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gml_GlobalScript_scr_generate_battle_trihecta_separated

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function scr_generate_battle_trihecta_separated
scr_generate_battle_trihecta_separated

function scr_generate_battle_trihecta_separated() { var battle_phase_step = global.battle_phase_step; global.battle_enemy_name_1 = "tri"; global.battle_enemy_name_2 = "hec"; global.battle_enemy_name_3 = "ta"; if (battle_phase_step == 0) { global.battle_menu_number = 1; global.speed_self = 4; global.invulnerability_self = global.player_invulnerability; } global.attacking_damage_cap = -1; global.attacking_damage_cap_2 = -1; global.attacking_damage_cap_3 = -1; if (battle_phase_step == 0) { global.hit_self = false; global.hurt_self = false; } var new_current_hp = max(1, floor(global.current_hp_enemy / 3)); global.current_hp_enemy = 60; global.current_hp_enemy_2 = 60; global.current_hp_enemy_3 = 60; global.max_hp_enemy = 60; global.max_hp_enemy_2 = 60; global.max_hp_enemy_3 = 60; global.last_hp_enemy = global.current_hp_enemy; global.last_hp_enemy_2 = global.current_hp_enemy_2; global.last_hp_enemy_3 = global.current_hp_enemy_3; global.current_hp_enemy_draw = global.current_hp_enemy; global.current_hp_enemy_draw_2 = global.current_hp_enemy_2; global.current_hp_enemy_draw_3 = global.current_hp_enemy_3; global.enemy_low_hp = false; global.enemy_low_hp_2 = false; global.enemy_low_hp_3 = false; global.enemy_hit = false; global.enemy_hit_2 = false; global.enemy_hit_3 = false; global.enemy_hurt = false; global.enemy_hurt_2 = false; global.enemy_hurt_3 = false; global.enemy_attack_stat = 7; global.enemy_attack_stat_2 = 7; global.enemy_attack_stat_3 = 7; global.enemy_defense_stat = 8; global.enemy_defense_stat_2 = 8; global.enemy_defense_stat_3 = 8; global.enemy_vulnerable = true; global.enemy_vulnerable_2 = true; global.enemy_vulnerable_3 = true; if (battle_phase_step == 0) global.enemy_attacking = false; global.enemy_sparing = true; global.enemy_sparing_2 = true; global.enemy_sparing_3 = true; global.enemy_dead = false; global.enemy_dead_2 = false; global.enemy_dead_3 = false; global.enemy_spared = false; global.enemy_spared_2 = false; global.enemy_spared_3 = false; global.enemy_betrayed = false; global.enemy_betrayed_2 = false; global.enemy_betrayed_3 = false; global.enemy_fleeable = true; global.enemy_special_text = 0; global.enemy_special_text_2 = 0; global.enemy_special_text_3 = 0; global.enemy_exp = 9; global.enemy_exp_2 = 9; global.enemy_exp_3 = 9; global.enemy_gold = 4; global.enemy_gold_2 = 4; global.enemy_gold_3 = 4; global.enemy_count = 3; global.turns_passed = 0; if (battle_phase_step == 0) { global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } global.action_1_important = false; global.action_1_important_2 = false; global.action_1_important_3 = false; global.action_2_important = false; global.action_2_important_2 = false; global.action_2_important_3 = false; global.action_3_important = false; global.action_3_important_2 = false; global.action_3_important_3 = false; global.action_1_color = 16777215; global.action_1_color_2 = 16777215; global.action_1_color_3 = 16777215; global.action_2_color = 16777215; global.action_2_color_2 = 16777215; global.action_2_color_3 = 16777215; global.action_3_color = 16777215; global.action_3_color_2 = 16777215; global.action_3_color_3 = 16777215; ...
