| 1 | 
        function scr_dialogue_battle_action_selected_action_2_know_cone_ascr_dialogue_battle_action_selected_action_2_know_cone_afunction  scr_dialogue_battle_action_selected_action_2_know_cone_a()
{
    var action_2_selected_count = global.action_2_selected_count;
    var action_3_selected_count = global.action_3_selected_count;
    if (global.enemy_low_hp == true)
    {
        message[0] = "* You inform Know Cone that fire#  will kill him.";
        global.last_action_selected = "Action 2 Low HP";
        global.last_action_selected_2 = "Nothing";
        global.last_action_selected_3 = "Nothing";
    }
    else if (action_3_selected_count >= 1)
    {
        message[0] = "* You patiently explain the#  dangers of an open flame.#* Know Cone seems receptive.";
        global.last_action_selected = "Action 2 Message 1";
        global.last_action_selected_2 = "Nothing";
        global.last_action_selected_3 = "Nothing";
    }
    else
    {
        message[0] = "* You patiently explain the#  dangers of an open flame.#* Know Cone seems receptive.";
        global.last_action_selected = "Action 2 Message 0";
        global.last_action_selected_2 = "Nothing";
        global.last_action_selected_3 = "Nothing";
    }
}  ()  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            var action_2_selected_count = global.action_2_selected_count;  | 
    
    
    
        | 4 | 
            var action_3_selected_count = global.action_3_selected_count;  | 
    
    
    
        | 5 | 
            if (global.enemy_low_hp == true)  | 
    
    
    
        | 6 | 
            { | 
    
    
    
        | 7 | 
                message[0] = "* You inform Know Cone that fire#  will kill him.";  | 
    
    
    
        | 8 | 
                global.last_action_selected = "Action 2 Low HP";  | 
    
    
    
        | 9 | 
                global.last_action_selected_2 = "Nothing";  | 
    
    
    
        | 10 | 
                global.last_action_selected_3 = "Nothing";  | 
    
    
    
        | 11 | 
            }  | 
    
    
    
        | 12 | 
            else if (action_3_selected_count >= 1)  | 
    
    
    
        | 13 | 
            { | 
    
    
    
        | 14 | 
                message[0] = "* You patiently explain the#  dangers of an open flame.#* Know Cone seems receptive.";  | 
    
    
    
        | 15 | 
                global.last_action_selected = "Action 2 Message 1";  | 
    
    
    
        | 16 | 
                global.last_action_selected_2 = "Nothing";  | 
    
    
    
        | 17 | 
                global.last_action_selected_3 = "Nothing";  | 
    
    
    
        | 18 | 
            }  | 
    
    
    
        | 19 | 
            else  | 
    
    
    
        | 20 | 
            { | 
    
    
    
        | 21 | 
                message[0] = "* You patiently explain the#  dangers of an open flame.#* Know Cone seems receptive.";  | 
    
    
    
        | 22 | 
                global.last_action_selected = "Action 2 Message 0";  | 
    
    
    
        | 23 | 
                global.last_action_selected_2 = "Nothing";  | 
    
    
    
        | 24 | 
                global.last_action_selected_3 = "Nothing";  | 
    
    
    
        | 25 | 
            }  | 
    
    
    
        | 26 | 
        }  |