| 1 |
function scr_battle_core_directory_flavor_text_enemy_1_default_9scr_battle_core_directory_flavor_text_enemy_1_default_9function scr_battle_core_directory_flavor_text_enemy_1_default_9()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Know Cone tries hugging the igloo, hoping it will spring to life.";
break;
case 1:
message[0] = "* Know Cone is dancing, hoping to befriend Frostermit.";
break;
}
}
else if (battle_enemy_name == "axis")
{
var random_number = irandom_range(0, 1);
switch (random_number)
{
case 0:
message[0] = "* Axis pinches the end of one of# his gloves and releases the air.# He finds it amusing.";
break;
case 1:
message[0] = "* Axis thinks this music is a bit# intense for his tastes.";
break;
}
}
else if (battle_enemy_name == "axis genocide")
{
message[0] = "* Axis geno flavor 9.";
}
else if (battle_enemy_name == "flowey")
{
message[0] = "* clover would like to cry but# they have no eyes";
}
}
} () |
| 2 |
{ |
| 3 |
var battle_enemy_name = global.battle_enemy_name; |
| 4 |
var enemy_mode = global.enemy_mode; |
| 5 |
var game_mode = global.game_mode; |
| 6 |
if (game_mode == "customs") |
| 7 |
{ |
| 8 |
} |
| 9 |
else if (game_mode == "yellow") |
| 10 |
{ |
| 11 |
if (battle_enemy_name == "frostermit know cone duo") |
| 12 |
{ |
| 13 |
switch (enemy_mode) |
| 14 |
{ |
| 15 |
case 0: |
| 16 |
message[0] = "* Know Cone tries hugging the igloo, hoping it will spring to life."; |
| 17 |
break; |
| 18 |
case 1: |
| 19 |
message[0] = "* Know Cone is dancing, hoping to befriend Frostermit."; |
| 20 |
break; |
| 21 |
} |
| 22 |
} |
| 23 |
else if (battle_enemy_name == "axis") |
| 24 |
{ |
| 25 |
var random_number = irandom_range(0, 1); |
| 26 |
switch (random_number) |
| 27 |
{ |
| 28 |
case 0: |
| 29 |
message[0] = "* Axis pinches the end of one of# his gloves and releases the air.# He finds it amusing."; |
| 30 |
break; |
| 31 |
case 1: |
| 32 |
message[0] = "* Axis thinks this music is a bit# intense for his tastes."; |
| 33 |
break; |
| 34 |
} |
| 35 |
} |
| 36 |
else if (battle_enemy_name == "axis genocide") |
| 37 |
{ |
| 38 |
message[0] = "* Axis geno flavor 9."; |
| 39 |
} |
| 40 |
else if (battle_enemy_name == "flowey") |
| 41 |
{ |
| 42 |
message[0] = "* clover would like to cry but# they have no eyes"; |
| 43 |
} |
| 44 |
} |
| 45 |
} |