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1
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function scr_generate_battle_dalvscr_generate_battle_dalv
function scr_generate_battle_dalv()
{
if (live_call())
return global.live_result;
global.battle_enemy_name_1 = "dalv";
global.battle_menu_number = 1;
global.speed_self = 4;
global.invulnerability_self = global.player_invulnerability;
global.attacking_damage_cap = -1;
global.hit_self = false;
global.hurt_self = false;
global.current_hp_enemy = 240;
global.max_hp_enemy = 240;
global.last_hp_enemy = global.current_hp_enemy;
global.current_hp_enemy_draw = global.current_hp_enemy;
global.enemy_low_hp = false;
global.enemy_hit = false;
global.enemy_hurt = false;
global.enemy_attack_stat = 6;
global.enemy_defense_stat = 4;
global.enemy_vulnerable = true;
global.enemy_attacking = false;
global.enemy_sparing = false;
global.enemy_dead = false;
global.enemy_spared = false;
global.enemy_betrayed = false;
global.enemy_fleeable = false;
global.enemy_special_text = 0;
global.enemy_exp = 120;
global.enemy_gold = 15;
global.enemy_count = 1;
global.turns_passed = 0;
global.last_action_selected = "Nothing";
global.action_1_important = false;
global.action_2_important = false;
global.action_1_color = 16777215;
global.action_2_color = 65535;
global.action_amount = 2;
global.item_use = "Nothing";
global.item_used = "Nothing";
global.item_gift = "Nothing";
global.item_gifted = "Nothing";
global.image_alpha_enemy_attacking = 1;
global.important_cutscene = false;
global.can_attack = true;
global.action_1_selected_count = 0;
global.action_2_selected_count = 0;
global.spare_selected_count = 0;
global.hit_count = 0;
global.miss_count = 0;
global.no_hit_count = 0;
global.hurt_self_count = 0;
global.hurt_self_turn_count = 0;
global.item_use_count = 0;
global.item_gift_count = 0;
if (global.route == 3 && global.flag[15 Decibat fate] != 1)
{
global.enemy_mode = 2;
global.enemy_mode_previous = 2;
}
else if (global.route == 3 && global.flag[15 Decibat fate] == 1)
{
global.enemy_mode = 1;
global.enemy_mode_previous = 1;
global.route = 1;
global.geno_complete[1] = false;
global.kill_number[1] = 1;
}
else
{
global.enemy_mode = 0;
global.enemy_mode_previous = 0;
}
global.enemy_mode_gen = 0;
global.enemy_mode_gen_previous = 0;
if (global.sound_carry_overworld == false)
{
scr_audio_stop_sound(0);
audio_sound_gain(mus_dalvopening_yellow, 0.8, 0);
audio_sound_pitch(mus_dalvopening_yellow, 1);
audio_play_sound(mus_dalvopening_yellow, 20, false);
audio_initial_music = 138;
audio_extend_music = 136;
audio_extend = true;
}
else
{
audio_extend = false;
}
global.sound_carry_battle = false;
global.mettaton_voice_count = 1;
instance_create(318, 238, obj_dalv_body);
instance_create(320, 90, obj_dalv_head);
global.enemy_target_x = obj_dalv_body.x;
global.enemy_target_y = obj_dalv_body.y - 100;
instance_create(0, 0, obj_battle_fade_in_screen);
instance_create(275, 400, obj_battle_hp_current_self);
instance_create(275, 400, obj_battle_hp_max_self);
instance_create(275, 400, obj_battle_hp_cover_self);
instance_create(0, 0, obj_text_battle_stat_name);
instance_create(0, 0, obj_text_battle_stat_lv);
... ()
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2
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{
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3
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if (live_call())
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4
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return global.live_result;
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5
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global.battle_enemy_name_1 = "dalv";
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6
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global.battle_menu_number = 1;
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7
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global.speed_self = 4;
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8
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global.invulnerability_self = global.player_invulnerability;
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9
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global.attacking_damage_cap = -1;
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10
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global.hit_self = false;
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11
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global.hurt_self = false;
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12
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global.current_hp_enemy = 240;
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13
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global.max_hp_enemy = 240;
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14
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global.last_hp_enemy = global.current_hp_enemy;
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15
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global.current_hp_enemy_draw = global.current_hp_enemy;
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16
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global.enemy_low_hp = false;
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17
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global.enemy_hit = false;
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18
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global.enemy_hurt = false;
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19
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global.enemy_attack_stat = 6;
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20
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global.enemy_defense_stat = 4;
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21
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global.enemy_vulnerable = true;
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22
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global.enemy_attacking = false;
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23
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global.enemy_sparing = false;
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24
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global.enemy_dead = false;
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25
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global.enemy_spared = false;
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26
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global.enemy_betrayed = false;
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27
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global.enemy_fleeable = false;
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28
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global.enemy_special_text = 0;
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29
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global.enemy_exp = 120;
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30
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global.enemy_gold = 15;
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31
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global.enemy_count = 1;
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32
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global.turns_passed = 0;
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33
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global.last_action_selected = "Nothing";
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34
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global.action_1_important = false;
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35
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global.action_2_important = false;
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36
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global.action_1_color = 16777215;
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37
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global.action_2_color = 65535;
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38
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global.action_amount = 2;
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39
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global.item_use = "Nothing";
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40
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global.item_used = "Nothing";
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41
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global.item_gift = "Nothing";
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42
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global.item_gifted = "Nothing";
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43
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global.image_alpha_enemy_attacking = 1;
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44
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global.important_cutscene = false;
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45
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global.can_attack = true;
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46
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global.action_1_selected_count = 0;
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47
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global.action_2_selected_count = 0;
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48
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global.spare_selected_count = 0;
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49
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global.hit_count = 0;
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50
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global.miss_count = 0;
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51
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global.no_hit_count = 0;
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52
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global.hurt_self_count = 0;
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53
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global.hurt_self_turn_count = 0;
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54
