| 1 |
if (arc_enemy_hp > 0) |
| 2 |
instance_destroy(other); |
| 3 |
arc_enemy_hp -= 1; |
| 4 |
if (arc_enemy_hp > 0) |
| 5 |
{ |
| 6 |
arc_enemy_hit = true; |
| 7 |
alarm[0] |
| 8 |
audio_play_sound(snd_arc_hit, 1, 0); |
| 9 |
} |
| 10 |
else if (arc_enemy_death == false) |
| 11 |
{ |
| 12 |
step = 0; |
| 13 |
arc_enemy_death = true; |
| 14 |
obj_arcade_controller.arcade_score += arc_enemy_score; |
| 15 |
image_index = 0; |
| 16 |
sprite_index = arc_sprite_spared; |
| 17 |
audio_play_sound(snd_arc_defeat, 1, 0); |
| 18 |
var scr = instance_create(x, y - 20, obj_arcade_score); |
| 19 |
scr.score_amount = arc_enemy_score; |
| 20 |
} |