| 1 |
function scr_generate_battle_trihecta_separatedscr_generate_battle_trihecta_separatedfunction scr_generate_battle_trihecta_separated()
{
var battle_phase_step = global.battle_phase_step;
global.battle_enemy_name_1 = "tri";
global.battle_enemy_name_2 = "hec";
global.battle_enemy_name_3 = "ta";
if (battle_phase_step == 0)
{
global.battle_menu_number = 1;
global.speed_self = 4;
global.invulnerability_self = global.player_invulnerability;
}
global.attacking_damage_cap = -1;
global.attacking_damage_cap_2 = -1;
global.attacking_damage_cap_3 = -1;
if (battle_phase_step == 0)
{
global.hit_self = false;
global.hurt_self = false;
}
var new_current_hp = max(1, floor(global.current_hp_enemy / 3));
global.current_hp_enemy = 60;
global.current_hp_enemy_2 = 60;
global.current_hp_enemy_3 = 60;
global.max_hp_enemy = 60;
global.max_hp_enemy_2 = 60;
global.max_hp_enemy_3 = 60;
global.last_hp_enemy = global.current_hp_enemy;
global.last_hp_enemy_2 = global.current_hp_enemy_2;
global.last_hp_enemy_3 = global.current_hp_enemy_3;
global.current_hp_enemy_draw = global.current_hp_enemy;
global.current_hp_enemy_draw_2 = global.current_hp_enemy_2;
global.current_hp_enemy_draw_3 = global.current_hp_enemy_3;
global.enemy_low_hp = false;
global.enemy_low_hp_2 = false;
global.enemy_low_hp_3 = false;
global.enemy_hit = false;
global.enemy_hit_2 = false;
global.enemy_hit_3 = false;
global.enemy_hurt = false;
global.enemy_hurt_2 = false;
global.enemy_hurt_3 = false;
global.enemy_attack_stat = 7;
global.enemy_attack_stat_2 = 7;
global.enemy_attack_stat_3 = 7;
global.enemy_defense_stat = 8;
global.enemy_defense_stat_2 = 8;
global.enemy_defense_stat_3 = 8;
global.enemy_vulnerable = true;
global.enemy_vulnerable_2 = true;
global.enemy_vulnerable_3 = true;
if (battle_phase_step == 0)
global.enemy_attacking = false;
global.enemy_sparing = true;
global.enemy_sparing_2 = true;
global.enemy_sparing_3 = true;
global.enemy_dead = false;
global.enemy_dead_2 = false;
global.enemy_dead_3 = false;
global.enemy_spared = false;
global.enemy_spared_2 = false;
global.enemy_spared_3 = false;
global.enemy_betrayed = false;
global.enemy_betrayed_2 = false;
global.enemy_betrayed_3 = false;
global.enemy_fleeable = true;
global.enemy_special_text = 0;
global.enemy_special_text_2 = 0;
global.enemy_special_text_3 = 0;
global.enemy_exp = 9;
global.enemy_exp_2 = 9;
global.enemy_exp_3 = 9;
global.enemy_gold = 4;
global.enemy_gold_2 = 4;
global.enemy_gold_3 = 4;
global.enemy_count = 3;
global.turns_passed = 0;
if (battle_phase_step == 0)
{
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
global.action_1_important = false;
global.action_1_important_2 = false;
global.action_1_important_3 = false;
global.action_2_important = false;
global.action_2_important_2 = false;
global.action_2_important_3 = false;
global.action_3_important = false;
global.action_3_important_2 = false;
global.action_3_important_3 = false;
global.action_1_color = 16777215;
global.action_1_color_2 = 16777215;
global.action_1_color_3 = 16777215;
global.action_2_color = 16777215;
global.action_2_color_2 = 16777215;
global.action_2_color_3 = 16777215;
global.action_3_color = 16777215;
global.action_3_color_2 = 16777215;
global.action_3_color_3 = 16777215;
... () |
| 2 |
{ |
| 3 |
var battle_phase_step = global.battle_phase_step; |
| 4 |
global.battle_enemy_name_1 = "tri"; |
