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gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_trihecta

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function scr_dialogue_battle_action_selected_action_2_trihecta
scr_dialogue_battle_action_selected_action_2_trihecta

function scr_dialogue_battle_action_selected_action_2_trihecta() { var action_2_selected_count = global.action_2_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You try to pull Trihecta toward# you, but they won't budge."; global.last_action_selected = "Action 2 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (action_2_selected_count >= 1) { message[0] = "* Trihecta topples over!"; global.last_action_selected = "Action Separated"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You pull Trihecta towards you."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }
()
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{
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    var action_2_selected_count = global.action_2_selected_count;
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    if (global.enemy_low_hp == true)
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    {
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        message[0] = "* You try to pull Trihecta toward#  you, but they won't budge.";
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        global.last_action_selected = "Action 2 Low HP";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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    else if (action_2_selected_count >= 1)
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    {
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        message[0] = "* Trihecta topples over!";
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        global.last_action_selected = "Action Separated";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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    else
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    {
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        message[0] = "* You pull Trihecta towards you.";
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        global.last_action_selected = "Action 2 Message 0";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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}