| 1 |
function scr_determine_enemy_battle_genocide_yellowscr_determine_enemy_battle_genocide_yellowfunction scr_determine_enemy_battle_genocide_yellow()
{
var current_world_value = script_execute(scr_determine_world_value_yellow);
var enemy_count = global.enemy_count;
var part_1 = 0;
var part_2 = 0;
switch (current_world_value)
{
case 1:
part_1 = global.dark_ruins_genocide_max_total - global.dark_ruins_genocide_counter_total;
break;
case 2:
part_1 = global.snowdin_genocide_max_total - global.snowdin_genocide_counter_total;
break;
default:
return false;
exit;
}
part_2 += global.enemy_dead;
if (enemy_count >= 2)
part_2 += global.enemy_dead_2;
if (enemy_count >= 3)
part_2 += global.enemy_dead_3;
if ((part_1 - part_2) <= 0)
return true;
else
return false;
} () |
| 2 |
{ |
| 3 |
var current_world_value = script_execute(scr_determine_world_value_yellow); |
| 4 |
var enemy_count = global.enemy_count; |
| 5 |
var part_1 = 0; |
| 6 |
var part_2 = 0; |
| 7 |
switch (current_world_value) |
| 8 |
{ |
| 9 |
case 1: |
| 10 |
part_1 = global.dark_ruins_genocide_max_total - global.dark_ruins_genocide_counter_total; |
| 11 |
break; |
| 12 |
case 2: |
| 13 |
part_1 = global.snowdin_genocide_max_total - global.snowdin_genocide_counter_total; |
| 14 |
break; |
| 15 |
default: |
| 16 |
return false; |
| 17 |
exit; |
| 18 |
} |
| 19 |
part_2 += global.enemy_dead; |
| 20 |
if (enemy_count >= 2) |
| 21 |
part_2 += global.enemy_dead_2; |
| 22 |
if (enemy_count >= 3) |
| 23 |
part_2 += global.enemy_dead_3; |
| 24 |
if ((part_1 - part_2) <= 0) |
| 25 |
return true; |
| 26 |
else |
| 27 |
return false; |
| 28 |
} |