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gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_low_hp_2

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function scr_battle_core_directory_flavor_text_enemy_1_low_hp_2
scr_battle_core_directory_flavor_text_enemy_1_low_hp_2

function scr_battle_core_directory_flavor_text_enemy_1_low_hp_2() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Flier seems to have several# regrets."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Flier seems to have several# regrets."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla tries to bite the# bullet."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Flier seems to have several# regrets."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* Sweet Corn is trying to stay# positive."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* Sweet Corn is trying to stay# positive."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Sweet Corn is trying to stay# positive."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll is trying to# teleport away."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll is trying to# teleport away."; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Rorrim regrets approaching you."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* Insomnitot is drifting in and# out of consciousness."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* Insomnitot is drifting in and# out of consciousness."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone stomps his feet in a# huff."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone stomps his feet in a# huff."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* The igloo is making distressed# noises."; break; case 1: message[0] = "* Frostermit retreats inside for a# moment to address a possible# cave in."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* The igloo is making distressed# noises."; break; case 1: message[0] = "* Frostermit retreats inside for a# moment to address a possible# cave in."; break; } } else if (battle_enemy_name == "trihecta together") { message[0] = "* Hec is blaming their# situation on Tri."; } else if (battle_enemy_name == "trihecta separated") { message[0] = "* Now they are truly split apart."; } else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") { message[0] = "* Sand is spilling everywhere."; ...
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var enemy_mode = global.enemy_mode;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "flier solo")
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        {
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            message[0] = "* Flier seems to have several#  regrets.";
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        }
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        else if (battle_enemy_name == "flier trio")
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        {
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            message[0] = "* Flier seems to have several#  regrets.";
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        }
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        else if (battle_enemy_name == "penilla solo")
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        {
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            message[0] = "* Penilla tries to bite the#  bullet.";
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        }
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        else if (battle_enemy_name == "flier penilla duo")
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        {
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            message[0] = "* Flier seems to have several#  regrets.";
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        }
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        else if (battle_enemy_name == "sweet corn solo")
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        {
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            message[0] = "* Sweet Corn is trying to stay#  positive.";
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        }
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        else if (battle_enemy_name == "sweet corn duo")
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        {
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            message[0] = "* Sweet Corn is trying to stay#  positive.";
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        }
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        else if (battle_enemy_name == "sweet corn penilla duo")
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        {
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            message[0] = "* Sweet Corn is trying to stay#  positive.";
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        }
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        else if (battle_enemy_name == "crispy scroll solo")
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        {
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            message[0] = "* Crispy Scroll is trying to#  teleport away.";
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        }
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        else if (battle_enemy_name == "crispy scroll penilla duo")
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        {
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            message[0] = "* Crispy Scroll is trying to#  teleport away.";
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        }
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        else if (battle_enemy_name == "rorrim solo")
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        {
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            message[0] = "* Rorrim regrets approaching you.";
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        }
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        else if (battle_enemy_name == "insomnitot solo")
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        {
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            message[0] = "* Insomnitot is drifting in and#  out of consciousness.";
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        }
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        else if (battle_enemy_name == "insomnitot duo")
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        {
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            message[0] = "* Insomnitot is drifting in and#  out of consciousness.";
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        }
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        else if (battle_enemy_name == "know cone solo")
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        {
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            message[0] = "* Know Cone stomps his feet in a#  huff.";
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        }
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        else if (battle_enemy_name == "know cone insomnitot duo")
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        {
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            message[0] = "* Know Cone stomps his feet in a#  huff.";
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        }
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        else if (battle_enemy_name == "frostermit solo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* The igloo is making distressed#  noises.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit retreats inside for a#  moment to address a possible#  cave in.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "frostermit know cone duo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* The igloo is making distressed#  noises.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit retreats inside for a#  moment to address a possible#  cave in.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "trihecta together")
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        {
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            message[0] = "* Hec is blaming their#  situation on Tri.";
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        }
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        else if (battle_enemy_name == "trihecta separated")
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        {
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            message[0] = "* Now they are truly split apart.";
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        }
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        else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
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        {
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            message[0] = "* Sand is spilling everywhere.";
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        }
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        else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo")
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        {
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            message[0] = "* Cactony sheds a tear and a few#  needles.";
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        }
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        else if (battle_enemy_name == "slither solo")
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        {
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            message[0] = "* Sir Slither can't slither away#  from this.";
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        }
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        else if (battle_enemy_name == "bowll solo")
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        {
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            message[0] = "* Bowll may break into tears soon.";
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        }
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        else if (battle_enemy_name == "flower girls")
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        {
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            message[0] = "* Petals fall around your feet.";
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        }
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        else if (battle_enemy_name == "tellyvis")
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        {
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            message[0] = "* Vis spits out a broken video#  cassette.";
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        }
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        else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo")
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        {
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            message[0] = "* You hear metallic and#  electrical noises as Jandroid#  twitches.";
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        }
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        else if (battle_enemy_name == "goosic" || battle_enemy_name == "jandroid goosic duo")
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        {
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            message[0] = "* Goosic's music bends in and out#  of tune.";
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        }
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        else if (battle_enemy_name == "sousborg")
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        {
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            message[0] = "* Sousborg is leaking oil.#  Vegetable oil.";
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        }
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    }
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}