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function scr_battle_core_directory_flavor_text_enemy_1_low_hp_1scr_battle_core_directory_flavor_text_enemy_1_low_hp_1function scr_battle_core_directory_flavor_text_enemy_1_low_hp_1()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier is reconsidering his life# choices.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier is reconsidering his life# choices.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla looks like she might# crack under the pressure.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Flier is reconsidering his life# choices.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* Sweet Corn's smile looks forced.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* Sweet Corn's smile looks forced.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Sweet Corn's smile looks forced.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll is relying on his# self-imposed plot armor.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll is relying on his# self-imposed plot armor.";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Your reflection is skewed.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* Insomnitot is hoping it'll feel# better in the morning.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* Insomnitot is hoping it'll feel# better in the morning.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone is quite enraged.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone is quite enraged.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* The igloo does not appear to be# structurally sound anymore.";
break;
case 1:
message[0] = "* Frostermit is looking a bit# crabby with you.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* The igloo does not appear to be# structurally sound anymore.";
break;
case 1:
message[0] = "* Frostermit is looking a bit# crabby with you.";
break;
}
}
else if (battle_enemy_name == "trihecta together")
{
message[0] = "* Trihecta is teetering this way# and that.";
}
else if (battle_enemy_name == "trihecta separated")
{
message[0] = "* They're scrambling frantically.";
}
else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
{
message[0] = "* Dunebud is dazed.";
... () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var enemy_mode = global.enemy_mode; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "flier solo") |
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{ |
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message[0] = "* Flier is reconsidering his life# choices."; |
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} |
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else if (battle_enemy_name == "flier trio") |
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{ |
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message[0] = "* Flier is reconsidering his life# choices."; |
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} |
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else if (battle_enemy_name == "penilla solo") |
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{ |
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message[0] = "* Penilla looks like she might# crack under the pressure."; |
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} |
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else if (battle_enemy_name == "flier penilla duo") |
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{ |
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message[0] = "* Flier is reconsidering his life# choices."; |
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} |
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else if (battle_enemy_name == "sweet corn solo") |
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{ |
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message[0] = "* Sweet Corn's smile looks forced."; |
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} |
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else if (battle_enemy_name == "sweet corn duo") |
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{ |
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message[0] = "* Sweet Corn's smile looks forced."; |
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} |
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else if (battle_enemy_name == "sweet corn penilla duo") |
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{ |
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message[0] = "* Sweet Corn's smile looks forced."; |
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} |
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else if (battle_enemy_name == "crispy scroll solo") |
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{ |
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message[0] = "* Crispy Scroll is relying on his# self-imposed plot armor."; |
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} |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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{ |
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message[0] = "* Crispy Scroll is relying on his# self-imposed plot armor."; |
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} |
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else if (battle_enemy_name == "rorrim solo") |
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{ |
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message[0] = "* Your reflection is skewed."; |
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} |
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else if (battle_enemy_name == "insomnitot solo") |
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{ |
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message[0] = "* Insomnitot is hoping it'll feel# better in the morning."; |
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} |
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else if (battle_enemy_name == "insomnitot duo") |
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{ |
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message[0] = "* Insomnitot is hoping it'll feel# better in the morning."; |
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} |
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else if (battle_enemy_name == "know cone solo") |
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{ |
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message[0] = "* Know Cone is quite enraged."; |
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} |
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else if (battle_enemy_name == "know cone insomnitot duo") |
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{ |
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message[0] = "* Know Cone is quite enraged."; |
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} |
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else if (battle_enemy_name == "frostermit solo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* The igloo does not appear to be# structurally sound anymore."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is looking a bit# crabby with you."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "frostermit know cone duo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* The igloo does not appear to be# structurally sound anymore."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is looking a bit# crabby with you."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "trihecta together") |
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{ |
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message[0] = "* Trihecta is teetering this way# and that."; |
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} |
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else if (battle_enemy_name == "trihecta separated") |
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{ |
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message[0] = "* They're scrambling frantically."; |
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} |
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else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") |
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{ |
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message[0] = "* Dunebud is dazed."; |
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} |
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else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") |
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{ |
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message[0] = "* Cactony is swaying back and# forth."; |
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} |
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else if (battle_enemy_name == "slither solo") |
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{ |
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message[0] = "* Sir Slither tries to keep# whatever's in his pot from# spilling."; |
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} |
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else if (battle_enemy_name == "bowll solo") |
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{ |
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message[0] = "* A few new ravines have surfaced."; |
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} |
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else if (battle_enemy_name == "flower girls") |
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{ |
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switch (global.dunes_flag[31]) |
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{ |
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case 1: |
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message[0] = "* Violetta tries not to cry."; |
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break; |
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case 2: |
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message[0] = "* Pedla tries to stay positive."; |
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break; |
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case 3: |
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message[0] = "* Rosa tries to stay strong."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "tellyvis") |
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{ |
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message[0] = "* Telly is frantically flipping# channels."; |
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} |
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else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo") |
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{ |
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message[0] = "* Jandroid doesn't seem to know# what they're doing anymore."; |
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} |
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else if (battle_enemy_name == "goosic") |
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{ |
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message[0] = "* Goosic struggles to keep# dancing."; |
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} |
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else if (battle_enemy_name == "sousborg") |
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{ |
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message[0] = "* Sousborg pours onion powder on# his wounds."; |
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} |
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} |
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} |