| 1 | 
        function scr_item_infoscr_item_infofunction  scr_item_info(arg0)
{
    var item = arg0;
    var info;
    info[0] = "* Info message";
    switch (item)
    {
        case "Lemonade":
            info[0] = "* \"Lemonade\" - Heals 7 HP#* (Doesn't smell too appetizing.)";
            break;
        case "Pebble Ammo":
            info[0] = "* \"Pebbles\" - Weapon AT 3#* (Like rocks, but smaller.#* Good makeshift ammo.)";
            break;
        case "Silver Ammo":
            info[0] = "* \"Silver Ammo\" - Weapon AT 3#* (A pack of reflective pellets.)";
            info[1] = "* (They'd fit nicely in#  a six-shooter.)";
            info[2] = "* (A perfect shot deals#  extra damage.)";
            break;
        case "Glass Ammo":
            info[0] = "* \"Glass Ammo\" - Weapon AT 5#* (Literal shards of glass.#  Yep.)";
            info[1] = "* (Restores 2 HP after every#  attack.)";
            break;
        case "Candy Corn":
            info[0] = "* \"Candy Corn\" - Restores 9 HP#* (Your teeth hurt just looking#  at it.)";
            break;
        case "Corn Dog":
            info[0] = "* \"Corn Dog\" - Restores 12 HP#* (A genuine Corn Dog with#  soft, fluffy ears.)";
            break;
        case "Patch":
            info[0] = "* \"Patch\" Armor DF 0#* (It's not strong but it's#trustworthy.)";
            break;
        case "Feather":
            info[0] = "* \"Feather\" - Armor DF 2#* (An old, forgotten feather.#* It needs a good preening.)";
            break;
        case "G. Bandana":
            info[0] = "* \"G. Bandana\" - Armor DF 12#* (The most stunning piece of#  fabric you've ever seen.)";
            break;
        case "Missing Poster":
            info[0] = "* (The grim reminder of#  your mission. Justice#  is needed.)";
            break;
        case "G. Pear":
            info[0] = "* (Makes you invulnerable#  for a pear of hits.)";
            break;
        case "Rubber Ammo":
            info[0] = "* \"Rubber Ammo\" - Weapon AT 0#* (Small, safe, non-toxic#  rubber pellets.)";
            break;
        case "Sponge Cake":
            info[0] = "* \"Sponge Cake\" - Heals 14 HP";
            info[1] = "* (A delicious sponge that doesn't#  scratch AND has 2x the#  absorption!)";
            break;
        case "Hndw Coffee":
            info[0] = "*\"Hndw Coffee\" - Heals 14 HP#* (It would take true bravery to#  drink something this hot!)";
            break;
        case "Hndw Pancake":
            info[0] = "* \"Hndw Pancake\" - Heals 16 HP #* (An off-the-griddle pancake with#  honey-syrup.)";
            break;
        case "G.B. Bear":
            info[0] = "* \"G.B. Bear\" - Heals 20 HP#* (A cookie made to look like#  someone's face.)";
            info[1] = "* (What a creative and original#  idea!)";
            break;
        case "Hot Pop":
            info[0] = "* \"Hot Pop\" - Heals 14 HP#* (Piping hot chocolate, frozen,#  then reheated.)";
            break;
        case "Lukewarm Pop":
            info[0] = "* \"Lukewarm Pop\" - Heals 8 HP#* (Piping hot chocolate cooled to#  lukewarm status.)";
            break;
        case "Cold Pop":
            info[0] = "* \"Cold Pop\" - Heals 12 HP#* (Piping hot chocolate, cooled#  cold.)";
            break;
        case "G. Coffee":
            info[0] = "* \"G. Coffee\" - (Halves the#  weight of your soul, giving you#  a speed boost for three turns.)";
            info[1] = "* (Half delicious beverage, half#  transition metal.)";
            info[2] = "* (Just smells like#  coffee, though.)";
            break;
        case "G. Cactus":
            info[0] = "* \"G. Cactus\" - (Heals 15 HP#  for 3 turns. The first#  bite hurts for 5 HP.)";
            info[1] = "* (The forbidden snack.)";
            break;
        case "Adult Soda":
            info[0] = "* \"Adult Soda\" - Heals ??? HP#* (A transparent liquid#  with no smell.)";
            break;
        case "Packing Peanuts":
            info[0] = "* \"Packing Peanuts\" - Heals 10 HP";
            info[1] = "* (Ideal for preventing damage or#  destruction of fragile stomach#  contents.)";
            break;
        case "Trail Mix":
            info[0] = "* \"Trail Mix\" - Heals 13 HP\"";
            info[1] = "* (Everything but the raisins#  has been picked out.)";
            break;
        case "Ice Tea":
            info[0] = "* \"Ice Tea\" - Heals 20 HP\"#* (A glass of warm sweet tea.)";
            info[1] = "* (A label with a sketch of Mo#  grinning is glued to the side.)";
            break;
        case "Green Tea":
            info[0] = " \"Green Tea\" - Heals 21 HP\"#* (Ice tea but dyed green. +1 HP#  for style.)";
            break;
        case "Sea Tea":
            info[0] = " \"Sea Tea\" - Heals 10 HP\"#* (Glowing tea that'll jolt#  your system.)";
            info[1] = "* (A label reading \"The real#  deal!\" is stuck on the glass.)";
            break;
        case "Fruitcake":
...  (arg0)  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            var item = arg0;  | 
    
