Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_sparing_1

(view raw script w/o annotations or w/e)
1
function scr_battle_core_directory_flavor_text_enemy_1_sparing_1
scr_battle_core_directory_flavor_text_enemy_1_sparing_1

function scr_battle_core_directory_flavor_text_enemy_1_sparing_1() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") message[0] = "* Craniex is sparing you."; else if (battle_enemy_name == "ms mettaton") message[0] = "* Ms. Mettaton is totally sparing you!"; } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Flier is ready to return to his# regular life."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Flier is ready to return to his# regular life."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla is packing up her art# supplies for the day."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Flier is ready to return to his# regular life."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* Sweet Corn is smiling# contentedly."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* Sweet Corn is smiling# contentedly."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Sweet Corn is smiling# contentedly."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Mode 2k!!"; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Mode 2k!!"; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Rorrim is looking for his next# big project."; } else if (battle_enemy_name == "decibat") { message[0] = "* Decibat is ready to return to# sleep."; } else if (battle_enemy_name == "dalv") { switch (enemy_mode) { case 2: message[0] = "* Dalv has lost all hope."; break; default: message[0] = "* Dalv looks unsure of what to do."; } } else if (battle_enemy_name == "micro froggit") { message[0] = "* Micro Froggit is waving goodbye."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* Insomnitot is smiling at its# dream."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* Insomnitot is smiling at its# dream."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone has been enlightened."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone has been enlightened."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* Frostermit is ready to scuttle# on its way."; break; case 1: message[0] = "* Frostermit is ready to scuttle# on its way."; break; } } ...
()
2
{
3
    var battle_enemy_name = global.battle_enemy_name;
4
    var enemy_mode = global.enemy_mode;
5
    var game_mode = global.game_mode;
6
    if (game_mode == "customs")
7
    {
8
        if (battle_enemy_name == "craniex")
9
            message[0] = "* Craniex is sparing you.";
10
        else if (battle_enemy_name == "ms mettaton")
11
            message[0] = "* Ms. Mettaton is totally sparing you!";
12
    }
13
    else if (game_mode == "yellow")
14
    {
15
        if (battle_enemy_name == "flier solo")
16
        {
17
            message[0] = "* Flier is ready to return to his#  regular life.";
18
        }
19
        else if (battle_enemy_name == "flier trio")
20
        {
21
            message[0] = "* Flier is ready to return to his#  regular life.";
22
        }
23
        else if (battle_enemy_name == "penilla solo")
24
        {
25
            message[0] = "* Penilla is packing up her art#  supplies for the day.";
26
        }
27
        else if (battle_enemy_name == "flier penilla duo")
28
        {
29
            message[0] = "* Flier is ready to return to his#  regular life.";
30
        }
31
        else if (battle_enemy_name == "sweet corn solo")
32
        {
33
            message[0] = "* Sweet Corn is smiling#  contentedly.";
34
        }
35
        else if (battle_enemy_name == "sweet corn duo")
36
        {
37
            message[0] = "* Sweet Corn is smiling#  contentedly.";
38
        }
39
        else if (battle_enemy_name == "sweet corn penilla duo")
40
        {
41
            message[0] = "* Sweet Corn is smiling#  contentedly.";
42
        }
43
        else if (battle_enemy_name == "crispy scroll solo")
44
        {
45
            message[0] = "* Crispy Mode 2k!!";
46
        }
47
        else if (battle_enemy_name == "crispy scroll penilla duo")
48
        {
49
            message[0] = "* Crispy Mode 2k!!";
50
        }
51
        else if (battle_enemy_name == "rorrim solo")
52
        {
53
            message[0] = "* Rorrim is looking for his next#  big project.";
54
        }
55
        else if (battle_enemy_name == "decibat")
56
        {
57
            message[0] = "* Decibat is ready to return to#  sleep.";
58
        }
59
