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gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_axis

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function scr_dialogue_battle_action_selected_action_1_axis
scr_dialogue_battle_action_selected_action_1_axis

function scr_dialogue_battle_action_selected_action_1_axis() { if (!global.action_1_important) { message[0] = "* You ready your trusty shield# for whatever awaits."; global.last_action_selected = "Action 1 Message 0"; } else if (global.route != 2) { var current_turn = global.action_1_selected_count; switch (current_turn) { case 0: message[0] = "* (You commend Axis' vigilance.)"; break; case 1: message[0] = "* (You tell Axis his steel frame# is unwavering.)"; break; case 2: default: message[0] = "* (You tell Axis his energy# magic is the most impressive# you've seen.)"; break; } global.last_action_selected = "Action 1 Message 1"; } else { message[0] = "* (You ask Ceroba to present# your metallic creation.)"; global.last_action_selected = "Action 1 Message 1"; } global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; }
()
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{
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    if (!global.action_1_important)
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    {
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        message[0] = "* You ready your trusty shield#  for whatever awaits.";
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        global.last_action_selected = "Action 1 Message 0";
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    }
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    else if (global.route != 2)
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    {
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        var current_turn = global.action_1_selected_count;
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        switch (current_turn)
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        {
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            case 0:
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                message[0] = "* (You commend Axis' vigilance.)";
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                break;
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            case 1:
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                message[0] = "* (You tell Axis his steel frame#  is unwavering.)";
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                break;
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            case 2:
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            default:
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                message[0] = "* (You tell Axis his energy#  magic is the most impressive#  you've seen.)";
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                break;
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        }
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        global.last_action_selected = "Action 1 Message 1";
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    }
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    else
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    {
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        message[0] = "* (You ask Ceroba to present#  your metallic creation.)";
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        global.last_action_selected = "Action 1 Message 1";
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    }
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    global.last_action_selected_2 = "Nothing";
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    global.last_action_selected_3 = "Nothing";
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}