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function scr_dialogue_battle_action_selected_action_3_hecscr_dialogue_battle_action_selected_action_3_hecfunction scr_dialogue_battle_action_selected_action_3_hec()
{
var action_3_selected_count_2 = global.action_3_selected_count_2;
if (global.enemy_low_hp_2 == true)
{
message[0] = "* You tell them to hug it out,# but they aren't listening.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 3 Low HP";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You tell Tri, Hec and Ta to# settle their differences and# hug it out.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 3 Message 0";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var action_3_selected_count_2 = global.action_3_selected_count_2; |
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if (global.enemy_low_hp_2 == true) |
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{ |
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message[0] = "* You tell them to hug it out,# but they aren't listening."; |
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global.last_action_selected = "Nothing"; |
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global.last_action_selected_2 = "Action 3 Low HP"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You tell Tri, Hec and Ta to# settle their differences and# hug it out."; |
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global.last_action_selected = "Nothing"; |
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global.last_action_selected_2 = "Action 3 Message 0"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |