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1
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function scr_generate_battle_trihecta_separatedscr_generate_battle_trihecta_separated
function scr_generate_battle_trihecta_separated()
{
var battle_phase_step = global.battle_phase_step;
global.battle_enemy_name_1 = "tri";
global.battle_enemy_name_2 = "hec";
global.battle_enemy_name_3 = "ta";
if (battle_phase_step == 0)
{
global.battle_menu_number = 1;
global.speed_self = 4;
global.invulnerability_self = global.player_invulnerability;
}
global.attacking_damage_cap = -1;
global.attacking_damage_cap_2 = -1;
global.attacking_damage_cap_3 = -1;
if (battle_phase_step == 0)
{
global.hit_self = false;
global.hurt_self = false;
}
var new_current_hp = max(1, floor(global.current_hp_enemy / 3));
global.current_hp_enemy = 60;
global.current_hp_enemy_2 = 60;
global.current_hp_enemy_3 = 60;
global.max_hp_enemy = 60;
global.max_hp_enemy_2 = 60;
global.max_hp_enemy_3 = 60;
global.last_hp_enemy = global.current_hp_enemy;
global.last_hp_enemy_2 = global.current_hp_enemy_2;
global.last_hp_enemy_3 = global.current_hp_enemy_3;
global.current_hp_enemy_draw = global.current_hp_enemy;
global.current_hp_enemy_draw_2 = global.current_hp_enemy_2;
global.current_hp_enemy_draw_3 = global.current_hp_enemy_3;
global.enemy_low_hp = false;
global.enemy_low_hp_2 = false;
global.enemy_low_hp_3 = false;
global.enemy_hit = false;
global.enemy_hit_2 = false;
global.enemy_hit_3 = false;
global.enemy_hurt = false;
global.enemy_hurt_2 = false;
global.enemy_hurt_3 = false;
global.enemy_attack_stat = 7;
global.enemy_attack_stat_2 = 7;
global.enemy_attack_stat_3 = 7;
global.enemy_defense_stat = 8;
global.enemy_defense_stat_2 = 8;
global.enemy_defense_stat_3 = 8;
global.enemy_vulnerable = true;
global.enemy_vulnerable_2 = true;
global.enemy_vulnerable_3 = true;
if (battle_phase_step == 0)
global.enemy_attacking = false;
global.enemy_sparing = true;
global.enemy_sparing_2 = true;
global.enemy_sparing_3 = true;
global.enemy_dead = false;
global.enemy_dead_2 = false;
global.enemy_dead_3 = false;
global.enemy_spared = false;
global.enemy_spared_2 = false;
global.enemy_spared_3 = false;
global.enemy_betrayed = false;
global.enemy_betrayed_2 = false;
global.enemy_betrayed_3 = false;
global.enemy_fleeable = true;
global.enemy_special_text = 0;
global.enemy_special_text_2 = 0;
global.enemy_special_text_3 = 0;
global.enemy_exp = 9;
global.enemy_exp_2 = 9;
global.enemy_exp_3 = 9;
global.enemy_gold = 4;
global.enemy_gold_2 = 4;
global.enemy_gold_3 = 4;
global.enemy_count = 3;
global.turns_passed = 0;
if (battle_phase_step == 0)
{
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
global.action_1_important = false;
global.action_1_important_2 = false;
global.action_1_important_3 = false;
global.action_2_important = false;
global.action_2_important_2 = false;
global.action_2_important_3 = false;
global.action_3_important = false;
global.action_3_important_2 = false;
global.action_3_important_3 = false;
global.action_1_color = 16777215;
global.action_1_color_2 = 16777215;
global.action_1_color_3 = 16777215;
global.action_2_color = 16777215;
global.action_2_color_2 = 16777215;
global.action_2_color_3 = 16777215;
global.action_3_color = 16777215;
global.action_3_color_2 = 16777215;
global.action_3_color_3 = 16777215;
... ()
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2
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{
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3
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var battle_phase_step = global.battle_phase_step;
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4
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global.battle_enemy_name_1 = "tri";
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5
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global.battle_enemy_name_2 = "hec";
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6
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global.battle_enemy_name_3 = "ta";
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7
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if (battle_phase_step == 0)
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8
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{
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9
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global.battle_menu_number = 1;
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10
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global.speed_self = 4;
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11
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global.invulnerability_self = global.player_invulnerability;
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12
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}
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13
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global.attacking_damage_cap = -1;
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14
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global.attacking_damage_cap_2 = -1;
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15
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global.attacking_damage_cap_3 = -1;
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16
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if (battle_phase_step == 0)
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17
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{
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global.hit_self = false;
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19
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global.hurt_self = false;
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20
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}
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21
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var new_current_hp = max(1, floor(global.current_hp_enemy / 3));
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22
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global.current_hp_enemy = 60;
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23
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global.current_hp_enemy_2 = 60;
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24
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global.current_hp_enemy_3 = 60;
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25
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global.max_hp_enemy = 60;
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global.max_hp_enemy_2 = 60;
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global.max_hp_enemy_3 = 60;
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global.last_hp_enemy = global.current_hp_enemy;
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global.last_hp_enemy_2 = global.current_hp_enemy_2;
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global.last_hp_enemy_3 = global.current_hp_enemy_3;
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global.current_hp_enemy_draw = global.current_hp_enemy;
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32
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global.current_hp_enemy_draw_2 = global.current_hp_enemy_2;
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global.current_hp_enemy_draw_3 = global.current_hp_enemy_3;
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global.enemy_low_hp = false;
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global.enemy_low_hp_2 = false;
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global.enemy_low_hp_3 = false;
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global.enemy_hit = false;
