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1
|
function scr_dialogue_battle_action_selected_action_3_flower_girlsscr_dialogue_battle_action_selected_action_3_flower_girls
function scr_dialogue_battle_action_selected_action_3_flower_girls()
{
switch (global.dunes_flag[31])
{
case 1:
message[0] = "* You tell Violetta she's weird.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Violetta she's weak.";
break;
case 2:
message[0] = "* You tell Pedla you aren't# interested in any flowers.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Pedla you don't want# her flowers.";
break;
case 3:
message[0] = "* You tell Rosa she's too loud.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Rosa she's weak.";
break;
}
global.last_action_selected = "Action 3 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} ()
|
|
2
|
{
|
|
3
|
switch (global.dunes_flag[31])
|
|
4
|
{
|
|
5
|
case 1:
|
|
6
|
message[0] = "* You tell Violetta she's weird.";
|
|
7
|
if (global.enemy_low_hp == true)
|
|
8
|
message[0] = "* You tell Violetta she's weak.";
|
|
9
|
break;
|
|
10
|
case 2:
|
|
11
|
message[0] = "* You tell Pedla you aren't# interested in any flowers.";
|
|
12
|
if (global.enemy_low_hp == true)
|
|
13
|
message[0] = "* You tell Pedla you don't want# her flowers.";
|
|
14
|
break;
|
|
15
|
case 3:
|
|
16
|
message[0] = "* You tell Rosa she's too loud.";
|
|
17
|
if (global.enemy_low_hp == true)
|
|
18
|
message[0] = "* You tell Rosa she's weak.";
|
|
19
|
break;
|
|
20
|
}
|
|
21
|
global.last_action_selected = "Action 3 Message 0";
|
|
22
|
global.last_action_selected_2 = "Nothing";
|
|
23
|
global.last_action_selected_3 = "Nothing";
|
|
24
|
}
|