3 |
alarm[0] = 1;gml_Object_obj_attack_mooch_coin_rain_controller_Alarm_0.gmlvar battle_box = 3154;
var spawn_number = choose(1, 2, 3);
var spawn_point_x = 0;
var spawn_point_y = battle_box.bbox_top - 50;
if (spawn_number == exc_number)
{
while (spawn_number == exc_number)
spawn_number = choose(1, 2, 3);
exc_number = 0;
}
if (last_number == spawn_number)
{
same_number_amount += 1;
if (same_number_amount >= 2)
{
exc_number = spawn_number;
same_number_amount = 0;
}
}
else
{
same_number_amount = 0;
}
switch (spawn_number)
{
case 1:
spawn_point_x = battle_box.bbox_left + 12;
break;
case 2:
spawn_point_x = battle_box.x;
break;
case 3:
spawn_point_x = battle_box.bbox_right - 12;
break;
}
last_number = spawn_number;
instance_create(spawn_point_x, spawn_point_y, obj_attack_mooch_coin_rain);
alarm[0] = attack_coin_spawn_timer; |