1 |
function scr_generate_battle_dummy_training_pacifistscr_generate_battle_dummy_training_pacifistfunction scr_generate_battle_dummy_training_pacifist()
{
global.battle_enemy_name_1 = "dummy training pacifist";
global.battle_menu_number = 1;
global.speed_self = 4;
global.invulnerability_self = global.player_invulnerability;
global.attacking_damage_cap = 0;
global.hit_self = false;
global.hurt_self = false;
global.current_hp_enemy = 60;
global.max_hp_enemy = 60;
global.last_hp_enemy = global.current_hp_enemy;
global.current_hp_enemy_draw = global.current_hp_enemy;
global.enemy_low_hp = false;
global.enemy_hit = false;
global.enemy_hurt = false;
global.enemy_attack_stat = 8;
global.enemy_defense_stat = 2;
global.enemy_vulnerable = true;
global.enemy_attacking = false;
global.enemy_sparing = false;
global.enemy_dead = false;
global.enemy_spared = false;
global.enemy_betrayed = false;
global.enemy_fleeable = false;
global.enemy_special_text = 0;
global.enemy_exp = 3;
global.enemy_gold = 2;
global.enemy_count = 1;
global.turns_passed = 0;
global.last_action_selected = "Nothing";
global.action_1_important = false;
global.action_1_color = 16777215;
global.action_amount = 1;
global.item_use = "Nothing";
global.item_used = "Nothing";
global.item_gift = "Nothing";
global.item_gifted = "Nothing";
global.image_alpha_enemy_attacking = 1;
global.important_cutscene = false;
global.can_attack = false;
global.action_1_selected_count = 0;
global.spare_selected_count = 0;
global.hit_count = 0;
global.miss_count = 0;
global.no_hit_count = 0;
global.hurt_self_count = 0;
global.hurt_self_turn_count = 0;
global.item_use_count = 0;
global.item_gift_count = 0;
global.attack_cycle = 0;
global.attack_cycle_max = 6;
global.enemy_mode = 0;
global.enemy_mode_previous = 0;
global.enemy_mode_gen = 0;
global.enemy_mode_gen_previous = 0;
scr_audio_stop_sound(0);
script_execute(scr_determine_enemy_music_yellow);
audio_extend = false;
global.sound_carry_battle = false;
global.mettaton_voice_count = 1;
instance_create(316, 220, obj_dummy_training_dummy);
global.enemy_target_x = obj_dummy_training_dummy.x;
global.enemy_target_y = obj_dummy_training_dummy.y - 48;
global.enemy_damage_x = obj_dummy_training_dummy.x;
global.enemy_damage_y = obj_dummy_training_dummy.y - 48;
global.last_text_move_select = -1;
instance_create(0, 0, obj_battle_fade_in_screen);
instance_create(275, 400, obj_battle_hp_current_self);
instance_create(275, 400, obj_battle_hp_max_self);
instance_create(275, 400, obj_battle_hp_cover_self);
instance_create(0, 0, obj_text_battle_stat_name);
instance_create(0, 0, obj_text_battle_stat_lv);
instance_create(244, 405, obj_text_hp);
instance_create(0, 0, obj_text_hp_stat);
instance_create(32, 250, obj_dialogue_box_battle);
instance_create(31, 431, obj_fight);
instance_create(184, 431, obj_act);
global.soul_mode = "Red";
instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu);
with (obj_heart_battle_menu)
image_alpha = 0;
global.boss_mini = false;
global.enemy_attack = "Nothing";
global.image_alpha_enemy_attacking_immunity = true;
} () |
2 |
{ |
3 |
global.battle_enemy_name_1 = "dummy training pacifist"; |
4 |
global.battle_menu_number = 1; |
5 |
global.speed_self = 4; |
6 |
global.invulnerability_self = global.player_invulnerability; |
7 |
global.attacking_damage_cap = 0; |
8 |
global.hit_self = false; |
9 |
global.hurt_self = false; |
10 |
global.current_hp_enemy = 60; |
11 |
global.max_hp_enemy = 60; |
12 |
global.last_hp_enemy = global.current_hp_enemy; |
13 |
global.current_hp_enemy_draw = global.current_hp_enemy; |
14 |
global.enemy_low_hp = false; |
15 |
global.enemy_hit = false; |
16 |
global.enemy_hurt = false; |
17 |
global.enemy_attack_stat = 8; |
18 |
global.enemy_defense_stat = 2; |
19 |
global.enemy_vulnerable = true; |
20 |
global.enemy_attacking = false; |
21 |
global.enemy_sparing = false; |
22 |
global.enemy_dead = false; |
23 |
global.enemy_spared = false; |
24 |
global.enemy_betrayed = false; |
25 |
global.enemy_fleeable = false; |
26 |
global.enemy_special_text = 0; |
27 |
global.enemy_exp = 3; |
28 |
global.enemy_gold = 2; |
29 |
global.enemy_count = 1; |
