1 |
function scr_damage_determination_trialscr_damage_determination_trialfunction scr_damage_determination_trial(arg0)
{
switch (arg0)
{
case "Gun Single":
global.attacking_damage_stat_betrayal = global.current_hp_enemy;
global.attacking_damage_stat_critical = 100;
if (shot_type == "medium")
global.attacking_damage_stat = 50;
else if (shot_type == "weak")
global.attacking_damage_stat = 30;
break;
case "Gun Multi":
global.attacking_damage_stat_betrayal = global.current_hp_enemy;
global.attacking_damage_stat_critical = 100 * circle_count;
b = 0;
var st_temp = shot_total;
while (st_temp > 3)
b += 100;
switch (st_temp)
{
case 3:
b += 100;
break;
case 2:
b += 50;
break;
default:
b += 30;
}
global.attacking_damage_stat = b;
break;
case "Revolver Single":
global.attacking_damage_stat_betrayal = global.current_hp_enemy;
global.attacking_damage_stat_critical = 140;
r = random_range(0, 2);
c = 0;
switch (shot_type)
{
case "strong":
b = 60;
break;
case "medium":
b = 40;
break;
default:
b = 0;
}
var st_temp;
for (st_temp = shot_total_pre; st_temp > 3; st_temp -= 3)
c += 16;
switch (st_temp)
{
case 3:
c += 16;
break;
case 2:
c += 8;
break;
default:
c += 0;
}
global.attacking_damage_stat = b + c;
break;
case "Revolver Multi":
global.attacking_damage_stat_betrayal = global.current_hp_enemy;
global.attacking_damage_stat_critical = (60 * circle_count) + (80 * circle_count);
r = random_range(0, 2);
b = 0;
c = 0;
var st_temp;
for (st_temp = shot_total; st_temp > 3; st_temp -= 3)
b += 60;
switch (st_temp)
{
case 3:
b += 60;
break;
case 2:
b += 40;
break;
default:
b += 0;
}
for (st_temp = shot_total_pre; st_temp > 3; st_temp -= 3)
c += (16 * circle_count);
switch (st_temp)
{
case 3:
c += (16 * circle_count);
break;
case 2:
c += (8 * circle_count);
break;
default:
c += 0;
}
global.attacking_damage_stat = b + c;
break;
default:
global.attacking_damage_stat_betrayal = global.current_hp_enemy;
... (arg0) |
2 |
{ |
3 |
switch (arg0) |
4 |
{ |
5 |
case "Gun Single": |
6 |
global.attacking_damage_stat_betrayal = global.current_hp_enemy; |
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global.attacking_damage_stat_critical = 100; |
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if (shot_type == "medium") |
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global.attacking_damage_stat = 50; |
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else if (shot_type == "weak") |
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global.attacking_damage_stat = 30; |
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break; |
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case "Gun Multi": |
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global.attacking_damage_stat_betrayal = global.current_hp_enemy; |
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global.attacking_damage_stat_critical = 100 * circle_count; |
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b = 0; |
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var st_temp = shot_total; |
18 |
while (st_temp > 3) |
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b += 100; |
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switch (st_temp) |
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{ |
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case 3: |
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b += 100; |
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break; |
25 |
case 2: |
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b += 50; |
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break; |
28 |
default: |
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b += 30; |
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} |
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global.attacking_damage_stat = b; |
32 |
break; |
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case "Revolver Single": |
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global.attacking_damage_stat_betrayal = global.current_hp_enemy; |
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global.attacking_damage_stat_critical = 140; |
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r = random_range(0, 2); |
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c = 0; |
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switch (shot_type) |
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{ |
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case "strong": |
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b = 60; |
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break; |
43 |
case "medium": |
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b = 40; |
45 |
break; |
46 |
default: |
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b = 0; |
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} |
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var st_temp; |
50 |
for (st_temp = shot_total_pre; st_temp > 3; st_temp -= 3) |
51 |
c += 16; |
52 |
switch (st_temp) |
53 |
{ |
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case 3: |
55 |
c += 16; |
56 |
break; |
57 |
case 2: |
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c += 8; |
59 |
break; |
60 |
default: |
61 |
c += 0; |
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} |
63 |
global.attacking_damage_stat = b + c; |
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break; |
65 |
case "Revolver Multi": |
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global.attacking_damage_stat_betrayal = global.current_hp_enemy; |
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global.attacking_damage_stat_critical = (60 * circle_count) + (80 * circle_count); |
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r = random_range(0, 2); |
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b = 0; |
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c = 0; |
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var st_temp; |
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for (st_temp = shot_total; st_temp > 3; st_temp -= 3) |
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b += 60; |
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switch (st_temp) |
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{ |
76 |
case 3: |
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b += 60; |
78 |
break; |
79 |
case 2: |
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b += 40; |
81 |
break; |
82 |
default: |
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b += 0; |
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} |
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for (st_temp = shot_total_pre; st_temp > 3; st_temp -= 3) |
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c += (16 * circle_count); |
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switch (st_temp) |
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{ |
89 |
case 3: |
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c += (16 * circle_count); |
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break; |
92 |
case 2: |
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c += (8 * circle_count); |
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break; |
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default: |
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c += 0; |
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} |
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global.attacking_damage_stat = b + c; |
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break; |
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default: |
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global.attacking_damage_stat_betrayal = global.current_hp_enemy; |
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global.attacking_damage_stat_critical = 100; |
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global.attacking_damage_stat = round(-((x - 53) * (x - 585)) / 1415.12); |
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} |
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if (global.attacking_damage_cap >= 0) |
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{ |
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if (global.attacking_damage_stat > global.attacking_damage_cap) |
