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function scr_battle_core_directory_flavor_text_enemy_1_specialscr_battle_core_directory_flavor_text_enemy_1_special
function scr_battle_core_directory_flavor_text_enemy_1_special()
{
var battle_enemy_name = global.battle_enemy_name;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "ms mettaton")
message[0] = "* It seems that Ms. Mettaton is# getting bored of you.";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* Sweet Corn jumps up and down in# celebration.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* Sweet Corn jumps up and down in# celebration.";
}
else if (battle_enemy_name == "decibat")
{
if ((global.action_1_selected_count + global.action_3_selected_count) == 5)
message[0] = "* Decibat is shaking with anger.";
else if ((global.action_1_selected_count + global.action_3_selected_count) == 4)
message[0] = "* Decibat grinds his teeth# angrily and flinches at the# ruckus he caused.";
else if ((global.action_1_selected_count + global.action_3_selected_count) == 3)
message[0] = "* Decibat can't hear himself# think.";
else if ((global.action_1_selected_count + global.action_3_selected_count) == 2)
message[0] = "* Decibat is losing his patience# with you.";
else if ((global.action_1_selected_count + global.action_3_selected_count) == 1)
message[0] = "* Decibat twitches his large ears.";
else if (global.action_2_selected_count == 4)
message[0] = "* Decibat is being lulled to# sleep.";
else if (global.action_2_selected_count == 3)
message[0] = "* Decibat is enjoying the silence.";
else if (global.action_2_selected_count == 2)
message[0] = "* Decibat gives you a nod of# approval.";
else if (global.action_2_selected_count == 1)
message[0] = "* Decibat looks slightly more at# ease.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Dalv looks unsure of what to do.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* Micro Froggit is shocked you# managed to land a hit.";
}
else if (battle_enemy_name == "frostermit know cone duo")
{
message[0] = "* Know Cone knew someone was# there!";
}
else if (battle_enemy_name == "martlet pacifist")
{
message[0] = "* A couple feathers litter the# ground.";
}
else if (battle_enemy_name == "goosic")
{
message[0] = "* Goosic is liking the new tune.";
}
else if (battle_enemy_name == "axis")
{
message[0] = "* Axis is staring at you blankly# until you do something.";
}
}
} ()
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{
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var battle_enemy_name = global.battle_enemy_name;
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var game_mode = global.game_mode;
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if (game_mode == "customs")
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{
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if (battle_enemy_name == "ms mettaton")
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message[0] = "* It seems that Ms. Mettaton is# getting bored of you.";
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}
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else if (game_mode == "yellow")
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{
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if (battle_enemy_name == "sweet corn solo")
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{
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message[0] = "* Sweet Corn jumps up and down in# celebration.";
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}
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else if (battle_enemy_name == "sweet corn duo")
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{
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message[0] = "* Sweet Corn jumps up and down in# celebration.";
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}
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else if (battle_enemy_name == "decibat")
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{
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if ((global.action_1_selected_count + global.action_3_selected_count) == 5)
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message[0] = "* Decibat is shaking with anger.";
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else if ((global.action_1_selected_count + global.action_3_selected_count) == 4)
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message[0] = "* Decibat grinds his teeth# angrily and flinches at the# ruckus he caused.";
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else if ((global.action_1_selected_count + global.action_3_selected_count) == 3)
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message[0] = "* Decibat can't hear himself# think.";
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else if ((global.action_1_selected_count + global.action_3_selected_count) == 2)
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message[0] = "* Decibat is losing his patience# with you.";
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else if ((global.action_1_selected_count + global.action_3_selected_count) == 1)
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message[0] = "* Decibat twitches his large ears.";
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else if (global.action_2_selected_count == 4)
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message[0] = "* Decibat is being lulled to# sleep.";
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else if (global.action_2_selected_count == 3)
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message[0] = "* Decibat is enjoying the silence.";
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else if (global.action_2_selected_count == 2)
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message[0] = "* Decibat gives you a nod of# approval.";
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else if (global.action_2_selected_count == 1)
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message[0] = "* Decibat looks slightly more at# ease.";
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}
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else if (battle_enemy_name == "dalv")
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{
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message[0] = "* Dalv looks unsure of what to do.";
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}
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else if (battle_enemy_name == "micro froggit")
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{
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message[0] = "* Micro Froggit is shocked you# managed to land a hit.";
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}
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else if (battle_enemy_name == "frostermit know cone duo")
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{
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message[0] = "* Know Cone knew someone was# there!";
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}
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else if (battle_enemy_name == "martlet pacifist")
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{
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message[0] = "* A couple feathers litter the# ground.";
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}
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else if (battle_enemy_name == "goosic")
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{
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message[0] = "* Goosic is liking the new tune.";
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}
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else if (battle_enemy_name == "axis")
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{
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message[0] = "* Axis is staring at you blankly# until you do something.";
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}
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}
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}
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