Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_generate_battle_dalv

(view raw script w/o annotations or w/e)
1
function scr_generate_battle_dalv
scr_generate_battle_dalv

function scr_generate_battle_dalv() { if (live_call()) return global.live_result; global.battle_enemy_name_1 = "dalv"; global.battle_menu_number = 1; global.speed_self = 4; global.invulnerability_self = global.player_invulnerability; global.attacking_damage_cap = -1; global.hit_self = false; global.hurt_self = false; global.current_hp_enemy = 240; global.max_hp_enemy = 240; global.last_hp_enemy = global.current_hp_enemy; global.current_hp_enemy_draw = global.current_hp_enemy; global.enemy_low_hp = false; global.enemy_hit = false; global.enemy_hurt = false; global.enemy_attack_stat = 6; global.enemy_defense_stat = 4; global.enemy_vulnerable = true; global.enemy_attacking = false; global.enemy_sparing = false; global.enemy_dead = false; global.enemy_spared = false; global.enemy_betrayed = false; global.enemy_fleeable = false; global.enemy_special_text = 0; global.enemy_exp = 120; global.enemy_gold = 15; global.enemy_count = 1; global.turns_passed = 0; global.last_action_selected = "Nothing"; global.action_1_important = false; global.action_2_important = false; global.action_1_color = 16777215; global.action_2_color = 65535; global.action_amount = 2; global.item_use = "Nothing"; global.item_used = "Nothing"; global.item_gift = "Nothing"; global.item_gifted = "Nothing"; global.image_alpha_enemy_attacking = 1; global.important_cutscene = false; global.can_attack = true; global.action_1_selected_count = 0; global.action_2_selected_count = 0; global.spare_selected_count = 0; global.hit_count = 0; global.miss_count = 0; global.no_hit_count = 0; global.hurt_self_count = 0; global.hurt_self_turn_count = 0; global.item_use_count = 0; global.item_gift_count = 0; if (global.route == 3 && global.flag[15 Decibat fate] != 1) { global.enemy_mode = 2; global.enemy_mode_previous = 2; } else if (global.route == 3 && global.flag[15 Decibat fate] == 1) { global.enemy_mode = 1; global.enemy_mode_previous = 1; global.route = 1; global.geno_complete[1] = false; global.kill_number[1] = 1; } else { global.enemy_mode = 0; global.enemy_mode_previous = 0; } global.enemy_mode_gen = 0; global.enemy_mode_gen_previous = 0; if (global.sound_carry_overworld == false) { scr_audio_stop_sound(0); audio_sound_gain(mus_dalvopening_yellow, 0.8, 0); audio_sound_pitch(mus_dalvopening_yellow, 1); audio_play_sound(mus_dalvopening_yellow, 20, false); audio_initial_music = 138; audio_extend_music = 136; audio_extend = true; } else { audio_extend = false; } global.sound_carry_battle = false; global.mettaton_voice_count = 1; instance_create(318, 238, obj_dalv_body); instance_create(320, 90, obj_dalv_head); global.enemy_target_x = obj_dalv_body.x; global.enemy_target_y = obj_dalv_body.y - 100; instance_create(0, 0, obj_battle_fade_in_screen); instance_create(275, 400, obj_battle_hp_current_self); instance_create(275, 400, obj_battle_hp_max_self); instance_create(275, 400, obj_battle_hp_cover_self); instance_create(0, 0, obj_text_battle_stat_name); instance_create(0, 0, obj_text_battle_stat_lv); ...
()
2
{
3
    if (live_call())
4
        return global.live_result;
5
    global.battle_enemy_name_1 = "dalv";
6
    global.battle_menu_number = 1;
7
    global.speed_self = 4;
8
    global.invulnerability_self = global.player_invulnerability;
9
    global.attacking_damage_cap = -1;
10
    global.hit_self = false;
11
    global.hurt_self = false;
12
    global.current_hp_enemy = 240;
13
    global.max_hp_enemy = 240;
14
    global.last_hp_enemy = global.current_hp_enemy;
15
    global.current_hp_enemy_draw = global.current_hp_enemy;
16
    global.enemy_low_hp = false;
17
    global.enemy_hit = false;
18
    global.enemy_hurt = false;
19
    global.enemy_attack_stat = 6;
20
    global.enemy_defense_stat = 4;
21
    global.enemy_vulnerable = true;
22
    global.enemy_attacking = false;
23
    global.enemy_sparing = false;
24
    global.enemy_dead = false;
25
    global.enemy_spared = false;
26
    global.enemy_betrayed = false;
27
    global.enemy_fleeable = false;
28
    global.enemy_special_text = 0;
29
    global.enemy_exp = 120;
30
    global.enemy_gold = 15;
31
    global.enemy_count = 1;
32
    global.turns_passed = 0;
33
    global.last_action_selected = "Nothing";
34
    global.action_1_important = false;
35
    global.action_2_important = false;
36
    global.action_1_color = 16777215;
37
    global.action_2_color = 65535;
38
    global.action_amount = 2;
39
    global.item_use = "Nothing";
40
    global.item_used = "Nothing";
41
    global.item_gift = "Nothing";
42
    global.item_gifted = "Nothing";
43
    global.image_alpha_enemy_attacking = 1;
44
    global.important_cutscene = false;
45
    global.can_attack = true;
46
    global.action_1_selected_count = 0;
47
    global.action_2_selected_count = 0;
48
    global.spare_selected_count = 0;
49
    global.hit_count = 0;
50
    global.miss_count = 0;
51
    global.no_hit_count = 0;
52
    global.hurt_self_count = 0;
53
    global.hurt_self_turn_count = 0;
54
    global.item_use_count = 0;
55
    global.item_gift_count = 0;
56
    if (global.route == 3 && global.flag[15 Decibat fate] != 1)
57
    {
58
        global.enemy_mode = 2;
59
        global.enemy_mode_previous = 2;
60
    }
61
    else if (global.route == 3 && global.flag[15 Decibat fate] == 1)
62
    {
63
        global.enemy_mode = 1;
64
        global.enemy_mode_previous = 1;
65
        global.route = 1;
66
        global.geno_complete[1] = false;
67
        global.kill_number[1] = 1;
68
    }
69
    else
70
    {
71
        global.enemy_mode = 0;
72
        global.enemy_mode_previous = 0;
73
    }
74
    global.enemy_mode_gen = 0;
75
    global.enemy_mode_gen_previous = 0;
76
    if (global.sound_carry_overworld == false)
77
    {
78
        scr_audio_stop_sound
scr_audio_stop_sound

