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1
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function scr_item_infoscr_item_info
function scr_item_info(arg0)
{
var item = arg0;
var info;
info[0] = "* Info message";
switch (item)
{
case "Lemonade":
info[0] = "* \"Lemonade\" - Heals 7 HP#* (Doesn't smell too appetizing.)";
break;
case "Pebble Ammo":
info[0] = "* \"Pebbles\" - Weapon AT 3#* (Like rocks, but smaller.#* Good makeshift ammo.)";
break;
case "Silver Ammo":
info[0] = "* \"Silver Ammo\" - Weapon AT 3#* (A pack of reflective pellets.)";
info[1] = "* (They'd fit nicely in# a six-shooter.)";
info[2] = "* (A perfect shot deals# extra damage.)";
break;
case "Glass Ammo":
info[0] = "* \"Glass Ammo\" - Weapon AT 5#* (Literal shards of glass.# Yep.)";
info[1] = "* (Restores 2 HP after every# attack.)";
break;
case "Candy Corn":
info[0] = "* \"Candy Corn\" - Restores 9 HP#* (Your teeth hurt just looking# at it.)";
break;
case "Corn Dog":
info[0] = "* \"Corn Dog\" - Restores 12 HP#* (A genuine Corn Dog with# soft, fluffy ears.)";
break;
case "Patch":
info[0] = "* \"Patch\" Armor DF 0#* (It's not strong but it's#trustworthy.)";
break;
case "Feather":
info[0] = "* \"Feather\" - Armor DF 2#* (An old, forgotten feather.#* It needs a good preening.)";
break;
case "G. Bandana":
info[0] = "* \"G. Bandana\" - Armor DF 12#* (The most stunning piece of# fabric you've ever seen.)";
break;
case "Missing Poster":
info[0] = "* (The grim reminder of# your mission. Justice# is needed.)";
break;
case "G. Pear":
info[0] = "* (Makes you invulnerable# for a pear of hits.)";
break;
case "Rubber Ammo":
info[0] = "* \"Rubber Ammo\" - Weapon AT 0#* (Small, safe, non-toxic# rubber pellets.)";
break;
case "Sponge Cake":
info[0] = "* \"Sponge Cake\" - Heals 14 HP";
info[1] = "* (A delicious sponge that doesn't# scratch AND has 2x the# absorption!)";
break;
case "Hndw Coffee":
info[0] = "*\"Hndw Coffee\" - Heals 14 HP#* (It would take true bravery to# drink something this hot!)";
break;
case "Hndw Pancake":
info[0] = "* \"Hndw Pancake\" - Heals 16 HP #* (An off-the-griddle pancake with# honey-syrup.)";
break;
case "G.B. Bear":
info[0] = "* \"G.B. Bear\" - Heals 20 HP#* (A cookie made to look like# someone's face.)";
info[1] = "* (What a creative and original# idea!)";
break;
case "Hot Pop":
info[0] = "* \"Hot Pop\" - Heals 14 HP#* (Piping hot chocolate, frozen,# then reheated.)";
break;
case "Lukewarm Pop":
info[0] = "* \"Lukewarm Pop\" - Heals 8 HP#* (Piping hot chocolate cooled to# lukewarm status.)";
break;
case "Cold Pop":
info[0] = "* \"Cold Pop\" - Heals 12 HP#* (Piping hot chocolate, cooled# cold.)";
break;
case "G. Coffee":
info[0] = "* \"G. Coffee\" - (Halves the# weight of your soul, giving you# a speed boost for three turns.)";
info[1] = "* (Half delicious beverage, half# transition metal.)";
info[2] = "* (Just smells like# coffee, though.)";
break;
case "G. Cactus":
info[0] = "* \"G. Cactus\" - (Heals 15 HP# for 3 turns. The first# bite hurts for 5 HP.)";
info[1] = "* (The forbidden snack.)";
break;
case "Adult Soda":
info[0] = "* \"Adult Soda\" - Heals ??? HP#* (A transparent liquid# with no smell.)";
break;
case "Packing Peanuts":
info[0] = "* \"Packing Peanuts\" - Heals 10 HP";
info[1] = "* (Ideal for preventing damage or# destruction of fragile stomach# contents.)";
break;
case "Trail Mix":
info[0] = "* \"Trail Mix\" - Heals 13 HP\"";
info[1] = "* (Everything but the raisins# has been picked out.)";
break;
case "Ice Tea":
info[0] = "* \"Ice Tea\" - Heals 20 HP\"#* (A glass of warm sweet tea.)";
