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function scr_dialogue_battle_action_selected_action_1_decibatscr_dialogue_battle_action_selected_action_1_decibat
function scr_dialogue_battle_action_selected_action_1_decibat()
{
var action_1_selected_count = global.action_1_selected_count;
if (global.enemy_low_hp == true)
{
random_number = irandom_range(0, 1);
if (random_number == 0)
{
message[0] = "* Decibat seems to have given up# hope.";
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (random_number == 1)
{
message[0] = "* Decibat is in too much pain to# care.";
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
}
else if (global.enemy_sparing == true)
{
message[0] = "* You open your mouth to speak.#* Decibat covers your mouth.";
global.last_action_selected = "Action 1 Sparing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* Decibat hushes you furiously.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} ()
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{
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var action_1_selected_count = global.action_1_selected_count;
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if (global.enemy_low_hp == true)
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5
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{
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random_number = irandom_range(0, 1);
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7
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if (random_number == 0)
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8
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{
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9
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message[0] = "* Decibat seems to have given up# hope.";
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10
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global.last_action_selected = "Action 1 Low HP";
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global.last_action_selected_2 = "Nothing";
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global.last_action_selected_3 = "Nothing";
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}
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else if (random_number == 1)
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15
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{
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message[0] = "* Decibat is in too much pain to# care.";
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global.last_action_selected = "Action 1 Low HP";
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global.last_action_selected_2 = "Nothing";
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global.last_action_selected_3 = "Nothing";
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}
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}
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else if (global.enemy_sparing == true)
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{
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message[0] = "* You open your mouth to speak.#* Decibat covers your mouth.";
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global.last_action_selected = "Action 1 Sparing";
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global.last_action_selected_2 = "Nothing";
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global.last_action_selected_3 = "Nothing";
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}
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else
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{
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message[0] = "* Decibat hushes you furiously.";
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global.last_action_selected = "Action 1 Message 0";
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global.last_action_selected_2 = "Nothing";
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global.last_action_selected_3 = "Nothing";
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}
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}
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