1 |
function scr_dialogue_battle_action_selected_action_1_axisscr_dialogue_battle_action_selected_action_1_axisfunction scr_dialogue_battle_action_selected_action_1_axis()
{
if (!global.action_1_important)
{
message[0] = "* You ready your trusty shield# for whatever awaits.";
global.last_action_selected = "Action 1 Message 0";
}
else if (global.route != 2)
{
var current_turn = global.action_1_selected_count;
switch (current_turn)
{
case 0:
message[0] = "* (You commend Axis' vigilance.)";
break;
case 1:
message[0] = "* (You tell Axis his steel frame# is unwavering.)";
break;
case 2:
default:
message[0] = "* (You tell Axis his energy# magic is the most impressive# you've seen.)";
break;
}
global.last_action_selected = "Action 1 Message 1";
}
else
{
message[0] = "* (You ask Ceroba to present# your metallic creation.)";
global.last_action_selected = "Action 1 Message 1";
}
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} () |
2 |
{ |
3 |
if (!global.action_1_important) |
4 |
{ |
5 |
message[0] = "* You ready your trusty shield# for whatever awaits."; |
6 |
global.last_action_selected = "Action 1 Message 0"; |
7 |
} |
8 |
else if (global.route != 2) |
9 |
{ |
10 |
var current_turn = global.action_1_selected_count; |
11 |
switch (current_turn) |
12 |
{ |
13 |
case 0: |
14 |
message[0] = "* (You commend Axis' vigilance.)"; |
15 |
break; |
16 |
case 1: |
17 |
message[0] = "* (You tell Axis his steel frame# is unwavering.)"; |
18 |
break; |
19 |
case 2: |
20 |
default: |
21 |
message[0] = "* (You tell Axis his energy# magic is the most impressive# you've seen.)"; |
22 |
break; |
23 |
} |
24 |
global.last_action_selected = "Action 1 Message 1"; |
25 |
} |
26 |
else |
27 |
{ |
28 |
message[0] = "* (You ask Ceroba to present# your metallic creation.)"; |
29 |
global.last_action_selected = "Action 1 Message 1"; |
30 |
} |
31 |
global.last_action_selected_2 = "Nothing"; |
32 |
global.last_action_selected_3 = "Nothing"; |
33 |
} |