    
    
        | 4 | 
            var info;  | 
    
    
    
        | 5 | 
            info[0] = "* Info message";  | 
    
    
    
        | 6 | 
            switch (item)  | 
    
    
    
        | 7 | 
            { | 
    
    
    
        | 8 | 
                case "Lemonade":  | 
    
    
    
        | 9 | 
                    info[0] = "* \"Lemonade\" - Heals 7 HP#* (Doesn't smell too appetizing.)";  | 
    
    
    
        | 10 | 
                    break;  | 
    
    
    
        | 11 | 
                case "Pebble Ammo":  | 
    
    
    
        | 12 | 
                    info[0] = "* \"Pebbles\" - Weapon AT 3#* (Like rocks, but smaller.#* Good makeshift ammo.)";  | 
    
    
    
        | 13 | 
                    break;  | 
    
    
    
        | 14 | 
                case "Silver Ammo":  | 
    
    
    
        | 15 | 
                    info[0] = "* \"Silver Ammo\" - Weapon AT 3#* (A pack of reflective pellets.)";  | 
    
    
    
        | 16 | 
                    info[1] = "* (They'd fit nicely in#  a six-shooter.)";  | 
    
    
    
        | 17 | 
                    info[2] = "* (A perfect shot deals#  extra damage.)";  | 
    
    
    
        | 18 | 
                    break;  | 
    
    
    
        | 19 | 
                case "Glass Ammo":  | 
    
    
    
        | 20 | 
                    info[0] = "* \"Glass Ammo\" - Weapon AT 5#* (Literal shards of glass.#  Yep.)";  | 
    
    
    
        | 21 | 
                    info[1] = "* (Restores 2 HP after every#  attack.)";  | 
    
    
    
        | 22 | 
                    break;  | 
    
    
    
        | 23 | 
                case "Candy Corn":  | 
    
    
    
        | 24 | 
                    info[0] = "* \"Candy Corn\" - Restores 9 HP#* (Your teeth hurt just looking#  at it.)";  | 
    
    
    
        | 25 | 
                    break;  | 
    
    
    
        | 26 | 
                case "Corn Dog":  | 
    
    
    
        | 27 | 
                    info[0] = "* \"Corn Dog\" - Restores 12 HP#* (A genuine Corn Dog with#  soft, fluffy ears.)";  | 
    
    
    
        | 28 | 
                    break;  | 
    
    
    
        | 29 | 
                case "Patch":  | 
    
    
    
        | 30 | 
                    info[0] = "* \"Patch\" Armor DF 0#* (It's not strong but it's#trustworthy.)";  | 
    
    
    
        | 31 | 
                    break;  | 
    
    
    
        | 32 | 
                case "Feather":  | 
    
    
    
        | 33 | 
                    info[0] = "* \"Feather\" - Armor DF 2#* (An old, forgotten feather.#* It needs a good preening.)";  | 
    
    
    
        | 34 | 
                    break;  | 
    
    
    
        | 35 | 
                case "G. Bandana":  | 
    
    
    
        | 36 | 
                    info[0] = "* \"G. Bandana\" - Armor DF 12#* (The most stunning piece of#  fabric you've ever seen.)";  | 
    
