|
1
|
function scr_battle_core_directory_flavor_text_enemy_1_low_hp_1scr_battle_core_directory_flavor_text_enemy_1_low_hp_1
function scr_battle_core_directory_flavor_text_enemy_1_low_hp_1()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier is reconsidering his life# choices.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier is reconsidering his life# choices.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla looks like she might# crack under the pressure.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Flier is reconsidering his life# choices.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* Sweet Corn's smile looks forced.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* Sweet Corn's smile looks forced.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Sweet Corn's smile looks forced.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll is relying on his# self-imposed plot armor.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll is relying on his# self-imposed plot armor.";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Your reflection is skewed.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* Insomnitot is hoping it'll feel# better in the morning.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* Insomnitot is hoping it'll feel# better in the morning.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone is quite enraged.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone is quite enraged.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* The igloo does not appear to be# structurally sound anymore.";
break;
case 1:
message[0] = "* Frostermit is looking a bit# crabby with you.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* The igloo does not appear to be# structurally sound anymore.";
break;
case 1:
message[0] = "* Frostermit is looking a bit# crabby with you.";
break;
}
}
else if (battle_enemy_name == "trihecta together")
{
message[0] = "* Trihecta is teetering this way# and that.";
}
else if (battle_enemy_name == "trihecta separated")
{
message[0] = "* They're scrambling frantically.";
}
else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
{
message[0] = "* Dunebud is dazed.";
... ()
|
|
2
|
{
|
|
3
|
var battle_enemy_name = global.battle_enemy_name;
|
|
4
|
var enemy_mode = global.enemy_mode;
|
|
5
|
var game_mode = global.game_mode;
|
|
6
|
if (game_mode == "customs")
|
|
7
|
{
|
|
8
|
}
|
|
9
|
else if (game_mode == "yellow")
|
|
10
|
{
|
|
11
|
if (battle_enemy_name == "flier solo")
|
|
12
|
{
|
|
13
|
message[0] = "* Flier is reconsidering his life# choices.";
|
|
14
|
}
|
|
15
|
else if (battle_enemy_name == "flier trio")
|
|
16
|
{
|
|
17
|
message[0] = "* Flier is reconsidering his life# choices.";
|
|
18
|
}
|
|
19
|
else if (battle_enemy_name == "penilla solo")
|
|
20
|
{
|
|
21
|
message[0] = "* Penilla looks like she might# crack under the pressure.";
|
|
22
|
}
|
|
23
|
else if (battle_enemy_name == "flier penilla duo")
|
|
24
|
{
|
|
25
|
message[0] = "* Flier is reconsidering his life# choices.";
|
|
26
|
}
|
|
27
|
else if (battle_enemy_name == "sweet corn solo")
|
|
28
|
{
|
|
29
|
message[0] = "* Sweet Corn's smile looks forced.";
|
|
30
|
}
|
|
31
|
else if (battle_enemy_name == "sweet corn duo")
|
|
32
|
{
|
|
33
|
message[0] = "* Sweet Corn's smile looks forced.";
|
|
34
|
}
|
|
35
|
else if (battle_enemy_name == "sweet corn penilla duo")
|
|
36
|
{
|
|
37
|
message[0] = "* Sweet Corn's smile looks forced.";
|
|
38
|
}
|
|
39
|
else if (battle_enemy_name == "crispy scroll solo")
|
|
40
|
{
|
|
41
|
message[0] = "* Crispy Scroll is relying on his# self-imposed plot armor.";
