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1
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function scr_enemy_timer_attacks_axisscr_enemy_timer_attacks_axis
function scr_enemy_timer_attacks_axis()
{
var enemy_attack = global.enemy_attack;
if (!instance_exists(obj_attack_cycler_axis))
instance_create(0, 0, obj_attack_cycler_axis);
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Introductory Attack" && !instance_exists(obj_battle_enemy_attack_energy_balls_0_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_energy_balls_0_creator);
}
else if (enemy_attack == "Energy Balls 1" && !instance_exists(obj_battle_enemy_attack_energy_balls_1_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_energy_balls_1_creator);
}
else if (enemy_attack == "Energy Balls 2" && !instance_exists(obj_battle_enemy_attack_energy_balls_2_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_energy_balls_2_creator);
}
else if (enemy_attack == "Super Ball 1" && !instance_exists(obj_battle_enemy_attack_super_ball_1_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator);
}
else if (enemy_attack == "Energy Balls Spin 1" && !instance_exists(obj_battle_enemy_attack_energy_balls_spin_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_energy_balls_spin_creator);
}
else if (enemy_attack == "Hand Laser" && !instance_exists(obj_battle_enemy_attack_hand_lasers_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_hand_lasers_creator);
}
else if (enemy_attack == "Super Ball 2" && !instance_exists(obj_battle_enemy_attack_super_ball_1_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator);
}
else if (enemy_attack == "Color Lasers" && !instance_exists(obj_battle_enemy_attack_color_lasers_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_color_lasers_creator);
}
else if (enemy_attack == "Color Lasers 2" && !instance_exists(obj_battle_enemy_attack_color_lasers_2_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_color_lasers_2_creator);
}
else if (enemy_attack == "Super Ball 3" && !instance_exists(obj_battle_enemy_attack_super_ball_1_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator);
}
else if (enemy_attack == "Steam Walls Spin" && !instance_exists(obj_battle_enemy_attack_steam_walls_spin))
{
instance_create(0, 0, obj_battle_enemy_attack_steam_walls_spin);
}
else if (enemy_attack == "Pulse Energy" && !instance_exists(obj_battle_enemy_attack_pulse_energy))
{
instance_create(0, 0, obj_battle_enemy_attack_pulse_energy);
}
else if (enemy_attack == "Super Ball 4" && !instance_exists(obj_battle_enemy_attack_super_ball_1_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator);
}
else if (enemy_attack == "Super Ball 5" && !instance_exists(obj_battle_enemy_attack_super_ball_1_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator);
}
else if (enemy_attack == "Super Ball 6" && !instance_exists(obj_battle_enemy_attack_super_ball_1_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator);
}
else if (enemy_attack == "Lobbing Bombs" && !instance_exists(obj_battle_enemy_attack_axis_lobbing_bombs))
{
instance_create(0, 0, obj_battle_enemy_attack_axis_lobbing_bombs);
}
else if (enemy_attack == "X Colors" && !instance_exists(obj_battle_enemy_attack_x_colors_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_x_colors_creator);
}
else if (enemy_attack == "Lobbing Bombs 2" && !instance_exists(obj_battle_enemy_attack_axis_lobbing_bombs_2))
{
instance_create(0, 0, obj_battle_enemy_attack_axis_lobbing_bombs_2);
}
else if (enemy_attack == "Magnetic Orbs" && !instance_exists(obj_battle_enemy_attack_axis_magnetic_orbs_creator))
{
instance_create(0, 0, obj_battle_enemy_attack_axis_magnetic_orbs_creator);
}
else if (enemy_attack == "Axis Turrets" && !instance_exists(obj_battle_enemy_attack_axis_turrets))
{
instance_create(0, 0, obj_battle_enemy_attack_axis_turrets);
}
else if (enemy_attack == "Axis Turrets 2" && !instance_exists(obj_battle_enemy_attack_axis_turrets_2))
{
instance_create(0, 0, obj_battle_enemy_attack_axis_turrets_2);
}
else if (enemy_attack == "Laser Grid" && !instance_exists(obj_battle_enemy_attack_axis_laser_grid))
{
instance_create(0, 0, obj_battle_enemy_attack_axis_laser_grid);
}
else if (enemy_attack == "Axis Turrets 3" && !instance_exists(obj_battle_enemy_attack_axis_turrets_3))
{
instance_create(0, 0, obj_battle_enemy_attack_axis_turrets_3);
}
else if (enemy_attack == "Guardener No Attack")
{
... ()
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2
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{
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3
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var enemy_attack = global.enemy_attack;
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4
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if (!instance_exists(obj_attack_cycler_axis))
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5
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instance_create(0, 0, obj_attack_cycler_axis);
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6
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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7
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{
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8
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if (enemy_attack == "Introductory Attack" && !instance_exists(obj_battle_enemy_attack_energy_balls_0_creator))
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9
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{
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10
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instance_create(0, 0, obj_battle_enemy_attack_energy_balls_0_creator);
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11
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}
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12
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else if (enemy_attack == "Energy Balls 1" && !instance_exists(obj_battle_enemy_attack_energy_balls_1_creator))
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13
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{
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14
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instance_create(0, 0, obj_battle_enemy_attack_energy_balls_1_creator);
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15
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}
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16
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else if (enemy_attack == "Energy Balls 2" && !instance_exists(obj_battle_enemy_attack_energy_balls_2_creator))
|
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17
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{
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18
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instance_create(0, 0, obj_battle_enemy_attack_energy_balls_2_creator);
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19
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}
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20
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else if (enemy_attack == "Super Ball 1" && !instance_exists(obj_battle_enemy_attack_super_ball_1_creator))
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21
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{
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22
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instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator);
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23
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}
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24
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else if (enemy_attack == "Energy Balls Spin 1" && !instance_exists(obj_battle_enemy_attack_energy_balls_spin_creator))
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25
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{
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26
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instance_create(0, 0, obj_battle_enemy_attack_energy_balls_spin_creator);
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27
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}
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28
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else if (enemy_attack == "Hand Laser" && !instance_exists(obj_battle_enemy_attack_hand_lasers_creator))
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29
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{
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30
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instance_create(0, 0, obj_battle_enemy_attack_hand_lasers_creator);
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31
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}
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32
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else if (enemy_attack == "Super Ball 2" && !instance_exists(obj_battle_enemy_attack_super_ball_1_creator))
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33
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{
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34
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instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator);
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35
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}
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36
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else if (enemy_attack == "Color Lasers" && !instance_exists(obj_battle_enemy_attack_color_lasers_creator))
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37
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{
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38
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instance_create(0, 0, obj_battle_enemy_attack_color_lasers_creator);
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39
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}