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global.enemy_hit_2 = false;
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global.enemy_hit_3 = false;
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global.enemy_hurt = false;
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global.enemy_hurt_2 = false;
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global.enemy_hurt_3 = false;
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43
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global.enemy_attack_stat = 7;
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global.enemy_attack_stat_2 = 7;
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global.enemy_attack_stat_3 = 7;
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46
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global.enemy_defense_stat = 8;
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47
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global.enemy_defense_stat_2 = 8;
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48
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global.enemy_defense_stat_3 = 8;
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49
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global.enemy_vulnerable = true;
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50
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global.enemy_vulnerable_2 = true;
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51
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global.enemy_vulnerable_3 = true;
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52
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if (battle_phase_step == 0)
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53
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global.enemy_attacking = false;
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global.enemy_sparing = true;
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55
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global.enemy_sparing_2 = true;
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global.enemy_sparing_3 = true;
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57
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global.enemy_dead = false;
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58
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global.enemy_dead_2 = false;
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59
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global.enemy_dead_3 = false;
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60
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global.enemy_spared = false;
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61
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global.enemy_spared_2 = false;
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62
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global.enemy_spared_3 = false;
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63
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global.enemy_betrayed = false;
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64
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global.enemy_betrayed_2 = false;
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65
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global.enemy_betrayed_3 = false;
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66
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global.enemy_fleeable = true;
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67
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global.enemy_special_text = 0;
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68
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global.enemy_special_text_2 = 0;
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69
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global.enemy_special_text_3 = 0;
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70
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global.enemy_exp = 9;
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71
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global.enemy_exp_2 = 9;
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global.enemy_exp_3 = 9;
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73
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global.enemy_gold = 4;
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74
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global.enemy_gold_2 = 4;
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75
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global.enemy_gold_3 = 4;
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76
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global.enemy_count = 3;
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77
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global.turns_passed = 0;
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78
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if (battle_phase_step == 0)
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{
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global.last_action_selected = "Nothing";
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global.last_action_selected_2 = "Nothing";
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global.last_action_selected_3 = "Nothing";
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}
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global.action_1_important = false;
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global.action_1_important_2 = false;
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global.action_1_important_3 = false;
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global.action_2_important = false;
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global.action_2_important_2 = false;
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global.action_2_important_3 = false;
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global.action_3_important = false;
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global.action_3_important_2 = false;
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global.action_3_important_3 = false;
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93
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global.action_1_color = 16777215;
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global.action_1_color_2 = 16777215;
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95
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global.action_1_color_3 = 16777215;
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96
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global.action_2_color = 16777215;
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global.action_2_color_2 = 16777215;
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global.action_2_color_3 = 16777215;
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global.action_3_color = 16777215;
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global.action_3_color_2 = 16777215;
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global.action_3_color_3 = 16777215;
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102
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global.action_amount = 1;
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103
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global.action_amount_2 = 1;
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global.action_amount_3 = 1;
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105
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if (battle_phase_step == 0)
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{
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global.item_use = "Nothing";
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108
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global.item_used = "Nothing";
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109
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global.item_gift = "Nothing";
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global.item_gifted = "Nothing";
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111
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global.image_alpha_enemy_attacking = 1;
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112
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global.important_cutscene = false;
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113
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global.can_attack = true;
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}
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global.action_1_selected_count = 0;
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global.action_1_selected_count_2 = 0;
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117
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global.action_1_selected_count_3 = 0;
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118
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global.action_2_selected_count = 0;
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119
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global.action_2_selected_count_2 = 0;
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global.action_2_selected_count_3 = 0;
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121
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global.action_3_selected_count = 0;
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122
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global.action_3_selected_count_2 = 0;
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123
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global.action_3_selected_count_3 = 0;
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124
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global.spare_selected_count = 0;
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125
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global.hit_count = 0;
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126
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global.hit_count_2 = 0;
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127
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global.hit_count_3 = 0;
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128
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global.miss_count = 0;
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129
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global.miss_count_2 = 0;
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130
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global.miss_count_3 = 0;
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131
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global.no_hit_count = 0;
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132
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global.no_hit_count_2 = 0;
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133
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global.no_hit_count_3 = 0;
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134
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if (battle_phase_step == 0)
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135
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{
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136
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global.hurt_self_count = 0;
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137
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global.hurt_self_turn_count = 0;
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138
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}
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139
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global.item_use_count = 0;
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140
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global.item_gift_count = 0;
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141
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global.item_gift_count_2 = 0;
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142
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global.item_gift_count_3 = 0;
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143
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global.enemy_mode = 0;
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144
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global.enemy_mode_previous = 0;
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145
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global.enemy_mode_2 = 0;
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146
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global.enemy_mode_2_previous = 0;
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147
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global.enemy_mode_3 = 0;
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148
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global.enemy_mode_3_previous = 0;
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149
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global.enemy_mode_gen = 0;
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150
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global.enemy_mode_gen_previous = 0;
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151
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global.enemy_mode_gen_2 = 0;
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152
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global.enemy_mode_gen_2_previous = 0;
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153
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global.enemy_mode_gen_3 = 0;
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154
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global.enemy_mode_gen_3_previous = 0;
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155
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if (battle_phase_step == 0)
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156
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{
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157
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scr_audio_stop_soundscr_audio_stop_sound
function scr_audio_stop_sound(arg0)
{
audio_array_val = 0;
sound_y[audio_array_val] = 153;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 140;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 486;
audio_array_val += 1;
sound_y[audio_array_val] = 487;
audio_array_val += 1;
sound_y[audio_array_val] = 488;
audio_array_val += 1;
sound_y[audio_array_val] = 489;
audio_array_val += 1;
sound_y[audio_array_val] = 490;
audio_array_val += 1;
sound_y[audio_array_val] = 491;
audio_array_val += 1;
sound_y[audio_array_val] = 492;
audio_array_val += 1;
sound_y[audio_array_val] = 493;
audio_array_val += 1;
sound_y[audio_array_val] = 494;
audio_array_val += 1;
sound_y[audio_array_val] = 495;
audio_array_val += 1;
sound_y[audio_array_val] = 498;
audio_array_val += 1;
sound_y[audio_array_val] = 512;
audio_array_val += 1;
sound_y[audio_array_val] = 117;
audio_array_val += 1;
sound_y[audio_array_val] = 141;
audio_array_val += 1;
sound_y[audio_array_val] = 119;
