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function scr_battle_draw_item_namesscr_battle_draw_item_namesfunction scr_battle_draw_item_names()
{
var item_object_hold = global.item_object_hold;
var draw_x_disjoint = item_object_hold.draw_x_disjoint;
var draw_y_disjoint = item_object_hold.draw_y_disjoint;
var item_slot = item_object_hold.item_slot;
if (global.game_mode == "customs")
{
if (item_slot == "Hot Dog...?")
battle_menu_option_string = "* Hot Dog";
}
else if (global.game_mode == "yellow")
{
if (item_slot == "Missing Poster")
battle_menu_option_string = "* Poster";
else if (item_slot == "Snowdin Map")
battle_menu_option_string = "* Snowdin Map";
else if (item_slot == "Matches")
battle_menu_option_string = "* Matches";
else if (item_slot == "Lukewarm Coffee")
battle_menu_option_string = "* Lukewarm Cff";
else if (item_slot == "Soggy Mitten")
battle_menu_option_string = "* Soggy Mitten";
else if (item_slot == "Lemonade")
battle_menu_option_string = "* Lemonade";
else if (item_slot == "Candy Corn")
battle_menu_option_string = "* Candy Corn";
else if (item_slot == "Corn Dog")
battle_menu_option_string = "* Corn Dog";
else if (item_slot == "Sponge Cake")
battle_menu_option_string = "* Sponge Cake";
else if (item_slot == "Homemade Cookie")
battle_menu_option_string = "* Cookie";
else if (item_slot == "Hot Pop")
battle_menu_option_string = "* Hot Pop";
else if (item_slot == "Lukewarm Pop")
battle_menu_option_string = "* Lukewarm Pop";
else if (item_slot == "Cold Pop")
battle_menu_option_string = "* Cold Pop";
else if (item_slot == "Coffee")
battle_menu_option_string = "* Coffee";
else if (item_slot == "Pancake")
battle_menu_option_string = "* Pancake";
else if (item_slot == "G.B. Bear")
battle_menu_option_string = "* G.B. Bear";
else if (item_slot == "Packing Peanuts")
battle_menu_option_string = "* Peanuts";
else if (item_slot == "Moss Salad")
battle_menu_option_string = "* Moss Salad";
else if (item_slot == "Dihydrogen Monoxide")
battle_menu_option_string = "* H2O";
else if (item_slot == "Gravity Granola")
battle_menu_option_string = "* G Granola";
else if (item_slot == "Floral Cupcake")
battle_menu_option_string = "* Fl Cupcake";
else if (item_slot == "Popato Chisps")
battle_menu_option_string = "* Chisps";
else if (item_slot == "Monster Candy")
battle_menu_option_string = "* MnstrCndy";
else if (item_slot == "Monster Candy+")
battle_menu_option_string = "* MnstrCndy+";
else if (item_slot == "Feisty Slider")
battle_menu_option_string = "* F Slider";
else if (item_slot == "G. Pear")
battle_menu_option_string = "* Pear";
else if (item_slot == "G. Coffee")
battle_menu_option_string = "* G. Coffee";
else if (item_slot == "Toy Gun")
battle_menu_option_string = "* Toy Gun";
else if (item_slot == "Wild Revolver")
battle_menu_option_string = "* W. Revolver";
else if (item_slot == "Worn Hat")
battle_menu_option_string = "* Worn Hat";
else if (item_slot == "Rubber Ammo")
battle_menu_option_string = "* Rubber";
else if (item_slot == "Pebble Ammo")
battle_menu_option_string = "* Pebbles";
else if (item_slot == "Ice Pellets")
battle_menu_option_string = "* Ice Ammo";
else if (item_slot == "Cff Bean Ammo")
battle_menu_option_string = "* Coffee Ammo";
else if (item_slot == "Glass Ammo")
battle_menu_option_string = "* Glass Ammo";
else if (item_slot == "Flint")
battle_menu_option_string = "* Flint Ammo";
else if (item_slot == "Silver Ammo")
battle_menu_option_string = "* Silver Ammo";
else if (item_slot == "Super Ammo")
battle_menu_option_string = "* Super Ammo";
else if (item_slot == "Friendliness Pellets")
battle_menu_option_string = "* F Pellets";
else if (item_slot == "Patch")
battle_menu_option_string = "* Patch";
else if (item_slot == "Feather")
battle_menu_option_string = "* Feather";
else if (item_slot == "Honeydew Pin")
battle_menu_option_string = "* Honeydew Pin";
else if (item_slot == "Band Merch Pin")
battle_menu_option_string = "* Band Pin";
else if (item_slot == "Fancy Holster")
battle_menu_option_string = "* F Holster";
... () |
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{ |
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var item_object_hold = global.item_object_hold; |
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var draw_x_disjoint = item_object_hold.draw_x_disjoint; |
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var draw_y_disjoint = item_object_hold.draw_y_disjoint; |
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var item_slot = item_object_hold.item_slot; |
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if (global.game_mode == "customs") |
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{ |
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if (item_slot == "Hot Dog...?") |
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battle_menu_option_string = "* Hot Dog"; |
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} |
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else if (global.game_mode == "yellow") |
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{ |
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if (item_slot == "Missing Poster") |
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battle_menu_option_string = "* Poster"; |
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else if (item_slot == "Snowdin Map") |
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battle_menu_option_string = "* Snowdin Map"; |
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else if (item_slot == "Matches") |
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battle_menu_option_string = "* Matches"; |
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else if (item_slot == "Lukewarm Coffee") |
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battle_menu_option_string = "* Lukewarm Cff"; |
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else if (item_slot == "Soggy Mitten") |
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battle_menu_option_string = "* Soggy Mitten"; |
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else if (item_slot == "Lemonade") |
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battle_menu_option_string = "* Lemonade"; |
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else if (item_slot == "Candy Corn") |
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battle_menu_option_string = "* Candy Corn"; |
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else if (item_slot == "Corn Dog") |
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battle_menu_option_string = "* Corn Dog"; |
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else if (item_slot == "Sponge Cake") |
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battle_menu_option_string = "* Sponge Cake"; |
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else if (item_slot == "Homemade Cookie") |
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battle_menu_option_string = "* Cookie"; |
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else if (item_slot == "Hot Pop") |
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battle_menu_option_string = "* Hot Pop"; |
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else if (item_slot == "Lukewarm Pop") |
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battle_menu_option_string = "* Lukewarm Pop"; |
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else if (item_slot == "Cold Pop") |
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battle_menu_option_string = "* Cold Pop"; |
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else if (item_slot == "Coffee") |
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battle_menu_option_string = "* Coffee"; |
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else if (item_slot == "Pancake") |
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battle_menu_option_string = "* Pancake"; |
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else if (item_slot == "G.B. Bear") |
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battle_menu_option_string = "* G.B. Bear"; |
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else if (item_slot == "Packing Peanuts") |
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battle_menu_option_string = "* Peanuts"; |
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else if (item_slot == "Moss Salad") |
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battle_menu_option_string = "* Moss Salad"; |
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else if (item_slot == "Dihydrogen Monoxide") |
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battle_menu_option_string = "* H2O"; |
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else if (item_slot == "Gravity Granola") |
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battle_menu_option_string = "* G Granola"; |
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else if (item_slot == "Floral Cupcake") |
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battle_menu_option_string = "* Fl Cupcake"; |
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else if (item_slot == "Popato Chisps") |
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battle_menu_option_string = "* Chisps"; |
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else if (item_slot == "Monster Candy") |
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battle_menu_option_string = "* MnstrCndy"; |
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else if (item_slot == "Monster Candy+") |
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battle_menu_option_string = "* MnstrCndy+"; |
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else if (item_slot == "Feisty Slider") |
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battle_menu_option_string = "* F Slider"; |
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else if (item_slot == "G. Pear") |
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battle_menu_option_string = "* Pear"; |
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else if (item_slot == "G. Coffee") |
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battle_menu_option_string = "* G. Coffee"; |
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else if (item_slot == "Toy Gun") |
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battle_menu_option_string = "* Toy Gun"; |
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else if (item_slot == "Wild Revolver") |
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battle_menu_option_string = "* W. Revolver"; |
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else if (item_slot == "Worn Hat") |
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battle_menu_option_string = "* Worn Hat"; |
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else if (item_slot == "Rubber Ammo") |
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battle_menu_option_string = "* Rubber"; |
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else if (item_slot == "Pebble Ammo") |
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battle_menu_option_string = "* Pebbles"; |
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else if (item_slot == "Ice Pellets") |
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battle_menu_option_string = "* Ice Ammo"; |
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else if (item_slot == "Cff Bean Ammo") |
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battle_menu_option_string = "* Coffee Ammo"; |
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else if (item_slot == "Glass Ammo") |
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battle_menu_option_string = "* Glass Ammo"; |
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else if (item_slot == "Flint") |
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battle_menu_option_string = "* Flint Ammo"; |
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else if (item_slot == "Silver Ammo") |
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battle_menu_option_string = "* Silver Ammo"; |
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else if (item_slot == "Super Ammo") |
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battle_menu_option_string = "* Super Ammo"; |
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else if (item_slot == "Friendliness Pellets") |
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battle_menu_option_string = "* F Pellets"; |
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else if (item_slot == "Patch") |
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battle_menu_option_string = "* Patch"; |
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else if (item_slot == "Feather") |
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battle_menu_option_string = "* Feather"; |
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else if (item_slot == "Honeydew Pin") |
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battle_menu_option_string = "* Honeydew Pin"; |
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else if (item_slot == "Band Merch Pin") |
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battle_menu_option_string = "* Band Pin"; |
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else if (item_slot == "Fancy Holster") |
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battle_menu_option_string = "* F Holster"; |
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else if (item_slot == "Safety Goggles") |
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battle_menu_option_string = "* Goggles"; |
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else if (item_slot == "Delta Rune Patch") |
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battle_menu_option_string = "* DR Patch"; |
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else if (item_slot == "Golden Scarf") |
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battle_menu_option_string = "* G Scarf"; |
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else |
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battle_menu_option_string = "* " + item_slot; |
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} |
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battle_menu_option_x = obj_dialogue_box_battle.x + draw_x_disjoint; |
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battle_menu_option_y = obj_dialogue_box_battle.y + draw_y_disjoint; |
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script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
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} |