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gml_GlobalScript_scr_generate_battle_flowey

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function scr_generate_battle_flowey
scr_generate_battle_flowey

function scr_generate_battle_flowey() { if (live_call()) return global.live_result; global.battle_enemy_name_1 = "flowey"; global.battle_menu_number = 1; global.speed_self = 4; global.invulnerability_self = global.player_invulnerability; global.attacking_damage_cap = -1; global.hit_self = false; global.hurt_self = false; global.current_hp_enemy = 1000; global.max_hp_enemy = 1000; global.last_hp_enemy = global.current_hp_enemy; global.current_hp_enemy_draw = global.current_hp_enemy; global.enemy_low_hp = false; global.enemy_hit = false; global.enemy_hurt = false; global.enemy_attack_stat = 2; global.enemy_defense_stat = 15; global.enemy_vulnerable = true; global.enemy_attacking = true; global.enemy_sparing = false; global.enemy_dead = false; global.enemy_spared = false; global.enemy_betrayed = false; global.enemy_fleeable = false; global.enemy_special_text = 0; global.enemy_exp = 1500; global.enemy_gold = 20; global.enemy_count = 1; global.turns_passed = 0; global.last_action_selected = "Nothing"; global.action_1_important = false; global.action_2_important = false; global.action_3_important = false; global.action_1_color = 16777215; global.action_2_color = 16777215; global.action_3_color = 16777215; global.action_amount = 3; global.item_use = "Nothing"; global.item_used = "Nothing"; global.item_gift = "Nothing"; global.item_gifted = "Nothing"; global.image_alpha_enemy_attacking = 0; global.important_cutscene = false; global.can_attack = true; global.action_1_selected_count = 0; global.action_2_selected_count = 0; global.spare_selected_count = 0; global.hit_count = 0; global.miss_count = 0; global.no_hit_count = 0; global.hurt_self_count = 0; global.hurt_self_turn_count = 0; global.item_use_count = 0; global.item_gift_count = 0; global.attack_cycle = 0; global.attack_cycle_max = 7; global.enemy_mode = 0; global.enemy_mode_previous = 0; global.current_hp_self = 100; global.max_hp_self = 100; global.player_armor_modifier_defense = 0; global.player_defense = 0; if (global.sound_carry_overworld == false) scr_audio_stop_sound(0); audio_extend = false; global.sound_carry_battle = false; global.mettaton_voice_count = 1; global.enemy_target_x = 320; global.enemy_target_y = 60; global.last_text_move_select = -1; instance_create(0, 0, obj_battle_fade_in_screen); instance_create(275, 400, obj_battle_hp_current_self); instance_create(275, 400, obj_battle_hp_max_self); instance_create(275, 400, obj_battle_hp_cover_self); instance_create(0, 0, obj_text_battle_stat_name); instance_create(0, 0, obj_text_battle_stat_lv); instance_create(244, 405, obj_text_hp); instance_create(0, 0, obj_text_hp_stat); instance_create(319, 320, obj_dialogue_box_battle); instance_create(31, 431, obj_fight); instance_create(184, 431, obj_act); instance_create(344, 431, obj_item); instance_create(499, 431, obj_mercy); global.soul_mode = "Red"; instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu); with (obj_heart_battle_menu) image_alpha = 0; global.boss_mini = false; global.enemy_attack = "Flowey Opener"; global.image_alpha_enemy_attacking_immunity = true; global.battle_phase = 1; if (!instance_exists(obj_flowey_1_controller_base)) instance_create_depth(0, 0, 0, obj_flowey_1_controller_base); if (global.flowey_battle_1_phase > 1 || global.death_count[7] > 0) { obj_dialogue_box_battle.x = 32; obj_dialogue_box_battle.y = 250; global.enemy_attacking = false; ...
()
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{
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    if (live_call())
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        return global.live_result;
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    global.battle_enemy_name_1 = "flowey";
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    global.battle_menu_number = 1;
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    global.speed_self = 4;
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    global.invulnerability_self = global.player_invulnerability;
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    global.attacking_damage_cap = -1;
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    global.hit_self = false;
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    global.hurt_self = false;
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    global.current_hp_enemy = 1000;
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    global.max_hp_enemy = 1000;
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    global.last_hp_enemy = global.current_hp_enemy;
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    global.current_hp_enemy_draw = global.current_hp_enemy;
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    global.enemy_low_hp = false;
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    global.enemy_hit = false;
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    global.enemy_hurt = false;
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    global.enemy_attack_stat = 2;
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    global.enemy_defense_stat = 15;
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    global.enemy_vulnerable = true;
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    global.enemy_attacking = true;
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    global.enemy_sparing = false;
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    global.enemy_dead = false;
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    global.enemy_spared = false;
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    global.enemy_betrayed = false;
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    global.enemy_fleeable = false;
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    global.enemy_special_text = 0;
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    global.enemy_exp = 1500;
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    global.enemy_gold = 20;
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    global.enemy_count = 1;
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    global.turns_passed = 0;
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    global.last_action_selected = "Nothing";
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    global.action_1_important = false;
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    global.action_2_important = false;
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    global.action_3_important = false;
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    global.action_1_color = 16777215;
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    global.action_2_color = 16777215;
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    global.action_3_color = 16777215;
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    global.action_amount = 3;
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    global.item_use = "Nothing";
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    global.item_used = "Nothing";
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    global.item_gift = "Nothing";
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    global.item_gifted = "Nothing";
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    global.image_alpha_enemy_attacking = 0;
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    global.important_cutscene = false;
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    global.can_attack = true;
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    global.action_1_selected_count = 0;
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    global.action_2_selected_count = 0;
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    global.spare_selected_count = 0;
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    global.hit_count = 0;
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    global.miss_count = 0;
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    global.no_hit_count = 0;
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    global.hurt_self_count = 0;
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    global.hurt_self_turn_count = 0;
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    global.item_use_count = 0;
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    global.item_gift_count = 0;
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    global.attack_cycle = 0;
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    global.attack_cycle_max = 7;
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    global.enemy_mode = 0;
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    global.enemy_mode_previous = 0;
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    global.current_hp_self = 100;
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    global.max_hp_self = 100;
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    global.player_armor_modifier_defense = 0;
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    global.player_defense = 0;
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    if (global.sound_carry_overworld == false)
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        scr_audio_stop_sound
scr_audio_stop_sound

