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function scr_battle_core_directory_flavor_text_enemy_1_default_9scr_battle_core_directory_flavor_text_enemy_1_default_9function scr_battle_core_directory_flavor_text_enemy_1_default_9()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Know Cone tries hugging the igloo, hoping it will spring to life.";
break;
case 1:
message[0] = "* Know Cone is dancing, hoping to befriend Frostermit.";
break;
}
}
else if (battle_enemy_name == "axis")
{
var random_number = irandom_range(0, 1);
switch (random_number)
{
case 0:
message[0] = "* Axis pinches the end of one of# his gloves and releases the air.# He finds it amusing.";
break;
case 1:
message[0] = "* Axis thinks this music is a bit# intense for his tastes.";
break;
}
}
else if (battle_enemy_name == "axis genocide")
{
message[0] = "* Axis geno flavor 9.";
}
else if (battle_enemy_name == "flowey")
{
message[0] = "* clover would like to cry but# they have no eyes";
}
}
} () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var enemy_mode = global.enemy_mode; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "frostermit know cone duo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* Know Cone tries hugging the igloo, hoping it will spring to life."; |
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break; |
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case 1: |
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message[0] = "* Know Cone is dancing, hoping to befriend Frostermit."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "axis") |
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{ |
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var random_number = irandom_range(0, 1); |
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switch (random_number) |
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{ |
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case 0: |
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message[0] = "* Axis pinches the end of one of# his gloves and releases the air.# He finds it amusing."; |
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break; |
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case 1: |
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message[0] = "* Axis thinks this music is a bit# intense for his tastes."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "axis genocide") |
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{ |
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message[0] = "* Axis geno flavor 9."; |
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} |
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else if (battle_enemy_name == "flowey") |
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{ |
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message[0] = "* clover would like to cry but# they have no eyes"; |
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} |
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} |
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} |