    
    
        | 37 | 
                    break;  | 
    
    
    
        | 38 | 
                case "Missing Poster":  | 
    
    
    
        | 39 | 
                    info[0] = "* (The grim reminder of#  your mission. Justice#  is needed.)";  | 
    
    
    
        | 40 | 
                    break;  | 
    
    
    
        | 41 | 
                case "G. Pear":  | 
    
    
    
        | 42 | 
                    info[0] = "* (Makes you invulnerable#  for a pear of hits.)";  | 
    
    
    
        | 43 | 
                    break;  | 
    
    
    
        | 44 | 
                case "Rubber Ammo":  | 
    
    
    
        | 45 | 
                    info[0] = "* \"Rubber Ammo\" - Weapon AT 0#* (Small, safe, non-toxic#  rubber pellets.)";  | 
    
    
    
        | 46 | 
                    break;  | 
    
    
    
        | 47 | 
                case "Sponge Cake":  | 
    
    
    
        | 48 | 
                    info[0] = "* \"Sponge Cake\" - Heals 14 HP";  | 
    
    
    
        | 49 | 
                    info[1] = "* (A delicious sponge that doesn't#  scratch AND has 2x the#  absorption!)";  | 
    
    
    
        | 50 | 
                    break;  | 
    
    
    
        | 51 | 
                case "Hndw Coffee":  | 
    
    
    
        | 52 | 
                    info[0] = "*\"Hndw Coffee\" - Heals 14 HP#* (It would take true bravery to#  drink something this hot!)";  | 
    
    
    
        | 53 | 
                    break;  | 
    
    
    
        | 54 | 
                case "Hndw Pancake":  | 
    
    
    
        | 55 | 
                    info[0] = "* \"Hndw Pancake\" - Heals 16 HP #* (An off-the-griddle pancake with#  honey-syrup.)";  | 
    
    
    
        | 56 | 
                    break;  | 
    
    
    
        | 57 | 
                case "G.B. Bear":  | 
    
    
    
        | 58 | 
                    info[0] = "* \"G.B. Bear\" - Heals 20 HP#* (A cookie made to look like#  someone's face.)";  | 
    
    
    
        | 59 | 
                    info[1] = "* (What a creative and original#  idea!)";  | 
    
    
    
        | 60 | 
                    break;  | 
    
    
    
        | 61 | 
                case "Hot Pop":  | 
    
    
    
        | 62 | 
                    info[0] = "* \"Hot Pop\" - Heals 14 HP#* (Piping hot chocolate, frozen,#  then reheated.)";  | 
    
    
    
        | 63 | 
                    break;  | 
    
    
    
        | 64 | 
                case "Lukewarm Pop":  | 
    
    
    
        | 65 | 
                    info[0] = "* \"Lukewarm Pop\" - Heals 8 HP#* (Piping hot chocolate cooled to#  lukewarm status.)";  | 
    
    
    
        | 66 | 
                    break;  | 
    
    
    
        | 67 | 
                case "Cold Pop":  | 
    
    
    
        | 68 | 
                    info[0] = "* \"Cold Pop\" - Heals 12 HP#* (Piping hot chocolate, cooled#  cold.)";  | 
    
    
    
        | 69 | 
                    break;  | 
    
    
    
        | 70 | 
                case "G. Coffee":  | 
    
    
    
        | 71 | 
                    info[0] = "* \"G. Coffee\" - (Halves the#  weight of your soul, giving you#  a speed boost for three turns.)";  | 
    
    
    
        | 72 | 
                    info[1] = "* (Half delicious beverage, half#  transition metal.)";  | 
    
    
    
        | 73 | 
                    info[2] = "* (Just smells like#  coffee, though.)";  | 
    
    
    
        | 74 | 
                    break;  | 
    
    
    
        | 75 | 
                case "G. Cactus":  | 
    
    
    
        | 76 | 
                    info[0] = "* \"G. Cactus\" - (Heals 15 HP#  for 3 turns. The first#  bite hurts for 5 HP.)";  | 
    
    
    
        | 77 | 
                    info[1] = "* (The forbidden snack.)";  | 
    
    
    
        | 78 | 
                    break;  | 
    
    
    
        | 79 | 
                case "Adult Soda":  | 
    
    
    
        | 80 | 
                    info[0] = "* \"Adult Soda\" - Heals ??? HP#* (A transparent liquid#  with no smell.)";  | 
    
