| 1 |
function scr_dialogue_battle_action_selected_action_3_flier_cscr_dialogue_battle_action_selected_action_3_flier_cfunction scr_dialogue_battle_action_selected_action_3_flier_c()
{
var action_3_selected_count_3 = global.action_3_selected_count_3;
if (global.enemy_low_hp_3 == true)
{
message[0] = "* You tell Flier that he is# depressing.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Action 3 Low HP";
}
else
{
if (global.action_2_selected_count_3 > 0)
{
message[0] = "* Flier is reconsidering his# reconsiderations.";
}
else
{
random_number = irandom_range(0, 1);
if (random_number == 0)
message[0] = "* You insult Flier's choice of# outfits.";
else if (random_number == 1)
message[0] = "* You insult Flier's choice of# outfits.";
}
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Action 3 Message 0";
}
} () |
| 2 |
{ |
| 3 |
var action_3_selected_count_3 = global.action_3_selected_count_3; |
| 4 |
if (global.enemy_low_hp_3 == true) |
| 5 |
{ |
| 6 |
message[0] = "* You tell Flier that he is# depressing."; |
| 7 |
global.last_action_selected = "Nothing"; |
| 8 |
global.last_action_selected_2 = "Nothing"; |
| 9 |
global.last_action_selected_3 = "Action 3 Low HP"; |
| 10 |
} |
| 11 |
else |
| 12 |
{ |
| 13 |
if (global.action_2_selected_count_3 > 0) |
| 14 |
{ |
| 15 |
message[0] = "* Flier is reconsidering his# reconsiderations."; |
| 16 |
} |
| 17 |
else |
| 18 |
{ |
| 19 |
random_number = irandom_range(0, 1); |
| 20 |
if (random_number == 0) |
| 21 |
message[0] = "* You insult Flier's choice of# outfits."; |
| 22 |
else if (random_number == 1) |
| 23 |
message[0] = "* You insult Flier's choice of# outfits."; |
| 24 |
} |
| 25 |
global.last_action_selected = "Nothing"; |
| 26 |
global.last_action_selected_2 = "Nothing"; |
| 27 |
global.last_action_selected_3 = "Action 3 Message 0"; |
| 28 |
} |
| 29 |
} |