()
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{
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    var battle_phase_step = global.battle_phase_step;
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    global.battle_enemy_name_1 = "tri";
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    global.battle_enemy_name_2 = "hec";
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    global.battle_enemy_name_3 = "ta";
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    if (battle_phase_step == 0)
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    {
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        global.battle_menu_number = 1;
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        global.speed_self = 4;
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        global.invulnerability_self = global.player_invulnerability;
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    }
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    global.attacking_damage_cap = -1;
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    global.attacking_damage_cap_2 = -1;
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    global.attacking_damage_cap_3 = -1;
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    if (battle_phase_step == 0)
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    {
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        global.hit_self = false;
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        global.hurt_self = false;
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    }
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    var new_current_hp = max(1, floor(global.current_hp_enemy / 3));
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    global.current_hp_enemy = 60;
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    global.current_hp_enemy_2 = 60;
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    global.current_hp_enemy_3 = 60;
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    global.max_hp_enemy = 60;
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    global.max_hp_enemy_2 = 60;
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    global.max_hp_enemy_3 = 60;
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    global.last_hp_enemy = global.current_hp_enemy;
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    global.last_hp_enemy_2 = global.current_hp_enemy_2;
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    global.last_hp_enemy_3 = global.current_hp_enemy_3;
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    global.current_hp_enemy_draw = global.current_hp_enemy;
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    global.current_hp_enemy_draw_2 = global.current_hp_enemy_2;
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    global.current_hp_enemy_draw_3 = global.current_hp_enemy_3;
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    global.enemy_low_hp = false;
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    global.enemy_low_hp_2 = false;
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    global.enemy_low_hp_3 = false;
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    global.enemy_hit = false;
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    global.enemy_hit_2 = false;
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    global.enemy_hit_3 = false;
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    global.enemy_hurt = false;
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    global.enemy_hurt_2 = false;
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    global.enemy_hurt_3 = false;
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    global.enemy_attack_stat = 7;
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    global.enemy_attack_stat_2 = 7;
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    global.enemy_attack_stat_3 = 7;
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    global.enemy_defense_stat = 8;
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    global.enemy_defense_stat_2 = 8;
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    global.enemy_defense_stat_3 = 8;
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    global.enemy_vulnerable = true;
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    global.enemy_vulnerable_2 = true;
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    global.enemy_vulnerable_3 = true;
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    if (battle_phase_step == 0)
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        global.enemy_attacking = false;
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    global.enemy_sparing = true;
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    global.enemy_sparing_2 = true;
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    global.enemy_sparing_3 = true;
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    global.enemy_dead = false;
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    global.enemy_dead_2 = false;
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    global.enemy_dead_3 = false;
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    global.enemy_spared = false;
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    global.enemy_spared_2 = false;
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    global.enemy_spared_3 = false;
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    global.enemy_betrayed = false;
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    global.enemy_betrayed_2 = false;
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    global.enemy_betrayed_3 = false;
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    global.enemy_fleeable = true;
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    global.enemy_special_text = 0;
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    global.enemy_special_text_2 = 0;
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    global.enemy_special_text_3 = 0;
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    global.enemy_exp = 9;
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    global.enemy_exp_2 = 9;
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    global.enemy_exp_3 = 9;
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    global.enemy_gold = 4;
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    global.enemy_gold_2 = 4;
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    global.enemy_gold_3 = 4;
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    global.enemy_count = 3;
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    global.turns_passed = 0;
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    if (battle_phase_step == 0)
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    {
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        global.last_action_selected = "Nothing";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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    global.action_1_important = false;
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    global.action_1_important_2 = false;
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    global.action_1_important_3 = false;
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    global.action_2_important = false;
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    global.action_2_important_2 = false;
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    global.action_2_important_3 = false;
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    global.action_3_important = false;
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    global.action_3_important_2 = false;
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    global.action_3_important_3 = false;
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    global.action_1_color = 16777215;
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    global.action_1_color_2 = 16777215;
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    global.action_1_color_3 = 16777215;
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    global.action_2_color = 16777215;
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    global.action_2_color_2 = 16777215;
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    global.action_2_color_3 = 16777215;
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    global.action_3_color = 16777215;
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    global.action_3_color_2 = 16777215;
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    global.action_3_color_3 = 16777215;
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    global.action_amount = 1;
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    global.action_amount_2 = 1;
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    global.action_amount_3 = 1;
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    if (battle_phase_step == 0)
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    {
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        global.item_use = "Nothing";
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        global.item_used = "Nothing";
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        global.item_gift = "Nothing";
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        global.item_gifted = "Nothing";
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        global.image_alpha_enemy_attacking = 1;
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        global.important_cutscene = false;
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        global.can_attack = true;
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    }
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    global.action_1_selected_count = 0;
