| 1 |
function scr_damage_determination_trialscr_damage_determination_trialfunction scr_damage_determination_trial(arg0)
{
switch (arg0)
{
case "Gun Single":
global.attacking_damage_stat_betrayal = global.current_hp_enemy;
global.attacking_damage_stat_critical = 100;
if (shot_type == "medium")
global.attacking_damage_stat = 50;
else if (shot_type == "weak")
global.attacking_damage_stat = 30;
break;
case "Gun Multi":
global.attacking_damage_stat_betrayal = global.current_hp_enemy;
global.attacking_damage_stat_critical = 100 * circle_count;
b = 0;
var st_temp = shot_total;
while (st_temp > 3)
b += 100;
switch (st_temp)
{
case 3:
b += 100;
break;
case 2:
b += 50;
break;
default:
b += 30;
}
global.attacking_damage_stat = b;
break;
case "Revolver Single":
global.attacking_damage_stat_betrayal = global.current_hp_enemy;
global.attacking_damage_stat_critical = 140;
r = random_range(0, 2);
c = 0;
switch (shot_type)
{
case "strong":
b = 60;
break;
case "medium":
b = 40;
break;
default:
b = 0;
}
var st_temp;
for (st_temp = shot_total_pre; st_temp > 3; st_temp -= 3)
c += 16;
switch (st_temp)
{
case 3:
c += 16;
break;
case 2:
c += 8;
break;
default:
c += 0;
}
global.attacking_damage_stat = b + c;
break;
case "Revolver Multi":
global.attacking_damage_stat_betrayal = global.current_hp_enemy;
global.attacking_damage_stat_critical = (60 * circle_count) + (80 * circle_count);
r = random_range(0, 2);
b = 0;
c = 0;
var st_temp;
for (st_temp = shot_total; st_temp > 3; st_temp -= 3)
b += 60;
switch (st_temp)
{
case 3:
b += 60;
break;
case 2:
b += 40;
break;
default:
b += 0;
}
for (st_temp = shot_total_pre; st_temp > 3; st_temp -= 3)
c += (16 * circle_count);
switch (st_temp)
{
case 3:
c += (16 * circle_count);
break;
case 2:
c += (8 * circle_count);
break;
default:
c += 0;
}
global.attacking_damage_stat = b + c;
break;
default:
global.attacking_damage_stat_betrayal = global.current_hp_enemy;
... (arg0) |
| 2 |
{ |
| 3 |
switch (arg0) |
| 4 |
{ |
| 5 |
case "Gun Single": |
| 6 |
global.attacking_damage_stat_betrayal = global.current_hp_enemy; |
| 7 |
global.attacking_damage_stat_critical = 100; |
| 8 |
if (shot_type == "medium") |
| 9 |
global.attacking_damage_stat = 50; |
| 10 |
else if (shot_type == "weak") |
| 11 |
global.attacking_damage_stat = 30; |
| 12 |
break; |
| 13 |
case "Gun Multi": |
| 14 |
global.attacking_damage_stat_betrayal = global.current_hp_enemy; |
| 15 |
global.attacking_damage_stat_critical = 100 * circle_count; |
| 16 |
b = 0; |
| 17 |
var st_temp = shot_total; |
| 18 |
while (st_temp > 3) |
| 19 |
b += 100; |
| 20 |
switch (st_temp) |
| 21 |
{ |
| 22 |
case 3: |
| 23 |
b += 100; |
| 24 |
break; |
| 25 |
case 2: |
| 26 |
b += 50; |
| 27 |
break; |
| 28 |
default: |
| 29 |
b += 30; |
| 30 |
} |
| 31 |
global.attacking_damage_stat = b; |
| 32 |
break; |
| 33 |
case "Revolver Single": |
| 34 |
global.attacking_damage_stat_betrayal = global.current_hp_enemy; |
| 35 |
global.attacking_damage_stat_critical = 140; |
| 36 |
r = random_range(0, 2); |
| 37 |
c = 0; |
| 38 |
switch (shot_type) |
| 39 |
{ |
| 40 |
case "strong": |
| 41 |
b = 60; |
| 42 |
break; |
| 43 |
case "medium": |
| 44 |
b = 40; |
| 45 |
break; |
| 46 |
default: |
| 47 |
b = 0; |
| 48 |
} |
| 49 |
var st_temp; |
| 50 |
for (st_temp = shot_total_pre; st_temp > 3; st_temp -= 3) |