info[1] = "* (A label with a sketch of Mo# grinning is glued to the side.)";
break;
case "Green Tea":
info[0] = " \"Green Tea\" - Heals 21 HP\"#* (Ice tea but dyed green. +1 HP# for style.)";
break;
case "Sea Tea":
info[0] = " \"Sea Tea\" - Heals 10 HP\"#* (Glowing tea that'll jolt# your system.)";
info[1] = "* (A label reading \"The real# deal!\" is stuck on the glass.)";
break;
case "Fruitcake":
... (arg0)
|
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2
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{
|
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3
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var item = arg0;
|
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4
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var info;
|
|
5
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info[0] = "* Info message";
|
|
6
|
switch (item)
|
|
7
|
{
|
|
8
|
case "Lemonade":
|
|
9
|
info[0] = "* \"Lemonade\" - Heals 7 HP#* (Doesn't smell too appetizing.)";
|
|
10
|
break;
|
|
11
|
case "Pebble Ammo":
|
|
12
|
info[0] = "* \"Pebbles\" - Weapon AT 3#* (Like rocks, but smaller.#* Good makeshift ammo.)";
|
|
13
|
break;
|
|
14
|
case "Silver Ammo":
|
|
15
|
info[0] = "* \"Silver Ammo\" - Weapon AT 3#* (A pack of reflective pellets.)";
|
|
16
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info[1] = "* (They'd fit nicely in# a six-shooter.)";
|
|
17
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info[2] = "* (A perfect shot deals# extra damage.)";
|
|
18
|
break;
|
|
19
|
case "Glass Ammo":
|
|
20
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info[0] = "* \"Glass Ammo\" - Weapon AT 5#* (Literal shards of glass.# Yep.)";
|
|
21
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info[1] = "* (Restores 2 HP after every# attack.)";
|
|
22
|
break;
|
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23
|
case "Candy Corn":
|
|
24
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info[0] = "* \"Candy Corn\" - Restores 9 HP#* (Your teeth hurt just looking# at it.)";
|
|
25
|
break;
|
|
26
|
case "Corn Dog":
|
|
27
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info[0] = "* \"Corn Dog\" - Restores 12 HP#* (A genuine Corn Dog with# soft, fluffy ears.)";
|
|
28
|
break;
|
|
29
|
case "Patch":
|
|
30
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info[0] = "* \"Patch\" Armor DF 0#* (It's not strong but it's#trustworthy.)";
|
|
31
|
break;
|
|
32
|
case "Feather":
|
|
33
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info[0] = "* \"Feather\" - Armor DF 2#* (An old, forgotten feather.#* It needs a good preening.)";
|
|
34
|
break;
|
|
35
|
case "G. Bandana":
|
|
36
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info[0] = "* \"G. Bandana\" - Armor DF 12#* (The most stunning piece of# fabric you've ever seen.)";
|
|
37
|
break;
|
|
38
|
case "Missing Poster":
|
|
39
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info[0] = "* (The grim reminder of# your mission. Justice# is needed.)";
|
|
40
|
break;
|
|
41
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case "G. Pear":
|
|
42
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info[0] = "* (Makes you invulnerable# for a pear of hits.)";
|
|
43
|
break;
|
|
44
|
case "Rubber Ammo":
|
|
45
|
info[0] = "* \"Rubber Ammo\" - Weapon AT 0#* (Small, safe, non-toxic# rubber pellets.)";
|
|
46
|
break;
|
|
47
|
case "Sponge Cake":
|
|
48
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info[0] = "* \"Sponge Cake\" - Heals 14 HP";
|
|
49
|
info[1] = "* (A delicious sponge that doesn't# scratch AND has 2x the# absorption!)";
|
|
50
|
break;
|
|
51
|
case "Hndw Coffee":
|
|
52
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info[0] = "*\"Hndw Coffee\" - Heals 14 HP#* (It would take true bravery to# drink something this hot!)";
|
|
53
|
break;
|
|
54
|
case "Hndw Pancake":
|
|
55
|
info[0] = "* \"Hndw Pancake\" - Heals 16 HP #* (An off-the-griddle pancake with# honey-syrup.)";
|
|
56
|
break;
|
|
57
|
case "G.B. Bear":
|
|
58
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info[0] = "* \"G.B. Bear\" - Heals 20 HP#* (A cookie made to look like# someone's face.)";
|
|
59
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info[1] = "* (What a creative and original# idea!)";
|
|
60
|
break;
|
|
61
|
case "Hot Pop":
|
|
62
|
info[0] = "* \"Hot Pop\" - Heals 14 HP#* (Piping hot chocolate, frozen,# then reheated.)";
|
|
63
|
break;
|
|
64
|
case "Lukewarm Pop":
|
|
65
|
info[0] = "* \"Lukewarm Pop\" - Heals 8 HP#* (Piping hot chocolate cooled to# lukewarm status.)";
|
|
66
|
break;
|
|
67
|
case "Cold Pop":
|
|
68
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info[0] = "* \"Cold Pop\" - Heals 12 HP#* (Piping hot chocolate, cooled# cold.)";
|
|
69
|
break;
|
|
70
|
case "G. Coffee":
|
|
71
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info[0] = "* \"G. Coffee\" - (Halves the# weight of your soul, giving you# a speed boost for three turns.)";
|
|
72
|
info[1] = "* (Half delicious beverage, half# transition metal.)";
|
|
73
|
info[2] = "* (Just smells like# coffee, though.)";
|
|
74
|
break;
|
|
75
|
case "G. Cactus":
|
|
76
|
info[0] = "* \"G. Cactus\" - (Heals 15 HP# for 3 turns. The first# bite hurts for 5 HP.)";
|
|
77
|
info[1] = "* (The forbidden snack.)";
|
|
78
|
break;
|
|
79
|
case "Adult Soda":
|
|
80
|
info[0] = "* \"Adult Soda\" - Heals ??? HP#* (A transparent liquid# with no smell.)";
|
|
81
|
break;
|
|
82
|
case "Packing Peanuts":
|
|
83
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info[0] = "* \"Packing Peanuts\" - Heals 10 HP";
|
|
84
|
info[1] = "* (Ideal for preventing damage or# destruction of fragile stomach# contents.)";
|
|
85
|
break;
|
|
86
|
case "Trail Mix":
|
|
87
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info[0] = "* \"Trail Mix\" - Heals 13 HP\"";
|
|
88
|
info[1] = "* (Everything but the raisins# has been picked out.)";
|
|
89
|
break;
|
|
90
|
case "Ice Tea":
|
|
91
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info[0] = "* \"Ice Tea\" - Heals 20 HP\"#* (A glass of warm sweet tea.)";
|
|
92
|
info[1] = "* (A label with a sketch of Mo# grinning is glued to the side.)";
|
|
93
|
break;
|
|
94
|
case "Green Tea":
|
|
95
|
info[0] = " \"Green Tea\" - Heals 21 HP\"#* (Ice tea but dyed green. +1 HP# for style.)";
|
|
96
|
break;
|
|
97
|
case "Sea Tea":
|
|
98
|
info[0] = " \"Sea Tea\" - Heals 10 HP\"#* (Glowing tea that'll jolt# your system.)";
|
|
99
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info[1] = "* (A label reading \"The real# deal!\" is stuck on the glass.)";
|
|
100
|
break;
|
|
101
|
case "Fruitcake":
|
|
102
|
info[0] = " \"Fruitcake\" - Heals 25 HP\"#* (Somewhat dried fruitcake with# a few gemstones inside.)";
|
|
103
|
break;
|
|
104
|
case "Spider Donut":
|
|
105
|
info[0] = " \"Spider Donut\" - Heals 12 HP\"#* (A donut made with Spider# Cider in the batter.)";
|
|
106
|
break;
|
|
107
|
case "Icewater":
|
|
108
|
info[0] = " \"Icewater\" - Heals 15 HP#* (The prequel to ice tea.)";
|
|
109
|
break;
|
|
110
|
case "Oasis Latte":
|
|
111
|
info[0] = " \"Oasis Latte\" - Heals 25 HP#* (Coffee but fancier.)";