| 5 |
global.battle_enemy_name_2 = "hec"; |
| 6 |
global.battle_enemy_name_3 = "ta"; |
| 7 |
if (battle_phase_step == 0) |
| 8 |
{ |
| 9 |
global.battle_menu_number = 1; |
| 10 |
global.speed_self = 4; |
| 11 |
global.invulnerability_self = global.player_invulnerability; |
| 12 |
} |
| 13 |
global.attacking_damage_cap = -1; |
| 14 |
global.attacking_damage_cap_2 = -1; |
| 15 |
global.attacking_damage_cap_3 = -1; |
| 16 |
if (battle_phase_step == 0) |
| 17 |
{ |
| 18 |
global.hit_self = false; |
| 19 |
global.hurt_self = false; |
| 20 |
} |
| 21 |
var new_current_hp = max(1, floor(global.current_hp_enemy / 3)); |
| 22 |
global.current_hp_enemy = 60; |
| 23 |
global.current_hp_enemy_2 = 60; |
| 24 |
global.current_hp_enemy_3 = 60; |
| 25 |
global.max_hp_enemy = 60; |
| 26 |
global.max_hp_enemy_2 = 60; |
| 27 |
global.max_hp_enemy_3 = 60; |
| 28 |
global.last_hp_enemy = global.current_hp_enemy; |
| 29 |
global.last_hp_enemy_2 = global.current_hp_enemy_2; |
| 30 |
global.last_hp_enemy_3 = global.current_hp_enemy_3; |
| 31 |
global.current_hp_enemy_draw = global.current_hp_enemy; |
| 32 |
global.current_hp_enemy_draw_2 = global.current_hp_enemy_2; |
| 33 |
global.current_hp_enemy_draw_3 = global.current_hp_enemy_3; |
| 34 |
global.enemy_low_hp = false; |
| 35 |
global.enemy_low_hp_2 = false; |
| 36 |
global.enemy_low_hp_3 = false; |
| 37 |
global.enemy_hit = false; |
| 38 |
global.enemy_hit_2 = false; |
| 39 |
global.enemy_hit_3 = false; |
| 40 |
global.enemy_hurt = false; |
| 41 |
global.enemy_hurt_2 = false; |
| 42 |
global.enemy_hurt_3 = false; |
| 43 |
global.enemy_attack_stat = 7; |
| 44 |
global.enemy_attack_stat_2 = 7; |
| 45 |
global.enemy_attack_stat_3 = 7; |
| 46 |
global.enemy_defense_stat = 8; |
| 47 |
global.enemy_defense_stat_2 = 8; |
| 48 |
global.enemy_defense_stat_3 = 8; |
| 49 |
global.enemy_vulnerable = true; |
| 50 |
global.enemy_vulnerable_2 = true; |
| 51 |
global.enemy_vulnerable_3 = true; |
| 52 |
if (battle_phase_step == 0) |
| 53 |
global.enemy_attacking = false; |
| 54 |
global.enemy_sparing = true; |
| 55 |
global.enemy_sparing_2 = true; |
| 56 |
global.enemy_sparing_3 = true; |
| 57 |
global.enemy_dead = false; |
| 58 |
global.enemy_dead_2 = false; |
| 59 |
global.enemy_dead_3 = false; |
| 60 |
global.enemy_spared = false; |
| 61 |
global.enemy_spared_2 = false; |
| 62 |
global.enemy_spared_3 = false; |
| 63 |
global.enemy_betrayed = false; |
| 64 |
global.enemy_betrayed_2 = false; |
| 65 |
global.enemy_betrayed_3 = false; |
| 66 |
global.enemy_fleeable = true; |
| 67 |
global.enemy_special_text = 0; |
| 68 |
global.enemy_special_text_2 = 0; |
| 69 |
global.enemy_special_text_3 = 0; |
| 70 |
global.enemy_exp = 9; |
| 71 |
global.enemy_exp_2 = 9; |
| 72 |
global.enemy_exp_3 = 9; |
| 73 |
global.enemy_gold = 4; |
| 74 |
global.enemy_gold_2 = 4; |
| 75 |
global.enemy_gold_3 = 4; |
| 76 |
global.enemy_count = 3; |
| 77 |
global.turns_passed = 0; |
| 78 |
if (battle_phase_step == 0) |
| 79 |
{ |
| 80 |
global.last_action_selected = "Nothing"; |
| 81 |
global.last_action_selected_2 = "Nothing"; |
| 82 |
global.last_action_selected_3 = "Nothing"; |
| 83 |
} |
| 84 |
global.action_1_important = false; |
| 85 |
global.action_1_important_2 = false; |
| 86 |
global.action_1_important_3 = false; |
| 87 |
global.action_2_important = false; |
| 88 |
global.action_2_important_2 = false; |
