| 1 | 
        function scr_controls_battle_heart_blue_upscr_controls_battle_heart_blue_upfunction  scr_controls_battle_heart_blue_up()
{
    if (global.player_1_using_keyboard == true && moveable == true)
    {
        key_right = keyboard_check(global.player_1_control_keyboard_right);
        key_left = -keyboard_check(global.player_1_control_keyboard_left);
        key_down = keyboard_check(global.player_1_control_keyboard_down);
        key_up = keyboard_check(global.player_1_control_keyboard_up);
        key_down_release = keyboard_check_released(global.player_1_control_keyboard_down);
        key_select = keyboard_check_pressed(global.player_1_control_keyboard_button_1) || keyboard_check_pressed(global.player_1_control_keyboard_button_4);
        key_revert = keyboard_check(global.player_1_control_keyboard_button_2) || keyboard_check(global.player_1_control_keyboard_button_5);
    }
    else if (global.player_1_using_gamepad == true && moveable == true)
    {
        key_right = gamepad_button_check(0, global.player_1_control_gamepad_right);
        key_left = -gamepad_button_check(0, global.player_1_control_gamepad_left);
        key_down = gamepad_button_check(0, global.player_1_control_gamepad_down);
        key_up = gamepad_button_check(0, global.player_1_control_gamepad_up);
        key_down_release = gamepad_button_check_released(0, global.player_1_control_gamepad_down);
        key_select = gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_1) || gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_4);
        key_revert = gamepad_button_check(0, global.player_1_control_gamepad_button_2) || gamepad_button_check(0, global.player_1_control_gamepad_button_5);
    }
    else
    {
        key_right = 0;
        key_left = 0;
        key_down = 0;
        key_up = 0;
        key_down_release = 0;
        key_select = 0;
        key_revert = 0;
    }
}  ()  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            if (global.player_1_using_keyboard == true && moveable == true)  | 
    
    
    
        | 4 | 
            { | 
    
    
    
        | 5 | 
                key_right = keyboard_check(global.player_1_control_keyboard_right);  | 
    
    
    
        | 6 | 
                key_left = -keyboard_check(global.player_1_control_keyboard_left);  | 
    
    
    
        | 7 | 
                key_down = keyboard_check(global.player_1_control_keyboard_down);  | 
    
    
    
        | 8 | 
                key_up = keyboard_check(global.player_1_control_keyboard_up);  | 
    
    
    
        | 9 | 
                key_down_release = keyboard_check_released(global.player_1_control_keyboard_down);  | 
    
    
    
        | 10 | 
                key_select = keyboard_check_pressed(global.player_1_control_keyboard_button_1) || keyboard_check_pressed(global.player_1_control_keyboard_button_4);  | 
    
    
    
        | 11 | 
                key_revert = keyboard_check(global.player_1_control_keyboard_button_2) || keyboard_check(global.player_1_control_keyboard_button_5);  | 
    
    
    
        | 12 | 
            }  | 
    
    
    
        | 13 | 
            else if (global.player_1_using_gamepad == true && moveable == true)  | 
    
    
    
        | 14 | 
            { | 
    
    
    
        | 15 | 
                key_right = gamepad_button_check(0, global.player_1_control_gamepad_right);  | 
    
    
    
        | 16 | 
                key_left = -gamepad_button_check(0, global.player_1_control_gamepad_left);  | 
    
    
    
        | 17 | 
                key_down = gamepad_button_check(0, global.player_1_control_gamepad_down);  | 
    
    
    
        | 18 | 
                key_up = gamepad_button_check(0, global.player_1_control_gamepad_up);  | 
    
    
    
        | 19 | 
                key_down_release = gamepad_button_check_released(0, global.player_1_control_gamepad_down);  | 
    
    
    
        | 20 | 
                key_select = gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_1) || gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_4);  | 
    
    
    
        | 21 | 
                key_revert = gamepad_button_check(0, global.player_1_control_gamepad_button_2) || gamepad_button_check(0, global.player_1_control_gamepad_button_5);  | 
    
    
    
        | 22 | 
            }  | 
    
    
    
        | 23 | 
            else  | 
    
    
    
        | 24 | 
            { | 
    
    
    
        | 25 | 
                key_right = 0;  | 
    
    
    
        | 26 | 
                key_left = 0;  | 
    
    
    
        | 27 | 
                key_down = 0;  | 
    
    
    
        | 28 | 
                key_up = 0;  | 
    
    
    
        | 29 | 
                key_down_release = 0;  | 
    
    
    
        | 30 | 
                key_select = 0;  | 
    
    
    
        | 31 | 
                key_revert = 0;  | 
    
    
    
        | 32 | 
            }  | 
    
    
    
        | 33 | 
        }  |