| 51 |
c += 16; |
| 52 |
switch (st_temp) |
| 53 |
{ |
| 54 |
case 3: |
| 55 |
c += 16; |
| 56 |
break; |
| 57 |
case 2: |
| 58 |
c += 8; |
| 59 |
break; |
| 60 |
default: |
| 61 |
c += 0; |
| 62 |
} |
| 63 |
global.attacking_damage_stat = b + c; |
| 64 |
break; |
| 65 |
case "Revolver Multi": |
| 66 |
global.attacking_damage_stat_betrayal = global.current_hp_enemy; |
| 67 |
global.attacking_damage_stat_critical = (60 * circle_count) + (80 * circle_count); |
| 68 |
r = random_range(0, 2); |
| 69 |
b = 0; |
| 70 |
c = 0; |
| 71 |
var st_temp; |
| 72 |
for (st_temp = shot_total; st_temp > 3; st_temp -= 3) |
| 73 |
b += 60; |
| 74 |
switch (st_temp) |
| 75 |
{ |
| 76 |
case 3: |
| 77 |
b += 60; |
| 78 |
break; |
| 79 |
case 2: |
| 80 |
b += 40; |
| 81 |
break; |
| 82 |
default: |
| 83 |
b += 0; |
| 84 |
} |
| 85 |
for (st_temp = shot_total_pre; st_temp > 3; st_temp -= 3) |
| 86 |
c += (16 * circle_count); |
| 87 |
switch (st_temp) |
| 88 |
{ |
| 89 |
case 3: |
| 90 |
c += (16 * circle_count); |
| 91 |
break; |
| 92 |
case 2: |
| 93 |
c += (8 * circle_count); |
| 94 |
break; |
| 95 |
default: |
| 96 |
c += 0; |
| 97 |
} |
| 98 |
global.attacking_damage_stat = b + c; |
| 99 |
break; |
| 100 |
default: |
| 101 |
global.attacking_damage_stat_betrayal = global.current_hp_enemy; |
| 102 |
global.attacking_damage_stat_critical = 100; |
| 103 |
global.attacking_damage_stat = round(-((x - 53) * (x - 585)) / 1415.12); |
| 104 |
} |
| 105 |
if (global.attacking_damage_cap >= 0) |
| 106 |
{ |
| 107 |
if (global.attacking_damage_stat > global.attacking_damage_cap) |
| 108 |
global.attacking_damage_stat = global.attacking_damage_cap; |
| 109 |
if (global.attacking_damage_stat_critical > global.attacking_damage_cap) |
| 110 |
global.attacking_damage_stat_critical = global.attacking_damage_cap; |
| 111 |
} |
| 112 |
var boss_mini = global.boss_mini; |
| 113 |
if (button_pressed == true) |
| 114 |
{ |
| 115 |
if (global.enemy_sparing == true && global.enemy_vulnerable == true) |
| 116 |
{ |
| 117 |
global.last_hp_enemy = global.current_hp_enemy; |
| 118 |
global.current_hp_enemy = 0; |
| 119 |
global.enemy_betrayed = true; |
| 120 |
damage_type = "betrayed"; |
| 121 |
if (boss_mini == true) |
| 122 |
instance_create(global.enemy_damage_x, global.enemy_damage_y, obj_text_damage_count); |
| 123 |
else |
| 124 |
instance_create(319, 120, obj_text_damage_count); |
| 125 |
audio_play_sound(snd_monster_damage_hit_critical, 20, false); |
| 126 |
} |
| 127 |
else if (global.enemy_vulnerable == true) |
| 128 |
{ |
| 129 |
if ((arg0 == "Knife Single" && x == 319) || ((arg0 == "Gun Single" || arg0 == "Revolver Single") && shot_type == "strong") || ((arg0 == "Gun Multi" || arg0 == "Revolver Multi") && shot_total == (circle_count * 3)) || global.current_hp_enemy <= global.attacking_damage_stat_critical) |
| 130 |
{ |
| 131 |
global.last_hp_enemy = global.current_hp_enemy; |
| 132 |
global.current_hp_enemy -= global.attacking_damage_stat_critical; |
| 133 |
damage_type = "critical"; |
| 134 |
if (boss_mini == true) |
| 135 |
instance_create(global.enemy_damage_x, global.enemy_damage_y, obj_text_damage_count); |
| 136 |
else |
| 137 |
instance_create(319, 120, obj_text_damage_count); |
| 138 |
audio_play_sound(snd_monster_damage_hit_critical, 20, false); |
