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function scr_battle_core_directory_flavor_text_enemy_1_low_hp_2scr_battle_core_directory_flavor_text_enemy_1_low_hp_2function scr_battle_core_directory_flavor_text_enemy_1_low_hp_2()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier seems to have several# regrets.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier seems to have several# regrets.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla tries to bite the# bullet.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Flier seems to have several# regrets.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* Sweet Corn is trying to stay# positive.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* Sweet Corn is trying to stay# positive.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Sweet Corn is trying to stay# positive.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll is trying to# teleport away.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Scroll is trying to# teleport away.";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Rorrim regrets approaching you.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* Insomnitot is drifting in and# out of consciousness.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* Insomnitot is drifting in and# out of consciousness.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone stomps his feet in a# huff.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone stomps his feet in a# huff.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* The igloo is making distressed# noises.";
break;
case 1:
message[0] = "* Frostermit retreats inside for a# moment to address a possible# cave in.";
break;
}
}
else if (battle_enemy_name == "frostermit know cone duo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* The igloo is making distressed# noises.";
break;
case 1:
message[0] = "* Frostermit retreats inside for a# moment to address a possible# cave in.";
break;
}
}
else if (battle_enemy_name == "trihecta together")
{
message[0] = "* Hec is blaming their# situation on Tri.";
}
else if (battle_enemy_name == "trihecta separated")
{
message[0] = "* Now they are truly split apart.";
}
else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
{
message[0] = "* Sand is spilling everywhere.";
... () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var enemy_mode = global.enemy_mode; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "flier solo") |
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{ |
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message[0] = "* Flier seems to have several# regrets."; |
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} |
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else if (battle_enemy_name == "flier trio") |
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{ |
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message[0] = "* Flier seems to have several# regrets."; |
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} |
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else if (battle_enemy_name == "penilla solo") |
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{ |
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message[0] = "* Penilla tries to bite the# bullet."; |
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} |
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else if (battle_enemy_name == "flier penilla duo") |
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{ |
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message[0] = "* Flier seems to have several# regrets."; |
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} |
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else if (battle_enemy_name == "sweet corn solo") |
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{ |
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message[0] = "* Sweet Corn is trying to stay# positive."; |
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} |
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else if (battle_enemy_name == "sweet corn duo") |
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{ |
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message[0] = "* Sweet Corn is trying to stay# positive."; |
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} |
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else if (battle_enemy_name == "sweet corn penilla duo") |
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{ |
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message[0] = "* Sweet Corn is trying to stay# positive."; |
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} |
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else if (battle_enemy_name == "crispy scroll solo") |
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{ |
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message[0] = "* Crispy Scroll is trying to# teleport away."; |
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} |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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{ |
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message[0] = "* Crispy Scroll is trying to# teleport away."; |
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} |
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else if (battle_enemy_name == "rorrim solo") |
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{ |
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message[0] = "* Rorrim regrets approaching you."; |
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} |
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else if (battle_enemy_name == "insomnitot solo") |
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{ |
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message[0] = "* Insomnitot is drifting in and# out of consciousness."; |
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} |
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else if (battle_enemy_name == "insomnitot duo") |
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{ |
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message[0] = "* Insomnitot is drifting in and# out of consciousness."; |
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} |
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else if (battle_enemy_name == "know cone solo") |
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{ |
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message[0] = "* Know Cone stomps his feet in a# huff."; |
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} |
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else if (battle_enemy_name == "know cone insomnitot duo") |
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{ |
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message[0] = "* Know Cone stomps his feet in a# huff."; |
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} |
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else if (battle_enemy_name == "frostermit solo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* The igloo is making distressed# noises."; |
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break; |
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case 1: |
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message[0] = "* Frostermit retreats inside for a# moment to address a possible# cave in."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "frostermit know cone duo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* The igloo is making distressed# noises."; |
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break; |
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case 1: |
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message[0] = "* Frostermit retreats inside for a# moment to address a possible# cave in."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "trihecta together") |
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{ |
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message[0] = "* Hec is blaming their# situation on Tri."; |
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} |
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else if (battle_enemy_name == "trihecta separated") |
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{ |
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message[0] = "* Now they are truly split apart."; |
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} |
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else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") |
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{ |
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message[0] = "* Sand is spilling everywhere."; |
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} |
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else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") |
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{ |
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message[0] = "* Cactony sheds a tear and a few# needles."; |
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} |
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else if (battle_enemy_name == "slither solo") |
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{ |
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message[0] = "* Sir Slither can't slither away# from this."; |
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} |
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else if (battle_enemy_name == "bowll solo") |
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{ |
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message[0] = "* Bowll may break into tears soon."; |
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} |
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else if (battle_enemy_name == "flower girls") |
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{ |
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message[0] = "* Petals fall around your feet."; |
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} |
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else if (battle_enemy_name == "tellyvis") |
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{ |
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message[0] = "* Vis spits out a broken video# cassette."; |
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} |
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else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo") |
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{ |
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message[0] = "* You hear metallic and# electrical noises as Jandroid# twitches."; |
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} |
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else if (battle_enemy_name == "goosic" || battle_enemy_name == "jandroid goosic duo") |
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{ |
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message[0] = "* Goosic's music bends in and out# of tune."; |
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} |
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else if (battle_enemy_name == "sousborg") |
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{ |
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message[0] = "* Sousborg is leaking oil.# Vegetable oil."; |
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} |
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} |
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} |