audio_array_val += 1;
sound_y[audio_array_val] = 154;
audio_array_val += 1;
sound_y[audio_array_val] = 155;
audio_array_val += 1;
sound_y[audio_array_val] = 122;
audio_array_val += 1;
sound_y[audio_array_val] = 156;
audio_array_val += 1;
sound_y[audio_array_val] = 124;
audio_array_val += 1;
sound_y[audio_array_val] = 125;
audio_array_val += 1;
sound_y[audio_array_val] = 162;
audio_array_val += 1;
sound_y[audio_array_val] = 206;
audio_array_val += 1;
sound_y[audio_array_val] = 513;
audio_array_val += 1;
sound_y[audio_array_val] = 208;
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
var audio_gain = audio_sound_get_gain(sound_y[i]);
if (audio_gain <= arg0)
audio_stop_sound(sound_y[i]);
}
} (0);
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158
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script_execute(scr_determine_enemy_music_yellow);
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159
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audio_extend = false;
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160
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global.sound_carry_battle = false;
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161
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global.mettaton_voice_count = 1;
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162
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}
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163
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instance_create(318, 196, obj_tri_separated);
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164
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global.enemy_damage_x = obj_tri_separated.x;
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165
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global.enemy_damage_y = obj_tri_separated.y;
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166
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global.enemy_target_x = obj_tri_separated.x;
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167
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global.enemy_target_y = obj_tri_separated.y;
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168
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instance_create(208, 196, obj_hec_separated);
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169
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global.enemy_damage_x_2 = obj_hec_separated.x;
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170
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global.enemy_damage_y_2 = obj_hec_separated.y;
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171
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global.enemy_target_x_2 = obj_hec_separated.x;
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172
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global.enemy_target_y_2 = obj_hec_separated.y;
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173
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instance_create(432, 196, obj_ta_separated);
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174
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global.enemy_damage_x_3 = obj_ta_separated.x;
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175
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global.enemy_damage_y_3 = obj_ta_separated.y;
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176
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global.enemy_target_x_3 = obj_ta_separated.x;
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177
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global.enemy_target_y_3 = obj_ta_separated.y;
|
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178
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if (battle_phase_step == 0)
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179
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{
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180
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script_execute(scr_create_background_battle_yellow);
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181
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instance_create(0, 0, obj_battle_fade_in_screen);
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182
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instance_create(275, 400, obj_battle_hp_current_self);
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183
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instance_create(275, 400, obj_battle_hp_max_self);
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184
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instance_create(275, 400, obj_battle_hp_cover_self);
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185
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instance_create(0, 0, obj_text_battle_stat_name);
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186
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instance_create(0, 0, obj_text_battle_stat_lv);
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187
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instance_create(244, 405, obj_text_hp);
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188
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instance_create(0, 0, obj_text_hp_stat);
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189
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instance_create(32, 250, obj_dialogue_box_battle);
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190
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instance_create(31, 431, obj_fight);
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191
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instance_create(184, 431, obj_act);
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192
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instance_create(344, 431, obj_item);
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193
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instance_create(499, 431, obj_mercy);
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194
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global.last_text_move_select = 0;
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195
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global.soul_mode = "Red";
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196
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instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu);
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197
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instance_create(0, 0, obj_dialogue_battle_move_select_intro);
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198
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}
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199
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else if (battle_phase_step == 1)
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200
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{
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201
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global.last_text_move_select = -1;
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|
202
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}
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203
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script_execute(scr_determine_attacking_damage_stat_critical);
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|
204
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}
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