| 139 |
} |
| 140 |
else |
| 141 |
{ |
| 142 |
global.last_hp_enemy = global.current_hp_enemy; |
| 143 |
global.current_hp_enemy -= global.attacking_damage_stat; |
| 144 |
damage_type = "normal"; |
| 145 |
if (boss_mini == true) |
| 146 |
instance_create(global.enemy_damage_x, global.enemy_damage_y, obj_text_damage_count); |
| 147 |
else |
| 148 |
instance_create(319, 120, obj_text_damage_count); |
| 149 |
audio_play_sound(snd_monster_damage_hit, 20, false); |
| 150 |
} |
| 151 |
} |
| 152 |
else if (boss_mini == true) |
| 153 |
{ |
| 154 |
instance_create(global.enemy_damage_x, global.enemy_damage_y, obj_text_miss); |
| 155 |
} |
| 156 |
else |
| 157 |
{ |
| 158 |
instance_create(319, 120, obj_text_miss); |
| 159 |
} |
| 160 |
} |
| 161 |
else if (boss_mini == true) |
| 162 |
{ |
| 163 |
instance_create(global.enemy_damage_x, global.enemy_damage_y, obj_text_miss); |
| 164 |
} |
| 165 |
else |
| 166 |
{ |
| 167 |
instance_create(319, 120, obj_text_miss); |
| 168 |
} |
| 169 |
instance_create(0, 0, obj_battle_boss_attacking_code); |
| 170 |
if (instance_exists(obj_text_damage_count)) |
| 171 |
{ |
| 172 |
if (boss_mini == true) |
| 173 |
{ |
| 174 |
instance_create(obj_text_damage_count.x - 52, obj_text_damage_count.y + 26, obj_battle_hp_current_boss_attacking_mini); |
| 175 |
instance_create(obj_text_damage_count.x - 52, obj_text_damage_count.y + 26, obj_battle_hp_previous_boss_attacking_mini); |
| 176 |
instance_create(obj_text_damage_count.x - 52, obj_text_damage_count.y + 26, obj_battle_hp_max_boss_attacking_mini); |
| 177 |
} |
| 178 |
else |
| 179 |
{ |
| 180 |
instance_create(192, 152, obj_battle_hp_current_boss_attacking); |
| 181 |
instance_create(192, 152, obj_battle_hp_previous_boss_attacking); |
| 182 |
instance_create(192, 152, obj_battle_hp_max_boss_attacking); |
| 183 |
} |
| 184 |
} |
| 185 |
scr_determine_can_display_damage_uiscr_determine_can_display_damage_uifunction scr_determine_can_display_damage_ui(arg0)
{
hp_ui_alpha = 1;
damage_ui_alpha = 1;
miss_ui_alpha = 1;
if (arg0 == 1)
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
case "dummy training pacifist":
hp_ui_alpha = 0;
damage_ui_alpha = 0;
break;
default:
}
}
}
if (arg0 == 2)
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name_2;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
default:
}
}
}
if (arg0 == 3)
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name_3;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
default:
}
}
}
if (instance_exists(obj_battle_hp_enemy_attacking_parent))
{
with (obj_battle_hp_enemy_attacking_parent)
image_alpha = obj_target_bar_battle.hp_ui_alpha;
}
if (instance_exists(obj_text_damage_count))
{
with (obj_text_damage_count)
image_alpha = obj_target_bar_battle.damage_ui_alpha;
}
if (instance_exists(obj_text_miss))
{
with (obj_text_miss)
image_alpha = obj_target_bar_battle.miss_ui_alpha;
}
} (1); |
| 186 |
if (global.current_hp_enemy <= global.attacking_damage_stat_critical && instance_exists(obj_text_damage_count)) |
| 187 |
global.enemy_low_hp = true; |
| 188 |
if (instance_exists(obj_text_damage_count)) |
| 189 |
script_execute(scr_determine_hit_special_effect_boss); |
| 190 |
if (instance_exists(obj_text_fighting_parent)) |
| 191 |
script_execute(scr_determine_attack_bonus); |
| 192 |
} |