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1
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function scr_battle_core_directory_flavor_text_enemy_1_default_9scr_battle_core_directory_flavor_text_enemy_1_default_9
function scr_battle_core_directory_flavor_text_enemy_1_default_9()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Know Cone tries hugging the igloo, hoping it will spring to life.";
break;
case 1:
message[0] = "* Know Cone is dancing, hoping to befriend Frostermit.";
break;
}
}
else if (battle_enemy_name == "axis")
{
var random_number = irandom_range(0, 1);
switch (random_number)
{
case 0:
message[0] = "* Axis pinches the end of one of# his gloves and releases the air.# He finds it amusing.";
break;
case 1:
message[0] = "* Axis thinks this music is a bit# intense for his tastes.";
break;
}
}
else if (battle_enemy_name == "axis genocide")
{
message[0] = "* Axis geno flavor 9.";
}
else if (battle_enemy_name == "flowey")
{
message[0] = "* clover would like to cry but# they have no eyes";
}
}
} ()
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2
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{
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3
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var battle_enemy_name = global.battle_enemy_name;
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4
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var enemy_mode = global.enemy_mode;
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5
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var game_mode = global.game_mode;
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6
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if (game_mode == "customs")
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7
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{
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8
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}
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9
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else if (game_mode == "yellow")
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10
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{
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11
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if (battle_enemy_name == "frostermit know cone duo")
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12
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{
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13
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switch (enemy_mode)
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14
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{
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15
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case 0:
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16
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message[0] = "* Know Cone tries hugging the igloo, hoping it will spring to life.";
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17
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break;
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18
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case 1:
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19
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message[0] = "* Know Cone is dancing, hoping to befriend Frostermit.";
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20
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break;
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21
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}
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22
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}
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23
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else if (battle_enemy_name == "axis")
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24
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{
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25
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var random_number = irandom_range(0, 1);
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26
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switch (random_number)
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27
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{
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28
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case 0:
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29
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message[0] = "* Axis pinches the end of one of# his gloves and releases the air.# He finds it amusing.";
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30
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break;
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31
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case 1:
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32
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message[0] = "* Axis thinks this music is a bit# intense for his tastes.";
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33
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break;
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34
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}
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35
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}
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36
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else if (battle_enemy_name == "axis genocide")
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37
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{
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38
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message[0] = "* Axis geno flavor 9.";
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39
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}
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40
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else if (battle_enemy_name == "flowey")
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41
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{
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42
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message[0] = "* clover would like to cry but# they have no eyes";
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43
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}
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44
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}
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45
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}
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