function scr_audio_stop_sound(arg0) { audio_array_val = 0; sound_y[audio_array_val] = 153; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 140; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 486; audio_array_val += 1; sound_y[audio_array_val] = 487; audio_array_val += 1; sound_y[audio_array_val] = 488; audio_array_val += 1; sound_y[audio_array_val] = 489; audio_array_val += 1; sound_y[audio_array_val] = 490; audio_array_val += 1; sound_y[audio_array_val] = 491; audio_array_val += 1; sound_y[audio_array_val] = 492; audio_array_val += 1; sound_y[audio_array_val] = 493; audio_array_val += 1; sound_y[audio_array_val] = 494; audio_array_val += 1; sound_y[audio_array_val] = 495; audio_array_val += 1; sound_y[audio_array_val] = 498; audio_array_val += 1; sound_y[audio_array_val] = 512; audio_array_val += 1; sound_y[audio_array_val] = 117; audio_array_val += 1; sound_y[audio_array_val] = 141; audio_array_val += 1; sound_y[audio_array_val] = 119; audio_array_val += 1; sound_y[audio_array_val] = 154; audio_array_val += 1; sound_y[audio_array_val] = 155; audio_array_val += 1; sound_y[audio_array_val] = 122; audio_array_val += 1; sound_y[audio_array_val] = 156; audio_array_val += 1; sound_y[audio_array_val] = 124; audio_array_val += 1; sound_y[audio_array_val] = 125; audio_array_val += 1; sound_y[audio_array_val] = 162; audio_array_val += 1; sound_y[audio_array_val] = 206; audio_array_val += 1; sound_y[audio_array_val] = 513; audio_array_val += 1; sound_y[audio_array_val] = 208; for (i = 0; i < array_length_1d(sound_y); i += 1) { var audio_gain = audio_sound_get_gain(sound_y[i]); if (audio_gain <= arg0) audio_stop_sound(sound_y[i]); } }
(0);
79
        audio_sound_gain(mus_dalvopening_yellow, 0.8, 0);
80
        audio_sound_pitch(mus_dalvopening_yellow, 1);
81
        audio_play_sound(mus_dalvopening_yellow, 20, false);
82
        audio_initial_music = 138;
83
        audio_extend_music = 136;
84
        audio_extend = true;
85
    }
86
    else
87
    {
88
        audio_extend = false;
89
    }
90
    global.sound_carry_battle = false;
91
    global.mettaton_voice_count = 1;
92
    instance_create(318, 238, obj_dalv_body);
93
    instance_create(320, 90, obj_dalv_head);
94
    global.enemy_target_x = obj_dalv_body.x;
95
    global.enemy_target_y = obj_dalv_body.y - 100;
96
    instance_create(0, 0, obj_battle_fade_in_screen);
97
    instance_create(275, 400, obj_battle_hp_current_self);
98
    instance_create(275, 400, obj_battle_hp_max_self);
99
    instance_create(275, 400, obj_battle_hp_cover_self);
100
    instance_create(0, 0, obj_text_battle_stat_name);
101
    instance_create(0, 0, obj_text_battle_stat_lv);
102
    instance_create(244, 405, obj_text_hp);
103
    instance_create(0, 0, obj_text_hp_stat);
104
    instance_create(0, 0, obj_background_boss_battle_1_yellow);
105
    instance_create(32, 250, obj_dialogue_box_battle);
106
    instance_create(31, 431, obj_fight);
107
    instance_create(184, 431, obj_act);
108
    instance_create(344, 431, obj_item);
109
    instance_create(499, 431, obj_mercy);
110
    global.last_text_move_select = 0;
111
    global.soul_mode = "Red";
112
    instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu);
113
    instance_create(0, 0, obj_dialogue_battle_move_select_intro);
114
    global.boss_mini = false;
115
    global.enemy_attack = "Dalv Start";
116
}