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1
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function scr_start_enemy_attacking_slither_soloscr_start_enemy_attacking_slither_solo
function scr_start_enemy_attacking_slither_solo()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
instance_create(372, 52, obj_quote_bubble_battle_yellow_2);
instance_create_depth(0, 0, -1000, obj_quote_battle_slither_a);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
} ()
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6
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
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