    
    
        | 81 | 
                    break;  | 
    
    
    
        | 82 | 
                case "Packing Peanuts":  | 
    
    
    
        | 83 | 
                    info[0] = "* \"Packing Peanuts\" - Heals 10 HP";  | 
    
    
    
        | 84 | 
                    info[1] = "* (Ideal for preventing damage or#  destruction of fragile stomach#  contents.)";  | 
    
    
    
        | 85 | 
                    break;  | 
    
    
    
        | 86 | 
                case "Trail Mix":  | 
    
    
    
        | 87 | 
                    info[0] = "* \"Trail Mix\" - Heals 13 HP\"";  | 
    
    
    
        | 88 | 
                    info[1] = "* (Everything but the raisins#  has been picked out.)";  | 
    
    
    
        | 89 | 
                    break;  | 
    
    
    
        | 90 | 
                case "Ice Tea":  | 
    
    
    
        | 91 | 
                    info[0] = "* \"Ice Tea\" - Heals 20 HP\"#* (A glass of warm sweet tea.)";  | 
    
    
    
        | 92 | 
                    info[1] = "* (A label with a sketch of Mo#  grinning is glued to the side.)";  | 
    
    
    
        | 93 | 
                    break;  | 
    
    
    
        | 94 | 
                case "Green Tea":  | 
    
    
    
        | 95 | 
                    info[0] = " \"Green Tea\" - Heals 21 HP\"#* (Ice tea but dyed green. +1 HP#  for style.)";  | 
    
    
    
        | 96 | 
                    break;  | 
    
    
    
        | 97 | 
                case "Sea Tea":  | 
    
    
    
        | 98 | 
                    info[0] = " \"Sea Tea\" - Heals 10 HP\"#* (Glowing tea that'll jolt#  your system.)";  | 
    
    
    
        | 99 | 
                    info[1] = "* (A label reading \"The real#  deal!\" is stuck on the glass.)";  | 
    
    
    
        | 100 | 
                    break;  | 
    
    
    
        | 101 | 
                case "Fruitcake":  | 
    
    
    
        | 102 | 
                    info[0] = " \"Fruitcake\" - Heals 25 HP\"#* (Somewhat dried fruitcake with#  a few gemstones inside.)";  | 
    
    
    
        | 103 | 
                    break;  | 
    
    
    
        | 104 | 
                case "Spider Donut":  | 
    
    
    
        | 105 | 
                    info[0] = " \"Spider Donut\" - Heals 12 HP\"#* (A donut made with Spider#  Cider in the batter.)";  | 
    
    
    
        | 106 | 
                    break;  | 
    
    
    
        | 107 | 
                case "Icewater":  | 
    
    
    
        | 108 | 
                    info[0] = " \"Icewater\" - Heals 15 HP#* (The prequel to ice tea.)";  | 
    
    
    
        | 109 | 
                    break;  | 
    
    
    
        | 110 | 
                case "Oasis Latte":  | 
    
    
    
        | 111 | 
                    info[0] = " \"Oasis Latte\" - Heals 25 HP#* (Coffee but fancier.)";  | 
    
    
    
        | 112 | 
                    break;  | 
    
    
    
        | 113 | 
                case "Cnm. Cookie":  | 
    
    
    
        | 114 | 
                    info[0] = " \"Cnm. Cookie\" - Heals 35 HP#* (One of the baked good#  greats..)";  | 
    
    
    
        | 115 | 
                    break;  | 
    
    
    
        | 116 | 
                case "Root Beer":  | 
    
    
    
        | 117 | 
                    info[0] = " \"Root Beer\" - Heals 18 HP\"#* (It's family friendly!)";  | 
    
    
    
        | 118 | 
                    break;  | 
    
    
    
        | 119 | 
                case "Gunpowder":  | 
    
    
    
        | 120 | 
                    info[0] = " \"Gunpowder\" - Heals ??? HP\"#* (The forbidden spice.)";  | 
    
    
    
        | 121 | 
                    break;  | 
    
    
    
        | 122 | 
                case "Moss Salad":  | 
    
    
    
        | 123 | 
                    info[0] = " \"Moss Salad\" - Heals 17 HP\"#* (Looks like it could be from#  another world...) ";  | 
    