|
|
42
|
}
|
|
43
|
else if (battle_enemy_name == "crispy scroll penilla duo")
|
|
44
|
{
|
|
45
|
message[0] = "* Crispy Scroll is relying on his# self-imposed plot armor.";
|
|
46
|
}
|
|
47
|
else if (battle_enemy_name == "rorrim solo")
|
|
48
|
{
|
|
49
|
message[0] = "* Your reflection is skewed.";
|
|
50
|
}
|
|
51
|
else if (battle_enemy_name == "insomnitot solo")
|
|
52
|
{
|
|
53
|
message[0] = "* Insomnitot is hoping it'll feel# better in the morning.";
|
|
54
|
}
|
|
55
|
else if (battle_enemy_name == "insomnitot duo")
|
|
56
|
{
|
|
57
|
message[0] = "* Insomnitot is hoping it'll feel# better in the morning.";
|
|
58
|
}
|
|
59
|
else if (battle_enemy_name == "know cone solo")
|
|
60
|
{
|
|
61
|
message[0] = "* Know Cone is quite enraged.";
|
|
62
|
}
|
|
63
|
else if (battle_enemy_name == "know cone insomnitot duo")
|
|
64
|
{
|
|
65
|
message[0] = "* Know Cone is quite enraged.";
|
|
66
|
}
|
|
67
|
else if (battle_enemy_name == "frostermit solo")
|
|
68
|
{
|
|
69
|
switch (enemy_mode)
|
|
70
|
{
|
|
71
|
case 0:
|
|
72
|
message[0] = "* The igloo does not appear to be# structurally sound anymore.";
|
|
73
|
break;
|
|
74
|
case 1:
|
|
75
|
message[0] = "* Frostermit is looking a bit# crabby with you.";
|
|
76
|
break;
|
|
77
|
}
|
|
78
|
}
|
|
79
|
else if (battle_enemy_name == "frostermit know cone duo")
|
|
80
|
{
|
|
81
|
switch (enemy_mode)
|
|
82
|
{
|
|
83
|
case 0:
|
|
84
|
message[0] = "* The igloo does not appear to be# structurally sound anymore.";
|
|
85
|
break;
|
|
86
|
case 1:
|
|
87
|
message[0] = "* Frostermit is looking a bit# crabby with you.";
|
|
88
|
break;
|
|
89
|
}
|
|
90
|
}
|
|
91
|
else if (battle_enemy_name == "trihecta together")
|
|
92
|
{
|
|
93
|
message[0] = "* Trihecta is teetering this way# and that.";
|
|
94
|
}
|
|
95
|
else if (battle_enemy_name == "trihecta separated")
|
|
96
|
{
|
|
97
|
message[0] = "* They're scrambling frantically.";
|
|
98
|
}
|
|
99
|
else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
|
|
100
|
{
|
|
101
|
message[0] = "* Dunebud is dazed.";
|
|
102
|
}
|
|
103
|
else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo")
|
|
104
|
{
|
|
105
|
message[0] = "* Cactony is swaying back and# forth.";
|
|
106
|
}
|
|
107
|
else if (battle_enemy_name == "slither solo")
|
|
108
|
{
|
|
109
|
message[0] = "* Sir Slither tries to keep# whatever's in his pot from# spilling.";
|
|
110
|
}
|
|
111
|
else if (battle_enemy_name == "bowll solo")
|
|
112
|
{
|
|
113
|
message[0] = "* A few new ravines have surfaced.";
|
|
114
|
}
|
|
115
|
else if (battle_enemy_name == "flower girls")
|
|
116
|
{
|
|
117
|
switch (global.dunes_flag[31])
|
|
118
|
{
|
|
119
|
case 1:
|
|
120
|
message[0] = "* Violetta tries not to cry.";
|
|
121
|
break;
|
|
122
|
case 2:
|
|
123
|
message[0] = "* Pedla tries to stay positive.";
|
|
124
|
break;
|
|
125
|
case 3:
|
|
126
|
message[0] = "* Rosa tries to stay strong.";
|
|
127
|
break;
|
|
128
|
}
|
|
129
|
}
|
|
130
|
else if (battle_enemy_name == "tellyvis")
|
|
131
|
{
|
|
132
|
message[0] = "* Telly is frantically flipping# channels.";
|
|
133
|
}
|
|
134
|
else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo")
|
|
135
|
{
|
|
136
|
message[0] = "* Jandroid doesn't seem to know# what they're doing anymore.";
|
|
137
|
}
|
|
138
|
else if (battle_enemy_name == "goosic")
|
|
139
|
{
|
|
140
|
message[0] = "* Goosic struggles to keep# dancing.";
|
|
141
|
}
|
|
142
|
else if (battle_enemy_name == "sousborg")
|
|
143
|
{
|
|
144
|
message[0] = "* Sousborg pours onion powder on# his wounds.";
|
|
145
|
}
|
|
146
|
}
|
|
147
|
}
|