|
|
112
|
break;
|
|
113
|
case "Cnm. Cookie":
|
|
114
|
info[0] = " \"Cnm. Cookie\" - Heals 35 HP#* (One of the baked good# greats..)";
|
|
115
|
break;
|
|
116
|
case "Root Beer":
|
|
117
|
info[0] = " \"Root Beer\" - Heals 18 HP\"#* (It's family friendly!)";
|
|
118
|
break;
|
|
119
|
case "Gunpowder":
|
|
120
|
info[0] = " \"Gunpowder\" - Heals ??? HP\"#* (The forbidden spice.)";
|
|
121
|
break;
|
|
122
|
case "Moss Salad":
|
|
123
|
info[0] = " \"Moss Salad\" - Heals 17 HP\"#* (Looks like it could be from# another world...) ";
|
|
124
|
break;
|
|
125
|
case "Grassy Fries":
|
|
126
|
info[0] = " \"Grassy Fries\" - Heals 14 HP\"#* (A pile of thin strings with a# layer of fuzz overtop.)";
|
|
127
|
break;
|
|
128
|
case "Flower Stew":
|
|
129
|
info[0] = " \"Flower Stew\" - Heals 20 HP\"#* (A cup of aromatic broth with# a floral garnish.)";
|
|
130
|
break;
|
|
131
|
case "Gravity Granola":
|
|
132
|
info[0] = " \"Gravity Granola\" - Heals 30 HP\"#* (\"The taste is out of this# world!\" ...Uh huh.) ";
|
|
133
|
break;
|
|
134
|
case "Dihydrogen Monoxide":
|
|
135
|
info[0] = " \"H2O\" - Heals 20 HP\"#* (Chemically inclined liquid.)";
|
|
136
|
break;
|
|
137
|
case "Popato Chisps":
|
|
138
|
info[0] = " \"Popato Chisps\" - Heals 13HP\"#* (Regular old popato chisps.)";
|
|
139
|
break;
|
|
140
|
case "Beef Jerky":
|
|
141
|
info[0] = " \"Beef Jerky\" - Heals 16 HP\"#* (A convenience store# delicacy.)";
|
|
142
|
break;
|
|
143
|
case "Cake":
|
|
144
|
info[0] = " \"Cake\" - Heals 30 HP\"#* (A lemon cake with cherries on# top.)";
|
|
145
|
break;
|
|
146
|
case "Floral Cupcake":
|
|
147
|
info[0] = " \"Floral Cupcake\" - Heals 50 HP\"";
|
|
148
|
info[1] = "* (A beautiful pastry, crowned# with a golden flower made of# icing.)";
|
|
149
|
break;
|
|
150
|
case "Hot Dog":
|
|
151
|
info[0] = " \"Hot Dog\" - Heals 20 HP\"#* (A food representative of your# go-to insult.)";
|
|
152
|
break;
|
|
153
|
case "Monster Candy":
|
|
154
|
info[0] = " \"Monster Candy\" - Heals 10 HP\"";
|
|
155
|
info[1] = "* (The sweet smell of# butterscotch wafts from the# wrapper.)";
|
|
156
|
break;
|
|
157
|
case "Monster Candy+":
|
|
158
|
info[0] = " \"Monster Candy+\" - Heals 15 HP\"#* (A tasty treat with# twice-enriched Sugar Flavor.)";
|
|
159
|
break;
|
|
160
|
case "C-B Strudel":
|
|
161
|
info[0] = " \"C-B Strudel\" - Heals 30 HP\"#* (Made from fresh cinnamon and# butterscotch.)";
|
|
162
|
break;
|
|
163
|
case "Corn Chowder":
|
|
164
|
info[0] = " \"Corn Chowder\" - Heals 15 HP\"#* (Weeks-old leftovers from# Ceroba's fridge.)";
|
|
165
|
break;
|
|
166
|
case "Feisty Slider":
|
|
167
|
info[0] = " \"Feisty Slider\" - Heals 30 HP\"";
|
|
168
|
info[1] = "* (A small burger with big# flavor! Just 30G at the# Saloon!)";
|
|
169
|
info[2] = "* (...Says an ad printed on its# wrapper.)";
|
|
170
|
break;
|
|
171
|
case "Honeydew Pin":
|
|
172
|
info[0] = "* \"Honeydew Pin\" - Armor DF 4#* (A pin advertising the Honeydew# Resort in Snowdin.)";
|
|
173
|
break;
|
|
174
|
case "Band Merch Pin":
|
|
175
|
info[0] = "* \"Band Merch Pin\" - Armor DF 5#* (A pin commemorating a concert# you didn't go to..)";
|
|
176
|
break;
|
|
177
|
case "Steel Buckle":
|
|
178
|
info[0] = "* \"Steel Buckle\" - Armor DF 7#* (A shiny belt buckle made of# fine materials.)";
|
|
179
|
break;
|
|
180
|
case "Safety Jacket":
|
|
181
|
info[0] = "* \"Safety Jacket\" - Armor DF 6";
|
|
182
|
info[1] = "* (A small jacket that protects# its wearer from the world's# dangers.)";
|
|
183
|
break;
|
|
184
|