    
    
        | 124 | 
                    break;  | 
    
    
    
        | 125 | 
                case "Grassy Fries":  | 
    
    
    
        | 126 | 
                    info[0] = " \"Grassy Fries\" - Heals 14 HP\"#* (A pile of thin strings with a#  layer of fuzz overtop.)";  | 
    
    
    
        | 127 | 
                    break;  | 
    
    
    
        | 128 | 
                case "Flower Stew":  | 
    
    
    
        | 129 | 
                    info[0] = " \"Flower Stew\" - Heals 20 HP\"#* (A cup of aromatic broth with#  a floral garnish.)";  | 
    
    
    
        | 130 | 
                    break;  | 
    
    
    
        | 131 | 
                case "Gravity Granola":  | 
    
    
    
        | 132 | 
                    info[0] = " \"Gravity Granola\" - Heals 30 HP\"#* (\"The taste is out of this#  world!\" ...Uh huh.) ";  | 
    
    
    
        | 133 | 
                    break;  | 
    
    
    
        | 134 | 
                case "Dihydrogen Monoxide":  | 
    
    
    
        | 135 | 
                    info[0] = " \"H2O\" - Heals 20 HP\"#* (Chemically inclined liquid.)";  | 
    
    
    
        | 136 | 
                    break;  | 
    
    
    
        | 137 | 
                case "Popato Chisps":  | 
    
    
    
        | 138 | 
                    info[0] = " \"Popato Chisps\" - Heals 13HP\"#* (Regular old popato chisps.)";  | 
    
    
    
        | 139 | 
                    break;  | 
    
    
    
        | 140 | 
                case "Beef Jerky":  | 
    
    
    
        | 141 | 
                    info[0] = " \"Beef Jerky\" - Heals 16 HP\"#* (A convenience store#  delicacy.)";  | 
    
    
    
        | 142 | 
                    break;  | 
    
    
    
        | 143 | 
                case "Cake":  | 
    
    
    
        | 144 | 
                    info[0] = " \"Cake\" - Heals 30 HP\"#* (A lemon cake with cherries on#  top.)";  | 
    
    
    
        | 145 | 
                    break;  | 
    
    
    
        | 146 | 
                case "Floral Cupcake":  | 
    
    
    
        | 147 | 
                    info[0] = " \"Floral Cupcake\" - Heals 50 HP\"";  | 
    
    
    
        | 148 | 
                    info[1] = "* (A beautiful pastry, crowned#  with a golden flower made of#  icing.)";  | 
    
    
    
        | 149 | 
                    break;  | 
    
    
    
        | 150 | 
                case "Hot Dog":  | 
    
    
    
        | 151 | 
                    info[0] = " \"Hot Dog\" - Heals 20 HP\"#* (A food representative of your#  go-to insult.)";  | 
    
    
    
        | 152 | 
                    break;  | 
    
    
    
        | 153 | 
                case "Monster Candy":  | 
    
    
    
        | 154 | 
                    info[0] = " \"Monster Candy\" - Heals 10 HP\"";  | 
    
    
    
        | 155 | 
                    info[1] = "* (The sweet smell of#  butterscotch wafts from the#  wrapper.)";  | 
    
    
    
        | 156 | 
                    break;  | 
    
    
    
        | 157 | 
                case "Monster Candy+":  | 
    
    
    
        | 158 | 
                    info[0] = " \"Monster Candy+\" - Heals 15 HP\"#* (A tasty treat with#  twice-enriched Sugar Flavor.)";  | 
    
    
    
        | 159 | 
                    break;  | 
    
    
    
        | 160 | 
                case "C-B Strudel":  | 
    
    
    
        | 161 | 
                    info[0] = " \"C-B Strudel\" - Heals 30 HP\"#* (Made from fresh cinnamon and#  butterscotch.)";  | 
    
    
    
        | 162 | 
                    break;  | 
    
    
    
        | 163 | 
                case "Corn Chowder":  | 
    
    
    
        | 164 | 
                    info[0] = " \"Corn Chowder\" - Heals 15 HP\"#* (Weeks-old leftovers from#  Ceroba's fridge.)";  | 
    
    
    
        | 165 | 
                    break;  | 
    
    
    
        | 166 | 
                case "Feisty Slider":  | 
    
    
    
        | 167 | 
                    info[0] = " \"Feisty Slider\" - Heals 30 HP\"";  | 
    
    
    
        | 168 | 
                    info[1] = "* (A small burger with big#  flavor! Just 30G at the#  Saloon!)";  | 
    