        else if (battle_enemy_name == "dalv")
60
        {
61
            switch (enemy_mode)
62
            {
63
                case 2:
64
                    message[0] = "* Dalv has lost all hope.";
65
                    break;
66
                default:
67
                    message[0] = "* Dalv looks unsure of what to do.";
68
            }
69
        }
70
        else if (battle_enemy_name == "micro froggit")
71
        {
72
            message[0] = "* Micro Froggit is waving goodbye.";
73
        }
74
        else if (battle_enemy_name == "insomnitot solo")
75
        {
76
            message[0] = "* Insomnitot is smiling at its#  dream.";
77
        }
78
        else if (battle_enemy_name == "insomnitot duo")
79
        {
80
            message[0] = "* Insomnitot is smiling at its#  dream.";
81
        }
82
        else if (battle_enemy_name == "know cone solo")
83
        {
84
            message[0] = "* Know Cone has been enlightened.";
85
        }
86
        else if (battle_enemy_name == "know cone insomnitot duo")
87
        {
88
            message[0] = "* Know Cone has been enlightened.";
89
        }
90
        else if (battle_enemy_name == "frostermit solo")
91
        {
92
            switch (enemy_mode)
93
            {
94
                case 0:
95
                    message[0] = "* Frostermit is ready to scuttle#  on its way.";
96
                    break;
97
                case 1:
98
                    message[0] = "* Frostermit is ready to scuttle#  on its way.";
99
                    break;
100
            }
101
        }
102
        else if (battle_enemy_name == "frostermit know cone duo")
103
        {
104
            switch (enemy_mode)
105
            {
106
                case 0:
107
                    message[0] = "* Frostermit is ready to scuttle#  on its way.";
108
                    break;
109
                case 1:
110
                    message[0] = "* Frostermit is ready to scuttle#  on its way.";
111
                    break;
112
            }
113
        }
114
        else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo")
115
        {
116
            message[0] = "* Dunebud is giggling.";
117
        }
118
        else if (battle_enemy_name == "slither solo")
119
        {
120
            message[0] = "* Sir Slither can't convince#  you.";
121
        }
122
        else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo")
123
        {
124
            message[0] = "* Cactony feels love for the#  first time.";
125
        }
126
        else if (battle_enemy_name == "bowll solo")
127
        {
128
            message[0] = "* Bowll is ready to discover his#  true self.";
129
        }
130
        else if (battle_enemy_name == "flower girls")
131
        {
132
            switch (global.dunes_flag[31])
133
            {
134
                case 1:
135
                    message[0] = "* Violetta blushes.";
136
                    break;
137
                case 2:
138
                    message[0] = "* Pedla lets out a warm smile.";
139
                    break;
140
                case 3:
141
                    message[0] = "* Rosa gives you a thumbs up.";
142
                    break;
143
            }
144
        }
145
        else if (battle_enemy_name == "starlo")
146
        {
147
            message[0] = "* Starlo's left hand is#  shaking.";
148
        }
149
        else if (battle_enemy_name == "tellyvis")
150
        {
151
            message[0] = "* Telly-Vis hope you enjoyed the#  program.";
152
        }
153
        else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid goosic duo" || battle_enemy_name == "jandroid duo")
154
        {
155
            message[0] = "* Jandroid finds you too#  hygienic.";
156
        }
157
        else if (battle_enemy_name == "goosic")
158
        {
159
            message[0] = "* Goosic is lost in the music.";
160
        }
161
        else if (battle_enemy_name == "sousborg")
162
        {
163
            message[0] = "* Sousborg bows to your culinary#  mastery!";
164
        }
165
        else if (battle_enemy_name == "axis")
166
        {
167
            message[0] = "* Axis has cooled off.";
168
        }
169
        else if (battle_enemy_name == "axis genocide")
170
        {
171
            message[0] = "* Axis has cooled off.";
172
        }
173
        else if (battle_enemy_name == "guardener")
174
        {
175
            message[0] = "* Guardener cools down as steam#  seeps from her arms.";
176
        }
177
    }
178
}