Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_goosic_b

(view raw script w/o annotations or w/e)
1
function scr_dialogue_battle_action_selected_action_2_goosic_b
scr_dialogue_battle_action_selected_action_2_goosic_b

function scr_dialogue_battle_action_selected_action_2_goosic_b() { var action_3_selected_count = global.action_3_selected_count_2; if (global.enemy_low_hp == true) { message[0] = "* You tune Goosic out."; global.last_action_selected_2 = "Action 2 Low HP"; global.last_action_selected = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (global.action_3_selected_count >= 1) { message[0] = "* You try not to get wrapped up# in the music."; global.last_action_selected_2 = "Action 2 Message 1"; global.last_action_selected = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You plug your ears in hopes to# block the noise. Goosic just# turns it up."; global.last_action_selected_2 = "Action 2 Message 0"; global.last_action_selected = "Nothing"; global.last_action_selected_3 = "Nothing"; } }
()
2
{
3
    var action_3_selected_count = global.action_3_selected_count_2;
4
    if (global.enemy_low_hp == true)
5
    {
6
        message[0] = "* You tune Goosic out.";
7
        global.last_action_selected_2 = "Action 2 Low HP";
8
        global.last_action_selected = "Nothing";
9
        global.last_action_selected_3 = "Nothing";
10
    }
11
    else if (global.action_3_selected_count >= 1)
12
    {
13
        message[0] = "* You try not to get wrapped up#  in the music.";
14
        global.last_action_selected_2 = "Action 2 Message 1";
15
        global.last_action_selected = "Nothing";
16
        global.last_action_selected_3 = "Nothing";
17
    }
18
    else
19
    {
20
        message[0] = "* You plug your ears in hopes to#  block the noise. Goosic just#  turns it up.";
21
        global.last_action_selected_2 = "Action 2 Message 0";
22
        global.last_action_selected = "Nothing";
23
        global.last_action_selected_3 = "Nothing";
24
    }
25
}