1 |
function scr_dialogue_battle_action_selected_action_2_feisty_fourscr_dialogue_battle_action_selected_action_2_feisty_fourfunction scr_dialogue_battle_action_selected_action_2_feisty_four()
{
var random_message = irandom_range(1, 3);
if (random_message == 1)
message[0] = "* You point at the# Hospital frantically.#* They don't notice.";
if (random_message == 2)
message[0] = "* You throw sand into the air.#* Your clothes are dirty.";
if (random_message == 3)
message[0] = "* You fire your gun at the bell.#* You hear a nice ring.";
var act_number = global.act_number;
switch (act_number)
{
case 1:
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
break;
case 2:
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 2 Message 0";
global.last_action_selected_3 = "Nothing";
break;
default:
}
} () |
2 |
{ |
3 |
var random_message = irandom_range(1, 3); |
4 |
if (random_message == 1) |
5 |
message[0] = "* You point at the# Hospital frantically.#* They don't notice."; |
6 |
if (random_message == 2) |
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message[0] = "* You throw sand into the air.#* Your clothes are dirty."; |
8 |
if (random_message == 3) |
9 |
message[0] = "* You fire your gun at the bell.#* You hear a nice ring."; |
10 |
var act_number = global.act_number; |
11 |
switch (act_number) |
12 |
{ |
13 |
case 1: |
14 |
global.last_action_selected = "Action 2 Message 0"; |
15 |
global.last_action_selected_2 = "Nothing"; |
16 |
global.last_action_selected_3 = "Nothing"; |
17 |
break; |
18 |
case 2: |
19 |
global.last_action_selected = "Nothing"; |
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global.last_action_selected_2 = "Action 2 Message 0"; |
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global.last_action_selected_3 = "Nothing"; |
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break; |
23 |
default: |
24 |
} |
25 |
} |