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function scr_game_time_addscr_game_time_addfunction scr_game_time_add()
{
global.game_time_counter_add += 1;
if (global.game_time_counter_add >= room_speed)
{
global.game_time_seconds_add += 1;
global.game_time_counter_add -= room_speed;
}
if (global.game_time_seconds_add >= 60)
{
global.game_time_minutes_add += 1;
global.game_time_seconds_add -= 60;
}
} () |
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{ |
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global.game_time_counter_add += 1; |
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if (global.game_time_counter_add >= room_speed) |
5 |
{ |
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global.game_time_seconds_add += 1; |
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global.game_time_counter_add -= room_speed; |
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} |
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if (global.game_time_seconds_add >= 60) |
10 |
{ |
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global.game_time_minutes_add += 1; |
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global.game_time_seconds_add -= 60; |
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} |
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} |