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function scr_battle_core_directory_flavor_text_enemy_1_sparing_1scr_battle_core_directory_flavor_text_enemy_1_sparing_1
function scr_battle_core_directory_flavor_text_enemy_1_sparing_1()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode = global.enemy_mode;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* Craniex is sparing you.";
else if (battle_enemy_name == "ms mettaton")
message[0] = "* Ms. Mettaton is totally sparing you!";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier is ready to return to his# regular life.";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* Flier is ready to return to his# regular life.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla is packing up her art# supplies for the day.";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Flier is ready to return to his# regular life.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* Sweet Corn is smiling# contentedly.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* Sweet Corn is smiling# contentedly.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Sweet Corn is smiling# contentedly.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Mode 2k!!";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* Crispy Mode 2k!!";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Rorrim is looking for his next# big project.";
}
else if (battle_enemy_name == "decibat")
{
message[0] = "* Decibat is ready to return to# sleep.";
}
else if (battle_enemy_name == "dalv")
{
switch (enemy_mode)
{
case 2:
message[0] = "* Dalv has lost all hope.";
break;
default:
message[0] = "* Dalv looks unsure of what to do.";
}
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* Micro Froggit is waving goodbye.";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* Insomnitot is smiling at its# dream.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* Insomnitot is smiling at its# dream.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone has been enlightened.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Know Cone has been enlightened.";
}
else if (battle_enemy_name == "frostermit solo")
{
switch (enemy_mode)
{
case 0:
message[0] = "* Frostermit is ready to scuttle# on its way.";
break;
case 1:
message[0] = "* Frostermit is ready to scuttle# on its way.";
break;
}
}
... ()
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{
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var battle_enemy_name = global.battle_enemy_name;
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var enemy_mode = global.enemy_mode;
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var game_mode = global.game_mode;
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if (game_mode == "customs")
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{
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if (battle_enemy_name == "craniex")
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message[0] = "* Craniex is sparing you.";
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else if (battle_enemy_name == "ms mettaton")
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message[0] = "* Ms. Mettaton is totally sparing you!";
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}
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else if (game_mode == "yellow")
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{
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if (battle_enemy_name == "flier solo")
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{
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message[0] = "* Flier is ready to return to his# regular life.";
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}
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else if (battle_enemy_name == "flier trio")
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{
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message[0] = "* Flier is ready to return to his# regular life.";
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}
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else if (battle_enemy_name == "penilla solo")
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{
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message[0] = "* Penilla is packing up her art# supplies for the day.";
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}
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else if (battle_enemy_name == "flier penilla duo")
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{
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message[0] = "* Flier is ready to return to his# regular life.";
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}
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else if (battle_enemy_name == "sweet corn solo")
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{
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message[0] = "* Sweet Corn is smiling# contentedly.";
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}
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else if (battle_enemy_name == "sweet corn duo")
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{
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message[0] = "* Sweet Corn is smiling# contentedly.";
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}
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else if (battle_enemy_name == "sweet corn penilla duo")
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{
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message[0] = "* Sweet Corn is smiling# contentedly.";
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}
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else if (battle_enemy_name == "crispy scroll solo")
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{
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message[0] = "* Crispy Mode 2k!!";
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}
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else if (battle_enemy_name == "crispy scroll penilla duo")
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{
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message[0] = "* Crispy Mode 2k!!";
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}
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else if (battle_enemy_name == "rorrim solo")
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{
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message[0] = "* Rorrim is looking for his next# big project.";
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}
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else if (battle_enemy_name == "decibat")
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{
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message[0] = "* Decibat is ready to return to# sleep.";
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}
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else if (battle_enemy_name == "dalv")
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{
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switch (enemy_mode)
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{
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case 2:
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message[0] = "* Dalv has lost all hope.";
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break;
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default:
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message[0] = "* Dalv looks unsure of what to do.";
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}
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}
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else if (battle_enemy_name == "micro froggit")
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{
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message[0] = "* Micro Froggit is waving goodbye.";
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}
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else if (battle_enemy_name == "insomnitot solo")
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{
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message[0] = "* Insomnitot is smiling at its# dream.";
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}
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else if (battle_enemy_name == "insomnitot duo")
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{
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message[0] = "* Insomnitot is smiling at its# dream.";
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}
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else if (battle_enemy_name == "know cone solo")
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{
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message[0] = "* Know Cone has been enlightened.";
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}
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else if (battle_enemy_name == "know cone insomnitot duo")
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{
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message[0] = "* Know Cone has been enlightened.";
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}
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else if (battle_enemy_name == "frostermit solo")
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{
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switch (enemy_mode)
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{
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case 0:
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message[0] = "* Frostermit is ready to scuttle# on its way.";
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break;
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case 1:
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message[0] = "* Frostermit is ready to scuttle# on its way.";
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break;
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}
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}
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else if (battle_enemy_name == "frostermit know cone duo")
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{
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switch (enemy_mode)
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{
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case 0:
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message[0] = "* Frostermit is ready to scuttle# on its way.";
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break;
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case 1:
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message[0] = "* Frostermit is ready to scuttle# on its way.";
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break;
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}
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}
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else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
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{
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message[0] = "* Dunebud is giggling.";
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}
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else if (battle_enemy_name == "slither solo")
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{
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message[0] = "* Sir Slither can't convince# you.";
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}
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else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo")
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{
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message[0] = "* Cactony feels love for the# first time.";
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}
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else if (battle_enemy_name == "bowll solo")
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{
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message[0] = "* Bowll is ready to discover his# true self.";
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}
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else if (battle_enemy_name == "flower girls")
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{
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switch (global.dunes_flag[31])
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{
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case 1:
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message[0] = "* Violetta blushes.";
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break;
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case 2:
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message[0] = "* Pedla lets out a warm smile.";
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break;
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case 3:
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message[0] = "* Rosa gives you a thumbs up.";
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break;
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}
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}
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else if (battle_enemy_name == "starlo")
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{
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message[0] = "* Starlo's left hand is# shaking.";
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}
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else if (battle_enemy_name == "tellyvis")
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{
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message[0] = "* Telly-Vis hope you enjoyed the# program.";
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}
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else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid goosic duo" || battle_enemy_name == "jandroid duo")
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{
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message[0] = "* Jandroid finds you too# hygienic.";
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}
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else if (battle_enemy_name == "goosic")
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{
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message[0] = "* Goosic is lost in the music.";
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}
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else if (battle_enemy_name == "sousborg")
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{
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message[0] = "* Sousborg bows to your culinary# mastery!";
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}
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else if (battle_enemy_name == "axis")
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{
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message[0] = "* Axis has cooled off.";
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}
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else if (battle_enemy_name == "axis genocide")
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{
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message[0] = "* Axis has cooled off.";
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}
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else if (battle_enemy_name == "guardener")
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{
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message[0] = "* Guardener cools down as steam# seeps from her arms.";
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}
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}
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}
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