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1
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function scr_dialogue_battle_action_selected_action_2_bowll_ascr_dialogue_battle_action_selected_action_2_bowll_a
function scr_dialogue_battle_action_selected_action_2_bowll_a()
{
var action_2_selected_count = global.action_2_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You snicker to yourself.#* Bowll doesn't appreciate it.";
global.last_action_selected = "Action 2 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You point out the fragility of# Bowll's body.#* He looks distressed.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} ()
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2
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{
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3
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var action_2_selected_count = global.action_2_selected_count;
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4
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if (global.enemy_low_hp == true)
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5
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{
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6
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message[0] = "* You snicker to yourself.#* Bowll doesn't appreciate it.";
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7
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global.last_action_selected = "Action 2 Low HP";
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8
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global.last_action_selected_2 = "Nothing";
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9
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global.last_action_selected_3 = "Nothing";
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10
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}
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11
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else
|
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12
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{
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13
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message[0] = "* You point out the fragility of# Bowll's body.#* He looks distressed.";
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14
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global.last_action_selected = "Action 2 Message 0";
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15
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global.last_action_selected_2 = "Nothing";
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16
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global.last_action_selected_3 = "Nothing";
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17
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}
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18
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}
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