| 1 |
function scr_dialogue_battle_action_selected_action_3_flower_girlsscr_dialogue_battle_action_selected_action_3_flower_girlsfunction scr_dialogue_battle_action_selected_action_3_flower_girls()
{
switch (global.dunes_flag[31])
{
case 1:
message[0] = "* You tell Violetta she's weird.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Violetta she's weak.";
break;
case 2:
message[0] = "* You tell Pedla you aren't# interested in any flowers.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Pedla you don't want# her flowers.";
break;
case 3:
message[0] = "* You tell Rosa she's too loud.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Rosa she's weak.";
break;
}
global.last_action_selected = "Action 3 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} () |
| 2 |
{ |
| 3 |
switch (global.dunes_flag[31]) |
| 4 |
{ |
| 5 |
case 1: |
| 6 |
message[0] = "* You tell Violetta she's weird."; |
| 7 |
if (global.enemy_low_hp == true) |
| 8 |
message[0] = "* You tell Violetta she's weak."; |
| 9 |
break; |
| 10 |
case 2: |
| 11 |
message[0] = "* You tell Pedla you aren't# interested in any flowers."; |
| 12 |
if (global.enemy_low_hp == true) |
| 13 |
message[0] = "* You tell Pedla you don't want# her flowers."; |
| 14 |
break; |
| 15 |
case 3: |
| 16 |
message[0] = "* You tell Rosa she's too loud."; |
| 17 |
if (global.enemy_low_hp == true) |
| 18 |
message[0] = "* You tell Rosa she's weak."; |
| 19 |
break; |
| 20 |
} |
| 21 |
global.last_action_selected = "Action 3 Message 0"; |
| 22 |
global.last_action_selected_2 = "Nothing"; |
| 23 |
global.last_action_selected_3 = "Nothing"; |
| 24 |
} |