1 |
var battle_box = 3154; |
2 |
attack_timer = room_speed * 6; |
3 |
var ball_spawn_timer = room_speed * 3; |
4 |
var sword_spawn_timer = room_speed * 1; |
5 |
sword_dist = 100; |
6 |
sword_spawn_x = irandom_range(battle_box.bbox_left + 4 + (sword_dist / 2), battle_box.bbox_right - 4 - (sword_dist / 2)); |
7 |
instance_create_depth(sword_spawn_x - (sword_dist * 0.5), battle_box.bbox_top - 4, -999999, obj_attack_moray_balls_sword); |
8 |
alarm[1] = ball_spawn_timer; |
9 |
alarm[2] = sword_spawn_timer; |
10 |
scr_enable_battle_box_surface(); |