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1
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function scr_dialogue_battle_action_selected_action_2_goosic_bscr_dialogue_battle_action_selected_action_2_goosic_b
function scr_dialogue_battle_action_selected_action_2_goosic_b()
{
var action_3_selected_count = global.action_3_selected_count_2;
if (global.enemy_low_hp == true)
{
message[0] = "* You tune Goosic out.";
global.last_action_selected_2 = "Action 2 Low HP";
global.last_action_selected = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (global.action_3_selected_count >= 1)
{
message[0] = "* You try not to get wrapped up# in the music.";
global.last_action_selected_2 = "Action 2 Message 1";
global.last_action_selected = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You plug your ears in hopes to# block the noise. Goosic just# turns it up.";
global.last_action_selected_2 = "Action 2 Message 0";
global.last_action_selected = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} ()
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2
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{
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3
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var action_3_selected_count = global.action_3_selected_count_2;
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4
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if (global.enemy_low_hp == true)
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5
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{
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6
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message[0] = "* You tune Goosic out.";
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7
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global.last_action_selected_2 = "Action 2 Low HP";
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8
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global.last_action_selected = "Nothing";
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9
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global.last_action_selected_3 = "Nothing";
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10
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}
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11
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else if (global.action_3_selected_count >= 1)
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12
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{
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13
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message[0] = "* You try not to get wrapped up# in the music.";
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14
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global.last_action_selected_2 = "Action 2 Message 1";
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15
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global.last_action_selected = "Nothing";
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16
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global.last_action_selected_3 = "Nothing";
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17
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}
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18
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else
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19
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{
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20
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message[0] = "* You plug your ears in hopes to# block the noise. Goosic just# turns it up.";
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21
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global.last_action_selected_2 = "Action 2 Message 0";
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22
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global.last_action_selected = "Nothing";
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23
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global.last_action_selected_3 = "Nothing";
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24
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}
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25
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}
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