30 |
global.turns_passed = 0; |
31 |
global.last_action_selected = "Nothing"; |
32 |
global.action_1_important = false; |
33 |
global.action_1_color = 16777215; |
34 |
global.action_amount = 1; |
35 |
global.item_use = "Nothing"; |
36 |
global.item_used = "Nothing"; |
37 |
global.item_gift = "Nothing"; |
38 |
global.item_gifted = "Nothing"; |
39 |
global.image_alpha_enemy_attacking = 1; |
40 |
global.important_cutscene = false; |
41 |
global.can_attack = false; |
42 |
global.action_1_selected_count = 0; |
43 |
global.spare_selected_count = 0; |
44 |
global.hit_count = 0; |
45 |
global.miss_count = 0; |
46 |
global.no_hit_count = 0; |
47 |
global.hurt_self_count = 0; |
48 |
global.hurt_self_turn_count = 0; |
49 |
global.item_use_count = 0; |
50 |
global.item_gift_count = 0; |
51 |
global.attack_cycle = 0; |
52 |
global.attack_cycle_max = 6; |
53 |
global.enemy_mode = 0; |
54 |
global.enemy_mode_previous = 0; |
55 |
global.enemy_mode_gen = 0; |
56 |
global.enemy_mode_gen_previous = 0; |
57 |
scr_audio_stop_soundscr_audio_stop_soundfunction scr_audio_stop_sound(arg0)
{
audio_array_val = 0;
sound_y[audio_array_val] = 153;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 140;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 486;
audio_array_val += 1;
sound_y[audio_array_val] = 487;
audio_array_val += 1;
sound_y[audio_array_val] = 488;
audio_array_val += 1;
sound_y[audio_array_val] = 489;
audio_array_val += 1;
sound_y[audio_array_val] = 490;
audio_array_val += 1;
sound_y[audio_array_val] = 491;
audio_array_val += 1;
sound_y[audio_array_val] = 492;
audio_array_val += 1;
sound_y[audio_array_val] = 493;
audio_array_val += 1;
sound_y[audio_array_val] = 494;
audio_array_val += 1;
sound_y[audio_array_val] = 495;
audio_array_val += 1;
sound_y[audio_array_val] = 498;
audio_array_val += 1;
sound_y[audio_array_val] = 512;
audio_array_val += 1;
sound_y[audio_array_val] = 117;
audio_array_val += 1;
sound_y[audio_array_val] = 141;
audio_array_val += 1;
sound_y[audio_array_val] = 119;
audio_array_val += 1;
sound_y[audio_array_val] = 154;
audio_array_val += 1;
sound_y[audio_array_val] = 155;
audio_array_val += 1;
sound_y[audio_array_val] = 122;
audio_array_val += 1;
sound_y[audio_array_val] = 156;
audio_array_val += 1;
sound_y[audio_array_val] = 124;
audio_array_val += 1;
sound_y[audio_array_val] = 125;
audio_array_val += 1;
sound_y[audio_array_val] = 162;
audio_array_val += 1;
sound_y[audio_array_val] = 206;
audio_array_val += 1;
sound_y[audio_array_val] = 513;
audio_array_val += 1;
sound_y[audio_array_val] = 208;
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
var audio_gain = audio_sound_get_gain(sound_y[i]);
if (audio_gain <= arg0)
audio_stop_sound(sound_y[i]);
}
} (0); |
58 |
script_execute(scr_determine_enemy_music_yellow); |
59 |
audio_extend = false; |
60 |
global.sound_carry_battle = false; |
61 |
global.mettaton_voice_count = 1; |
62 |
instance_create(316, 220, obj_dummy_training_dummy); |
63 |
global.enemy_target_x = obj_dummy_training_dummy.x; |
64 |
global.enemy_target_y = obj_dummy_training_dummy.y - 48; |
65 |
global.enemy_damage_x = obj_dummy_training_dummy.x; |
66 |
global.enemy_damage_y = obj_dummy_training_dummy.y - 48; |
67 |
global.last_text_move_select = -1; |
68 |
instance_create(0, 0, obj_battle_fade_in_screen); |
69 |
instance_create(275, 400, obj_battle_hp_current_self); |
70 |
instance_create(275, 400, obj_battle_hp_max_self); |
71 |
instance_create(275, 400, obj_battle_hp_cover_self); |
72 |
instance_create(0, 0, obj_text_battle_stat_name); |
73 |
instance_create(0, 0, obj_text_battle_stat_lv); |
74 |
instance_create(244, 405, obj_text_hp); |
75 |
instance_create(0, 0, obj_text_hp_stat); |
76 |
instance_create(32, 250, obj_dialogue_box_battle); |
77 |
instance_create(31, 431, obj_fight); |
78 |
instance_create(184, 431, obj_act); |
79 |
global.soul_mode = "Red"; |
80 |
instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu); |
81 |
with (obj_heart_battle_menu) |
82 |
image_alpha = 0; |
83 |
global.boss_mini = false; |
84 |
global.enemy_attack = "Nothing"; |
85 |
global.image_alpha_enemy_attacking_immunity = true; |
86 |
} |