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gml_Object_obj_attack_mooch_coin_bag_controller_Alarm_1

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1
var battle_box = 3154;
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var point_x = battle_box.x + lengthdir_x(85, coin_bag_offset);
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var point_y = battle_box.y + lengthdir_y(85, coin_bag_offset);
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var coin_bag = instance_create_depth(point_x, point_y, -1000000, obj_attack_mooch_coin_bag);
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for (var i = 0; i < array_length(coin); i++)
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    coin_bag.coin[i] = coin[i];
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alarm[2] = (coin_offset_time * 2) + 20;
gml_Object_obj_attack_mooch_coin_bag_controller_Alarm_2.gml

var battle_box = 3154; var point_x = battle_box.x + lengthdir_x(75, coin_dir_offset); var point_y = battle_box.y + lengthdir_y(75, coin_dir_offset); var new_coin = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin); coin_dir_offset += coin_dir_inc; obj_attack_mooch_coin_bag.coin[coin_current] = new_coin; coin_current += 1; if (coin_current > coin_number_max) exit; alarm[2] = coin_offset_time * 2;