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gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_9

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function scr_battle_core_directory_flavor_text_enemy_1_default_9
scr_battle_core_directory_flavor_text_enemy_1_default_9

function scr_battle_core_directory_flavor_text_enemy_1_default_9() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* Know Cone tries hugging the igloo, hoping it will spring to life."; break; case 1: message[0] = "* Know Cone is dancing, hoping to befriend Frostermit."; break; } } else if (battle_enemy_name == "axis") { var random_number = irandom_range(0, 1); switch (random_number) { case 0: message[0] = "* Axis pinches the end of one of# his gloves and releases the air.# He finds it amusing."; break; case 1: message[0] = "* Axis thinks this music is a bit# intense for his tastes."; break; } } else if (battle_enemy_name == "axis genocide") { message[0] = "* Axis geno flavor 9."; } else if (battle_enemy_name == "flowey") { message[0] = "* clover would like to cry but# they have no eyes"; } } }
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var enemy_mode = global.enemy_mode;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "frostermit know cone duo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* Know Cone tries hugging the igloo, hoping it will spring to life.";
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                    break;
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                case 1:
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                    message[0] = "* Know Cone is dancing, hoping to befriend Frostermit.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "axis")
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        {
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            var random_number = irandom_range(0, 1);
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            switch (random_number)
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            {
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                case 0:
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                    message[0] = "* Axis pinches the end of one of#  his gloves and releases the air.#  He finds it amusing.";
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                    break;
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                case 1:
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                    message[0] = "* Axis thinks this music is a bit#  intense for his tastes.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "axis genocide")
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        {
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            message[0] = "* Axis geno flavor 9.";
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        }
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        else if (battle_enemy_name == "flowey")
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        {
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            message[0] = "* clover would like to cry but#  they have no eyes";
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        }
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    }
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}