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function scr_dialogue_battle_action_selected_action_1_crispy_scroll_ascr_dialogue_battle_action_selected_action_1_crispy_scroll_afunction scr_dialogue_battle_action_selected_action_1_crispy_scroll_a()
{
var action_1_selected_count = global.action_1_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You haphazardly jump around# while waving your arms.";
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_1_selected_count >= 2)
{
message[0] = "* Crispy Scroll can't handle the# excitement and rolls away in a# daze.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You and Crispy Scroll perform a# magical transformation sequence.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var action_1_selected_count = global.action_1_selected_count; |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You haphazardly jump around# while waving your arms."; |
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global.last_action_selected = "Action 1 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (action_1_selected_count >= 2) |
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{ |
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message[0] = "* Crispy Scroll can't handle the# excitement and rolls away in a# daze."; |
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global.last_action_selected = "Action 1 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You and Crispy Scroll perform a# magical transformation sequence."; |
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global.last_action_selected = "Action 1 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |