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function scr_dialogue_battle_action_selected_action_3_bowll_ascr_dialogue_battle_action_selected_action_3_bowll_afunction scr_dialogue_battle_action_selected_action_3_bowll_a()
{
var action_3_selected_count = global.action_3_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You tell Bowll to be careful.#* He doesn't listen.";
global.last_action_selected = "Action 3 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_3_selected_count >= 1)
{
message[0] = "* You tell Bowll he's cool the# way he is.";
global.last_action_selected = "Action 3 Message 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You ask Bowll to open up and be# genuine with you.";
global.last_action_selected = "Action 3 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var action_3_selected_count = global.action_3_selected_count; |
| 4 |
if (global.enemy_low_hp == true) |
| 5 |
{ |
| 6 |
message[0] = "* You tell Bowll to be careful.#* He doesn't listen."; |
| 7 |
global.last_action_selected = "Action 3 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (action_3_selected_count >= 1) |
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{ |
| 13 |
message[0] = "* You tell Bowll he's cool the# way he is."; |
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global.last_action_selected = "Action 3 Message 1"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You ask Bowll to open up and be# genuine with you."; |
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global.last_action_selected = "Action 3 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
| 23 |
global.last_action_selected_3 = "Nothing"; |
| 24 |
} |
| 25 |
} |