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gml_Object_obj_attack_mooch_coin_bag_controller_Alarm_0

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var battle_box = 3154;
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var point_x = battle_box.x + lengthdir_x(75, coin_dir_offset);
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var point_y = battle_box.y + lengthdir_y(75, coin_dir_offset);
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coin[coin_current] = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin);
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coin_dir_offset += coin_dir_inc;
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coin_current += 1;
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coin_number -= 1;
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if (coin_number == 0)
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{
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    alarm[1] = 15;
gml_Object_obj_attack_mooch_coin_bag_controller_Alarm_1.gml

var battle_box = 3154; var point_x = battle_box.x + lengthdir_x(85, coin_bag_offset); var point_y = battle_box.y + lengthdir_y(85, coin_bag_offset); var coin_bag = instance_create_depth(point_x, point_y, -1000000, obj_attack_mooch_coin_bag); for (var i = 0; i < array_length(coin); i++) coin_bag.coin[i] = coin[i]; alarm[2] = (coin_offset_time * 2) + 20;
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    exit;
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}
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else
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{
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    alarm[0] = coin_offset_time;
gml_Object_obj_attack_mooch_coin_bag_controller_Alarm_0.gml

var battle_box = 3154; var point_x = battle_box.x + lengthdir_x(75, coin_dir_offset); var point_y = battle_box.y + lengthdir_y(75, coin_dir_offset); coin[coin_current] = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin); coin_dir_offset += coin_dir_inc; coin_current += 1; coin_number -= 1; if (coin_number == 0) { alarm[1] = 15; exit; } else { alarm[0] = coin_offset_time; }
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}