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1
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function scr_enemy_timer_attacks_trihectascr_enemy_timer_attacks_trihecta
function scr_enemy_timer_attacks_trihecta()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Trihecta Circle Bounce")
script_execute(scr_enemy_attack_trihecta_circle_bounce);
else if (enemy_attack == "Trihecta Circle Reflect")
script_execute(scr_enemy_attack_trihecta_circle_reflect);
else if (enemy_attack == "Trihecta Circle Stack")
script_execute(scr_enemy_attack_trihecta_circle_stack);
}
} ()
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2
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{
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3
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var enemy_attack = global.enemy_attack;
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4
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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5
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{
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6
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if (enemy_attack == "Trihecta Circle Bounce")
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7
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script_execute(scr_enemy_attack_trihecta_circle_bounce);
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8
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else if (enemy_attack == "Trihecta Circle Reflect")
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9
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script_execute(scr_enemy_attack_trihecta_circle_reflect);
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10
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else if (enemy_attack == "Trihecta Circle Stack")
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11
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script_execute(scr_enemy_attack_trihecta_circle_stack);
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12
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}
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13
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}
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