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function scr_dialogue_battle_action_selected_action_2_trihectascr_dialogue_battle_action_selected_action_2_trihectafunction scr_dialogue_battle_action_selected_action_2_trihecta()
{
var action_2_selected_count = global.action_2_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You try to pull Trihecta toward# you, but they won't budge.";
global.last_action_selected = "Action 2 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_2_selected_count >= 1)
{
message[0] = "* Trihecta topples over!";
global.last_action_selected = "Action Separated";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You pull Trihecta towards you.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var action_2_selected_count = global.action_2_selected_count; |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You try to pull Trihecta toward# you, but they won't budge."; |
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global.last_action_selected = "Action 2 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (action_2_selected_count >= 1) |
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{ |
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message[0] = "* Trihecta topples over!"; |
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global.last_action_selected = "Action Separated"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You pull Trihecta towards you."; |
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global.last_action_selected = "Action 2 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |