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function scr_dialogue_battle_action_selected_action_1_martlet_pacifistscr_dialogue_battle_action_selected_action_1_martlet_pacifistfunction scr_dialogue_battle_action_selected_action_1_martlet_pacifist()
{
var action_1_selected_count = global.action_1_selected_count;
if (action_1_selected_count >= 2)
{
message[0] = "* You tap your foot on the ground.#* Martlet tries talking even# faster.";
global.last_action_selected = "Action 1 Message 2";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_1_selected_count >= 1)
{
message[0] = "* You fake a yawn.#* Martlet starts talking faster# still.";
global.last_action_selected = "Action 1 Message 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You tap your wrist impatiently.#* Martlet looks apologetic and# tries to talk a little faster.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var action_1_selected_count = global.action_1_selected_count; |
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if (action_1_selected_count >= 2) |
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{ |
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message[0] = "* You tap your foot on the ground.#* Martlet tries talking even# faster."; |
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global.last_action_selected = "Action 1 Message 2"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (action_1_selected_count >= 1) |
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{ |
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message[0] = "* You fake a yawn.#* Martlet starts talking faster# still."; |
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global.last_action_selected = "Action 1 Message 1"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You tap your wrist impatiently.#* Martlet looks apologetic and# tries to talk a little faster."; |
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global.last_action_selected = "Action 1 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |