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1
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function scr_determine_enemy_battle_genocide_yellowscr_determine_enemy_battle_genocide_yellow
function scr_determine_enemy_battle_genocide_yellow()
{
var current_world_value = script_execute(scr_determine_world_value_yellow);
var enemy_count = global.enemy_count;
var part_1 = 0;
var part_2 = 0;
switch (current_world_value)
{
case 1:
part_1 = global.dark_ruins_genocide_max_total - global.dark_ruins_genocide_counter_total;
break;
case 2:
part_1 = global.snowdin_genocide_max_total - global.snowdin_genocide_counter_total;
break;
default:
return false;
exit;
}
part_2 += global.enemy_dead;
if (enemy_count >= 2)
part_2 += global.enemy_dead_2;
if (enemy_count >= 3)
part_2 += global.enemy_dead_3;
if ((part_1 - part_2) <= 0)
return true;
else
return false;
} ()
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2
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{
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3
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var current_world_value = script_execute(scr_determine_world_value_yellow);
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4
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var enemy_count = global.enemy_count;
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5
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var part_1 = 0;
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6
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var part_2 = 0;
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7
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switch (current_world_value)
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8
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{
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9
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case 1:
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10
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part_1 = global.dark_ruins_genocide_max_total - global.dark_ruins_genocide_counter_total;
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11
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break;
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12
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case 2:
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13
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part_1 = global.snowdin_genocide_max_total - global.snowdin_genocide_counter_total;
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14
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break;
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15
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default:
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16
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return false;
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17
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exit;
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18
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}
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19
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part_2 += global.enemy_dead;
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20
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if (enemy_count >= 2)
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21
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part_2 += global.enemy_dead_2;
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22
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if (enemy_count >= 3)
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23
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part_2 += global.enemy_dead_3;
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24
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if ((part_1 - part_2) <= 0)
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25
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return true;
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26
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else
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27
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return false;
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28
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}
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