1 | function scr_enemy_timer_attacks_boulders |
2 | { |
3 | var enemy_attack = global.enemy_attack; |
4 | if (enemy_attack == "Falling Boulders" && !instance_exists(obj_battle_enemy_attack_falling_boulders_creator)) |
5 | instance_create(0, 0, obj_battle_enemy_attack_falling_boulders_creator); |
6 | } |