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function scr_dialogue_battle_action_selected_action_3_flier_ascr_dialogue_battle_action_selected_action_3_flier_afunction scr_dialogue_battle_action_selected_action_3_flier_a()
{
var action_3_selected_count = global.action_3_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You tell Flier that he is# depressing.";
global.last_action_selected = "Action 3 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
if (global.action_2_selected_count > 0)
{
message[0] = "* Flier is reconsidering his# reconsiderations.";
}
else
{
random_number = irandom_range(0, 1);
if (random_number == 0)
message[0] = "* You insult Flier's choice of# outfits.";
else if (random_number == 1)
message[0] = "* You insult Flier's choice of# outfits.";
}
global.last_action_selected = "Action 3 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var action_3_selected_count = global.action_3_selected_count; |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You tell Flier that he is# depressing."; |
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global.last_action_selected = "Action 3 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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if (global.action_2_selected_count > 0) |
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{ |
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message[0] = "* Flier is reconsidering his# reconsiderations."; |
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} |
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else |
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{ |
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random_number = irandom_range(0, 1); |
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if (random_number == 0) |
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message[0] = "* You insult Flier's choice of# outfits."; |
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else if (random_number == 1) |
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message[0] = "* You insult Flier's choice of# outfits."; |
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} |
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global.last_action_selected = "Action 3 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |