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gml_Object_obj_arcade_enemy_Create_0

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1
image_speed = 0.4;
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step = 0;
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wait_timer = 10;
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arc_enemy_death = false;
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arc_enemy_hp = 2;
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arc_enemy_hsp = 2;
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arc_enemy_hit = false;
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arc_enemy_score = 20;
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arc_sprite_normal = 497;
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arc_sprite_spared = 498;
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y_destination = irandom_range(60, 120);
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if (x < 140)
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    arc_enemy_hsp = 2;
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else
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    arc_enemy_hsp = -2;