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gml_GlobalScript_scr_enemy_attack_penilla_drawing

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function scr_enemy_attack_penilla_drawing
scr_enemy_attack_penilla_drawing

function scr_enemy_attack_penilla_drawing() { var distance = 20; var max_variations = 4; var sector = irandom_range(0, 1); var sector_2 = irandom_range(0, 1); if (sector == 0) { if (sector_2 == 0) instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, (obj_dialogue_box_battle_transformation_any.bbox_top - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_bottom + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations) * irandom_range(0, max_variations)), obj_battle_enemy_attack_penilla_pencil); else if (sector_2 == 1) instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, (obj_dialogue_box_battle_transformation_any.bbox_top - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_bottom + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations) * irandom_range(0, max_variations)), obj_battle_enemy_attack_penilla_pencil); } else if (sector == 1) { if (sector_2 == 0) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * irandom_range(0, max_variations)), obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_penilla_pencil); else if (sector_2 == 1) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * irandom_range(0, max_variations)), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance, obj_battle_enemy_attack_penilla_pencil); } }
()
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{
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    var distance = 20;
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    var max_variations = 4;
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    var sector = irandom_range(0, 1);
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    var sector_2 = irandom_range(0, 1);
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    if (sector == 0)
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    {
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        if (sector_2 == 0)
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            instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, (obj_dialogue_box_battle_transformation_any.bbox_top - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_bottom + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations) * irandom_range(0, max_variations)), obj_battle_enemy_attack_penilla_pencil);
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        else if (sector_2 == 1)
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            instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, (obj_dialogue_box_battle_transformation_any.bbox_top - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_bottom + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations) * irandom_range(0, max_variations)), obj_battle_enemy_attack_penilla_pencil);
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    }
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    else if (sector == 1)
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    {
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        if (sector_2 == 0)
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * irandom_range(0, max_variations)), obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_penilla_pencil);
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        else if (sector_2 == 1)
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * irandom_range(0, max_variations)), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance, obj_battle_enemy_attack_penilla_pencil);
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    }
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}