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function scr_battle_core_directory_flavor_text_enemy_1_default_6scr_battle_core_directory_flavor_text_enemy_1_default_6function scr_battle_core_directory_flavor_text_enemy_1_default_6()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier trio")
{
message[0] = "* Two of the Fliers are thinking# about getting girlfriends.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll is talking# Penilla's ears off.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* Micro Froggit is trying to make# itself look bigger.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Echoes of conflict ring# throughout Dalv's desolate# estate.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* The Insomnitots brag to each# other about how long they've# been awake.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone is chasing Insomintot's sheep.";
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Know Cone punches the igloo to# test its durability.";
break;
case 1:
message[0] = "* Frostermit is contemplating a return into his fortress.";
break;
}
}
else if (battle_enemy_name == "martlet pacifist")
{
message[0] = "* Martlet is nervously consulting# her Royal Guard guide book.";
}
else if (battle_enemy_name == "cactony slither duo")
{
message[0] = "* You're unsure if this# situation is healthy. For# anyone.";
}
else if (battle_enemy_name == "el bailador")
{
message[0] = "* El Bailador throws sand in the# air like confetti.";
}
else if (battle_enemy_name == "starlo")
{
if (global.attack_cycle < 10)
message[0] = "* You hear nothing but gunshots,# whip cracks, and a mighty# acoustic guitar.";
else
message[0] = "* You begin to sweat under the# immense heat.";
}
else if (battle_enemy_name == "tellyvis")
{
message[0] = "* You wonder where the mute# button is.";
}
else if (battle_enemy_name == "axis")
{
message[0] = "* Axis is flipping through the# Royal Guard guide book... in his# mind.";
}
else if (battle_enemy_name == "axis genocide")
{
message[0] = "* They are responsible.";
}
else if (battle_enemy_name == "macro froggit")
{
message[0] = "* Macro Froggit towers above# all.";
}
else if (battle_enemy_name == "jandroid duo")
{
message[0] = "* The Jandroid's are mopping# each other's faces.";
}
else if (battle_enemy_name == "jandroid goosic duo")
{
message[0] = "* Goosic amps up the tunes as# Jandroid lays down their mop!";
}
else if (battle_enemy_name == "sousborg")
{
message[0] = "* Sousborg preheats his next# attack.";
}
else if (battle_enemy_name == "guardener")
{
if (global.enemy_mode == 0)
message[0] = "* Guardener slams her arms into# the floor in agitation.";
else if (global.enemy_mode >= 1)
message[0] = "* Guardener gives it all she's# got!";
}
else if (battle_enemy_name == "flowey")
... () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var enemy_mode = global.enemy_mode; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "flier trio") |
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{ |
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message[0] = "* Two of the Fliers are thinking# about getting girlfriends."; |
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} |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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{ |
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message[0] = "* Crispy Scroll is talking# Penilla's ears off."; |
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} |
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else if (battle_enemy_name == "micro froggit") |
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{ |
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message[0] = "* Micro Froggit is trying to make# itself look bigger."; |
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} |
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else if (battle_enemy_name == "dalv") |
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{ |
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message[0] = "* Echoes of conflict ring# throughout Dalv's desolate# estate."; |
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} |
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else if (battle_enemy_name == "insomnitot duo") |
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{ |
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message[0] = "* The Insomnitots brag to each# other about how long they've# been awake."; |
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} |
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else if (battle_enemy_name == "know cone insomnitot duo") |
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{ |
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message[0] = "* Know Cone is chasing Insomintot's sheep."; |
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} |
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else if (battle_enemy_name == "frostermit know cone duo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* Know Cone punches the igloo to# test its durability."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is contemplating a return into his fortress."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "martlet pacifist") |
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{ |
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message[0] = "* Martlet is nervously consulting# her Royal Guard guide book."; |
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} |
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else if (battle_enemy_name == "cactony slither duo") |
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{ |
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message[0] = "* You're unsure if this# situation is healthy. For# anyone."; |
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} |
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else if (battle_enemy_name == "el bailador") |
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{ |
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message[0] = "* El Bailador throws sand in the# air like confetti."; |
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} |
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else if (battle_enemy_name == "starlo") |
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{ |
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if (global.attack_cycle < 10) |
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message[0] = "* You hear nothing but gunshots,# whip cracks, and a mighty# acoustic guitar."; |
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else |
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message[0] = "* You begin to sweat under the# immense heat."; |
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} |
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else if (battle_enemy_name == "tellyvis") |
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{ |
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message[0] = "* You wonder where the mute# button is."; |
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} |
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else if (battle_enemy_name == "axis") |
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{ |
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message[0] = "* Axis is flipping through the# Royal Guard guide book... in his# mind."; |
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} |
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else if (battle_enemy_name == "axis genocide") |
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{ |
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message[0] = "* They are responsible."; |
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} |
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else if (battle_enemy_name == "macro froggit") |
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{ |
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message[0] = "* Macro Froggit towers above# all."; |
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} |
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else if (battle_enemy_name == "jandroid duo") |
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{ |
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message[0] = "* The Jandroid's are mopping# each other's faces."; |
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} |
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else if (battle_enemy_name == "jandroid goosic duo") |
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{ |
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message[0] = "* Goosic amps up the tunes as# Jandroid lays down their mop!"; |
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} |
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else if (battle_enemy_name == "sousborg") |
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{ |
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message[0] = "* Sousborg preheats his next# attack."; |
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} |
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else if (battle_enemy_name == "guardener") |
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{ |
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if (global.enemy_mode == 0) |
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message[0] = "* Guardener slams her arms into# the floor in agitation."; |
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else if (global.enemy_mode >= 1) |
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message[0] = "* Guardener gives it all she's# got!"; |
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} |
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else if (battle_enemy_name == "flowey") |
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{ |
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message[0] = "* howdy! i'm flowey! flowey the# flower! hmmm you look confused!# toriel ought have taught you h"; |
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} |
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else if (battle_enemy_name == "ceroba") |
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{ |
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message[0] = "* Ceroba's focus grows stronger."; |
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} |
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else if (battle_enemy_name == "martlet genocide final") |
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{ |
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message[0] = "* The enemy can't last forever."; |
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if (global.hotland_flag[9] >= 2) |
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message[0] = "* Finality."; |
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} |
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} |
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} |