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    global.action_1_selected_count_2 = 0;
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    global.action_1_selected_count_3 = 0;
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    global.action_2_selected_count = 0;
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    global.action_2_selected_count_2 = 0;
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    global.action_2_selected_count_3 = 0;
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    global.action_3_selected_count = 0;
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    global.action_3_selected_count_2 = 0;
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    global.action_3_selected_count_3 = 0;
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    global.spare_selected_count = 0;
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    global.hit_count = 0;
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    global.hit_count_2 = 0;
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    global.hit_count_3 = 0;
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    global.miss_count = 0;
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    global.miss_count_2 = 0;
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    global.miss_count_3 = 0;
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    global.no_hit_count = 0;
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    global.no_hit_count_2 = 0;
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    global.no_hit_count_3 = 0;
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    if (battle_phase_step == 0)
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    {
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        global.hurt_self_count = 0;
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        global.hurt_self_turn_count = 0;
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    }
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    global.item_use_count = 0;
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    global.item_gift_count = 0;
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    global.item_gift_count_2 = 0;
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    global.item_gift_count_3 = 0;
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    global.enemy_mode = 0;
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    global.enemy_mode_previous = 0;
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    global.enemy_mode_2 = 0;
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    global.enemy_mode_2_previous = 0;
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    global.enemy_mode_3 = 0;
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    global.enemy_mode_3_previous = 0;
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    global.enemy_mode_gen = 0;
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    global.enemy_mode_gen_previous = 0;
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    global.enemy_mode_gen_2 = 0;
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    global.enemy_mode_gen_2_previous = 0;
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    global.enemy_mode_gen_3 = 0;
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    global.enemy_mode_gen_3_previous = 0;
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    if (battle_phase_step == 0)
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    {
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        scr_audio_stop_sound
scr_audio_stop_sound

function scr_audio_stop_sound(arg0) { audio_array_val = 0; sound_y[audio_array_val] = 153; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 140; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 486; audio_array_val += 1; sound_y[audio_array_val] = 487; audio_array_val += 1; sound_y[audio_array_val] = 488; audio_array_val += 1; sound_y[audio_array_val] = 489; audio_array_val += 1; sound_y[audio_array_val] = 490; audio_array_val += 1; sound_y[audio_array_val] = 491; audio_array_val += 1; sound_y[audio_array_val] = 492; audio_array_val += 1; sound_y[audio_array_val] = 493; audio_array_val += 1; sound_y[audio_array_val] = 494; audio_array_val += 1; sound_y[audio_array_val] = 495; audio_array_val += 1; sound_y[audio_array_val] = 498; audio_array_val += 1; sound_y[audio_array_val] = 512; audio_array_val += 1; sound_y[audio_array_val] = 117; audio_array_val += 1; sound_y[audio_array_val] = 141; audio_array_val += 1; sound_y[audio_array_val] = 119; audio_array_val += 1; sound_y[audio_array_val] = 154; audio_array_val += 1; sound_y[audio_array_val] = 155; audio_array_val += 1; sound_y[audio_array_val] = 122; audio_array_val += 1; sound_y[audio_array_val] = 156; audio_array_val += 1; sound_y[audio_array_val] = 124; audio_array_val += 1; sound_y[audio_array_val] = 125; audio_array_val += 1; sound_y[audio_array_val] = 162; audio_array_val += 1; sound_y[audio_array_val] = 206; audio_array_val += 1; sound_y[audio_array_val] = 513; audio_array_val += 1; sound_y[audio_array_val] = 208; for (i = 0; i < array_length_1d(sound_y); i += 1) { var audio_gain = audio_sound_get_gain(sound_y[i]); if (audio_gain <= arg0) audio_stop_sound(sound_y[i]); } }
(0);
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        script_execute(scr_determine_enemy_music_yellow);
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        audio_extend = false;
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        global.sound_carry_battle = false;
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        global.mettaton_voice_count = 1;
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    }
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    instance_create(318, 196, obj_tri_separated);
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    global.enemy_damage_x = obj_tri_separated.x;
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    global.enemy_damage_y = obj_tri_separated.y;
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    global.enemy_target_x = obj_tri_separated.x;
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    global.enemy_target_y = obj_tri_separated.y;
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    instance_create(208, 196, obj_hec_separated);
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    global.enemy_damage_x_2 = obj_hec_separated.x;
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    global.enemy_damage_y_2 = obj_hec_separated.y;
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    global.enemy_target_x_2 = obj_hec_separated.x;
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    global.enemy_target_y_2 = obj_hec_separated.y;
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    instance_create(432, 196, obj_ta_separated);
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    global.enemy_damage_x_3 = obj_ta_separated.x;
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    global.enemy_damage_y_3 = obj_ta_separated.y;
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    global.enemy_target_x_3 = obj_ta_separated.x;
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    global.enemy_target_y_3 = obj_ta_separated.y;
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    if (battle_phase_step == 0)
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    {
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        script_execute(scr_create_background_battle_yellow);
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        instance_create(0, 0, obj_battle_fade_in_screen);
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        instance_create(275, 400, obj_battle_hp_current_self);
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        instance_create(275, 400, obj_battle_hp_max_self);
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        instance_create(275, 400, obj_battle_hp_cover_self);
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        instance_create(0, 0, obj_text_battle_stat_name);
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        instance_create(0, 0, obj_text_battle_stat_lv);
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        instance_create(244, 405, obj_text_hp);
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        instance_create(0, 0, obj_text_hp_stat);
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        instance_create(32, 250, obj_dialogue_box_battle);
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        instance_create(31, 431, obj_fight);
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        instance_create(184, 431, obj_act);
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        instance_create(344, 431, obj_item);
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        instance_create(499, 431, obj_mercy);
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        global.last_text_move_select = 0;
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        global.soul_mode = "Red";
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        instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu);
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        instance_create(0, 0, obj_dialogue_battle_move_select_intro);
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    }
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    else if (battle_phase_step == 1)
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    {
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        global.last_text_move_select = -1;
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    }
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    script_execute(scr_determine_attacking_damage_stat_critical);
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}