1 |
var battle_box = 3154; |
2 |
var point_x = battle_box.x + lengthdir_x(75, coin_dir_offset); |
3 |
var point_y = battle_box.y + lengthdir_y(75, coin_dir_offset); |
4 |
coin[coin_current] = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin); |
5 |
coin_dir_offset += coin_dir_inc; |
6 |
coin_current += 1; |
7 |
coin_number -= 1; |
8 |
if (coin_number == 0) |
9 |
{ |
10 |
alarm[1] = 15;gml_Object_obj_attack_mooch_coin_bag_controller_Alarm_1.gmlvar battle_box = 3154;
var point_x = battle_box.x + lengthdir_x(85, coin_bag_offset);
var point_y = battle_box.y + lengthdir_y(85, coin_bag_offset);
var coin_bag = instance_create_depth(point_x, point_y, -1000000, obj_attack_mooch_coin_bag);
for (var i = 0; i < array_length(coin); i++)
coin_bag.coin[i] = coin[i];
alarm[2] = (coin_offset_time * 2) + 20; |
11 |
exit; |
12 |
} |
13 |
else |
14 |
{ |
15 |
alarm[0] = coin_offset_time;gml_Object_obj_attack_mooch_coin_bag_controller_Alarm_0.gmlvar battle_box = 3154;
var point_x = battle_box.x + lengthdir_x(75, coin_dir_offset);
var point_y = battle_box.y + lengthdir_y(75, coin_dir_offset);
coin[coin_current] = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin);
coin_dir_offset += coin_dir_inc;
coin_current += 1;
coin_number -= 1;
if (coin_number == 0)
{
alarm[1] = 15;
exit;
}
else
{
alarm[0] = coin_offset_time;
} |
16 |
} |