1 | var battle_box = 3154; |
2 | var point_x = battle_box.x + lengthdir_x(85, coin_bag_offset); |
3 | var point_y = battle_box.y + lengthdir_y(85, coin_bag_offset); |
4 | var coin_bag = instance_create_depth(point_x, point_y, -1000000, obj_attack_mooch_coin_bag); |
5 | for (var i = 0; i < array_length(coin); i++) |
6 | coin_bag.coin[i] = coin[i]; |
7 | alarm[2] = (coin_offset_time * 2) + 20; |