    
    
        | 169 | 
                    info[2] = "* (...Says an ad printed on its#  wrapper.)";  | 
    
    
    
        | 170 | 
                    break;  | 
    
    
    
        | 171 | 
                case "Honeydew Pin":  | 
    
    
    
        | 172 | 
                    info[0] = "* \"Honeydew Pin\" - Armor DF 4#* (A pin advertising the Honeydew#  Resort in Snowdin.)";  | 
    
    
    
        | 173 | 
                    break;  | 
    
    
    
        | 174 | 
                case "Band Merch Pin":  | 
    
    
    
        | 175 | 
                    info[0] = "* \"Band Merch Pin\" - Armor DF 5#* (A pin commemorating a concert#  you didn't go to..)";  | 
    
    
    
        | 176 | 
                    break;  | 
    
    
    
        | 177 | 
                case "Steel Buckle":  | 
    
    
    
        | 178 | 
                    info[0] = "* \"Steel Buckle\" - Armor DF 7#* (A shiny belt buckle made of#  fine materials.)";  | 
    
    
    
        | 179 | 
                    break;  | 
    
    
    
        | 180 | 
                case "Safety Jacket":  | 
    
    
    
        | 181 | 
                    info[0] = "* \"Safety Jacket\" - Armor DF 6";  | 
    
    
    
        | 182 | 
                    info[1] = "* (A small jacket that protects#  its wearer from the world's#  dangers.)";  | 
    
    
    
        | 183 | 
                    break;  | 
    
    
    
        | 184 | 
                case "Safety Goggles":  | 
    
    
    
        | 185 | 
                    info[0] = "* \"Safety Goggles\" - Armor DF 9#* (Paramount to all Steamworks#  employees.)";  | 
    
    
    
        | 186 | 
                    break;  | 
    
    
    
        | 187 | 
                case "Delta Rune Patch":  | 
    
    
    
        | 188 | 
                    info[0] = "* \"Delta Rune Patch\" - Armor DF 10#* (The Kingdom of Monsters'#  official insignia.)";  | 
    
    
    
        | 189 | 
                    break;  | 
    
    
    
        | 190 | 
                case "Silver Scarf":  | 
    
    
    
        | 191 | 
                    info[0] = "* \"Silver Scarf\" - Armor DF 6#* (A glistening scarf, woven#  with love and care.)";  | 
    
    
    
        | 192 | 
                    info[1] = "* (Restores 2 HP after every#  turn.)";  | 
    
    
    
        | 193 | 
                    break;  | 
    
    
    
        | 194 | 
                case "Lukewarm Coffee":  | 
    
    
    
        | 195 | 
                    info[0] = "* (A once sizzling Honeydew#  Coffee.)";  | 
    
    
    
        | 196 | 
                    info[1] = "* (It's cooled down a lot.)";  | 
    
    
    
        | 197 | 
                    info[2] = "* (It was probably left sitting#  in the snow a while.)";  | 
    
    
    
        | 198 | 
                    break;  | 
    
    
    
        | 199 | 
                case "Soggy Mitten":  | 
    
    
    
        | 200 | 
                    info[0] = "* (An old, soggy mitten. It's too#  wet to keep anything warm.)";  | 
    
    
    
        | 201 | 
                    break;  | 
    
    
    
        | 202 | 
                case "Matches":  | 
    
    
    
        | 203 | 
                    info[0] = "* (A bundle of damp matches.)";  | 
    
    
    
        | 204 | 
                    info[1] = "* (Looks like there are just#  enough dry ones to start a nice#  fire.)";  | 
    
    
    
        | 205 | 
                    break;  | 
    
    
    
        | 206 | 
                case "Snowdin Map":  | 
    
    
    
        | 207 | 
                    info[0] = "* (It's a hand-drawn map.)";  | 
    
    
    
        | 208 | 
                    info[1] = "* (It seems more colorful than the#  real Snowdin.)";  | 
    
    
    
        | 209 | 
                    break;  | 
    
    
    
        | 210 | 
                case "Pickaxe":  | 
    
    
    
        | 211 | 
                    info[0] = "* (A sturdy pickaxe.)";  | 
    
    
    
        | 212 | 
                    break;  | 
    
    
    
        | 213 | 
                case "Ice Pellets":  | 
    
    
    
        | 214 | 
                    info[0] = "* \"Ice Ammo\" - Weapon AT 6#* (Very conveniently shaped ice#  cubes.)";  | 
    