| 89 |
global.action_2_important_3 = false; |
| 90 |
global.action_3_important = false; |
| 91 |
global.action_3_important_2 = false; |
| 92 |
global.action_3_important_3 = false; |
| 93 |
global.action_1_color = 16777215; |
| 94 |
global.action_1_color_2 = 16777215; |
| 95 |
global.action_1_color_3 = 16777215; |
| 96 |
global.action_2_color = 16777215; |
| 97 |
global.action_2_color_2 = 16777215; |
| 98 |
global.action_2_color_3 = 16777215; |
| 99 |
global.action_3_color = 16777215; |
| 100 |
global.action_3_color_2 = 16777215; |
| 101 |
global.action_3_color_3 = 16777215; |
| 102 |
global.action_amount = 1; |
| 103 |
global.action_amount_2 = 1; |
| 104 |
global.action_amount_3 = 1; |
| 105 |
if (battle_phase_step == 0) |
| 106 |
{ |
| 107 |
global.item_use = "Nothing"; |
| 108 |
global.item_used = "Nothing"; |
| 109 |
global.item_gift = "Nothing"; |
| 110 |
global.item_gifted = "Nothing"; |
| 111 |
global.image_alpha_enemy_attacking = 1; |
| 112 |
global.important_cutscene = false; |
| 113 |
global.can_attack = true; |
| 114 |
} |
| 115 |
global.action_1_selected_count = 0; |
| 116 |
global.action_1_selected_count_2 = 0; |
| 117 |
global.action_1_selected_count_3 = 0; |
| 118 |
global.action_2_selected_count = 0; |
| 119 |
global.action_2_selected_count_2 = 0; |
| 120 |
global.action_2_selected_count_3 = 0; |
| 121 |
global.action_3_selected_count = 0; |
| 122 |
global.action_3_selected_count_2 = 0; |
| 123 |
global.action_3_selected_count_3 = 0; |
| 124 |
global.spare_selected_count = 0; |
| 125 |
global.hit_count = 0; |
| 126 |
global.hit_count_2 = 0; |
| 127 |
global.hit_count_3 = 0; |
| 128 |
global.miss_count = 0; |
| 129 |
global.miss_count_2 = 0; |
| 130 |
global.miss_count_3 = 0; |
| 131 |
global.no_hit_count = 0; |
| 132 |
global.no_hit_count_2 = 0; |
| 133 |
global.no_hit_count_3 = 0; |
| 134 |
if (battle_phase_step == 0) |
| 135 |
{ |
| 136 |
global.hurt_self_count = 0; |
| 137 |
global.hurt_self_turn_count = 0; |
| 138 |
} |
| 139 |
global.item_use_count = 0; |
| 140 |
global.item_gift_count = 0; |
| 141 |
global.item_gift_count_2 = 0; |
| 142 |
global.item_gift_count_3 = 0; |
| 143 |
global.enemy_mode = 0; |
| 144 |
global.enemy_mode_previous = 0; |
| 145 |
global.enemy_mode_2 = 0; |
| 146 |
global.enemy_mode_2_previous = 0; |
| 147 |
global.enemy_mode_3 = 0; |
| 148 |
global.enemy_mode_3_previous = 0; |
| 149 |
global.enemy_mode_gen = 0; |
| 150 |
global.enemy_mode_gen_previous = 0; |
| 151 |
global.enemy_mode_gen_2 = 0; |
| 152 |
global.enemy_mode_gen_2_previous = 0; |
| 153 |
global.enemy_mode_gen_3 = 0; |
| 154 |
global.enemy_mode_gen_3_previous = 0; |
| 155 |
if (battle_phase_step == 0) |
| 156 |
{ |
| 157 |
scr_audio_stop_soundscr_audio_stop_soundfunction scr_audio_stop_sound(arg0)
{
audio_array_val = 0;
sound_y[audio_array_val] = 153;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 140;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 486;
audio_array_val += 1;
sound_y[audio_array_val] = 487;
audio_array_val += 1;
sound_y[audio_array_val] = 488;
audio_array_val += 1;
sound_y[audio_array_val] = 489;
audio_array_val += 1;
sound_y[audio_array_val] = 490;
audio_array_val += 1;
sound_y[audio_array_val] = 491;
audio_array_val += 1;
sound_y[audio_array_val] = 492;
audio_array_val += 1;
sound_y[audio_array_val] = 493;
audio_array_val += 1;