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40
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else if (enemy_attack == "Color Lasers 2" && !instance_exists(obj_battle_enemy_attack_color_lasers_2_creator))
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41
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{
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42
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instance_create(0, 0, obj_battle_enemy_attack_color_lasers_2_creator);
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43
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}
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44
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else if (enemy_attack == "Super Ball 3" && !instance_exists(obj_battle_enemy_attack_super_ball_1_creator))
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45
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{
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46
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instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator);
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47
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}
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48
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else if (enemy_attack == "Steam Walls Spin" && !instance_exists(obj_battle_enemy_attack_steam_walls_spin))
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49
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{
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50
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instance_create(0, 0, obj_battle_enemy_attack_steam_walls_spin);
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51
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}
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52
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else if (enemy_attack == "Pulse Energy" && !instance_exists(obj_battle_enemy_attack_pulse_energy))
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53
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{
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54
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instance_create(0, 0, obj_battle_enemy_attack_pulse_energy);
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55
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}
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56
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else if (enemy_attack == "Super Ball 4" && !instance_exists(obj_battle_enemy_attack_super_ball_1_creator))
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57
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{
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58
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instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator);
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59
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}
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60
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else if (enemy_attack == "Super Ball 5" && !instance_exists(obj_battle_enemy_attack_super_ball_1_creator))
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61
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{
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62
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instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator);
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63
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}
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64
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else if (enemy_attack == "Super Ball 6" && !instance_exists(obj_battle_enemy_attack_super_ball_1_creator))
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65
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{
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66
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instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator);
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67
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}
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68
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else if (enemy_attack == "Lobbing Bombs" && !instance_exists(obj_battle_enemy_attack_axis_lobbing_bombs))
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69
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{
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70
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instance_create(0, 0, obj_battle_enemy_attack_axis_lobbing_bombs);
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71
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}
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72
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else if (enemy_attack == "X Colors" && !instance_exists(obj_battle_enemy_attack_x_colors_creator))
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73
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{
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74
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instance_create(0, 0, obj_battle_enemy_attack_x_colors_creator);
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75
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}
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76
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else if (enemy_attack == "Lobbing Bombs 2" && !instance_exists(obj_battle_enemy_attack_axis_lobbing_bombs_2))
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77
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{
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78
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instance_create(0, 0, obj_battle_enemy_attack_axis_lobbing_bombs_2);
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79
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}
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80
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else if (enemy_attack == "Magnetic Orbs" && !instance_exists(obj_battle_enemy_attack_axis_magnetic_orbs_creator))
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81
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{
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82
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instance_create(0, 0, obj_battle_enemy_attack_axis_magnetic_orbs_creator);
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83
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}
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84
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else if (enemy_attack == "Axis Turrets" && !instance_exists(obj_battle_enemy_attack_axis_turrets))
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85
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{
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86
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instance_create(0, 0, obj_battle_enemy_attack_axis_turrets);
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87
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}
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88
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else if (enemy_attack == "Axis Turrets 2" && !instance_exists(obj_battle_enemy_attack_axis_turrets_2))
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89
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{
|
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90
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instance_create(0, 0, obj_battle_enemy_attack_axis_turrets_2);
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91
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}
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92
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else if (enemy_attack == "Laser Grid" && !instance_exists(obj_battle_enemy_attack_axis_laser_grid))
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93
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{
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94
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instance_create(0, 0, obj_battle_enemy_attack_axis_laser_grid);
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95
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}
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96
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else if (enemy_attack == "Axis Turrets 3" && !instance_exists(obj_battle_enemy_attack_axis_turrets_3))
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97
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{
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98
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instance_create(0, 0, obj_battle_enemy_attack_axis_turrets_3);
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99
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}
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100
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else if (enemy_attack == "Guardener No Attack")
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101
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{
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102
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with (obj_dialogue_box_battle_transformation_any)
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103
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event_user(0);
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104
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}
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105
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}
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|
106
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}
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