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gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_hec

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function scr_dialogue_battle_action_selected_action_3_hec
scr_dialogue_battle_action_selected_action_3_hec

function scr_dialogue_battle_action_selected_action_3_hec() { var action_3_selected_count_2 = global.action_3_selected_count_2; if (global.enemy_low_hp_2 == true) { message[0] = "* You tell them to hug it out,# but they aren't listening."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 3 Low HP"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You tell Tri, Hec and Ta to# settle their differences and# hug it out."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 3 Message 0"; global.last_action_selected_3 = "Nothing"; } }
()
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{
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    var action_3_selected_count_2 = global.action_3_selected_count_2;
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    if (global.enemy_low_hp_2 == true)
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    {
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        message[0] = "* You tell them to hug it out,#  but they aren't listening.";
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        global.last_action_selected = "Nothing";
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        global.last_action_selected_2 = "Action 3 Low HP";
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        global.last_action_selected_3 = "Nothing";
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    }
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    else
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    {
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        message[0] = "* You tell Tri, Hec and Ta to#  settle their differences and#  hug it out.";
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        global.last_action_selected = "Nothing";
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        global.last_action_selected_2 = "Action 3 Message 0";
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        global.last_action_selected_3 = "Nothing";
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    }
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}