|
1
|
function scr_controls_battle_heart_blue_upscr_controls_battle_heart_blue_up
function scr_controls_battle_heart_blue_up()
{
if (global.player_1_using_keyboard == true && moveable == true)
{
key_right = keyboard_check(global.player_1_control_keyboard_right);
key_left = -keyboard_check(global.player_1_control_keyboard_left);
key_down = keyboard_check(global.player_1_control_keyboard_down);
key_up = keyboard_check(global.player_1_control_keyboard_up);
key_down_release = keyboard_check_released(global.player_1_control_keyboard_down);
key_select = keyboard_check_pressed(global.player_1_control_keyboard_button_1) || keyboard_check_pressed(global.player_1_control_keyboard_button_4);
key_revert = keyboard_check(global.player_1_control_keyboard_button_2) || keyboard_check(global.player_1_control_keyboard_button_5);
}
else if (global.player_1_using_gamepad == true && moveable == true)
{
key_right = gamepad_button_check(0, global.player_1_control_gamepad_right);
key_left = -gamepad_button_check(0, global.player_1_control_gamepad_left);
key_down = gamepad_button_check(0, global.player_1_control_gamepad_down);
key_up = gamepad_button_check(0, global.player_1_control_gamepad_up);
key_down_release = gamepad_button_check_released(0, global.player_1_control_gamepad_down);
key_select = gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_1) || gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_4);
key_revert = gamepad_button_check(0, global.player_1_control_gamepad_button_2) || gamepad_button_check(0, global.player_1_control_gamepad_button_5);
}
else
{
key_right = 0;
key_left = 0;
key_down = 0;
key_up = 0;
key_down_release = 0;
key_select = 0;
key_revert = 0;
}
} ()
|
|
2
|
{
|
|
3
|
if (global.player_1_using_keyboard == true && moveable == true)
|
|
4
|
{
|
|
5
|
key_right = keyboard_check(global.player_1_control_keyboard_right);
|
|
6
|
key_left = -keyboard_check(global.player_1_control_keyboard_left);
|
|
7
|
key_down = keyboard_check(global.player_1_control_keyboard_down);
|
|
8
|
key_up = keyboard_check(global.player_1_control_keyboard_up);
|
|
9
|
key_down_release = keyboard_check_released(global.player_1_control_keyboard_down);
|
|
10
|
key_select = keyboard_check_pressed(global.player_1_control_keyboard_button_1) || keyboard_check_pressed(global.player_1_control_keyboard_button_4);
|
|
11
|
key_revert = keyboard_check(global.player_1_control_keyboard_button_2) || keyboard_check(global.player_1_control_keyboard_button_5);
|
|
12
|
}
|
|
13
|
else if (global.player_1_using_gamepad == true && moveable == true)
|
|
14
|
{
|
|
15
|
key_right = gamepad_button_check(0, global.player_1_control_gamepad_right);
|
|
16
|
key_left = -gamepad_button_check(0, global.player_1_control_gamepad_left);
|
|
17
|
key_down = gamepad_button_check(0, global.player_1_control_gamepad_down);
|
|
18
|
key_up = gamepad_button_check(0, global.player_1_control_gamepad_up);
|
|
19
|
key_down_release = gamepad_button_check_released(0, global.player_1_control_gamepad_down);
|
|
20
|
key_select = gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_1) || gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_4);
|
|
21
|
key_revert = gamepad_button_check(0, global.player_1_control_gamepad_button_2) || gamepad_button_check(0, global.player_1_control_gamepad_button_5);
|
|
22
|
}
|
|
23
|
else
|
|
24
|
{
|
|
25
|
key_right = 0;
|
|
26
|
key_left = 0;
|
|
27
|
key_down = 0;
|
|
28
|
key_up = 0;
|
|
29
|
key_down_release = 0;
|
|
30
|
key_select = 0;
|
|
31
|
key_revert = 0;
|
|
32
|
}
|
|
33
|
}
|