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1
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function scr_dialogue_battle_action_selected_action_1_axisscr_dialogue_battle_action_selected_action_1_axis
function scr_dialogue_battle_action_selected_action_1_axis()
{
if (!global.action_1_important)
{
message[0] = "* You ready your trusty shield# for whatever awaits.";
global.last_action_selected = "Action 1 Message 0";
}
else if (global.route != 2)
{
var current_turn = global.action_1_selected_count;
switch (current_turn)
{
case 0:
message[0] = "* (You commend Axis' vigilance.)";
break;
case 1:
message[0] = "* (You tell Axis his steel frame# is unwavering.)";
break;
case 2:
default:
message[0] = "* (You tell Axis his energy# magic is the most impressive# you've seen.)";
break;
}
global.last_action_selected = "Action 1 Message 1";
}
else
{
message[0] = "* (You ask Ceroba to present# your metallic creation.)";
global.last_action_selected = "Action 1 Message 1";
}
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} ()
|
|
2
|
{
|
|
3
|
if (!global.action_1_important)
|
|
4
|
{
|
|
5
|
message[0] = "* You ready your trusty shield# for whatever awaits.";
|
|
6
|
global.last_action_selected = "Action 1 Message 0";
|
|
7
|
}
|
|
8
|
else if (global.route != 2)
|
|
9
|
{
|
|
10
|
var current_turn = global.action_1_selected_count;
|
|
11
|
switch (current_turn)
|
|
12
|
{
|
|
13
|
case 0:
|
|
14
|
message[0] = "* (You commend Axis' vigilance.)";
|
|
15
|
break;
|
|
16
|
case 1:
|
|
17
|
message[0] = "* (You tell Axis his steel frame# is unwavering.)";
|
|
18
|
break;
|
|
19
|
case 2:
|
|
20
|
default:
|
|
21
|
message[0] = "* (You tell Axis his energy# magic is the most impressive# you've seen.)";
|
|
22
|
break;
|
|
23
|
}
|
|
24
|
global.last_action_selected = "Action 1 Message 1";
|
|
25
|
}
|
|
26
|
else
|
|
27
|
{
|
|
28
|
message[0] = "* (You ask Ceroba to present# your metallic creation.)";
|
|
29
|
global.last_action_selected = "Action 1 Message 1";
|
|
30
|
}
|
|
31
|
global.last_action_selected_2 = "Nothing";
|
|
32
|
global.last_action_selected_3 = "Nothing";
|
|
33
|
}
|