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function scr_battle_core_directory_flavor_text_enemy_1_sparing_1scr_battle_core_directory_flavor_text_enemy_1_sparing_1function scr_battle_core_directory_flavor_text_enemy_1_sparing_1()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* Craniex is sparing you.";
else if (battle_enemy_name == "ms mettaton")
message[0] = "* Ms. Mettaton is totally sparing you!";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier is ready to return to his# regular life.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier is ready to return to his# regular life.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla is packing up her art# supplies for the day.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Flier is ready to return to his# regular life.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* Sweet Corn is smiling# contentedly.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* Sweet Corn is smiling# contentedly.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Sweet Corn is smiling# contentedly.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Mode 2k!!";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Mode 2k!!";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Rorrim is looking for his next# big project.";
}
else if (battle_enemy_name == "decibat")
{
message[0] = "* Decibat is ready to return to# sleep.";
}
else if (battle_enemy_name == "dalv")
{
switch (enemy_mode)
{
case 2:
message[0] = "* Dalv has lost all hope.";
break;
default:
message[0] = "* Dalv looks unsure of what to do.";
}
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* Micro Froggit is waving goodbye.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* Insomnitot is smiling at its# dream.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* Insomnitot is smiling at its# dream.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone has been enlightened.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone has been enlightened.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Frostermit is ready to scuttle# on its way.";
break;
case 1:
message[0] = "* Frostermit is ready to scuttle# on its way.";
break;
}
}
... () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var enemy_mode = global.enemy_mode; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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if (battle_enemy_name == "craniex") |
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message[0] = "* Craniex is sparing you."; |
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else if (battle_enemy_name == "ms mettaton") |
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message[0] = "* Ms. Mettaton is totally sparing you!"; |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "flier solo") |
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{ |
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message[0] = "* Flier is ready to return to his# regular life."; |
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} |
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else if (battle_enemy_name == "flier trio") |
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{ |
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message[0] = "* Flier is ready to return to his# regular life."; |
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} |
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else if (battle_enemy_name == "penilla solo") |
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{ |
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message[0] = "* Penilla is packing up her art# supplies for the day."; |
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} |
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else if (battle_enemy_name == "flier penilla duo") |
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{ |
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message[0] = "* Flier is ready to return to his# regular life."; |
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} |
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else if (battle_enemy_name == "sweet corn solo") |
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{ |
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message[0] = "* Sweet Corn is smiling# contentedly."; |
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} |
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else if (battle_enemy_name == "sweet corn duo") |
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{ |
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message[0] = "* Sweet Corn is smiling# contentedly."; |
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} |
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else if (battle_enemy_name == "sweet corn penilla duo") |
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{ |
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message[0] = "* Sweet Corn is smiling# contentedly."; |
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} |
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else if (battle_enemy_name == "crispy scroll solo") |
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{ |
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message[0] = "* Crispy Mode 2k!!"; |
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} |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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{ |
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message[0] = "* Crispy Mode 2k!!"; |
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} |
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else if (battle_enemy_name == "rorrim solo") |
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{ |
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message[0] = "* Rorrim is looking for his next# big project."; |
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} |
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else if (battle_enemy_name == "decibat") |
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{ |
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message[0] = "* Decibat is ready to return to# sleep."; |
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} |
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else if (battle_enemy_name == "dalv") |
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{ |
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switch (enemy_mode) |
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{ |
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case 2: |
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message[0] = "* Dalv has lost all hope."; |
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break; |
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default: |
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message[0] = "* Dalv looks unsure of what to do."; |
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} |
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} |
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else if (battle_enemy_name == "micro froggit") |
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{ |
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message[0] = "* Micro Froggit is waving goodbye."; |
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} |
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else if (battle_enemy_name == "insomnitot solo") |
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{ |
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message[0] = "* Insomnitot is smiling at its# dream."; |
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} |
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else if (battle_enemy_name == "insomnitot duo") |
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{ |
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message[0] = "* Insomnitot is smiling at its# dream."; |
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} |
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else if (battle_enemy_name == "know cone solo") |
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{ |
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message[0] = "* Know Cone has been enlightened."; |
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} |
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else if (battle_enemy_name == "know cone insomnitot duo") |
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{ |
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message[0] = "* Know Cone has been enlightened."; |
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} |
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else if (battle_enemy_name == "frostermit solo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* Frostermit is ready to scuttle# on its way."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is ready to scuttle# on its way."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "frostermit know cone duo") |
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{ |
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switch (enemy_mode) |
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{ |
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case 0: |
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message[0] = "* Frostermit is ready to scuttle# on its way."; |
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break; |
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case 1: |
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message[0] = "* Frostermit is ready to scuttle# on its way."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") |
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{ |
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message[0] = "* Dunebud is giggling."; |
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} |
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else if (battle_enemy_name == "slither solo") |
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{ |
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message[0] = "* Sir Slither can't convince# you."; |
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} |
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else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") |
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{ |
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message[0] = "* Cactony feels love for the# first time."; |
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} |
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else if (battle_enemy_name == "bowll solo") |
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{ |
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message[0] = "* Bowll is ready to discover his# true self."; |
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} |
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else if (battle_enemy_name == "flower girls") |
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{ |
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switch (global.dunes_flag[31]) |
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{ |
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case 1: |
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message[0] = "* Violetta blushes."; |
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break; |
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case 2: |
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message[0] = "* Pedla lets out a warm smile."; |
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break; |
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case 3: |
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message[0] = "* Rosa gives you a thumbs up."; |
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break; |
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} |
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} |
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else if (battle_enemy_name == "starlo") |
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{ |
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message[0] = "* Starlo's left hand is# shaking."; |
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} |
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else if (battle_enemy_name == "tellyvis") |
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{ |
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message[0] = "* Telly-Vis hope you enjoyed the# program."; |
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} |
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else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid goosic duo" || battle_enemy_name == "jandroid duo") |
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{ |
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message[0] = "* Jandroid finds you too# hygienic."; |
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} |
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else if (battle_enemy_name == "goosic") |
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{ |
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message[0] = "* Goosic is lost in the music."; |
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} |
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else if (battle_enemy_name == "sousborg") |
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{ |
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message[0] = "* Sousborg bows to your culinary# mastery!"; |
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} |
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else if (battle_enemy_name == "axis") |
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{ |
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message[0] = "* Axis has cooled off."; |
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} |
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else if (battle_enemy_name == "axis genocide") |
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{ |
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message[0] = "* Axis has cooled off."; |
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} |
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else if (battle_enemy_name == "guardener") |
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{ |
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message[0] = "* Guardener cools down as steam# seeps from her arms."; |
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} |
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} |
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} |