9] >= 2) |
| 187 |
message[0] = "* Righteousness."; |
| 188 |
} |
| 189 |
} |
| 190 |
} |