sound_y[audio_array_val] = 494;
audio_array_val += 1;
sound_y[audio_array_val] = 495;
audio_array_val += 1;
sound_y[audio_array_val] = 498;
audio_array_val += 1;
sound_y[audio_array_val] = 512;
audio_array_val += 1;
sound_y[audio_array_val] = 117;
audio_array_val += 1;
sound_y[audio_array_val] = 141;
audio_array_val += 1;
sound_y[audio_array_val] = 119;
audio_array_val += 1;
sound_y[audio_array_val] = 154;
audio_array_val += 1;
sound_y[audio_array_val] = 155;
audio_array_val += 1;
sound_y[audio_array_val] = 122;
audio_array_val += 1;
sound_y[audio_array_val] = 156;
audio_array_val += 1;
sound_y[audio_array_val] = 124;
audio_array_val += 1;
sound_y[audio_array_val] = 125;
audio_array_val += 1;
sound_y[audio_array_val] = 162;
audio_array_val += 1;
sound_y[audio_array_val] = 206;
audio_array_val += 1;
sound_y[audio_array_val] = 513;
audio_array_val += 1;
sound_y[audio_array_val] = 208;
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
var audio_gain = audio_sound_get_gain(sound_y[i]);
if (audio_gain <= arg0)
audio_stop_sound(sound_y[i]);
}
} (0); |
| 158 |
script_execute(scr_determine_enemy_music_yellow); |
| 159 |
audio_extend = false; |
| 160 |
global.sound_carry_battle = false; |
| 161 |
global.mettaton_voice_count = 1; |
| 162 |
} |
| 163 |
instance_create(318, 196, obj_tri_separated); |
| 164 |
global.enemy_damage_x = obj_tri_separated.x; |
| 165 |
global.enemy_damage_y = obj_tri_separated.y; |
| 166 |
global.enemy_target_x = obj_tri_separated.x; |
| 167 |
global.enemy_target_y = obj_tri_separated.y; |
| 168 |
instance_create(208, 196, obj_hec_separated); |
| 169 |
global.enemy_damage_x_2 = obj_hec_separated.x; |
| 170 |
global.enemy_damage_y_2 = obj_hec_separated.y; |
| 171 |
global.enemy_target_x_2 = obj_hec_separated.x; |
| 172 |
global.enemy_target_y_2 = obj_hec_separated.y; |
| 173 |
instance_create(432, 196, obj_ta_separated); |
| 174 |
global.enemy_damage_x_3 = obj_ta_separated.x; |
| 175 |
global.enemy_damage_y_3 = obj_ta_separated.y; |
| 176 |
global.enemy_target_x_3 = obj_ta_separated.x; |
| 177 |
global.enemy_target_y_3 = obj_ta_separated.y; |
| 178 |
if (battle_phase_step == 0) |
| 179 |
{ |
| 180 |
script_execute(scr_create_background_battle_yellow); |
| 181 |
instance_create(0, 0, obj_battle_fade_in_screen); |
| 182 |
instance_create(275, 400, obj_battle_hp_current_self); |
| 183 |
instance_create(275, 400, obj_battle_hp_max_self); |
| 184 |
instance_create(275, 400, obj_battle_hp_cover_self); |
| 185 |
instance_create(0, 0, obj_text_battle_stat_name); |
| 186 |
instance_create(0, 0, obj_text_battle_stat_lv); |
| 187 |
instance_create(244, 405, obj_text_hp); |
| 188 |
instance_create(0, 0, obj_text_hp_stat); |
| 189 |
instance_create(32, 250, obj_dialogue_box_battle); |
| 190 |
instance_create(31, 431, obj_fight); |
| 191 |
instance_create(184, 431, obj_act); |
| 192 |
instance_create(344, 431, obj_item); |
| 193 |
instance_create(499, 431, obj_mercy); |
| 194 |
global.last_text_move_select = 0; |
| 195 |
global.soul_mode = "Red"; |
| 196 |
instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu); |
| 197 |
instance_create(0, 0, obj_dialogue_battle_move_select_intro); |
| 198 |
} |
| 199 |
else if (battle_phase_step == 1) |
| 200 |
{ |
| 201 |
global.last_text_move_select = -1; |
| 202 |
} |
| 203 |
script_execute(scr_determine_attacking_damage_stat_critical); |
| 204 |
} |