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gml_Object_obj_asgore_soul_Draw_0

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1
if (live_call())
2
    return global.live_result;
3
draw_sprite_ext(sprite_index, image_index, x + random_range(-shake_int, shake_int), y + random_range(-shake_int, shake_int), 1, 1, image_angle, image_blend, image_alpha);