function scr_audio_stop_sound(arg0) { audio_array_val = 0; sound_y[audio_array_val] = 153; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 140; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 486; audio_array_val += 1; sound_y[audio_array_val] = 487; audio_array_val += 1; sound_y[audio_array_val] = 488; audio_array_val += 1; sound_y[audio_array_val] = 489; audio_array_val += 1; sound_y[audio_array_val] = 490; audio_array_val += 1; sound_y[audio_array_val] = 491; audio_array_val += 1; sound_y[audio_array_val] = 492; audio_array_val += 1; sound_y[audio_array_val] = 493; audio_array_val += 1; sound_y[audio_array_val] = 494; audio_array_val += 1; sound_y[audio_array_val] = 495; audio_array_val += 1; sound_y[audio_array_val] = 498; audio_array_val += 1; sound_y[audio_array_val] = 512; audio_array_val += 1; sound_y[audio_array_val] = 117; audio_array_val += 1; sound_y[audio_array_val] = 141; audio_array_val += 1; sound_y[audio_array_val] = 119; audio_array_val += 1; sound_y[audio_array_val] = 154; audio_array_val += 1; sound_y[audio_array_val] = 155; audio_array_val += 1; sound_y[audio_array_val] = 122; audio_array_val += 1; sound_y[audio_array_val] = 156; audio_array_val += 1; sound_y[audio_array_val] = 124; audio_array_val += 1; sound_y[audio_array_val] = 125; audio_array_val += 1; sound_y[audio_array_val] = 162; audio_array_val += 1; sound_y[audio_array_val] = 206; audio_array_val += 1; sound_y[audio_array_val] = 513; audio_array_val += 1; sound_y[audio_array_val] = 208; for (i = 0; i < array_length_1d(sound_y); i += 1) { var audio_gain = audio_sound_get_gain(sound_y[i]); if (audio_gain <= arg0) audio_stop_sound(sound_y[i]); } }
(0);
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    audio_extend = false;
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    global.sound_carry_battle = false;
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    global.mettaton_voice_count = 1;
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    global.enemy_target_x = 320;
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    global.enemy_target_y = 60;
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    global.last_text_move_select = -1;
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    instance_create(0, 0, obj_battle_fade_in_screen);
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    instance_create(275, 400, obj_battle_hp_current_self);
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    instance_create(275, 400, obj_battle_hp_max_self);
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    instance_create(275, 400, obj_battle_hp_cover_self);
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    instance_create(0, 0, obj_text_battle_stat_name);
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    instance_create(0, 0, obj_text_battle_stat_lv);
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    instance_create(244, 405, obj_text_hp);
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    instance_create(0, 0, obj_text_hp_stat);
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    instance_create(319, 320, obj_dialogue_box_battle);
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    instance_create(31, 431, obj_fight);
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    instance_create(184, 431, obj_act);
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    instance_create(344, 431, obj_item);
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    instance_create(499, 431, obj_mercy);
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    global.soul_mode = "Red";
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    instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu);
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    with (obj_heart_battle_menu)
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        image_alpha = 0;
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    global.boss_mini = false;
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    global.enemy_attack = "Flowey Opener";
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    global.image_alpha_enemy_attacking_immunity = true;
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    global.battle_phase = 1;
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    if (!instance_exists(obj_flowey_1_controller_base))
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        instance_create_depth(0, 0, 0, obj_flowey_1_controller_base);
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    if (global.flowey_battle_1_phase > 1 || global.death_count[7] > 0)
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    {
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        obj_dialogue_box_battle.x = 32;
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        obj_dialogue_box_battle.y = 250;
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        global.enemy_attacking = false;
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        with (obj_heart_battle_menu)
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            image_alpha = 1;
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        instance_create_depth(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, -642, obj_dialogue_battle_move_select_flowey);
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        instance_create(0, 0, obj_attack_cycler_flowey);
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        instance_destroy(obj_attack_cycler_flowey);
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        global.turns_passed = 1;
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        instance_create_depth(0, 0, 0, obj_battle_flowey_background_ui);
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        instance_create_depth(320, 140, 0, obj_battle_flowey_body_1);
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        obj_battle_flowey_body_1.can_draw_ghost = true;
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        if (!audio_is_playing(mus_flowey_final_boss_1_main))
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            global.battle_music = audio_play_sound(mus_flowey_final_boss_1_main, 1, 1);
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    }
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}