| 1 |
function scr_dialogue_battle_action_selected_action_1_axisscr_dialogue_battle_action_selected_action_1_axisfunction scr_dialogue_battle_action_selected_action_1_axis()
{
if (!global.action_1_important)
{
message[0] = "* You ready your trusty shield# for whatever awaits.";
global.last_action_selected = "Action 1 Message 0";
}
else if (global.route != 2)
{
var current_turn = global.action_1_selected_count;
switch (current_turn)
{
case 0:
message[0] = "* (You commend Axis' vigilance.)";
break;
case 1:
message[0] = "* (You tell Axis his steel frame# is unwavering.)";
break;
case 2:
default:
message[0] = "* (You tell Axis his energy# magic is the most impressive# you've seen.)";
break;
}
global.last_action_selected = "Action 1 Message 1";
}
else
{
message[0] = "* (You ask Ceroba to present# your metallic creation.)";
global.last_action_selected = "Action 1 Message 1";
}
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} () |
| 2 |
{ |
| 3 |
if (!global.action_1_important) |
| 4 |
{ |
| 5 |
message[0] = "* You ready your trusty shield# for whatever awaits."; |
| 6 |
global.last_action_selected = "Action 1 Message 0"; |
| 7 |
} |
| 8 |
else if (global.route != 2) |
| 9 |
{ |
| 10 |
var current_turn = global.action_1_selected_count; |
| 11 |
switch (current_turn) |
| 12 |
{ |
| 13 |
case 0: |
| 14 |
message[0] = "* (You commend Axis' vigilance.)"; |
| 15 |
break; |
| 16 |
case 1: |
| 17 |
message[0] = "* (You tell Axis his steel frame# is unwavering.)"; |
| 18 |
break; |
| 19 |
case 2: |
| 20 |
default: |
| 21 |
message[0] = "* (You tell Axis his energy# magic is the most impressive# you've seen.)"; |
| 22 |
break; |
| 23 |
} |
| 24 |
global.last_action_selected = "Action 1 Message 1"; |
| 25 |
} |
| 26 |
else |
| 27 |
{ |
| 28 |
message[0] = "* (You ask Ceroba to present# your metallic creation.)"; |
| 29 |
global.last_action_selected = "Action 1 Message 1"; |
| 30 |
} |
| 31 |
global.last_action_selected_2 = "Nothing"; |
| 32 |
global.last_action_selected_3 = "Nothing"; |
| 33 |
} |