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function scr_dialogue_battle_action_selected_action_3_flower_girlsscr_dialogue_battle_action_selected_action_3_flower_girlsfunction scr_dialogue_battle_action_selected_action_3_flower_girls()
{
switch (global.dunes_flag[31])
{
case 1:
message[0] = "* You tell Violetta she's weird.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Violetta she's weak.";
break;
case 2:
message[0] = "* You tell Pedla you aren't# interested in any flowers.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Pedla you don't want# her flowers.";
break;
case 3:
message[0] = "* You tell Rosa she's too loud.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Rosa she's weak.";
break;
}
global.last_action_selected = "Action 3 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} () |
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{ |
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switch (global.dunes_flag[31]) |
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{ |
5 |
case 1: |
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message[0] = "* You tell Violetta she's weird."; |
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if (global.enemy_low_hp == true) |
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message[0] = "* You tell Violetta she's weak."; |
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break; |
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case 2: |
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message[0] = "* You tell Pedla you aren't# interested in any flowers."; |
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if (global.enemy_low_hp == true) |
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message[0] = "* You tell Pedla you don't want# her flowers."; |
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break; |
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case 3: |
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message[0] = "* You tell Rosa she's too loud."; |
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if (global.enemy_low_hp == true) |
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message[0] = "* You tell Rosa she's weak."; |
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break; |
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} |
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global.last_action_selected = "Action 3 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |