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gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_crispy_scroll_a

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function scr_dialogue_battle_action_selected_action_1_crispy_scroll_a
scr_dialogue_battle_action_selected_action_1_crispy_scroll_a

function scr_dialogue_battle_action_selected_action_1_crispy_scroll_a() { var action_1_selected_count = global.action_1_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You haphazardly jump around# while waving your arms."; global.last_action_selected = "Action 1 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (action_1_selected_count >= 2) { message[0] = "* Crispy Scroll can't handle the# excitement and rolls away in a# daze."; global.last_action_selected = "Action 1 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You and Crispy Scroll perform a# magical transformation sequence."; global.last_action_selected = "Action 1 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }
()
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{
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    var action_1_selected_count = global.action_1_selected_count;
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    if (global.enemy_low_hp == true)
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    {
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        message[0] = "* You haphazardly jump around#  while waving your arms.";
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        global.last_action_selected = "Action 1 Low HP";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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    else if (action_1_selected_count >= 2)
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    {
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        message[0] = "* Crispy Scroll can't handle the#  excitement and rolls away in a#  daze.";
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        global.last_action_selected = "Action 1 Message 0";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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    else
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    {
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        message[0] = "* You and Crispy Scroll perform a#  magical transformation sequence.";
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        global.last_action_selected = "Action 1 Message 0";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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}