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function scr_battle_draw_item_namesscr_battle_draw_item_names
function scr_battle_draw_item_names()
{
var item_object_hold = global.item_object_hold;
var draw_x_disjoint = item_object_hold.draw_x_disjoint;
var draw_y_disjoint = item_object_hold.draw_y_disjoint;
var item_slot = item_object_hold.item_slot;
if (global.game_mode == "customs")
{
if (item_slot == "Hot Dog...?")
battle_menu_option_string = "* Hot Dog";
}
else if (global.game_mode == "yellow")
{
if (item_slot == "Missing Poster")
battle_menu_option_string = "* Poster";
else if (item_slot == "Snowdin Map")
battle_menu_option_string = "* Snowdin Map";
else if (item_slot == "Matches")
battle_menu_option_string = "* Matches";
else if (item_slot == "Lukewarm Coffee")
battle_menu_option_string = "* Lukewarm Cff";
else if (item_slot == "Soggy Mitten")
battle_menu_option_string = "* Soggy Mitten";
else if (item_slot == "Lemonade")
battle_menu_option_string = "* Lemonade";
else if (item_slot == "Candy Corn")
battle_menu_option_string = "* Candy Corn";
else if (item_slot == "Corn Dog")
battle_menu_option_string = "* Corn Dog";
else if (item_slot == "Sponge Cake")
battle_menu_option_string = "* Sponge Cake";
else if (item_slot == "Homemade Cookie")
battle_menu_option_string = "* Cookie";
else if (item_slot == "Hot Pop")
battle_menu_option_string = "* Hot Pop";
else if (item_slot == "Lukewarm Pop")
battle_menu_option_string = "* Lukewarm Pop";
else if (item_slot == "Cold Pop")
battle_menu_option_string = "* Cold Pop";
else if (item_slot == "Coffee")
battle_menu_option_string = "* Coffee";
else if (item_slot == "Pancake")
battle_menu_option_string = "* Pancake";
else if (item_slot == "G.B. Bear")
battle_menu_option_string = "* G.B. Bear";
else if (item_slot == "Packing Peanuts")
battle_menu_option_string = "* Peanuts";
else if (item_slot == "Moss Salad")
battle_menu_option_string = "* Moss Salad";
else if (item_slot == "Dihydrogen Monoxide")
battle_menu_option_string = "* H2O";
else if (item_slot == "Gravity Granola")
battle_menu_option_string = "* G Granola";
else if (item_slot == "Floral Cupcake")
battle_menu_option_string = "* Fl Cupcake";
else if (item_slot == "Popato Chisps")
battle_menu_option_string = "* Chisps";
else if (item_slot == "Monster Candy")
battle_menu_option_string = "* MnstrCndy";
else if (item_slot == "Monster Candy+")
battle_menu_option_string = "* MnstrCndy+";
else if (item_slot == "Feisty Slider")
battle_menu_option_string = "* F Slider";
else if (item_slot == "G. Pear")
battle_menu_option_string = "* Pear";
else if (item_slot == "G. Coffee")
battle_menu_option_string = "* G. Coffee";
else if (item_slot == "Toy Gun")
battle_menu_option_string = "* Toy Gun";
else if (item_slot == "Wild Revolver")
battle_menu_option_string = "* W. Revolver";
else if (item_slot == "Worn Hat")
battle_menu_option_string = "* Worn Hat";
else if (item_slot == "Rubber Ammo")
battle_menu_option_string = "* Rubber";
else if (item_slot == "Pebble Ammo")
battle_menu_option_string = "* Pebbles";
else if (item_slot == "Ice Pellets")
battle_menu_option_string = "* Ice Ammo";
else if (item_slot == "Cff Bean Ammo")
battle_menu_option_string = "* Coffee Ammo";
else if (item_slot == "Glass Ammo")
battle_menu_option_string = "* Glass Ammo";
else if (item_slot == "Flint")
battle_menu_option_string = "* Flint Ammo";
else if (item_slot == "Silver Ammo")
battle_menu_option_string = "* Silver Ammo";
else if (item_slot == "Super Ammo")
battle_menu_option_string = "* Super Ammo";
else if (item_slot == "Friendliness Pellets")
battle_menu_option_string = "* F Pellets";
else if (item_slot == "Patch")
battle_menu_option_string = "* Patch";
else if (item_slot == "Feather")
battle_menu_option_string = "* Feather";
else if (item_slot == "Honeydew Pin")
battle_menu_option_string = "* Honeydew Pin";
else if (item_slot == "Band Merch Pin")
battle_menu_option_string = "* Band Pin";
else if (item_slot == "Fancy Holster")
battle_menu_option_string = "* F Holster";
... ()
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{
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var item_object_hold = global.item_object_hold;
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var draw_x_disjoint = item_object_hold.draw_x_disjoint;
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var draw_y_disjoint = item_object_hold.draw_y_disjoint;
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var item_slot = item_object_hold.item_slot;
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if (global.game_mode == "customs")
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{
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if (item_slot == "Hot Dog...?")
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battle_menu_option_string = "* Hot Dog";
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}
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else if (global.game_mode == "yellow")
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{
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if (item_slot == "Missing Poster")
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battle_menu_option_string = "* Poster";
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else if (item_slot == "Snowdin Map")
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battle_menu_option_string = "* Snowdin Map";
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else if (item_slot == "Matches")
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battle_menu_option_string = "* Matches";
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else if (item_slot == "Lukewarm Coffee")
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battle_menu_option_string = "* Lukewarm Cff";
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else if (item_slot == "Soggy Mitten")
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battle_menu_option_string = "* Soggy Mitten";
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else if (item_slot == "Lemonade")
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battle_menu_option_string = "* Lemonade";
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else if (item_slot == "Candy Corn")
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battle_menu_option_string = "* Candy Corn";
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else if (item_slot == "Corn Dog")
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battle_menu_option_string = "* Corn Dog";
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else if (item_slot == "Sponge Cake")
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battle_menu_option_string = "* Sponge Cake";
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else if (item_slot == "Homemade Cookie")
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battle_menu_option_string = "* Cookie";
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else if (item_slot == "Hot Pop")
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battle_menu_option_string = "* Hot Pop";
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else if (item_slot == "Lukewarm Pop")
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battle_menu_option_string = "* Lukewarm Pop";
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else if (item_slot == "Cold Pop")
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battle_menu_option_string = "* Cold Pop";
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else if (item_slot == "Coffee")
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battle_menu_option_string = "* Coffee";
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else if (item_slot == "Pancake")
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battle_menu_option_string = "* Pancake";
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else if (item_slot == "G.B. Bear")
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battle_menu_option_string = "* G.B. Bear";
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else if (item_slot == "Packing Peanuts")
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battle_menu_option_string = "* Peanuts";
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else if (item_slot == "Moss Salad")
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battle_menu_option_string = "* Moss Salad";
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else if (item_slot == "Dihydrogen Monoxide")
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battle_menu_option_string = "* H2O";
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else if (item_slot == "Gravity Granola")
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battle_menu_option_string = "* G Granola";
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else if (item_slot == "Floral Cupcake")
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battle_menu_option_string = "* Fl Cupcake";
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else if (item_slot == "Popato Chisps")
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battle_menu_option_string = "* Chisps";
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else if (item_slot == "Monster Candy")
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battle_menu_option_string = "* MnstrCndy";
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else if (item_slot == "Monster Candy+")
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battle_menu_option_string = "* MnstrCndy+";
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else if (item_slot == "Feisty Slider")
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battle_menu_option_string = "* F Slider";
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else if (item_slot == "G. Pear")
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battle_menu_option_string = "* Pear";
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else if (item_slot == "G. Coffee")
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battle_menu_option_string = "* G. Coffee";
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else if (item_slot == "Toy Gun")
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battle_menu_option_string = "* Toy Gun";
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else if (item_slot == "Wild Revolver")
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battle_menu_option_string = "* W. Revolver";
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else if (item_slot == "Worn Hat")
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battle_menu_option_string = "* Worn Hat";
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else if (item_slot == "Rubber Ammo")
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battle_menu_option_string = "* Rubber";
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else if (item_slot == "Pebble Ammo")
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battle_menu_option_string = "* Pebbles";
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else if (item_slot == "Ice Pellets")
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battle_menu_option_string = "* Ice Ammo";
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else if (item_slot == "Cff Bean Ammo")
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battle_menu_option_string = "* Coffee Ammo";
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else if (item_slot == "Glass Ammo")
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battle_menu_option_string = "* Glass Ammo";
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else if (item_slot == "Flint")
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battle_menu_option_string = "* Flint Ammo";
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else if (item_slot == "Silver Ammo")
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battle_menu_option_string = "* Silver Ammo";
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else if (item_slot == "Super Ammo")
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battle_menu_option_string = "* Super Ammo";
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else if (item_slot == "Friendliness Pellets")
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battle_menu_option_string = "* F Pellets";
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else if (item_slot == "Patch")
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battle_menu_option_string = "* Patch";
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else if (item_slot == "Feather")
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battle_menu_option_string = "* Feather";
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else if (item_slot == "Honeydew Pin")
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battle_menu_option_string = "* Honeydew Pin";
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else if (item_slot == "Band Merch Pin")
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battle_menu_option_string = "* Band Pin";
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else if (item_slot == "Fancy Holster")
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battle_menu_option_string = "* F Holster";
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else if (item_slot == "Safety Goggles")
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battle_menu_option_string = "* Goggles";
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else if (item_slot == "Delta Rune Patch")
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battle_menu_option_string = "* DR Patch";
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else if (item_slot == "Golden Scarf")
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battle_menu_option_string = "* G Scarf";
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else
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battle_menu_option_string = "* " + item_slot;
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}
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battle_menu_option_x = obj_dialogue_box_battle.x + draw_x_disjoint;
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battle_menu_option_y = obj_dialogue_box_battle.y + draw_y_disjoint;
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script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
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}
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