| 1 |
function scr_enemy_timer_attacks_trihectascr_enemy_timer_attacks_trihectafunction scr_enemy_timer_attacks_trihecta()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Trihecta Circle Bounce")
script_execute(scr_enemy_attack_trihecta_circle_bounce);
else if (enemy_attack == "Trihecta Circle Reflect")
script_execute(scr_enemy_attack_trihecta_circle_reflect);
else if (enemy_attack == "Trihecta Circle Stack")
script_execute(scr_enemy_attack_trihecta_circle_stack);
}
} () |
| 2 |
{ |
| 3 |
var enemy_attack = global.enemy_attack; |
| 4 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
| 5 |
{ |
| 6 |
if (enemy_attack == "Trihecta Circle Bounce") |
| 7 |
script_execute(scr_enemy_attack_trihecta_circle_bounce); |
| 8 |
else if (enemy_attack == "Trihecta Circle Reflect") |
| 9 |
script_execute(scr_enemy_attack_trihecta_circle_reflect); |
| 10 |
else if (enemy_attack == "Trihecta Circle Stack") |
| 11 |
script_execute(scr_enemy_attack_trihecta_circle_stack); |
| 12 |
} |
| 13 |
} |