    
    
        | 215 | 
                    info[1] = "* (They don't seem to be melting#  either.)";  | 
    
    
    
        | 216 | 
                    info[2] = "* (How thoughtful of them!)";  | 
    
    
    
        | 217 | 
                    break;  | 
    
    
    
        | 218 | 
                case "Cff Bean Ammo":  | 
    
    
    
        | 219 | 
                    info[0] = "* \"Coffee Ammo\" - Weapon AT 4";  | 
    
    
    
        | 220 | 
                    info[1] = "* (There's no way you could eat#  them, but they might still be#  of use.)";  | 
    
    
    
        | 221 | 
                    break;  | 
    
    
    
        | 222 | 
                case "Super Ammo":  | 
    
    
    
        | 223 | 
                    info[0] = "* \"Super Ammo\" - Weapon AT 15#* (Regular toy gun ammo sold#  at your favorite convenience store.)";  | 
    
    
    
        | 224 | 
                    info[1] = "* (Boasts a \"Premium\" sticker on#  the top of the packaging.)";  | 
    
    
    
        | 225 | 
                    break;  | 
    
    
    
        | 226 | 
                case "Flint":  | 
    
    
    
        | 227 | 
                    info[0] = "* \"Flint Ammo\" - Weapon AT 9#* (A dusty, black rock.#  Might be useful for combat.)";  | 
    
    
    
        | 228 | 
                    break;  | 
    
    
    
        | 229 | 
                case "Nails":  | 
    
    
    
        | 230 | 
                    info[0] = "* \"Nails\" - Weapon AT 10#* (Small, pointed pieces of#  steel.)";  | 
    
    
    
        | 231 | 
                    info[1] = "* (Could be quite effective if#  fired at a high velocity.)";  | 
    
    
    
        | 232 | 
                    break;  | 
    
    
    
        | 233 | 
                case "Friendliness Pellets":  | 
    
    
    
        | 234 | 
                    info[0] = "* \"F. Pellets\" - Weapon AT 11#* (A token of the bond between#  you and Your Best Friend.)";  | 
    
    
    
        | 235 | 
                    break;  | 
    
    
    
        | 236 | 
                case "Golden Scarf":  | 
    
    
    
        | 237 | 
                    info[0] = "* \"Golden Scarf\" - Armor DF 25#* (It's emitting a violently#  golden shine.)";  | 
    
    
    
        | 238 | 
                    break;  | 
    
    
    
        | 239 | 
                case "Fancy Holster":  | 
    
    
    
        | 240 | 
                    info[0] = "* \"Fancy Holster\" - Armor DF 8#* (A leather weapon-holder,#  perfect for duels at noon.)";  | 
    
    
    
        | 241 | 
                    break;  | 
    
    
    
        | 242 | 
                case "Videotape":  | 
    
    
    
        | 243 | 
                    info[0] = "* (...)";  | 
    
    
    
        | 244 | 
                    break;  | 
    
    
    
        | 245 | 
                case "H. Acid":  | 
    
    
    
        | 246 | 
                    info[0] = "* (An extremely dangerous#  compound. Handle with caution.)";  | 
    
    
    
        | 247 | 
                    break;  | 
    
    
    
        | 248 | 
                case "Necklace":  | 
    
    
    
        | 249 | 
                    info[0] = "* (A broken but dazzling#  necklace.)";  | 
    
    
    
        | 250 | 
                    info[1] = "* (Can't be worn but could be#  worth something.)";  | 
    
    
    
        | 251 | 
                    break;  | 
    
    
    
        | 252 | 
            }  | 
    
    
    
        | 253 | 
            scr_textscr_textfunction  scr_text()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
}  ();  | 
    
    
    
        | 254 | 
            with (msg)  | 
    
    
    
        | 255 | 
            { | 
    
    
    
        | 256 | 
                var msg_number = array_length_1d(info);  | 
    
    
    
        | 257 | 
                for (var i = 0; i < msg_number; i++)  | 
    
    
    
        | 258 | 
                    message[i] = info[i];  | 
    
    
    
        | 259 | 
            }  | 
    
    
    
        | 260 | 
        }  |