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global.item_use_count = 0;
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55
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global.item_gift_count = 0;
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56
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if (global.route == 3 && global.flag[15 Decibat fate] != 1)
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57
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{
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58
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global.enemy_mode = 2;
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59
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global.enemy_mode_previous = 2;
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60
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}
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61
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else if (global.route == 3 && global.flag[15 Decibat fate] == 1)
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62
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{
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63
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global.enemy_mode = 1;
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64
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global.enemy_mode_previous = 1;
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65
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global.route = 1;
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66
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global.geno_complete[1] = false;
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67
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global.kill_number[1] = 1;
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68
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}
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69
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else
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70
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{
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71
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global.enemy_mode = 0;
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72
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global.enemy_mode_previous = 0;
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73
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}
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74
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global.enemy_mode_gen = 0;
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75
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global.enemy_mode_gen_previous = 0;
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76
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if (global.sound_carry_overworld == false)
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77
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{
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78
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scr_audio_stop_soundscr_audio_stop_sound
function scr_audio_stop_sound(arg0)
{
audio_array_val = 0;
sound_y[audio_array_val] = 153;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 140;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 486;
audio_array_val += 1;
sound_y[audio_array_val] = 487;
audio_array_val += 1;
sound_y[audio_array_val] = 488;
audio_array_val += 1;
sound_y[audio_array_val] = 489;
audio_array_val += 1;
sound_y[audio_array_val] = 490;
audio_array_val += 1;
sound_y[audio_array_val] = 491;
audio_array_val += 1;
sound_y[audio_array_val] = 492;
audio_array_val += 1;
sound_y[audio_array_val] = 493;
audio_array_val += 1;
sound_y[audio_array_val] = 494;
audio_array_val += 1;
sound_y[audio_array_val] = 495;
audio_array_val += 1;
sound_y[audio_array_val] = 498;
audio_array_val += 1;
sound_y[audio_array_val] = 512;
audio_array_val += 1;
sound_y[audio_array_val] = 117;
audio_array_val += 1;
sound_y[audio_array_val] = 141;
audio_array_val += 1;
sound_y[audio_array_val] = 119;
audio_array_val += 1;
sound_y[audio_array_val] = 154;
audio_array_val += 1;
sound_y[audio_array_val] = 155;
audio_array_val += 1;
sound_y[audio_array_val] = 122;
audio_array_val += 1;
sound_y[audio_array_val] = 156;
audio_array_val += 1;
sound_y[audio_array_val] = 124;
audio_array_val += 1;
sound_y[audio_array_val] = 125;
audio_array_val += 1;
sound_y[audio_array_val] = 162;
audio_array_val += 1;
sound_y[audio_array_val] = 206;
audio_array_val += 1;
sound_y[audio_array_val] = 513;
audio_array_val += 1;
sound_y[audio_array_val] = 208;
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
var audio_gain = audio_sound_get_gain(sound_y[i]);
if (audio_gain <= arg0)
audio_stop_sound(sound_y[i]);
}
} (0);
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79
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audio_sound_gain(mus_dalvopening_yellow, 0.8, 0);
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80
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audio_sound_pitch(mus_dalvopening_yellow, 1);
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81
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audio_play_sound(mus_dalvopening_yellow, 20, false);
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82
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audio_initial_music = 138;
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83
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audio_extend_music = 136;
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84
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audio_extend = true;
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85
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}
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86
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else
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87
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{
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88
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audio_extend = false;
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89
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}
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90
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global.sound_carry_battle = false;
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91
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global.mettaton_voice_count = 1;
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92
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instance_create(318, 238, obj_dalv_body);
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93
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instance_create(320, 90, obj_dalv_head);
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94
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global.enemy_target_x = obj_dalv_body.x;
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95
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global.enemy_target_y = obj_dalv_body.y - 100;
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96
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instance_create(0, 0, obj_battle_fade_in_screen);
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97
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instance_create(275, 400, obj_battle_hp_current_self);
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98
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instance_create(275, 400, obj_battle_hp_max_self);
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99
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instance_create(275, 400, obj_battle_hp_cover_self);
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100
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instance_create(0, 0, obj_text_battle_stat_name);
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101
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instance_create(0, 0, obj_text_battle_stat_lv);
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102
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instance_create(244, 405, obj_text_hp);
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103
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instance_create(0, 0, obj_text_hp_stat);
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104
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instance_create(0, 0, obj_background_boss_battle_1_yellow);
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105
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instance_create(32, 250, obj_dialogue_box_battle);
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106
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instance_create(31, 431, obj_fight);
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107
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instance_create(184, 431, obj_act);
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108
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instance_create(344, 431, obj_item);
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109
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instance_create(499, 431, obj_mercy);
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110
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global.last_text_move_select = 0;
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111
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global.soul_mode = "Red";
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112
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instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu);
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113
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instance_create(0, 0, obj_dialogue_battle_move_select_intro);
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114
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global.boss_mini = false;
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115
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global.enemy_attack = "Dalv Start";
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116
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}
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