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function scr_determine_enemy_battle_genocide_yellowscr_determine_enemy_battle_genocide_yellowfunction scr_determine_enemy_battle_genocide_yellow()
{
var current_world_value = script_execute(scr_determine_world_value_yellow);
var enemy_count = global.enemy_count;
var part_1 = 0;
var part_2 = 0;
switch (current_world_value)
{
case 1:
part_1 = global.dark_ruins_genocide_max_total - global.dark_ruins_genocide_counter_total;
break;
case 2:
part_1 = global.snowdin_genocide_max_total - global.snowdin_genocide_counter_total;
break;
default:
return false;
exit;
}
part_2 += global.enemy_dead;
if (enemy_count >= 2)
part_2 += global.enemy_dead_2;
if (enemy_count >= 3)
part_2 += global.enemy_dead_3;
if ((part_1 - part_2) <= 0)
return true;
else
return false;
} () |
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{ |
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var current_world_value = script_execute(scr_determine_world_value_yellow); |
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var enemy_count = global.enemy_count; |
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var part_1 = 0; |
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var part_2 = 0; |
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switch (current_world_value) |
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{ |
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case 1: |
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part_1 = global.dark_ruins_genocide_max_total - global.dark_ruins_genocide_counter_total; |
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break; |
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case 2: |
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part_1 = global.snowdin_genocide_max_total - global.snowdin_genocide_counter_total; |
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break; |
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default: |
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return false; |
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exit; |
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} |
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part_2 += global.enemy_dead; |
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if (enemy_count >= 2) |
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part_2 += global.enemy_dead_2; |
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if (enemy_count >= 3) |
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part_2 += global.enemy_dead_3; |
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if ((part_1 - part_2) <= 0) |
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return true; |
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else |
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return false; |
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} |