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1
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function scr_enemy_attack_penilla_drawingscr_enemy_attack_penilla_drawing
function scr_enemy_attack_penilla_drawing()
{
var distance = 20;
var max_variations = 4;
var sector = irandom_range(0, 1);
var sector_2 = irandom_range(0, 1);
if (sector == 0)
{
if (sector_2 == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, (obj_dialogue_box_battle_transformation_any.bbox_top - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_bottom + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations) * irandom_range(0, max_variations)), obj_battle_enemy_attack_penilla_pencil);
else if (sector_2 == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, (obj_dialogue_box_battle_transformation_any.bbox_top - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_bottom + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations) * irandom_range(0, max_variations)), obj_battle_enemy_attack_penilla_pencil);
}
else if (sector == 1)
{
if (sector_2 == 0)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * irandom_range(0, max_variations)), obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_penilla_pencil);
else if (sector_2 == 1)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * irandom_range(0, max_variations)), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance, obj_battle_enemy_attack_penilla_pencil);
}
} ()
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2
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{
|
|
3
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var distance = 20;
|
|
4
|
var max_variations = 4;
|
|
5
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var sector = irandom_range(0, 1);
|
|
6
|
var sector_2 = irandom_range(0, 1);
|
|
7
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if (sector == 0)
|
|
8
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{
|
|
9
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if (sector_2 == 0)
|
|
10
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, (obj_dialogue_box_battle_transformation_any.bbox_top - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_bottom + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations) * irandom_range(0, max_variations)), obj_battle_enemy_attack_penilla_pencil);
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11
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else if (sector_2 == 1)
|
|
12
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, (obj_dialogue_box_battle_transformation_any.bbox_top - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_bottom + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations) * irandom_range(0, max_variations)), obj_battle_enemy_attack_penilla_pencil);
|
|
13
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}
|
|
14
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else if (sector == 1)
|
|
15
|
{
|
|
16
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if (sector_2 == 0)
|
|
17
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * irandom_range(0, max_variations)), obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_penilla_pencil);
|
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18
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else if (sector_2 == 1)
|
|
19
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * irandom_range(0, max_variations)), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance, obj_battle_enemy_attack_penilla_pencil);
|
|
20
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}
|
|
21
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}
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