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gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_low_hp_1

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function scr_battle_core_directory_flavor_text_enemy_1_low_hp_1
scr_battle_core_directory_flavor_text_enemy_1_low_hp_1

function scr_battle_core_directory_flavor_text_enemy_1_low_hp_1() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Flier is reconsidering his life# choices."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Flier is reconsidering his life# choices."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla looks like she might# crack under the pressure."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Flier is reconsidering his life# choices."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* Sweet Corn's smile looks forced."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* Sweet Corn's smile looks forced."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Sweet Corn's smile looks forced."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll is relying on his# self-imposed plot armor."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll is relying on his# self-imposed plot armor."; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Your reflection is skewed."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* Insomnitot is hoping it'll feel# better in the morning."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* Insomnitot is hoping it'll feel# better in the morning."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone is quite enraged."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone is quite enraged."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* The igloo does not appear to be# structurally sound anymore."; break; case 1: message[0] = "* Frostermit is looking a bit# crabby with you."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* The igloo does not appear to be# structurally sound anymore."; break; case 1: message[0] = "* Frostermit is looking a bit# crabby with you."; break; } } else if (battle_enemy_name == "trihecta together") { message[0] = "* Trihecta is teetering this way# and that."; } else if (battle_enemy_name == "trihecta separated") { message[0] = "* They're scrambling frantically."; } else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") { message[0] = "* Dunebud is dazed."; ...
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var enemy_mode = global.enemy_mode;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "flier solo")
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        {
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            message[0] = "* Flier is reconsidering his life#  choices.";
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        }
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        else if (battle_enemy_name == "flier trio")
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        {
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            message[0] = "* Flier is reconsidering his life#  choices.";
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        }
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        else if (battle_enemy_name == "penilla solo")
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        {
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            message[0] = "* Penilla looks like she might#  crack under the pressure.";
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        }
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        else if (battle_enemy_name == "flier penilla duo")
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        {
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            message[0] = "* Flier is reconsidering his life#  choices.";
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        }
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        else if (battle_enemy_name == "sweet corn solo")
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        {
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            message[0] = "* Sweet Corn's smile looks forced.";
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        }
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        else if (battle_enemy_name == "sweet corn duo")
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        {
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            message[0] = "* Sweet Corn's smile looks forced.";
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        }
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        else if (battle_enemy_name == "sweet corn penilla duo")
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        {
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            message[0] = "* Sweet Corn's smile looks forced.";
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        }
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        else if (battle_enemy_name == "crispy scroll solo")
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        {
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            message[0] = "* Crispy Scroll is relying on his#  self-imposed plot armor.";
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        }
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        else if (battle_enemy_name == "crispy scroll penilla duo")
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        {
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            message[0] = "* Crispy Scroll is relying on his#  self-imposed plot armor.";
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        }
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        else if (battle_enemy_name == "rorrim solo")
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        {
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            message[0] = "* Your reflection is skewed.";
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        }
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        else if (battle_enemy_name == "insomnitot solo")
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        {
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            message[0] = "* Insomnitot is hoping it'll feel#  better in the morning.";
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        }
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        else if (battle_enemy_name == "insomnitot duo")
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        {
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            message[0] = "* Insomnitot is hoping it'll feel#  better in the morning.";
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        }
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        else if (battle_enemy_name == "know cone solo")
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        {
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            message[0] = "* Know Cone is quite enraged.";
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        }
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        else if (battle_enemy_name == "know cone insomnitot duo")
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        {
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            message[0] = "* Know Cone is quite enraged.";
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        }
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        else if (battle_enemy_name == "frostermit solo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* The igloo does not appear to be#  structurally sound anymore.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit is looking a bit#  crabby with you.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "frostermit know cone duo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* The igloo does not appear to be#  structurally sound anymore.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit is looking a bit#  crabby with you.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "trihecta together")
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        {
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            message[0] = "* Trihecta is teetering this way#  and that.";
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        }
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        else if (battle_enemy_name == "trihecta separated")
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        {
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            message[0] = "* They're scrambling frantically.";
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        }
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        else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
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        {
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            message[0] = "* Dunebud is dazed.";
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        }
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        else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo")
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        {
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            message[0] = "* Cactony is swaying back and#  forth.";
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        }
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        else if (battle_enemy_name == "slither solo")
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        {
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            message[0] = "* Sir Slither tries to keep#  whatever's in his pot from#  spilling.";
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        }
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        else if (battle_enemy_name == "bowll solo")
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        {
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            message[0] = "* A few new ravines have surfaced.";
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        }
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        else if (battle_enemy_name == "flower girls")
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        {
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            switch (global.dunes_flag[31])
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            {
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                case 1:
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                    message[0] = "* Violetta tries not to cry.";
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                    break;
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                case 2:
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                    message[0] = "* Pedla tries to stay positive.";
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                    break;
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                case 3:
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                    message[0] = "* Rosa tries to stay strong.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "tellyvis")
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        {
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            message[0] = "* Telly is frantically flipping#  channels.";
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        }
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        else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo")
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        {
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            message[0] = "* Jandroid doesn't seem to know#  what they're doing anymore.";
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        }
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        else if (battle_enemy_name == "goosic")
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        {
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            message[0] = "* Goosic struggles to keep#  dancing.";
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        }
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        else if (battle_enemy_name == "sousborg")
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        {
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            message[0] = "* Sousborg pours onion powder on#  his wounds.";
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        }
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    }
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}