case "Safety Goggles":
|
|
185
|
info[0] = "* \"Safety Goggles\" - Armor DF 9#* (Paramount to all Steamworks# employees.)";
|
|
186
|
break;
|
|
187
|
case "Delta Rune Patch":
|
|
188
|
info[0] = "* \"Delta Rune Patch\" - Armor DF 10#* (The Kingdom of Monsters'# official insignia.)";
|
|
189
|
break;
|
|
190
|
case "Silver Scarf":
|
|
191
|
info[0] = "* \"Silver Scarf\" - Armor DF 6#* (A glistening scarf, woven# with love and care.)";
|
|
192
|
info[1] = "* (Restores 2 HP after every# turn.)";
|
|
193
|
break;
|
|
194
|
case "Lukewarm Coffee":
|
|
195
|
info[0] = "* (A once sizzling Honeydew# Coffee.)";
|
|
196
|
info[1] = "* (It's cooled down a lot.)";
|
|
197
|
info[2] = "* (It was probably left sitting# in the snow a while.)";
|
|
198
|
break;
|
|
199
|
case "Soggy Mitten":
|
|
200
|
info[0] = "* (An old, soggy mitten. It's too# wet to keep anything warm.)";
|
|
201
|
break;
|
|
202
|
case "Matches":
|
|
203
|
info[0] = "* (A bundle of damp matches.)";
|
|
204
|
info[1] = "* (Looks like there are just# enough dry ones to start a nice# fire.)";
|
|
205
|
break;
|
|
206
|
case "Snowdin Map":
|
|
207
|
info[0] = "* (It's a hand-drawn map.)";
|
|
208
|
info[1] = "* (It seems more colorful than the# real Snowdin.)";
|
|
209
|
break;
|
|
210
|
case "Pickaxe":
|
|
211
|
info[0] = "* (A sturdy pickaxe.)";
|
|
212
|
break;
|
|
213
|
case "Ice Pellets":
|
|
214
|
info[0] = "* \"Ice Ammo\" - Weapon AT 6#* (Very conveniently shaped ice# cubes.)";
|
|
215
|
info[1] = "* (They don't seem to be melting# either.)";
|
|
216
|
info[2] = "* (How thoughtful of them!)";
|
|
217
|
break;
|
|
218
|
case "Cff Bean Ammo":
|
|
219
|
info[0] = "* \"Coffee Ammo\" - Weapon AT 4";
|
|
220
|
info[1] = "* (There's no way you could eat# them, but they might still be# of use.)";
|
|
221
|
break;
|
|
222
|
case "Super Ammo":
|
|
223
|
info[0] = "* \"Super Ammo\" - Weapon AT 15#* (Regular toy gun ammo sold# at your favorite convenience store.)";
|
|
224
|
info[1] = "* (Boasts a \"Premium\" sticker on# the top of the packaging.)";
|
|
225
|
break;
|
|
226
|
case "Flint":
|
|
227
|
info[0] = "* \"Flint Ammo\" - Weapon AT 9#* (A dusty, black rock.# Might be useful for combat.)";
|
|
228
|
break;
|
|
229
|
case "Nails":
|
|
230
|
info[0] = "* \"Nails\" - Weapon AT 10#* (Small, pointed pieces of# steel.)";
|
|
231
|
info[1] = "* (Could be quite effective if# fired at a high velocity.)";
|
|
232
|
break;
|
|
233
|
case "Friendliness Pellets":
|
|
234
|
info[0] = "* \"F. Pellets\" - Weapon AT 11#* (A token of the bond between# you and Your Best Friend.)";
|
|
235
|
break;
|
|
236
|
case "Golden Scarf":
|
|
237
|
info[0] = "* \"Golden Scarf\" - Armor DF 25#* (It's emitting a violently# golden shine.)";
|
|
238
|
break;
|
|
239
|
case "Fancy Holster":
|
|
240
|
info[0] = "* \"Fancy Holster\" - Armor DF 8#* (A leather weapon-holder,# perfect for duels at noon.)";
|
|
241
|
break;
|
|
242
|
case "Videotape":
|
|
243
|
info[0] = "* (...)";
|
|
244
|
break;
|
|
245
|
case "H. Acid":
|
|
246
|
info[0] = "* (An extremely dangerous# compound. Handle with caution.)";
|
|
247
|
break;
|
|
248
|
case "Necklace":
|
|
249
|
info[0] = "* (A broken but dazzling# necklace.)";
|
|
250
|
info[1] = "* (Can't be worn but could be# worth something.)";
|
|
251
|
break;
|
|
252
|
}
|
|
253
|
scr_textscr_text
function scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} ();
|
|
254
|
with (msg)
|
|
255
|
{
|
|
256
|
var msg_number = array_length_1d(info);
|
|
257
|
for (var i = 0; i < msg_number; i++)
|
|
258
|
message[i] = info[i];
|
|
259
|
}
|
|
260
|
}
|