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global.attacking_damage_stat = global.attacking_damage_cap; |
109 |
if (global.attacking_damage_stat_critical > global.attacking_damage_cap) |
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global.attacking_damage_stat_critical = global.attacking_damage_cap; |
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} |
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var boss_mini = global.boss_mini; |
113 |
if (button_pressed == true) |
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{ |
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if (global.enemy_sparing == true && global.enemy_vulnerable == true) |
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{ |
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global.last_hp_enemy = global.current_hp_enemy; |
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global.current_hp_enemy = 0; |
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global.enemy_betrayed = true; |
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damage_type = "betrayed"; |
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if (boss_mini == true) |
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instance_create(global.enemy_damage_x, global.enemy_damage_y, obj_text_damage_count); |
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else |
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instance_create(319, 120, obj_text_damage_count); |
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audio_play_sound(snd_monster_damage_hit_critical, 20, false); |
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} |
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else if (global.enemy_vulnerable == true) |
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{ |
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if ((arg0 == "Knife Single" && x == 319) || ((arg0 == "Gun Single" || arg0 == "Revolver Single") && shot_type == "strong") || ((arg0 == "Gun Multi" || arg0 == "Revolver Multi") && shot_total == (circle_count * 3)) || global.current_hp_enemy <= global.attacking_damage_stat_critical) |
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{ |
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global.last_hp_enemy = global.current_hp_enemy; |
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global.current_hp_enemy -= global.attacking_damage_stat_critical; |
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damage_type = "critical"; |
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if (boss_mini == true) |
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instance_create(global.enemy_damage_x, global.enemy_damage_y, obj_text_damage_count); |
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else |
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instance_create(319, 120, obj_text_damage_count); |
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audio_play_sound(snd_monster_damage_hit_critical, 20, false); |
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} |
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else |
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{ |
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global.last_hp_enemy = global.current_hp_enemy; |
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global.current_hp_enemy -= global.attacking_damage_stat; |
144 |
damage_type = "normal"; |
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if (boss_mini == true) |
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instance_create(global.enemy_damage_x, global.enemy_damage_y, obj_text_damage_count); |
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else |
148 |
instance_create(319, 120, obj_text_damage_count); |
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audio_play_sound(snd_monster_damage_hit, 20, false); |
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} |
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} |
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else if (boss_mini == true) |
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{ |
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instance_create(global.enemy_damage_x, global.enemy_damage_y, obj_text_miss); |
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} |
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else |
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{ |
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instance_create(319, 120, obj_text_miss); |
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} |
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} |
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else if (boss_mini == true) |
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{ |
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instance_create(global.enemy_damage_x, global.enemy_damage_y, obj_text_miss); |
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} |
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else |
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{ |
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instance_create(319, 120, obj_text_miss); |
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} |
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instance_create(0, 0, obj_battle_boss_attacking_code); |
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if (instance_exists(obj_text_damage_count)) |
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{ |
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if (boss_mini == true) |
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{ |
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instance_create(obj_text_damage_count.x - 52, obj_text_damage_count.y + 26, obj_battle_hp_current_boss_attacking_mini); |
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instance_create(obj_text_damage_count.x - 52, obj_text_damage_count.y + 26, obj_battle_hp_previous_boss_attacking_mini); |
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instance_create(obj_text_damage_count.x - 52, obj_text_damage_count.y + 26, obj_battle_hp_max_boss_attacking_mini); |
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} |
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else |
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{ |
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instance_create(192, 152, obj_battle_hp_current_boss_attacking); |
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instance_create(192, 152, obj_battle_hp_previous_boss_attacking); |
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instance_create(192, 152, obj_battle_hp_max_boss_attacking); |
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} |
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} |
185 |
scr_determine_can_display_damage_uiscr_determine_can_display_damage_uifunction scr_determine_can_display_damage_ui(arg0)
{
hp_ui_alpha = 1;
damage_ui_alpha = 1;
miss_ui_alpha = 1;
if (arg0 == 1)
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
case "dummy training pacifist":
hp_ui_alpha = 0;
damage_ui_alpha = 0;
break;
default:
}
}
}
if (arg0 == 2)
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name_2;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
default:
}
}
}
if (arg0 == 3)
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name_3;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
default:
}
}
}
if (instance_exists(obj_battle_hp_enemy_attacking_parent))
{
with (obj_battle_hp_enemy_attacking_parent)
image_alpha = obj_target_bar_battle.hp_ui_alpha;
}
if (instance_exists(obj_text_damage_count))
{
with (obj_text_damage_count)
image_alpha = obj_target_bar_battle.damage_ui_alpha;
}
if (instance_exists(obj_text_miss))
{
with (obj_text_miss)
image_alpha = obj_target_bar_battle.miss_ui_alpha;
}
} (1); |
186 |
if (global.current_hp_enemy <= global.attacking_damage_stat_critical && instance_exists(obj_text_damage_count)) |
187 |
global.enemy_low_hp = true; |
188 |
if (instance_exists(obj_text_damage_count)) |
189 |
script_execute(scr_determine_hit_special_effect_boss); |
190 |
if (instance_exists(obj_text_fighting_parent)) |
191 |
script_execute(scr_determine_attack_bonus); |
192 |
} |